Download or read book Core Mac OS X and Unix Programming written by Mark Dalrymple and published by Big Nerd Pub. This book was released on 2003 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to introduce programmers to Darwin and the Core Technologies. Without an understanding of how the plumbing works, developers cannot get the best performance and reliability out of their Mac OS X applications. This book provides that knowledge.
Download or read book Advanced Mac OS X Programming written by Mark Dalrymple and published by Addison-Wesley Professional. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.
Download or read book A Practical Guide to UNIX for Mac OS X Users written by Mark G. Sobell and published by Prentice Hall Professional. This book was released on 2005-12-21 with total page 1057 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Most Useful UNIX Guide for Mac OS X Users Ever, with Hundreds of High-Quality Examples! Beneath Mac OS® X's stunning graphical user interface (GUI) is the most powerful operating system ever created: UNIX®. With unmatched clarity and insight, this book explains UNIX for the Mac OS X user–giving you total control over your system, so you can get more done, faster. Building on Mark Sobell's highly praised A Practical Guide to the UNIX System, it delivers comprehensive guidance on the UNIX command line tools every user, administrator, and developer needs to master—together with the world's best day-to-day UNIX reference. This book is packed with hundreds of high-quality examples. From networking and system utilities to shells and programming, this is UNIX from the ground up–both the "whys" and the "hows"–for every Mac user. You'll understand the relationships between GUI tools and their command line counterparts. Need instant answers? Don't bother with confusing online "manual pages": rely on this book's example-rich, quick-access, 236-page command reference! Don't settle for just any UNIX guidebook. Get one focused on your specific needs as a Mac user! A Practical Guide to UNIX® for Mac OS® X Users is the most useful, comprehensive UNIX tutorial and reference for Mac OS X and is the only book that delivers Better, more realistic examples covering tasks you'll actually need to perform Deeper insight, based on the authors' immense knowledge of every UNIX and OS X nook and cranny Practical guidance for experienced UNIX users moving to Mac OS X Exclusive discussions of Mac-only utilities, including plutil, ditto, nidump, otool, launchctl, diskutil, GetFileInfo, and SetFile Techniques for implementing secure communications with ssh and scp–plus dozens of tips for making your OS X system more secure Expert guidance on basic and advanced shell programming with bash and tcsh Tips and tricks for using the shell interactively from the command line Thorough guides to vi and emacs designed to help you get productive fast, and maximize your editing efficiency In-depth coverage of the Mac OS X filesystem and access permissions, including extended attributes and Access Control Lists (ACLs) A comprehensive UNIX glossary Dozens of exercises to help you practice and gain confidence And much more, including a superior introduction to UNIX programming tools such as awk, sed, otool, make, gcc, gdb, and CVS
Download or read book Mac OS X Panther for Unix Geeks written by Brian Jepson and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: With its rep for being the sort of machine that won't intimidate even the most inexperienced users, what's the appeal of the Mac® for hard-core geeks? The Mac has always been an efficient tool, pleasant to use and customize, and eminently hackable. But now with Mac OS® X's BSD core, many a Unix® developer has found it irresistible. The latest version of Mac OS X, called Panther, makes it even easier for users to delve into the underlying Unix operating system. In fact, you can port Linux® and Unix applications and run them side-by-side with your native Aqua® apps right on the Mac desktop. Still, even experienced Unix users may find themselves in surprisingly unfamiliar territory as they set out to explore Mac OS X. Even if you know Macs through and through, Mac OS X Panther is unlike earlier Macs, and it's radically different from the Unix you've used before. Enter Mac OS X Panther for Unix Geeks by Brian Jepson and Ernest E. Rothman, two Unix geeks who found themselves in the same place you are. The new edition of this book is your guide to figuring out the BSD Unix system and Panther-specific components that you may find challenging. This concise book will ease you into the Unix innards of Mac OS X Panther, covering such topics as: A quick overview of the Terminal application, including Terminal alternatives like iTerm and GLterm Understanding Open Directory (LDAP) and NetInfo Issues related to using the GNU C Compiler (GCC) Library linking and porting Unix software An overview of Mac OS X Panther's filesystem and startup processes Creating and installing packages using Fink and Darwin Ports Building the Darwin kernel Using the Apple® X11 distribution for running X Windows® applications on top of Mac OS X The book wraps up with a quick manpage-style reference to the "Missing Manual Pages" --commands that come with Mac OS X Panther, although there are no manpages. If you find yourself disoriented by the new Mac environment, Mac OS X Panther for Unix Geeks will get you acclimated quickly to the foreign new areas of a familiar Unix landscape.
Download or read book Mac OS X and iOS Internals written by Jonathan Levin and published by John Wiley & Sons. This book was released on 2012-11-05 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth look into Mac OS X and iOS kernels Powering Macs, iPhones, iPads and more, OS X and iOS are becoming ubiquitous. When it comes to documentation, however, much of them are shrouded in mystery. Cocoa and Carbon, the application frameworks, are neatly described, but system programmers find the rest lacking. This indispensable guide illuminates the darkest corners of those systems, starting with an architectural overview, then drilling all the way to the core. Provides you with a top down view of OS X and iOS Walks you through the phases of system startup—both Mac (EFi) and mobile (iBoot) Explains how processes, threads, virtual memory, and filesystems are maintained Covers the security architecture Reviews the internal Apis used by the system—BSD and Mach Dissects the kernel, XNU, into its sub components: Mach, the BSD Layer, and I/o kit, and explains each in detail Explains the inner workings of device drivers From architecture to implementation, this book is essential reading if you want to get serious about the internal workings of Mac OS X and iOS.
Download or read book Mac OS X written by Joe Zobkiw and published by Sams Publishing. This book was released on 2003 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apple's Mac OS X operating system marries the power of Unix with the elegance of the Macintosh user interface. By harnessing the advanced features of Unix at its core, Mac OS X arguably becomes the most powerful consumer operating system available today. With its Aqua user interface implementation, Mac OS X also provides a unique and approachable experience for the user. Mac OS X also includes a complete suite of free development tools from Apple and third parties that allow programmers to create applications in Objective-C, C++, Java, Perl, PHP, and other languages. Mac OS X Advanced Development Techniques provides intermediate to advanced software developers with a collection of useful programming projects and techniques. Each project chapter contains complete source code and detailed explanations to help give developers an edge. Examples include applications, Coca and Carbon plug-ins, frameworks, system services, preference panes, status items, threads, XML-RPC, SOAP and more. No matter what type of software a developer may be tasked to create, Mac OS X Advanced Development Techniques helps get it done. Book jacket.
Download or read book Cocoa Programming for Mac OS X written by Aaron Hillegass and published by Addison-Wesley Professional. This book was released on 2004 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.
Download or read book Running Mac OS X Panther written by James Duncan Davidson and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the rapid evolution of Mac OS X, there have been three major releases in three short years. Each new release has challenged power users to stay ahead of the learning curve-and Mac OS X Panther is by no means an exception. Apple's own documentation gives clues to parts of the puzzle, but until now, there hasn't been a comprehensive resource that charts the internals of the system. Running Mac OS X Panther is the book that Mac power users have been craving. Author James Duncan Davidson takes you deep inside Mac OS X's core and shows you how to make Panther purr like nothing else. This book isn't just for those who want to use Mac OS X, but for those who feel the need to customize, tweak, and dissect Mac OS X. The book covers such topics as: Setting up user accounts for humans and non-humans; Scheduling tasks and monitoring your system; Using HFS+ and the Journaled filesystem used by Panther; Tweaking preferences by hacking plist files or using the defaults command; Opening Directory and Directory Services, including NetInfo and LDAP; Handling printer configuration and printing; Managing networking and network services, including Rendezvous and wireless AirPort networks. The appendix includes juicy details about such things as installing Panther, plus a listing of resources for Mac users and power users alike. Written for readers who are inquisitive and confident enough to dig into their Macintosh system, Running Mac OS X Panther doesn't waste time talking about silly Finder tricks. This book dives right in and explains how Mac OS X works. If you're not a Mac guru when you start reading this book, you will be by the time you finish it. James Duncan Davidson found the Mac religion toward the end of his post at Sun Microsystems. He is a freelance author, speaker, and software consultant, focusing on Mac OS X, Cocoa, java, and XML.
Download or read book Beginning Mac OS X Programming written by Michael Trent and published by John Wiley & Sons. This book was released on 2005-10-24 with total page 721 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Mac OS X Programming Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. However, finding the place to begin may be challenging, especially if you have no prior development knowledge. This comprehensive guide offers you an ideal starting point to writing programs on Mac OS X, with coverage of the latest release - 1.4 "Tiger." With its hands-on approach, the book examines a particular element and then presents step-by-step instructions that walk you through how to use that element when programming. You'll quickly learn how to efficiently start writing programs on Mac OS X using languages such as C, Objective-C(r), and AppleScript(r), technologies such as Carbon(r) and Cocoa(r), and other Unix tools. In addition, you'll discover techniques for incorporating the languages in order to create seamless applications. All the while, you can follow along on your own system so that you'll be prepared to apply your new Mac OS X skills to real-world projects. What you will learn from this book The major role the new Xcode plays in streamlining Mac OS X development The process for designing a graphical user interface on Mac OS X that conforms to Apple's guidelines How to write programs in the C and Objective-C programming languages The various scripting languages available on the Mac OS X system and what tasks each one is best suited to perform How to write shell scripts that interact with pre-installed command-line tools Who this book is for This book is for novice programmers who want to get started writing programs that run on Mac OS X. Experienced programmers who are new to the Mac will also find this book to be a useful overview of the Mac development environment. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.
Download or read book Mac OS X Programming written by Dan Parks Sydow and published by New Riders. This book was released on 2002 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mac OS X Programming Techniques provides the reader with definitions, details, and explanations of the various components that make up this new operating system. Understanding the operating system helps the reader use the programming tools and the Carbon application programming interface (API)--both of which are covered extensively in this book. Much of the original programming API (now referred to as the Classic API) is still usable. But it's been revamped and renamed--it's now the Carbon API. This modified set of functions includes plenty of new routines that make a Mac programmer's work easier and more powerful--provided that the programmer knows how to make use of the new code. The reader learns about the all new Carbon Event Manager, as well as the changes and enhancements that have been made to existing managers (such as the Window Manager and the Menu Manager). Readers new to Mac programming will appreciate the journey that takes them from the start of a new Macintosh project to the final building of a standalone Mac OS X application. Readers experienced in programming the Mac will find this same material of great interest--and these readers will benefit from the lengthy section on porting existing Mac OS 8 and 9 applications to Mac OS X. Finally, readers will appreciate the Carbon API reference section that provides information and example code for dozens of the most commonly used Carbon routines. All the code developed in the book will be available on www.newriders.com.
Download or read book OS X and iOS Kernel Programming written by Ole Henry Halvorsen and published by Apress. This book was released on 2012-01-29 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: OS X and iOS Kernel Programming combines essential operating system and kernel architecture knowledge with a highly practical approach that will help you write effective kernel-level code. You’ll learn fundamental concepts such as memory management and thread synchronization, as well as the I/O Kit framework. You’ll also learn how to write your own kernel-level extensions, such as device drivers for USB and Thunderbolt devices, including networking, storage and audio drivers. OS X and iOS Kernel Programming provides an incisive and complete introduction to the XNU kernel, which runs iPhones, iPads, iPods, and Mac OS X servers and clients. Then, you’ll expand your horizons to examine Mac OS X and iOS system architecture. Understanding Apple’s operating systems will allow you to write efficient device drivers, such as those covered in the book, using I/O Kit. With OS X and iOS Kernel Programming, you’ll: Discover classical kernel architecture topics such as memory management and thread synchronization Become well-versed in the intricacies of the kernel development process by applying kernel debugging and profiling tools Learn how to deploy your kernel-level projects and how to successfully package them Write code that interacts with hardware devices Examine easy to understand example code that can also be used in your own projects Create network filters Whether you’re a hobbyist, student, or professional engineer, turn to OS X andiOS Kernel Programming and find the knowledge you need to start developing
Download or read book Programming with Quartz written by David Gelphman and published by Elsevier. This book was released on 2010-07-26 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems. - This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model - It contains the latest on programming with Quartz for Mac OS X version 10.4 - Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz
Download or read book Advanced Programming in the UNIX Environment written by W. Richard Stevens and published by Addison-Wesley Professional. This book was released on 2008-01-01 with total page 927 pages. Available in PDF, EPUB and Kindle. Book excerpt: The revision of the definitive guide to Unix system programming is now available in a more portable format.
Download or read book Step Into Xcode written by Fritz Anderson and published by Addison-Wesley Professional. This book was released on 2006 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Step-by-Step Guide to the Xcode Mac OS Development Environment Every copy of Mac OS X comes with Xcode, the powerful development suite that Apple uses to build applications ranging from Safari to iTunes. But because Xcode is complex and subtle, even experienced Mac programmers rarely take full advantage of it. Now, Mac developer Fritz Anderson has written the definitive introduction and guide to using Xcode to build applications with any Macintosh technology or language. Anderson helps you master Xcode's powerful text editor, industry-standard gcc compiler, graphical interactive debugger, mature UI layout and object linkage editor, and exceptional optimization tools. One step at a time, you'll develop a command-line utility, then use Xcode tools to evolve it into a full-fledged Cocoa application. Anderson provides expert guidance on development frameworks, source code management, Core Data modeling, localization, and much more. Coverage includesUnderstanding Xcode workflow and the Mac OS X application lifecyclePorting established legacy projects into XcodeUsing the Model-View-Controller design pattern to build robust graphical applicationsBuilding static libraries and working with Xcode's build systemMaking the most of bundles and package directoriesCreating applications compatible with older versions of Mac OS X Creating universal binaries to run on both Intel and PowerPC MacintoshesAdding Spotlight searchability to data filesLeveraging Xcode's built-in support for unit testingUsing Xcode on makefile-based UNIX development projects "Step Into Xcode"'s breadth, depth, and practical focus make it indispensable to every Mac developer: current Xcode users upgrading to Xcode 2.1, experienced Mac programmers migrating from CodeWarrior, UNIX/Linux programmers moving to Mac OS X, and even novices writing their first programs or scripts.
Download or read book Mac OS X in a Nutshell written by Jason McIntosh and published by "O'Reilly Media, Inc.". This book was released on 2003 with total page 834 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following the common-sense O'Reilly style, Mac OS X in a Nutshell ruts through the hype and gives readers practical details they can use every day. Everything you need to know about Mac OS X has been systematically documented in this book. Mac OS X in a Nutshell offers a complete overview of Mac OS X 10.2 (Jaguar), from its Aqua interface right down to its BSD Unix core. This book familiarizes readers with the Finder and the Dock, System Preferences, file management, system and network administration issues, and more. Later chapters include coverage of the Terminal and how to configure a DAMP (Darwin, Apache, MySQL, Pert/PHP/Python) web-publishing system. In Mac OS X in a Nutshell, you'll find : • Detailed information on virtually every command and utility available on Mac OS X Jaguar • The most complete and thorough coverage of Mac OS X's Unix commands you'll find anywhere • Detailed advice and documentation on system configuration, with extensive coverage of the System Preferences and use of the Finder and Dock • An overview of basic system and network administration features, including coverage of NetInfo and Directory Services • Hundreds of tips, tricks, and clever ways to do familiar and not-so-familiar tasks • Instructions on installing the X Window System and how to build and run BSD Unix applications • An overview of Mac OS X's Unix text editors, including vi and Emacs • An overview of CVS, the concurrent version system • Information on shell syntax and variables for Mac OS X's default user shell, tcsh Each command and option in the book's Unix Command Reference has been painstakingly tested and checked against Jaguar-even the manpages that ship with Mac OS X can't compete in accuracy. Mac OS X in a Nutshell is the most comprehensive quick reference on the market and is a must for any serious Mac user.
Download or read book Cocoa Programming for OS X written by Aaron Hillegass and published by Pearson Education. This book was released on 2015-04-16 with total page 818 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. This edition was written for Xcode 6.3 and Swift 1.2. At WWDC 2015, Apple announced Xcode 7 and Swift 2, both of which introduce significant updates that (along with some changes to Cocoa for OS X 10.11) affect some of the exercises in this book. We have prepared a companion guide listing the changes needed to use Xcode 7 to work through the exercises in the book; it is available at https://github.com/bignerdranch/cocoa-programming-for-osx-5e/blob/master/Swift2.md.
Download or read book Core Animation written by Marcus Zarra and published by Pearson Education. This book was released on 2009-12-04 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apple’s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications–more easily than ever and with far less code. Now, there’s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework. Marcus Zarra and Matt Long reveal exactly what Core Animation can and can’t do, how to use it most effectively–and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback. Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven “rules of thumb” for optimizing Core Animation’s real-world performance. Coverage includes: Taking full advantage of Core Animation’s lightweight layers and views Using keyframes to gain complete control over your animations Creating startling effects with Core Animation transforms Leveraging Core Image’s powerful filtering capabilities from within Core Animation Playing QuickTime movies using Core Animation’s QTMovieLayer Using the OpenGL layer to achieve greater control over movie playback Integrating advanced Quartz Composer visualizations into your user interfaces How to use helper layers to draw gradients, composite shapes, and replicate sublayers Adding mouse and keyboard user interaction points, and much more...