Download or read book Creative Character Design written by Bryan Tillman and published by Taylor & Francis. This book was released on 2012-12-12 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.
Download or read book Creative Character Design 2e written by Bryan Tillman and published by CRC Press. This book was released on 2019-01-24 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: What makes the difference between great video game animation and the purely functional, and how does this relatively new medium of non-linear animation creation differ from the more traditional fields of film and television? This book demystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best possible game animation for beginners and professionals alike. Taking readers through a complete game production, this book provides a clear understanding of expectations of the game animator at every stage, featuring game animation fundamentals and how they fit within an overall project to offer a holistic approach to the field of game animation. Key Features Accumulated knowledge based on nearly two decades of insightful experience in all areas of video game animation. Reinterprets the classic 12 animation principles for video games, and establishes the fundamentals of creating great video game animation, and how to achieve them. \ A step-by-step explanation of every stage of a game production from the animator’s perspective, offering readers a complete understanding of the expectations of a video game animator. Interviews with notable game animators featuring behind-the-scenes insight and advice. Accompanying animation rig, tutorials and other resources at www.gameanim.com/book.
Download or read book Creative Character Design for Games and Animation written by Jenny Harder and published by CRC Press. This book was released on 2023-05-31 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. This book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation.
Download or read book The Art of Animal Character Design written by David Colman and published by . This book was released on 2007-01-01 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Character Design for Graphic Novels written by Steven Withrow and published by Rotovision. This book was released on 2007 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of a series that offers professional master-classes on character design for different media, including the fast-paced platforms, this book provides insight into the creative process behind the creation and development of some of the highly recognised graphic design characters. It contains interviews with some of the genres' famous.
Download or read book Digital Character Development written by Rob O'Neill and published by CRC Press. This book was released on 2015-10-07 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.
Download or read book Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan and published by CRC Press. This book was released on 2015-05-07 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more
Download or read book Design Ideas for Bathrooms written by Susan B. Hillstrom and published by Creative Homeowner Press. This book was released on 2005 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: This do-it-yourselfers guide contains more than 200 color photographs and extensive information on the latest trends in design, materials, and related products.
Download or read book Refactoring written by Martin Fowler and published by Addison-Wesley Professional. This book was released on 1999 with total page 461 pages. Available in PDF, EPUB and Kindle. Book excerpt: Refactoring is gaining momentum amongst the object oriented programming community. It can transform the internal dynamics of applications and has the capacity to transform bad code into good code. This book offers an introduction to refactoring.
Download or read book Modeling a Character in 3DS Max written by Paul Steed and published by Jones & Bartlett Publishers. This book was released on 2005-01-10 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Download or read book Character Design Quarterly 10 written by Publishing 3dtotal and published by 3dtotal Publishing. This book was released on 2019-10 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Character Design Quarterly is a creative, bright, and engaging magazine for artists, animators, illustrators and character designers of all levels.
Download or read book ZBrush Creature Design written by Scott Spencer and published by John Wiley & Sons. This book was released on 2012-04-06 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.
Download or read book Research Anthology on Developments in Gamification and Game Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.
Download or read book Improving University Reputation Through Academic Digital Branding written by Del Pino, Ariana Daniela and published by IGI Global. This book was released on 2020-11-06 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: As higher education institutions adapt to an increasingly digital world, it is imperative that they adopt technological techniques that allow them to establish a digital presence. Academic e-branding involves managing a university’s brand and image to promote and build the reputation of the institution, especially in regards to its student and faculty research and achievements. Without a solid digital presence, higher education institutions may struggle to remain competitive. Improving University Reputation Through Academic Digital Branding is a critical scholarly publication that explores digital branding and its role in establishing the reputation of academic institutions and programs. Featuring a range of topics including digital visibility, social media, and inclusive education, this book is ideal for higher education boards, brand managers, university and college marketers, researchers, academicians, practitioners, administrators, and students.
Download or read book The Legend of Korra The Art of the Animated Series Book One Air written by Michael Dante DiMartino and published by Dark Horse Comics. This book was released on 2013-07-30 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Return to the world of Avatar! This handsome hardcover contains hundreds of pieces of never-before-seen artwork created during the development of Season 1 of The Legend of Korra. With captions from Mike and Bryan throughout, this is an intimate look inside the creative process that brought the mystical world of bending and a new generation of heroes to life! * Captions bycreators Michael Dante DiMartino and Bryan Konietzko! * Follow-up to smash hit animated series Avatar: The Last Airbender! * Never-before-seen artwork!
Download or read book The Little Book of Cartooning Illustration written by Maury Aaseng and published by Walter Foster Publishing. This book was released on 2018-12-04 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Little Book of Cartooning & Illustration, beginning cartoonists, animators, and illustrators will discover key concepts associated with learning the art of traditional cartooning and animation. With this guide, dozens of tips from the pros will help you find the materials and tools you need to develop your own unique style. A combination of creative step-by-step projects and open practice areas offer encouragement and invite participation for those artists who want to put their newfound skills to immediate use. You'll learn all the cartooning and animation tricks of the trade, including: The squash and stretch principle Exaggerating details Rendering faces and expressions Anthropomorphizing inanimate objects Creating original characters Mastering body shapes and movement Writing gags and jokes With so many tools at your disposal, why wait any longer to start animating? Get started, get drawing! The Little Book of ... series focuses on delivering fun, approachable, and interesting art instruction in a fresh, portable format. With its contemporary design, open practice pages, creative exercises, and prompts that encourage interactivity, beginning artists learn the fundamentals of their craft, often with immediate results.
Download or read book Character Design Quarterly 13 written by 3D Total Publishing and published by 3dtotal Publishing. This book was released on 2020-07 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Character Design Quarterly is a creative, bright, and engaging magazine for artists, animators, illustrators and character designers of all levels.