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Book Creating a Cognitive Agent in a Virtual World

Download or read book Creating a Cognitive Agent in a Virtual World written by William Redington Hewlett II and published by . This book was released on 2013 with total page 85 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating believable virtual humans for use in interactive video games and other computer graphics applications is a serious challenge. Much research has focused on how to create human models that exhibit realistic appearance and movement. This dissertation investigates how to create virtual humans that act like real people. In particular, we develop human agents that make plans, navigate through complex environments, and communicate with one another. Despite their autonomous behavior, our agents can be tightly controlled by content designers who wish to script their virtual world behavior. Many virtual environments, particularly those used in interactive games, have tight restrictions on memory and frame rate, and we show how judicious offline computation can yield significant runtime performance gains. We demonstrate a virtual world with agents that can plan, navigate, and communicate in English.

Book Integrating Cognitive Architectures into Virtual Character Design

Download or read book Integrating Cognitive Architectures into Virtual Character Design written by Turner, Jeremy Owen and published by IGI Global. This book was released on 2016-06-06 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive architectures represent an umbrella term to describe ways in which the flow of thought can be engineered towards cerebral and behavioral outcomes. Cognitive Architectures are meant to provide top-down guidance, a knowledge base, interactive heuristics and concrete or fuzzy policies for which the virtual character can utilize for intelligent interaction with his/her/its situated virtual environment. Integrating Cognitive Architectures into Virtual Character Design presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures. Emphasizing innovative methodologies for intelligent virtual character integration and design, this publication is an ideal reference source for graduate-level students, researchers, and professionals in the fields of artificial intelligence, gaming, and computer science.

Book Virtual Intelligence

    Book Details:
  • Author : Fouad Sabry
  • Publisher : One Billion Knowledgeable
  • Release : 2023-07-04
  • ISBN :
  • Pages : 111 pages

Download or read book Virtual Intelligence written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2023-07-04 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Is Virtual Intelligence Virtual intelligence, often known as VI, is a phrase that refers to artificial intelligence that is contained within a virtual environment. There are numerous virtual worlds that offer alternatives for persistent avatars that allow users to obtain knowledge, training, perform roles, and communicate with other people. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Virtual Intelligence Chapter 2: Distributed Artificial Intelligence Chapter 3: Intelligent Agent Chapter 4: Multi-agent System Chapter 5: Immersion (Virtual Reality) Chapter 6: Virtual Reality Applications Chapter 7: Digital Immortality Chapter 8: Smart Object Chapter 9: Life Simulation Game Chapter 10: Virtual World Framework (II) Answering the public top questions about virtual intelligence. (III) Real world examples for the usage of virtual intelligence in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of virtual intelligence' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of virtual intelligence.

Book Intelligent Virtual Agents

Download or read book Intelligent Virtual Agents written by Thomas Rist and published by Springer. This book was released on 2003-12-15 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume, containing the proceedings of IVA 2003, held at Kloster Irsee, in Germany, September 15–17, 2003, is testimony to the growing importance of IntelligentVirtualAgents(IVAs) asaresearch?eld.Wereceived67submissions, nearly twice as many as for IVA 2001, not only from European countries, but from China, Japan, and Korea, and both North and South America. As IVA research develops, a growing number of application areas and pl- forms are also being researched. Interface agents are used as part of larger - plications, often on the Web. Education applications draw on virtual actors and virtual drama, while the advent of 3D mobile computing and the convergence of telephones and PDAs produce geographically-aware guides and mobile - tertainment applications. A theme that will be apparent in a number of the papers in this volume is the impact of embodiment on IVA research – a char- teristic di?erentiating it to some extent from the larger ?eld of software agents.

Book Cognitive Agents for Virtual Environments

Download or read book Cognitive Agents for Virtual Environments written by Frank Dignum and published by Springer. This book was released on 2013-02-26 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-proceedings of the First International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, held at AAMAS 2012, in Valencia, Spain, in June 2012. The 10 full papers presented were thoroughly reviewed and selected from 14 submissions. In addition one invited high quality contribution has been included. The papers are organized in the following topical sections: coupling agents and game engines; using games with agents for education; visualization and simulation; and evaluating games with agents.

Book Cognition and Multi Agent Interaction

Download or read book Cognition and Multi Agent Interaction written by Ron Sun and published by Cambridge University Press. This book was released on 2006 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the intersection between individual cognitive modeling and modeling of multi-agent interaction.

Book Simulating Prehistoric and Ancient Worlds

Download or read book Simulating Prehistoric and Ancient Worlds written by Juan A. Barceló and published by Springer. This book was released on 2016-10-20 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a unique selection of fully reviewed, extended papers originally presented at the Social Simulation Conference 2014 in Barcelona, Spain. Only papers on the simulation of historical processes have been selected, the aim being to present theories and methods of computer simulation that can be relevant to understanding the past. Applications range from the Paleolithic and the origins of social life up to the Roman Empire and Early Modern societies. Case studies from Europe, America, Africa and Asia have been selected for publication. The extensive introduction offers a thorough review of the computer simulation of social dynamics in past societies as a means of understanding human history. This book will be of great interest to researchers in the social sciences, archaeology, evolutionary anthropology, and social history.

Book Cognitive and Affective Perspectives on Immersive Technology in Education

Download or read book Cognitive and Affective Perspectives on Immersive Technology in Education written by Zheng, Robert Z. and published by IGI Global. This book was released on 2020-05-22 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive technology as an umbrella concept consists of multiple emerging technologies including augmented reality (AR), virtual reality (VR), gaming, simulation, and 3D printing. Research has shown immersive technology provides unique learning opportunities for experiential learning, multiple perspectives, and knowledge transfer. Due to its role in influencing learners’ cognitive and affective processes, it is shown to have great potential in changing the educational landscape in the decades to come. However, there is a lack of general cognitive and affective theoretical framework to guide the diverse aspects of immersive technology research. In fact, lacking the cognitive and affective theoretical framework has begun to hamper the design and application of immersive technology in schools and related professional training. Cognitive and Affective Perspectives on Immersive Technology in Education is an essential research book that explores methods and implications for the design and implementation of upcoming immersive technologies in pedagogical and professional development settings. The book includes case studies that highlight the cognitive and affective processes in immersive technology as well as the successful applications of immersive technology in education. Featuring a wide range of topics such as curriculum design, K-12 education, and mobile learning, this book is ideal for academicians, educators, policymakers, curriculum developers, instructional designers, administrators, researchers, and students.

Book Virtual Reality  Artificial Intelligence  and Language Learning

Download or read book Virtual Reality Artificial Intelligence and Language Learning written by Ulf Schütze and published by John Benjamins Publishing Company. This book was released on 2024-06-15 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is intriguing and challenging to learn a language by diving into the worlds of Virtual Reality (3-D environments, avatars, games) and Artificial Intelligence (chatbots, agents). What are the issues and benefits of these technological innovations? Taking readers on a journey through the brain, this book explains how VR and AI may foster and sustain connectivity between language faculties, the senses/emotions, working and long-term memory, and attention. With the speed of technological innovation increasing, cognitive demand as well as aspects of intrinsic motivation are analyzed, charted, and discussed, as these may become essential for future development of language learning experiences. This volume should be of interest to instructors, researchers, and students of languages and linguistics, cognitive psychology, and computer science.

Book Intelligent Virtual Agents

Download or read book Intelligent Virtual Agents written by Ruth Aylett and published by Springer. This book was released on 2013-08-16 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 13th International Conference on Intelligent Virtual Agents, IVA 2013, held in Edinburgh, UK, in August 2013. There was a total of 94 submissions. The 18 full and 18 short papers presented in this volume were carefully reviewed and selected for inclusion in the book. In addition, the volume lists the 34 posters which were on display during the conference. The papers are organized in topical sections named: cognitive models; applications; dialogue, language, speech; non-verbal behaviour; and social, cultural models and agents.

Book

    Book Details:
  • Author :
  • Publisher : IOS Press
  • Release :
  • ISBN :
  • Pages : 3525 pages

Download or read book written by and published by IOS Press. This book was released on with total page 3525 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Intelligent Virtual Agents

Download or read book Intelligent Virtual Agents written by Angelica de Antonio and published by Springer. This book was released on 2003-06-30 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Predicting the future is a risky game, and can often leave egg on one’s face. However when the organizers of the Intelligent Virtual Environments workshop at the European Conference on AI predicted that the field of Intelligent Virtual Agents would grow and mature rapidly, they were not wrong. From this small workshop spawned the successful one on Intelligent Virtual Agents, held in Manchester in 1999. This volume comprises the proceedings of the much larger third workshop held in Madrid, September 10 11, 2001, which successfully achieved the aim of taking a more international focus, bringing together researchers from all over the world. We received 35 submissions from 18 different countries in America, Asia, and Africa. The 16 papers presented at the conference and published here show the high quality of the work that is currently being done in this field. In addition, five contributions were selected as short papers, which were presented as posters at the workshop. This proceedings volume also includes the two prestigious papers presented at the workshop by our keynote speakers: Daniel Thalmann, Professor at the Swiss Federal Institute of Technology (EPFL) in Lausanne and Director of the Computer Graphics Lab., who talked about The Foundations to Build a Virtual Human Society. Jeff Rickel, Project Leader at the Information Sciences Institute and a Research Assistant Professor in the Department of Computer Science at the University of Southern California, who debated about Intelligent Virtual Agents for Education and Training: Opportunities and Challenges.

Book Consensual Illusion  The Mind in Virtual Reality

Download or read book Consensual Illusion The Mind in Virtual Reality written by Vanja Kljajevic and published by Springer Nature. This book was released on 2021-07-15 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is inspired by the contemporary fascination with virtual reality and growing presence of this type of technology in everyday life. It explores the ways in which virtual reality evokes illusory transformation responses. The power of virtual reality is in making the mediation by technology in these experiences appear irrelevant to cognitive processes, so much so that it is often assumed that skills acquired in virtual environments are generally transferable to the physical world. However, cognition is affected by virtual reality technology, which is reflected in issues related to virtual embodiment, choice of spatial strategies, differences in neural and electrophysiological patterns associated with movement processing when navigating virtual vs. physical environments, and, at least to some extent, in virtual proxemics. In addition to spatial cognition, the book explores the sense of self in virtual reality, social interaction and virtual togetherness, action and motor cognition, calling to mind debates from philosophy, psychology, and cognitive neuroscience.

Book Virtual Storytelling  Using Virtual Reality Technologies for Storytelling

Download or read book Virtual Storytelling Using Virtual Reality Technologies for Storytelling written by Olivier Balet and published by Springer. This book was released on 2003-11-24 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.

Book HCI International 2024 Posters

    Book Details:
  • Author : Constantine Stephanidis
  • Publisher : Springer Nature
  • Release :
  • ISBN : 3031619471
  • Pages : 359 pages

Download or read book HCI International 2024 Posters written by Constantine Stephanidis and published by Springer Nature. This book was released on with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Humans

    Book Details:
  • Author : David Burden
  • Publisher : CRC Press
  • Release : 2019-01-24
  • ISBN : 1351365266
  • Pages : 308 pages

Download or read book Virtual Humans written by David Burden and published by CRC Press. This book was released on 2019-01-24 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Humans provides a much-needed definition of what constitutes a ‘virtual human’ and places virtual humans within the wider context of Artificial Intelligence development. It explores the technical approaches to creating a virtual human, as well as emergent issues such as embodiment, identity, agency and digital immortality, and the resulting ethical challenges. The book presents an overview of current research and practice in this area, and outlines the major challenges faced by today’s developers and researchers. The book examines the possibility for using virtual humans in a variety of roles, from personal assistants to teaching, coaching and knowledge management, and the book situates these discussions around familiar applications (e.g. Siri, Cortana, Alexa) and the portrayal of virtual humans within Science Fiction. Features Presents a comprehensive overview of this rapidly developing field Provides an array of relevant, real-life examples from expert practitioners and researchers from around the globe in how to create the avatar body, mind, senses and ability to communicate Intends to be broad in scope yet practical in approach, so that it can serve the needs of several different audiences, including researchers, teachers, developers and anyone with an interest in where these technologies might take us Covers a wide variety of issues which have been neglected in other research texts; for example, definitions and taxonomies, the ethical challenges of virtual humans and issues around digital immortality Includes numerous examples and extensive references

Book New Opportunities for Artistic Practice in Virtual Worlds

Download or read book New Opportunities for Artistic Practice in Virtual Worlds written by Doyle, Denise and published by IGI Global. This book was released on 2015-06-26 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic community is one field where virtual worlds can be utilized to the greatest effect. New Opportunities for Artistic Practice in Virtual Worlds provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology. This volume is intended for both artists and scholars in the areas of digital art, art and technology, media arts history, virtual worlds, and games studies, as well as a broader academic audience who are interested in the philosophical implications of virtual spaces.