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EBookClubs

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Book Corona SDK Mobile Game Development  Beginner s Guide   Second Edition

Download or read book Corona SDK Mobile Game Development Beginner s Guide Second Edition written by Michelle M. Fernandez and published by . This book was released on 2015-03-31 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.

Book Corona SDK Mobile Game Development  Beginner s Guide   Second Edition

Download or read book Corona SDK Mobile Game Development Beginner s Guide Second Edition written by Michelle M. Fernandez and published by Packt Publishing Ltd. This book was released on 2015-03-31 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.

Book Corona SDK Mobile Game Development

Download or read book Corona SDK Mobile Game Development written by Michelle M. Fernandez and published by Packt Publishing Ltd. This book was released on 2012-01-01 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.

Book Learn Corona SDK Game Development

Download or read book Learn Corona SDK Game Development written by Frank Zammetti and published by Apress. This book was released on 2013-07-27 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer.

Book Learn Corona SDK Game Development

Download or read book Learn Corona SDK Game Development written by Frank Zammetti and published by Apress. This book was released on 2013-04-23 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer. What you’ll learn Just enough Lua to get started with Corona How to put your Corona code together How to work with images and effects Adding music and sound Game physics and AI Working with app stores and marketplaces Who this book is for Beginning mobile game developers, with a grasp of the basics of programming, who want a complete walkthrough of the Corona app and game development tool, or iOS or Android developers who want to learn about Corona SDK. Table of ContentsPart I: Get Ready... Get Set... 1. Introducing Corona 2. Getting To Know Lua Part II: Go! 3. Application Structure 4. Title, main menu and settings screens 5. The Game, Part I: Core Game Code 6. The Game, Part II: The Main Loop 7. The Game, Part III: Player Control Input 8. The Game, Part IV: Collision Events 9. Wrapping Up Part III: The Post-Game Show 10. Odds And Ends 11. Testing And Publishing

Book Create 2D Mobile Games with Corona SDK

Download or read book Create 2D Mobile Games with Corona SDK written by David Mekersa and published by CRC Press. This book was released on 2015-02-11 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Corona SDK is one of the most powerful tools used to create games and apps for mobile devices. The market requires speed; new developers need to operate quickly and efficiently. Create 2D Mobile Games with Corona SDK gives you the tools needed to master Corona - even within the framework of professional constraints. A must-read guide, this book gives you fast, accurate tips to learn the programming language necessary to create games. Read it sequentially or as an FAQ and you will have the tools you need to create any base game before moving on to advanced topics. The tutorial-based format: Contains step-by-step directions complete with coding and screenshots Is filled with tutorials, tips, and links to useful online resources Includes a comprehensive companion website featuring online exercise files to practice coding, full build samples from the text, additional book details, and more!

Book Corona SDK Mobile Game Development

    Book Details:
  • Author : Wendell Cowan
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-04-28
  • ISBN : 9781979157193
  • Pages : 336 pages

Download or read book Corona SDK Mobile Game Development written by Wendell Cowan and published by Createspace Independent Publishing Platform. This book was released on 2017-04-28 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.

Book Create Mobile Games with Corona

Download or read book Create Mobile Games with Corona written by Silvia Domenech and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Printed in full color.Develop cross-platform mobile games with Corona using the Lua programming language! Corona is experiencing explosive growth among mobile game developers, and this book gets you up to speed on how to use this versatile platform. You'll use the Corona SDK to simplify game programming and take a fun, no-nonsense approach to write and add must-have gameplay features. You'll find out how to create all the gaming necessities: menus, sprites, movement, perspective and sound effects, levels, loading and saving, and game physics. Along the way, you'll learn about Corona's API functions and build three common kinds of mobile games from scratch that can run on the iPhone, iPad, Kindle Fire, Nook Color, and all other Android smartphones and tablets. Get a crash course in cross-platform mobile game programming using the Corona SDK. Corona, one of the easiest to use mobile gaming platforms, makes this often-difficult process both quick and easy to master.Even if you have little previous programming knowledge, you'll feel comfortable as we begin with fundamentals before building examples of the most common kinds of games on the market today. You'll develop arcade, side scroller, and tower defense games from start to finish, and Corona will automatically turn them into apps that can run on both iOS and Android devices. These finished apps can be used as ready-to-go frameworks for your own future projects. You'll learn how to write clean, easily maintainable, easily expandable game code, and to create online leaderboards for your games. You'll also find out how to make money with games: enabling in-app purchases and in-game ads as well as how to get apps into the iTunes App Store, Google Play, and the Amazon Android Marketplace.This book focuses on getting quick and effective results. Every page teaches by example and explanation, not with abstract lists of functions and variables. By the time you're done, you'll have learned most of what there is to know about mobile game programming and about the Corona SDK.

Book Corona SDK Application Design

Download or read book Corona SDK Application Design written by Daniel Williams and published by Packt Pub Limited. This book was released on 2013 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step by step tutorial that focuses on everything from setup to deployment of basic apps.Have you ever wanted to create your own app? Then this book is for you. You will learn how to create apps using Corona SDK and how to publish your app so others can get a glimpse of your creation. This book is aimed at both Android and iOS app developers. The reader must have basic knowledge of app development.

Book Corona SDK Hotshot

    Book Details:
  • Author : Nevin Flanagan
  • Publisher : Packt Publishing
  • Release : 2013
  • ISBN : 9781849694308
  • Pages : 334 pages

Download or read book Corona SDK Hotshot written by Nevin Flanagan and published by Packt Publishing. This book was released on 2013 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using a project based approach you will learn the coolest aspects of Corona SDK development. Each project contains step- by-step explanations, diagrams, screenshots, and downloadable materials.This book is for users who already have completed at least one simple app using Corona and are familiar with mobile development using another platform and have done Lua programming in another context. Knowledge of the basic functions of Corona routines, as well as an understanding of the Lua programming language's syntax and common libraries, is assumed throughout.

Book The Art of Game Design

    Book Details:
  • Author : Jesse Schell
  • Publisher : CRC Press
  • Release : 2008-08-04
  • ISBN : 0123694965
  • Pages : 522 pages

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Book Monkey Game Development

    Book Details:
  • Author : Michael Hartlef
  • Publisher : Packt Publishing Ltd
  • Release : 2012-01-01
  • ISBN : 1849692092
  • Pages : 747 pages

Download or read book Monkey Game Development written by Michael Hartlef and published by Packt Publishing Ltd. This book was released on 2012-01-01 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience is required.

Book Puzzles for Programmers and Pros

Download or read book Puzzles for Programmers and Pros written by Dennis E. Shasha and published by John Wiley & Sons. This book was released on 2007-05-07 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at both working programmers who are applying for a job where puzzles are an integral part of the interview, as well as techies who just love a good puzzle, this book offers a cache of exciting puzzles Features a new series of puzzles, never before published, called elimination puzzles that have a pedagogical aim of helping the reader solve an entire class of Sudoku-like puzzles Provides the tools to solve the puzzles by hand and computer The first part of each chapter presents a puzzle; the second part shows readers how to solve several classes of puzzles algorithmically; the third part asks the reader to solve a mystery involving codes, puzzles, and geography Comes with a unique bonus: if readers actually solve the mystery, they have a chance to win a prize, which will be promoted on wrox.com!

Book Learn OpenGL ES

    Book Details:
  • Author : Prateek Mehta
  • Publisher : Apress
  • Release : 2013-09-24
  • ISBN : 1430250542
  • Pages : 209 pages

Download or read book Learn OpenGL ES written by Prateek Mehta and published by Apress. This book was released on 2013-09-24 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. You'll learn everything you need to know about: Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing

Book Practical Flutter

    Book Details:
  • Author : Frank Zammetti
  • Publisher : Apress
  • Release : 2019-07-19
  • ISBN : 1484249720
  • Pages : 407 pages

Download or read book Practical Flutter written by Frank Zammetti and published by Apress. This book was released on 2019-07-19 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore what Flutter has to offer, where it came from, and where it’s going. Mobile development is progressing at a fast rate and with Flutter – an open-source mobile application development SDK created by Google – you can develop applications for Android and iOS, as well as Google Fuchsia.Learn to create three apps (a personal information manager, a chat system, and a game project) that you can install on your mobile devices and use for real. You will begin by getting a solid foundation of Flutter knowledge, and building on it immediately by constructing two more traditional productivity apps.. You will also learn to create a game, enabling you to see a whole other perspective on what Flutter can do. In addition to building these apps, you'll have the benefit of reviewing real-world issues you might encounter, along with ways to deal with them through tips and tricks, all designed to make your Flutter experience that much more productive and, frankly, fun! Practical Flutter will leave you with a solid grasp of how to build apps with Flutter, and springboard into creating more advanced apps on your own. By the time your journey through this material concludes, another larger one will begin as you springboard, well-prepared, into the larger world of Flutter development, tackling any project that comes your way with aplomb. Practical Flutter is a learning adventure you won't want to miss. What You'll Learn Get a Flutter project started and logically structure it Use the interface elements Flutter provides, such as widgets, controls, and extensions Build layouts using interface elements Use available tooling, specifically Android Studio Leverage server-side development and connect a Flutter app to a server back-end. Who This Book Is For Mobile developers who are looking to build for multiple mobile platforms and trying to do so with a codebase that is largely the same across all. Basic knowledge of iOS and Android generally, and some general programming experience is expected.

Book Cross Platform Mobile Application Development

Download or read book Cross Platform Mobile Application Development written by John R Carlson Ph D and published by . This book was released on 2019-01-11 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers an engaging approach to cross-platform mobile app development using the Lua scripting language and Corona SDK as a foundation. Beginning programmers will learn the fundamental concepts and techniques one step at a time across 14 hands-on chapters illustrated with over 100 sample apps. If you've dreamt of having an app for sale, but don't know how to start, this book can be the first step on your journey. Scripters who prefer a GUI-based development environment can use the bundled Drawn2Code IDE to design their Corona SDK apps. This prototype IDE automates much of the writing process for you, allowing you to focus on the design of your app.Professor Carlson has taught over a thousand students to code and create mobile apps using a fun, step-by-step approach. Focus on learning scripting fundamentals while building cross-platform games and utility apps with the rich feature-set afforded by the Corona SDK.

Book Beginning Android 4 Games Development

Download or read book Beginning Android 4 Games Development written by Mario Zechner and published by Apress. This book was released on 2012-01-25 with total page 685 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform