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EBookClubs

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Book Creating Applications with Mozilla

Download or read book Creating Applications with Mozilla written by David Boswell and published by "O'Reilly Media, Inc.". This book was released on 2002-09-24 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides guidelines on creating applications with Mozilla that are based on top of the core Mozilla source code. Focuses on utilizing Mozilla's cross-platform development framework.

Book Rapid Application Development with Mozilla

Download or read book Rapid Application Development with Mozilla written by Nigel McFarlane and published by Prentice Hall Professional. This book was released on 2004 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapid Application Development with Mozilla, part of the Bruce Perens Open Source Series, is a concise guide for any programmer who wants to learn the versatility and compatibility of Mozilla, an open source toolset with over a thousand objects and components. An additional feature of Rapid Application Development with Mozilla is the NoteTaker Web browser add-on-a sample Mozilla application that is developed throughout the book. Written by Web and XML expert Nigel McFarlane, this book is the perfect addition to the library of any user-interface software engineer, cross-platform developer, or any programmer looking to discover the benefits of rapid application development.

Book Creating Applications with Mozilla

Download or read book Creating Applications with Mozilla written by David Boswell and published by . This book was released on 2002 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mozilla is not just a Web browser. Mozilla is also a framework for building cross-platform applications using standards such as CSS (Cascading Style Sheets), XML languages such as XUL (XML-based User-interface Language), XBL (eXtensible Binding Language), and RDF (Resource Description Framework), as well as Gecko, Mozilla's rendering engine, and other technologies. The Mozilla development framework also makes use of programming languages such as JavaScript, C++, C, Python, and IDL (Interface Definition Language), plus framework technologies such as XPConnect and XPCOM, Mozilla's component model. In addition to Netscape's Mozilla-based browsers (Netscape 6.x and 7.x), the Mozilla framework has been used to create other browsers such as Galeon and Chimera, and chat clients such as ChatZilla and JabberZilla. Developers have also used Mozilla to create development tools, browser enhancements, and games, as well as many other types of add-ons and applications. This book explains how applications are created with Mozilla and provides step-by-step information about how you can create your own programs using Mozilla's powerful cross-platform development framework. This book also includes examples of many different types of existing applications to demonstrate some of the possibilities of Mozilla development.

Book Programming Firefox

    Book Details:
  • Author : Kenneth C. Feldt
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2007-04-25
  • ISBN : 0596553684
  • Pages : 514 pages

Download or read book Programming Firefox written by Kenneth C. Feldt and published by "O'Reilly Media, Inc.". This book was released on 2007-04-25 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is your guide to building Internet applications and user interfaces with the Mozilla component framework, which is best known for the Firefox web browser and Thunderbird email client. Programming Firefox demonstrates how to use the XML User Interface Language (XUL) with open source tools in the framework's Cross-Platform Component (XPCOM) library to develop a variety of projects, such as commercial web applications and Firefox extensions. This book serves as both a programmer's reference and an in-depth tutorial, so not only do you get a comprehensive look at XUL's capabilities--from simple interface design to complex, multitier applications with real-time operations--but you also learn how to build a complete working application with XUL. If you're coming from a Java or .NET environment, you'll be amazed at how quickly large-scale applications can be constructed with XPCOM and XUL. Topics in Programming Firefox include: An overview of Firefox technology An introduction to the graphical elements that compose a XUL application Firefox development tools and the process used to design and build applications Managing an application with multiple content areas Introduction to Resource Description Files, and how the Firefox interface renders RDF Manipulating XHTML with JavaScript Displaying documents using the Scalable Vector Graphics standard and HTML Canvas The XML Binding Language and interface overlays to extend Firefox Implementing the next-generation forms interface through XForms Programming Firefox is ideal for the designer or developer charged with delivering innovative standards-based Internet applications, whether they're web server applications or Internet-enabled desktop applications. It's not just a how-to book, but a what-if exploration that encourages you to push the envelope of the Internet experience.

Book Build an HTML5 Game

    Book Details:
  • Author : Karl Bunyan
  • Publisher : No Starch Press
  • Release : 2015-03-01
  • ISBN : 1593276788
  • Pages : 224 pages

Download or read book Build an HTML5 Game written by Karl Bunyan and published by No Starch Press. This book was released on 2015-03-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you already have even basic familiarity with HTML, CSS, and JavaScript, you’re ready to learn how to build a browser-based game. In Build an HTML5 Game, you’ll use your skills to create a truly cross-platform bubble-shooter game—playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you’ll learn how to: –Send sprites zooming around the screen with JavaScript animations –Make things explode with a jQuery plug-in –Use hitboxes and geometry to detect collisions –Implement game logic to display levels and respond to player input –Convey changes in game state with animation and sound –Add flair to a game interface with CSS transitions and transformations –Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter’s code and modify the game. Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.

Book It s Our Research

    Book Details:
  • Author : Tomer Sharon
  • Publisher : Elsevier
  • Release : 2012-03-21
  • ISBN : 0123851319
  • Pages : 295 pages

Download or read book It s Our Research written by Tomer Sharon and published by Elsevier. This book was released on 2012-03-21 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s Our Research: Getting Stakeholder Buy-in for User Experience Research Projects discusses frameworks, strategies, and techniques for working with stakeholders of user experience (UX) research in a way that ensures their buy-in. This book consists of six chapters arranged according to the different stages of research projects. Topics discussed include the different roles of business, engineering, and user-experience stakeholders; identification of research opportunities by developing empathy with stakeholders; and planning UX research with stakeholders. The book also offers ways of teaming up with stakeholders; strategies to improve the communication of research results to stakeholders; and the nine signs that indicate that research is making an impact on stakeholders, teams, and organizations. This book is meant for UX people engaged in usability and UX research. Written from the perspective of an in-house UX researcher, it is also relevant for self-employed practitioners and consultants who work in agencies. It is especially directed at UX teams that face no-time-no-money-for-research situations. Named a 2012 Notable Computer Book for Information Systems by Computing Reviews Features a series of video interviews with UX practitioners and researchers Provides dozens of case studies and visuals from international research practitioners Provides a toolset that will help you justify your work to stakeholders, deal with office politics, and hone your client skills Presents tried and tested techniques for working to reach positive, useful, and fruitful outcomes

Book Learning Firefox OS Application Development

Download or read book Learning Firefox OS Application Development written by Tanay Pant and published by Packt Publishing Ltd. This book was released on 2015-10-09 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design, build, and deploy your Firefox OS applications, built with web technologies, to the Firefox Marketplace About This Book Create beautiful and interactive Firefox OS applications by applying your knowledge of web development Cater your applications to a huge number of users by porting them to the Firefox OS A step-by-step learning workflow with real-life applications to demonstrate the concepts Who This Book Is For This is a practical guide that uses hands-on examples to teach you how to create applications for Firefox OS and also how to port applications to Firefox Marketplace. This book is intended for developers who want to build applications for Firefox OS. An understanding of HTML5, JavaScript, and CSS is required. What You Will Learn Install, use, and access the Firefox OS simulator with the help of WebIDE Get to know about application manifest files and the essential difference between web applications and Firefox OS applications Create an application that measures the tapping speed of the user Create an application that allows a user to check in at a place with geolocation tagging Access device-specific features with WebAPIs and implement these by building a photo editing and sharing application Submit your own applications to the Firefox Marketplace and share them with others Professionally maintain the code of your application with the help of Github and deploy your hosted applications to OpenShift In Detail With broad compatibility, the latest in web technologies, and powerful development tools, Firefox is a great choice for both web developers and end users. Firefox OS's promotion of HTML5 as a first class citizen opens up the walled gardens of mobile application development for web developers. It is because of this initiative that no special SDKs are required to develop for Firefox OS. This book will help you excel in the art of developing applications for Firefox OS. It sequentially covers knowledge building, skills acquisition, and practical applications. Starting with an introduction to Firefox OS, usage of WebIDE, and then the application structure, this book introduces applications of increasing complexity with each chapter. An application that measures your tapping speed, a geolocation tagging application, and a photo editing and sharing application are the three applications that will be built from scratch. You will learn about topics such as the difference between various types of Firefox OS applications, application manifest files, offline apps, and designing principles for applications. You will also learn to test and submit the applications to the marketplace and finally maintain the repository of the Firefox OS application. By the end, you will be able to develop beautifully designed, fully-fledged, and rigorously tested Firefox OS applications and also share them at the Firefox OS Marketplace. Style and approach This book is an easy-to-grasp workflow with practical examples of real-world applications such as Clickr, Check In!, and FotoFox. Each chapter explains the concepts, which are then reinforced as they are demonstrated in an application or a flowchart.

Book Firefox Hacks

    Book Details:
  • Author : Nigel McFarlane
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2005
  • ISBN : 0596009283
  • Pages : 398 pages

Download or read book Firefox Hacks written by Nigel McFarlane and published by "O'Reilly Media, Inc.". This book was released on 2005 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to Firefox covers such topics as security, Web surfing enhancements, and integrating Firefox with other tools.

Book Building Web Apps with Spring 5 and Angular

Download or read book Building Web Apps with Spring 5 and Angular written by Ajitesh Shukla and published by Packt Publishing Ltd. This book was released on 2017-08-24 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to build robust and scalable web applications with Spring and Angular. About This Book This hands on guide will teach you how to build an end-to-end modern web application using Spring and Angular. It is easy to read and will benefit Java developers who have been used to develop the back-end part of web application while front-end (UI) has been left for UI developers. Learn the core aspects involved in developing the backend and the UI, right from designing to integrating and deploying. Who This Book Is For This book is targeted towards Java Web Developers with a basic knowledge of Spring who want to build complete web applications in a fast and effective way. They will want to gain a stronghold on both frontend and backend development to advance in their careers. What You Will Learn Set up development environment for Spring Web App and Angular app. Process web request and response and build REST API endpoints. Create data access components using Spring Web MVC framework and Hibernate Use Junit 5 to test your application Learn the fundamental concepts around building Angular Configure and use Routes and Components. Protect Angular app content from common web vulnerabilities and attacks. Integrate Angular apps with Spring Boot Web API endpoints Deploy the web application based on CI and CD using Jenkins and Docker containers In Detail Spring is the most popular application development framework being adopted by millions of developers around the world to create high performing, easily testable, reusable code. Its lightweight nature and extensibility helps you write robust and highly-scalable server-side web applications. Coupled with the power and efficiency of Angular, creating web applications has never been easier. If you want build end-to-end modern web application using Spring and Angular, then this book is for you. The book directly heads to show you how to create the backend with Spring, showing you how to configure the Spring MVC and handle Web requests. It will take you through the key aspects such as building REST API endpoints, using Hibernate, working with Junit 5 etc. Once you have secured and tested the backend, we will go ahead and start working on the front end with Angular. You will learn about fundamentals of Angular and Typescript and create an SPA using components, routing etc. Finally, you will see how to integrate both the applications with REST protocol and deploy the application using tools such as Jenkins and Docker. Style and approach This is a straightforward guide that shows how to build a complete web application in Angular and Spring.

Book Google Apps  The Missing Manual

Download or read book Google Apps The Missing Manual written by Nancy Conner and published by "O'Reilly Media, Inc.". This book was released on 2008-05-27 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: Among its many amazing applications, Google now has web-based alternatives to many of the applications in Microsoft Office. This comprehensive and easy-to-follow new book enables you to explore Google's new office applications in detail. Once you do, you'll be in good company -- more than 100,000 small businesses and some corporations are already looking to take advantage of these free Google offerings. Google Apps: The Missing Manual teaches you how to use three relatively new applications from Google: "Docs and Spreadsheets", which provide many of the same core tools that you find in Word and Excel; and Google Calendar and Gmail, the applications that offer an alternative to Outlook. This book demonstrates how these applications together can ease your ability to collaborate with others, and allow you access to your documents, mail and appointments from any computer at any location. Of course, as remarkable as these applications are, Google's office suite is definitely a work-in-progress. Navigating what you can and can't do and -- more importantly -- understanding how to do it isn't always easy. And good luck finding enough help online. Google Apps: The Missing Manual is the one book you need to get the most out of this increasingly useful part of the Google empire. This book: Explains how to create, save and share each of Google's web-based office applications Offers separate sections for Docs and Spreadsheets, Google Calendar, and Gmail Demonstrates how to use these applications in conjunction with one another Gives you crystal-clear and jargon-free explanations that will satisfy users of all technical levels Many of you already use Gmail, but do you know its full potential? Do you know how you can increase its power by using Gmail with Doc and Spreadsheets and Google Calendar? You'll find out with Google Apps: The Missing Manual. You'll also come to understand why large corporations such as General Electric and Proctor & Gamble are taking a long, hard look at these applications.

Book Netscape Mozilla Source Code Guide

Download or read book Netscape Mozilla Source Code Guide written by William R. Stanek and published by John Wiley & Sons. This book was released on 1999-12-23 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this friendly, authoritative guide, bestselling author Stanek guides programmers through the complex maze of Netscape Communicator's code, which contains approximately 30 million lines of code that are extremely difficult to navigate. He introduces Mozilla and the Netscape Open Source program, discusses how to become involved, and shows how to use the library hooks and extensions.

Book Writing Is Designing

    Book Details:
  • Author : Michael J. Metts
  • Publisher : Rosenfeld Media
  • Release : 2020-01-14
  • ISBN : 1933820608
  • Pages : 202 pages

Download or read book Writing Is Designing written by Michael J. Metts and published by Rosenfeld Media. This book was released on 2020-01-14 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Without words, apps would be an unusable jumble of shapes and icons, while voice interfaces and chatbots wouldn't even exist. Words make software human–centered, and require just as much thought as the branding and code. This book will show you how to give your users clarity, test your words, and collaborate with your team. You'll see that writing is designing.

Book Head First HTML5 Programming

Download or read book Head First HTML5 Programming written by Eric Freeman and published by "O'Reilly Media, Inc.". This book was released on 2011-10-06 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Head First HTML5" introduces key features including improved text elements, audio and video tags, geolocation, and the Canvas drawing surface. Concrete examples and exercises are applied to reinforce these concepts.

Book Roguelike Development with JavaScript

Download or read book Roguelike Development with JavaScript written by Andre Alves Garzia and published by Apress. This book was released on 2020-09-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game. Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You’ll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you’ll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. After reading this book, you’ll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects. What You Will Learn Make use of procedural generation for dungeons, mazes, monsters, and treasure Pick up skills to use Phaser to build games Implement turn-based mechanics Use tile-based graphics Who This Book Is For Game developers who want to build something fun and who have at least some prior JavaScript programming experience.

Book High Performance Mobile Web

Download or read book High Performance Mobile Web written by Maximiliano Firtman and published by "O'Reilly Media, Inc.". This book was released on 2016-09-13 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Optimize the performance of your mobile websites and webapps to the extreme. With this hands-on book, veteran mobile and web developer Maximiliano Firtman demonstrates which aspects of your site or app slow down the user’s experience, and what you can do to achieve lightning-fast performance. There’s much at stake: if you want to boost your app’s conversion rate, then tackling performance issues is the best way to start. Learn tools and techniques for working with responsive web design, images, the network layer, and many other ingredients—plus the metrics to check your progress. Ideal for web developers and web designers with HTML, CSS, JavaScript, and HTTP experience, this is your guide to superior mobile web performance. You’ll dive into: Emulators, simulators, and other tools for measuring performance Basic web performance concepts, including metrics, charts, and goals How to get real data from mobile browsers on your real networks APIs and specs for measuring, tracking and improving web performance Insights and tricks for optimizing the first view experience Ways to optimize post-loading experiences and future visits Responsive web design and its performance challenges Tips for extreme performance to achieve best conversion rates How to work with web views inside native apps

Book Essential XUL Programming

Download or read book Essential XUL Programming written by Vaughn Bullard and published by John Wiley & Sons. This book was released on 2002-04-08 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revolutionary new technology for the rapidly expanding world of e-commerce, XUL (XML User Interface Language) is an XML-based user interface language that gives Web developers control over all aspects of the Web interface. Featuring two tutorials on programming with XUL, this book shows developers how to use basic XUL elements to build a sample interface for an e-commerce site, then goes on to explore more sophisticated applications by creating an information portal inside an application. Readers will find expert tips and advice on how to get started writing XUL code as well as how to extend it into Java and other non-Netscape interfaces.

Book Programming JavaScript Applications

Download or read book Programming JavaScript Applications written by Eric Elliott and published by "O'Reilly Media, Inc.". This book was released on 2014-06-26 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take advantage of JavaScript’s power to build robust web-scale or enterprise applications that are easy to extend and maintain. By applying the design patterns outlined in this practical book, experienced JavaScript developers will learn how to write flexible and resilient code that’s easier—yes, easier—to work with as your code base grows. JavaScript may be the most essential web programming language, but in the real world, JavaScript applications often break when you make changes. With this book, author Eric Elliott shows you how to add client- and server-side features to a large JavaScript application without negatively affecting the rest of your code. Examine the anatomy of a large-scale JavaScript application Build modern web apps with the capabilities of desktop applications Learn best practices for code organization, modularity, and reuse Separate your application into different layers of responsibility Build efficient, self-describing hypermedia APIs with Node.js Test, integrate, and deploy software updates in rapid cycles Control resource access with user authentication and authorization Expand your application’s reach through internationalization