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Book Contemporary Games  Bibliography

Download or read book Contemporary Games Bibliography written by Jean Belch and published by Gale Cengage. This book was released on 1973 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Contemporary Games  Bibliography

Download or read book Contemporary Games Bibliography written by Jean Belch and published by . This book was released on 1973 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Contemporary Games

    Book Details:
  • Author :
  • Publisher :
  • Release : 1974
  • ISBN :
  • Pages : 408 pages

Download or read book Contemporary Games written by and published by . This book was released on 1974 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Contemporary Games

    Book Details:
  • Author : Jean Belch
  • Publisher :
  • Release : 1973
  • ISBN :
  • Pages : 0 pages

Download or read book Contemporary Games written by Jean Belch and published by . This book was released on 1973 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Video Games as Culture

Download or read book Video Games as Culture written by Daniel Muriel and published by Routledge. This book was released on 2018-03-14 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

Book Real Games

    Book Details:
  • Author : Mia Consalvo
  • Publisher : MIT Press
  • Release : 2019-10-01
  • ISBN : 0262042606
  • Pages : 219 pages

Download or read book Real Games written by Mia Consalvo and published by MIT Press. This book was released on 2019-10-01 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."

Book Contemporary Games

Download or read book Contemporary Games written by Jean Belch and published by . This book was released on 1973 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Contemporary Games

Download or read book Contemporary Games written by and published by . This book was released on 1973 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book New Games

    Book Details:
  • Author : Pamela M. Lee
  • Publisher : Routledge
  • Release : 2013-01-25
  • ISBN : 1135858713
  • Pages : 289 pages

Download or read book New Games written by Pamela M. Lee and published by Routledge. This book was released on 2013-01-25 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Art History After the Sixties examines the 1960s and 1970s as a watershed era in our current understanding of art and its historiography. Pamela Lee asks how, why, and at what cost art critics of that generation shifted their attention away from aesthetics to focus pimarily on the social and political nature of art, most notably in the writings appearing in the influential journal October. She also looks closesly at the major artists of that era from Robert Smithson, most well known for his provocative earthwork Spiral Jetty, to Andy Warhol. Art History After the Sixties is the fifth volume in "Theories of Modernism and Postmodernism in the Visual Arts", James Elkins's series of short books on the theories of modernism written by leading art historians on twentieth-century art and art criticism. The book will feature a critical introduction by a fellow art historian placing the book in conversation with the previous books in the series."--

Book Critical Play

    Book Details:
  • Author : Mary Flanagan
  • Publisher : MIT Press
  • Release : 2009-08-07
  • ISBN : 0262258196
  • Pages : 363 pages

Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2009-08-07 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Book Board Games as Media

Download or read book Board Games as Media written by Paul Booth and published by Bloomsbury Academic. This book was released on 2021-01-14 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

Book Games People Play

Download or read book Games People Play written by Eric Berne and published by . This book was released on 1978 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Storytelling in the Modern Board Game

Download or read book Storytelling in the Modern Board Game written by Marco Arnaudo and published by McFarland. This book was released on 2018-08-28 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Book Making Games

    Book Details:
  • Author : Stefan Werning
  • Publisher : MIT Press
  • Release : 2021-02-16
  • ISBN : 0262361353
  • Pages : 171 pages

Download or read book Making Games written by Stefan Werning and published by MIT Press. This book was released on 2021-02-16 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.

Book Understanding Video Games

Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2015-12-07 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

Book These Deadly Games

Download or read book These Deadly Games written by Diana Urban and published by Wednesday Books. This book was released on 2022-02-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A propulsive mystery with high stakes and devious, masterful twists that will leave you guessing until the very last page. Diana Urban's latest had my jaw on the floor." —Jessica Goodman, bestselling author of They Wish They Were Us Let’s play a game. You have 24 hours to win. If you break my rules, she dies. If you call the police, she dies. If you tell your parents or anyone else, she dies. Are you ready? When Crystal Donavan gets a message on a mysterious app with a picture of her little sister gagged and bound, she agrees to play the kidnapper’s game. At first, they make her complete bizarre tasks: steal a test and stuff it in a locker, bake brownies, make a prank call. But then Crystal realizes that each task is meant to hurt—and kill—her friends, one by one. But if she refuses to play, the kidnapper will kill her sister. Is someone trying to take her team out of the running for a gaming tournament? Or have they uncovered a secret from their past, and wants them to pay for what they did... Author of All Your Twisted Secrets, Diana Urban’s explosive sophomore novel, These Deadly Games, is a must-read, propulsive YA thriller with deadly stakes, stunning twists, and a shocking ending you'll never forget—perfect for fans of I Know What You Did Last Summer and One of Us Is Lying.

Book It s All a Game

Download or read book It s All a Game written by Tristan Donovan and published by Macmillan. This book was released on 2017-05-30 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: "[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.