EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Cybersickness in Virtual Reality Versus Augmented Reality

Download or read book Cybersickness in Virtual Reality Versus Augmented Reality written by Kay Marie Stanney and published by Frontiers Media SA. This book was released on 2021-12-06 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Getting Rid of Cybersickness

Download or read book Getting Rid of Cybersickness written by Andras Kemeny and published by Springer Nature. This book was released on 2020-10-19 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.

Book Virtual Reality and Augmented Reality

Download or read book Virtual Reality and Augmented Reality written by Bruno Arnaldi and published by John Wiley & Sons. This book was released on 2018-03-15 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.

Book Simulator Sickness in Virtual Environments

Download or read book Simulator Sickness in Virtual Environments written by Eugenia M. Kolasinski and published by . This book was released on 1995 with total page 74 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual  Augmented and Mixed Reality  Design and Interaction

Download or read book Virtual Augmented and Mixed Reality Design and Interaction written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2020-07-10 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.

Book Virtual Worlds  The Virtual Reality and Augmented Reality Intersections

Download or read book Virtual Worlds The Virtual Reality and Augmented Reality Intersections written by and published by BRILL. This book was released on 2019-02-26 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Smart VR AR MR Systems for Professionals

Download or read book Smart VR AR MR Systems for Professionals written by Karupppasamy Subburaj and published by CRC Press. This book was released on 2024-02-02 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smart VR/AR/MR Systems for Professionals is a comprehensive guide that explores the ground-breaking applications of virtual reality (VR), augmented reality (AR), and mixed reality (MR) in various industries. This book aims to equip practicing professionals with the knowledge and insights they need to harness the full potential of these immersive technologies in their respective fields. Through this book, the authors aim to explore the experimental breakthroughs and cutting-edge methodologies that have emerged in the realm of VR/AR/MR. The book delves deeper into the profound impact these technologies have had on the design process, computer-aided design, healthcare product development, manufacturing, human-robot collaboration, medical imaging, rehabilitation, and even phobia therapy. In each chapter of this book, we delve into specific topics, uncovering the principles, methodologies, and best practices that professionals can adopt. Examples of these topics range from empowering design processes with virtual reality to revolutionizing computer-aided design, and from exploring AR/VR/MR technologies in healthcare to transforming manufacturing with digital twins and metrology in VR. The book aims to provide practitioners with valuable insights, real-world examples, and practical guidance to navigate the ever-evolving landscape of VR/AR/MR systems.

Book Cyber Physical Systems  Bridging the Gap Between Virtual and Physical Worlds

Download or read book Cyber Physical Systems Bridging the Gap Between Virtual and Physical Worlds written by Michael Roberts and published by Richards Education. This book was released on with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cyber-Physical Systems: Bridging the Gap Between Virtual and Physical Worlds is your definitive guide to understanding and mastering the interdisciplinary field of Cyber-Physical Systems (CPS). This comprehensive book covers everything from the foundational concepts and key components to advanced applications and future trends. Each chapter delves into critical aspects such as embedded systems, communication protocols, control and automation, data analytics, security, and applications in various industries. Designed for students, professionals, and enthusiasts alike, this book offers practical insights, case studies, and best practices to help you navigate the complexities of CPS. Embrace the future of technology with this essential resource, and discover how CPS is transforming industries and society

Book Smart VR AR MR Systems for Professionals

Download or read book Smart VR AR MR Systems for Professionals written by Karupppasamy Subburaj and published by CRC Press. This book was released on 2024-02-02 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smart VR/AR/MR Systems for Professionals is a comprehensive guide that explores the ground-breaking applications of virtual reality (VR), augmented reality (AR), and mixed reality (MR) in various industries. This book aims to equip practicing professionals with the knowledge and insights they need to harness the full potential of these immersive technologies in their respective fields. Through this book, the authors aim to explore the experimental breakthroughs and cutting-edge methodologies that have emerged in the realm of VR/AR/MR. The book delves deeper into the profound impact these technologies have had on the design process, computer-aided design, healthcare product development, manufacturing, human-robot collaboration, medical imaging, rehabilitation, and even phobia therapy. In each chapter of this book, we delve into specific topics, uncovering the principles, methodologies, and best practices that professionals can adopt. Examples of these topics range from empowering design processes with virtual reality to revolutionizing computer-aided design, and from exploring AR/VR/MR technologies in healthcare to transforming manufacturing with digital twins and metrology in VR. The book aims to provide practitioners with valuable insights, real-world examples, and practical guidance to navigate the ever-evolving landscape of VR/AR/MR systems.

Book Using VR in Medicine

Download or read book Using VR in Medicine written by Cathleen Small and published by Cavendish Square Publishing, LLC. This book was released on 2019-07-15 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Medicine is an ever-changing field in which new treatments and diagnostic techniques are introduced constantly. With the increased use of virtual and augmented reality, surgeons have the capacity to "see" into a patient's body before even making a single cut. Medical students can learn the field by practicing risk-free on virtual patients in a 3D environment. Psychiatrists can treat conditions such as post-traumatic stress disorder without the increased use of pharmaceuticals. This book explains both virtual and augmented reality while also showcasing the latest, cutting-edge applications of these technologies in the medical field. Readers will also learn how they can pursue a career using these technologies to benefit patients.

Book Virtual  Augmented Reality and Serious Games for Healthcare 1

Download or read book Virtual Augmented Reality and Serious Games for Healthcare 1 written by Minhua Ma and published by Springer Science & Business. This book was released on 2014-04-25 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Book Emerging Advancements for Virtual and Augmented Reality in Healthcare

Download or read book Emerging Advancements for Virtual and Augmented Reality in Healthcare written by Coelho, Luis Pinto and published by IGI Global. This book was released on 2021-12-10 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the last few years, devices that are increasingly capable of offering an immersive experience close to reality have emerged. As devices decrease in size, the interest and application possibilities for them increase. In the healthcare sector, there is an enormous potential for virtual reality development, as this technology allows, on the one hand, the execution of operations or processes at a distance, decoupling realities; and on the other hand, it offers the possibility of simulation for training purposes, whenever there are contexts of risk to the patient or to the health professional. However, virtual reality devices and immersion in virtual environments still requires some improvement as complaints such as headaches and nausea are still common among users, and so continuous research and development is critical to progress the technology. Emerging Advancements for Virtual and Augmented Reality in Healthcare synthesizes the trends, best practices, methodologies, languages, and tools used to implement virtual reality and create a positive user experience while also discussing how to implement virtual reality into day-to-day work with a focus on healthcare professionals and related areas. The application possibilities and their impact are transversal to all areas of health and fields such as education, training, surgery, pain management, physical rehabilitation, stroke rehabilitation, phobia therapy, and telemedicine. Covering topics such as mental health treatment and virtual simulations, it is ideal for medical professionals, engineers, computer scientists, researchers, practitioners, managers, academicians, teachers, and students.

Book Reality Media

    Book Details:
  • Author : Jay David Bolter
  • Publisher : MIT Press
  • Release : 2021-11-16
  • ISBN : 0262361922
  • Pages : 245 pages

Download or read book Reality Media written by Jay David Bolter and published by MIT Press. This book was released on 2021-11-16 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.

Book Using VR in Engineering

Download or read book Using VR in Engineering written by Sara Chuirazzi and published by Cavendish Square Publishing, LLC. This book was released on 2019-07-15 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the 1960s, electrical engineer and computer scientist Ivan Sutherland's work at the University of Utah resulted in a head-mounted 3D computer display. It was one of the earliest virtual reality-associated technologies. The tech has since progressed to offer everything from headsets to smart glasses to fully immersive virtual reality experiences, all of which aid engineers in efficiently modeling prototypes, streamlining design technology, and approaching other initiatives with increased ease and capability. Readers will learn about the history of virtual and augmented reality in engineering, related career paths, and the development and expansion of practical applications in recent years.

Book Virtual  Augmented and Mixed Reality

Download or read book Virtual Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Reality

    Book Details:
  • Author : National Research Council
  • Publisher : National Academies Press
  • Release : 1995-01-13
  • ISBN : 0309051355
  • Pages : 557 pages

Download or read book Virtual Reality written by National Research Council and published by National Academies Press. This book was released on 1995-01-13 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

Book Augmented Reality and Virtual Reality

Download or read book Augmented Reality and Virtual Reality written by M. Claudia tom Dieck and published by Springer Nature. This book was released on 2021-05-04 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike.