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Book Creating Components

    Book Details:
  • Author : Charles W. Kann
  • Publisher : CRC Press
  • Release : 2017-09-11
  • ISBN : 113550590X
  • Pages : 448 pages

Download or read book Creating Components written by Charles W. Kann and published by CRC Press. This book was released on 2017-09-11 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Concurrency is a powerful technique for developing efficient and lightning- fast software. For instance, concurrency can be used in common applications such as online order processing to speed processing and ensure transaction reliability. However, mastering concurrency is one of the greatest challenges for both new and veteran programmers. Softwar

Book Creating Components

    Book Details:
  • Author : Charles W. Kann
  • Publisher : CRC Press
  • Release : 2017-09-11
  • ISBN : 0203491327
  • Pages : 450 pages

Download or read book Creating Components written by Charles W. Kann and published by CRC Press. This book was released on 2017-09-11 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: Concurrency is a powerful technique for developing efficient and lightning- fast software. For instance, concurrency can be used in common applications such as online order processing to speed processing and ensure transaction reliability. However, mastering concurrency is one of the greatest challenges for both new and veteran programmers. Softwar

Book Developing Web Components

Download or read book Developing Web Components written by Jarrod Overson and published by "O'Reilly Media, Inc.". This book was released on 2015-02-17 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although web components are still on the bleeding edge—barely supported in modern browsers—the technology is also moving extremely fast. This practical guide gets you up to speed on the concepts underlying W3C’s emerging standard and shows you how to build custom, reusable HTML5 Web Components. Regardless of your experience with libraries such as jQuery and Polymer, this book teaches JavaScript developers the DOM manipulations these libraries perform. You’ll learn how to build a basic widget with vanilla JavaScript and then convert it into a web component that’s semantic, declarative, encapsulated, consumable, and maintainable. With custom components, the Web can finally fulfill its potential as a natively extensible application platform. This book gets you in at the right time. Understand core concepts (such as normal flow and positioning, and Z-index) for properly positioning, dragging, and resizing elements Explore UI concepts and patterns typically abstracted away by Dojo, jQuery UI, Kendo UI, and other libraries Dive into the W3C standard and convert your working widget example into a fully functioning web component Learn how to encapsulate, package, and deploy your web components with Google’s Polymer framework

Book Web Components in Action

Download or read book Web Components in Action written by Benjamin Farrell and published by Simon and Schuster. This book was released on 2019-08-15 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Web Components are a standardized way to build reusable custom elements for web pages and applications using HTML, CSS, and JavaScript. A Web Component is well-encapsulated, keeping its internal structure separate from other page elements so they don't collide with the rest of your code. In Web Components in Action you'll learn to design, build, and deploy reusable Web Components from scratch. Foreword by Gray Norton. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The right UI can set your sites and web applications apart from the ordinary. Using the Web Components API, you can build Custom Elements and then add them to your pages with just a simple HTML tag. This standards-based design approach gives you complete control over the style and behavior of your components and makes them radically easier to build, share, and reuse between projects. About the Book Web Components in Action teaches you to build and use Web Components from the ground up. You'll start with simple components and component-based applications, using JavaScript, HTML, and CSS. Then, you'll customize them and apply best design practices to maximize reusability. Through hands-on projects, you'll learn to build production-ready Web Components for any project, including color pickers, advanced applications using 3D models, mixed reality, and machine learning. What's inside Creating reusable Custom Elements without a framework Using the Shadow DOM for ultimate component encapsulation Leveraging newer JS features to organize and reuse code Fallback strategies for using Web Components on older browsers About the Reader Written for web developers experienced with HTML, CSS, and JavaScript. About the Author Ben Farrell is a Senior Experience Developer at Adobe working on the Adobe Design Prototyping Team. Table of Contents PART 1 - FIRST STEPS The framework without a framework Your first Web Component Making your component reuseable The component lifecycle Instrumenting a better web app through modules PART 2 - WAYS TO IMPROVE YOUR COMPONENT WORKFLOW Markup Managed Templating your content with HTML The Shadow DOM Shadow CSS Shadow CSS rough edges PART 3 - PUTTING YOUR COMPONENTS TOGETHER A real-world UI component Building and supporting older browsers Component testing Events and application data flow Hiding your complexities

Book Modular Web Design

    Book Details:
  • Author : Nathan Curtis
  • Publisher : New Riders
  • Release : 2010-04-07
  • ISBN : 0132104865
  • Pages : 492 pages

Download or read book Modular Web Design written by Nathan Curtis and published by New Riders. This book was released on 2010-04-07 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: User experience design teams often suffer from a decentralized, blank canvas approach to creating and documenting a design solution for each new project. As teams repeatedly reinvent screen designs, inconsistency results, and IT teams scramble to pick up the pieces. Pattern libraries only go so far, suggesting general solutions to common problems instead of offering concrete, specific design treatments. At times, documented solutions turn into a costly mess of unclear expectations, unrealistic goals, and abandoned work. Enter components, each of which represents a chunk of a Web page. Designers can produce wireframes, mockups, or markup far more efficiently reusing components based on an established design system. Rather than limit innovation, components enable designers to render solved design frameworks quickly and to focus on the problem at hand, drastically improving the quality and rate of production. In addition, teams develop a deeper baseline for collaboration, a platform for governance, and a structure for useful and predictable documentation. This book defines the role of components and why they matter, maps out how to organize and build a component library, discusses how to use components in practice, and teaches a process for documenting and maintaining components.

Book Creo Parametric 4 0 for Designers  4th Edition

Download or read book Creo Parametric 4 0 for Designers 4th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2017-08-31 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creo Parametric 4.0 for Designers book is written to help the readers effectively use the modeling and assembly tools by utilizing the parametric approach of Creo Parametric 4.0 effectively. This book provides detailed description of the tools that are commonly used in modeling, assembly, sheetmetal as well as in mold. This book also covers the latest surfacing techniques like Freestyle and Style with the help of relevant examples and illustrations. The Creo Parametric 4.0 for Designers book further elaborates on the procedure of generating the drawings of a model or assembly, which are used for documentation of a model or assembly. The examples and tutorials used in this book will ensure that the users can relate the knowledge of this book with the actual mechanical industry designs. Every chapter begins with a tools section that provides a brief information of the Creo Parametric tools. This approach allows the user to use this book initially as a learning tool and then as a reference material. Salient Features: Consists of 16 chapters that are organized in a pedagogical sequence. Comprehensive coverage of concepts and techniques. Tutorial approach to explain the concepts. Detailed explanation of all commands and tools. Summarized content on the first page of the topics that are covered in the chapter. Hundreds of illustrations for easy understanding of concepts. Step-by-step instructions that guide the users through the learning process. More than 40 real-world mechanical engineering designs as tutorials, 40 as exercises, and projects with step-by-step explanation. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter so that the users can assess their knowledge. Technical support by contacting '[email protected]'. Additional learning resources at 'http://allaboutcadcam.blogspot.com'. Table of Contents Chapter 1: Introduction to Creo Parametric 4.0 Chapter 2: Creating Sketches in the Sketch Mode-I Chapter 3: Creating Sketches in the Sketch Mode-II Chapter 4: Creating Base Features Chapter 5: Datums Chapter 6: Options Aiding Construction of Parts-I Chapter 7: Options Aiding Construction of Parts-II Chapter 8: Options Aiding Construction of Parts-III Chapter 9: Advanced Modeling Tools Chapter 10: Assembly Modeling Chapter 11: Generating, Editing, and Modifying the Drawing Views Chapter 12: Dimensioning the Drawing Views Chapter 13: Other Drawing Options Chapter 14: Working with Sheetmetal Components Chapter 15: Surface Modeling (For free download) Chapter 16: Introduction to Mold Design (For free download) Student Projects (For free download) Index

Book Atomic Design

    Book Details:
  • Author : Brad Frost
  • Publisher :
  • Release : 2016-12-05
  • ISBN : 9780998296609
  • Pages : pages

Download or read book Atomic Design written by Brad Frost and published by . This book was released on 2016-12-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Building Native Web Components

Download or read book Building Native Web Components written by Carlos Rojas and published by Apress. This book was released on 2021-01-17 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start developing single-page applications (SPAs) with modern architecture. This book shows you how to create, design, and publish native web components, ultimately allowing you to piece together those elements in a modern JavaScript framework. Building Native Web Components dives right in and gets you started building your first web component. You’ll be introduced to native web component design systems and frameworks, discuss component driven development and understand its importance in large-scale companies. You’ll then move on to building web components using templates and APIs, and custom event lifecycles. Techniques and best practices for moving data, customizing, and distributing components are also covered. Throughout, you’ll develop a foundation to start using Polymer, Vue.js, and Firebase in your day-to-day work. Confidently apply modern patterns and develop workflows to build agnostic software pieces that can be reused in SPAs. Building Native Web Components is your guide to developing small and autonomous web components that are focused, independent, reusable, testable, and works with all JavaScript frameworks, modern browsers, and libraries. What You Will Learn Incorporate Conserved Domain Database (CDD) and design systems into your workflow Build apps with reusable UI components that are agnostic to JavaScript frameworks Utilize Polymer and Vue.js in your day-to-day work Publish your UI components in npm (or Node Package Manager) Who This Book Is For The book is intended for Intermediate–Advanced level readers interested in single-page applications (SPAs), as well as Polymer, Vue.js, and Firebase.

Book Creo Parametric 8 0 Advanced Tutorial

Download or read book Creo Parametric 8 0 Advanced Tutorial written by Roger Toogood and published by SDC Publications. This book was released on 2021-08 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Uses concise, individual, step-by-step tutorials • Covers the most important advanced features, commands, and functions of Creo Parametric • Explains not only how but also why commands are used • Contains an ongoing project throughout the book • This edition contains new tutorials covering advanced notations in 3D and Model Based Definition The purpose of Creo Parametric 8.0 Advanced Tutorial is to introduce you to some of the more advanced features, commands, and functions in Creo Parametric. Each lesson concentrates on a few of the major topics and the text attempts to explain the “why’s” of the commands in addition to a concise step-by-step description of new command sequences. This book is suitable for a second course in Creo Parametric and for users who understand the features already covered in Roger Toogood’s Creo Parametric Tutorial. The style and approach of the previous tutorial have been maintained from the previous book and the text picks up right where the last tutorial left off. The material covered in this tutorial represents an overview of what is felt to be the most commonly used and important functions. These include customization of the working environment, advanced feature creation (sweeps, round sets, draft and tweaks, UDFs, patterns and family tables), layers, Pro/PROGRAM, and advanced drawing and assembly functions. Creo Parametric 8.0 Advanced Tutorial consists of eight lessons. A continuing theme throughout the lessons is the creation of parts for a medium-sized modeling project. The project consists of a small three-wheeled utility cart. Project parts are given at the end of each lesson that utilize functions presented earlier in that lesson. Final assembly is performed in the last lesson. Table of Contents 1. User Customization and Multibody Modeling 2. Helical Sweeps and Variable Section Sweeps 3. Advanced Rounds, Drafts and Tweaks 4. Patterns and Family Tables 5. User Defined Features (UDFs) and Introduction to Annotations 6. Pro/PROGRAM and Layers 7. Advanced Drawing Functions 8. Advanced Assemblies

Book Mastering Autodesk Inventor 2020

Download or read book Mastering Autodesk Inventor 2020 written by Curtis Waguespack and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autodesk Inventor was introduced in 1999 as an ambitious 3D parametric modeler based not on the familiar AutoCAD programming architecture but instead on a separate foundation that would provide the room needed to grow into the fully featured modeler it now is almost a decade later. Inventor 2009 marks a change of focus in the development of Inventor from an up-and-coming application to the current release with the inclusion of the design accelerator wizards and with refined core functions. The maturity of the Inventor tools happily coincides with the advancement of the CAD market’s adoption of 3D parametric modelers as a primary design tool. And although it is important to understand that 2D CAD will likely never completely disappear from the majority of manufacturing design departments, 3D design will increasingly become a requirement for most. With this in mind, we have set out to fill the following pages with detailed information on the specifics of the tools, while addressing the principles of sound parametric design techniques.

Book Building Applications and Components with Visual Basic  NET

Download or read book Building Applications and Components with Visual Basic NET written by Ted Pattison and published by Addison-Wesley Professional. This book was released on 2004 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Ted Pattison is a revered Visual Basic developer, trainer, and author >• Addresses the main stumbling point keeping experienced Visual Basic 6 developers from migrating to Visual Basic .NET >• Provides not only a deep conceptual understanding of object-oriented theory from a Visual Basic perspective, but also a practical guide to using modern OOP concepts effectively

Book Programming  NET Components

Download or read book Programming NET Components written by Juval Lowy and published by "O'Reilly Media, Inc.". This book was released on 2005-07-27 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Programming .NET Components', second edition, updated to cover .NET 2.0., introduces the Microsoft .NET Framework for building components on Windows platforms. From its many lessons, tips, and guidelines, readers will learn how to use the .NET Framework to program reusable, maintainable, and robust components.

Book Learning React Native

    Book Details:
  • Author : Bonnie Eisenman
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2015-12-03
  • ISBN : 1491929073
  • Pages : 271 pages

Download or read book Learning React Native written by Bonnie Eisenman and published by "O'Reilly Media, Inc.". This book was released on 2015-12-03 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a practical introduction to React Native, the JavaScript framework for writing and deploying fully featured mobile apps that look and feel native. With this hands-on guide, you’ll learn how to build applications that target iOS, Android, and other mobile platforms instead of browsers. You’ll also discover how to access platform features such as the camera, user location, and local storage. With code examples and step-by-step instructions, author Bonnie Eisenman shows web developers and frontend engineers how to build and style interfaces, use mobile components, and debug and deploy apps. Along the way, you’ll build several increasingly sophisticated sample apps with React Native before putting everything together at the end. Learn how React Native provides an interface to native UI components Examine how the framework uses native components analogous to HTML elements Create and style your own React Native components and applications Install modules for APIs and features not supported by the framework Get tools for debugging your code, and for handling issues outside of JavaScript Put it all together with the Zebreto effective-memorization flashcard app Deploy apps to the iOS App Store and Google’s Play Store

Book Enterprise Android

    Book Details:
  • Author : Zigurd Mednieks
  • Publisher : John Wiley & Sons
  • Release : 2013-10-28
  • ISBN : 1118183495
  • Pages : 408 pages

Download or read book Enterprise Android written by Zigurd Mednieks and published by John Wiley & Sons. This book was released on 2013-10-28 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to building data-driven Android applications for enterprise systems Android devices represent a rapidly growing share of the mobile device market. With the release of Android 4, they are moving beyond consumer applications into corporate/enterprise use. Developers who want to start building data-driven Android applications that integrate with enterprise systems will learn how with this book. In the tradition of Wrox Professional guides, it thoroughly covers sharing and displaying data, transmitting data to enterprise applications, and much more. Shows Android developers who are not familiar with database development how to design and build data-driven applications for Android devices and integrate them with existing enterprise systems Explores how to collect and store data using SQLite, share data using content providers, and display data using adapters Covers migrating data using various methods and tools; transmitting data to the enterprise using web services; serializing, securing, and synchronizing data Shows how to take advantage of the built-in capabilities of the Android OS to integrate applications into enterprise class systems Enterprise Android prepares any Android developer to start creating data-intensive applications that today’s businesses demand.

Book Principles of Package Design

Download or read book Principles of Package Design written by Matthias Noback and published by Apress. This book was released on 2018-11-13 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apply design principles to your classes, preparing them for reuse. You will use package design principles to create packages that are just right in terms of cohesion and coupling, and are user- and maintainer-friendly at the same time. The first part of this book walks you through the five SOLID principles that will help you improve the design of your classes. The second part introduces you to the best practices of package design, and covers both package cohesion principles and package coupling principles. Cohesion principles show you which classes should be put together in a package, when to split packages, and if a combination of classes may be considered a "package" in the first place. Package coupling principles help you choose the right dependencies and prevent wrong directions in the dependency graph of your packages. What You'll LearnApply the SOLID principles of class designDetermine if classes belong in the same packageKnow whether it is safe for packages to depend on each other Who This Book Is For Software developers with a broad range of experience in the field, who are looking for ways to reuse,share, and distribute their code

Book Expanding the Landscapes of Irish English Research

Download or read book Expanding the Landscapes of Irish English Research written by Stephen Lucek and published by Routledge. This book was released on 2021-11-29 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection brings together work from scholars across sociolinguistics, World Englishes and linguistic landscapes to reflect on developments and future directions in Irish English, building on the ground-breaking contributions of Jeffrey Kallen to the discipline. Taking their cue from Kallen’s extensive body of work on Irish English, the 20 contributors critically examine advances in the field grounded in frameworks from variationist sociolinguistics and semiotic and border studies in linguistic landscapes. Chapters cover pragmatic, cognitive sociolinguistic, sociophonetic, historical and World Englishes perspectives, as well as two chapters which explore the border between Northern Ireland and the Republic of Ireland through the lens of perceptual dialectology and linguistic landscape research. Taken together, the collection showcases the significant role Kallen has played in the growth of Irish English studies as a field in its own right and the impact of this work on a new wave of researchers in the field today and beyond. This volume will be of particular interest to scholars of varieties of English, variationist sociolinguistics and linguistic landscape research.

Book Game Programming Using Qt  Beginner s Guide

Download or read book Game Programming Using Qt Beginner s Guide written by Witold Wysota and published by Packt Publishing Ltd. This book was released on 2016-01-29 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets About This Book Learn to create simple 2D to complex 3D graphics and games using all possible tools and widgets available for game development in Qt Understand technologies such as QML, Qt Quick, OpenGL, and Qt Creator, and learn the best practices to use them to design games Learn Qt with the help of many sample games introduced step-by-step in each chapter Who This Book Is For If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. Any previous knowledge of Qt is not required, however knowledge of C++ is mandatory. What You Will Learn Install Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt's Network module Script your game with Qt Script Program resolution-independent and fluid UI using QML and Qt Quick Control your game flow as per the sensors of a mobile device See how to test and debug your game easily with Qt Creator and Qt Test In Detail Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, it's a powerful tool that perfectly fits game developers' needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file. The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, you'll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have. Style and approach This is an easy-to-follow, example-based, comprehensive introduction to all the major features in Qt. The content of each chapter is explained and organized around one or multiple simple game examples to learn Qt in a fun way.