EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Computer based Instruction

Download or read book Computer based Instruction written by Andrew S. Gibbons and published by Educational Technology. This book was released on 1998 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer based Video Graphics

Download or read book Computer based Video Graphics written by David William Goldberg and published by . This book was released on 1986 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Video Field Production and Editing

Download or read book Video Field Production and Editing written by Ronald J. Compesi and published by Routledge. This book was released on 2019-02-21 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the eighth, revised edition of this book, Ronald J. Compesi offers a comprehensive and in-depth introduction to the aesthetics of small-scale, single-camera video production in field environments, from planning through postproduction, in a range of different programming formats. Written in an accessible, student-friendly style, this new edition has been significantly updated and revised throughout to reflect current technology and industry practices, including shooting with DSLR cameras, in HD and on smartphones, new methods and channels of distribution, and much more. Key features and updates to the eighth edition include: A focus on small-scale video production, involving a minimum amount of field equipment and a small crew, offering creative solutions for video producers with limited resources and personnel; Discussions of HD and 4K technology/acquisition, LED lighting, shooting with DSLR cameras and smartphones, new online distribution channels; Over 300 photos and line art, in full-color for the first time, illustrating production processes, technical issues and equipment, and illuminating key aesthetic elements; An eResource with downloadable production planning documents, links to further online resources, production project exercises, and sample test questions. With over 40 years of teaching and production experience, Ronald J. Compesi offers an up-to-date and essential introduction to the art of small-scale video production in field environments in the new edition of this groundbreaking text, in print since 1985.

Book The History of Motion Graphics

    Book Details:
  • Author : Michael Betancourt
  • Publisher : Wildside Press LLC
  • Release : 2020-04-20
  • ISBN : 1479450235
  • Pages : 313 pages

Download or read book The History of Motion Graphics written by Michael Betancourt and published by Wildside Press LLC. This book was released on 2020-04-20 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expand your knowledge of the aesthetics, forms and meaning of motion graphics as well as the long-running connections between the American avant-garde film, video art and TV commercials. In 1960 avant-garde animator and inventor John Whitney started a company called "Motion Graphics, Inc." to make animated titles and logos. His new company crystalized a relationship between avant-garde film and commercial broadcast design/film titles. Careful discussion of historical works puts them in context, allowing their reappearance in contemporary motion graphics clear. This book includes a thorough examination of the history of title design from the earliest films through the present, including Walter Anthony, Saul Bass, Maurice Binder, Pablo Ferro, Wayne Fitzgerald, Nina Saxon, and Kyle Cooper. This book also covers early abstract film (the Futurists Bruno Corra and Arnaldo Ginna, Leopold Survage, Walther Ruttmann, Viking Eggeling, Hans Richter, Oskar Fischinger, Mary Ellen Bute, Len Lye and Norman McLaren) and puts the work of visual music pioneers Mary Hallock-Greenewalt and Thomas Wilfred in context. The History of Motion Graphics is the essential textbook and general reference for understanding how and where the field of motion graphic design came from and where it's going.

Book Computer based national information systems   technology and public policy issues

Download or read book Computer based national information systems technology and public policy issues written by and published by DIANE Publishing. This book was released on with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Graphics and Multimedia

Download or read book Computer Graphics and Multimedia written by John DiMarco and published by IGI Global. This book was released on 2004-01-01 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art, technology, and information science combine into computer graphics and multimedia. This book explores the parameters of the aplication, problems and solutions related to digital disciplines. Contributing authors include computer scientists, multimedia researchers, computer artists, graphic designers, and digital media specialists.

Book Computer Aided Engineering Graphics

Download or read book Computer Aided Engineering Graphics written by Jeyapoovan T. and published by Vikas Publishing House. This book was released on with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Aided Engineering Graphics For First Year B.Tech Students of JNTU Hyderabad as per New Syllabus (R22)

Book Understanding Motion Capture for Computer Animation

Download or read book Understanding Motion Capture for Computer Animation written by Alberto Menache and published by Elsevier. This book was released on 2011-01-24 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. - Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems - Describes all the mathematical principles associated with motion capture and 3D character mechanics - Helps you budget by explaining the costs associated with individualized motion capture projects

Book Video Based Rendering

    Book Details:
  • Author : Marcus A. Magnor
  • Publisher : CRC Press
  • Release : 2005-08-08
  • ISBN : 1439865701
  • Pages : 218 pages

Download or read book Video Based Rendering written by Marcus A. Magnor and published by CRC Press. This book was released on 2005-08-08 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as comput

Book The Computer Animation Dictionary

Download or read book The Computer Animation Dictionary written by Robi Roncarelli and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dr AIvy Ray Smith Executive Vice President, Pixar The pOlyglot language of computer animation has arisen piecemeal as a collection of terms borrowed from geometry, film, video, painting, conventional animation, computer graphiCS, computer science, and publishing - in fact, from every older art or science which has anything to do with pictures and picture making. Robi Roncarelli, who has already demonstrated his foresight by formally identifying a nascent industry and addressing his Computer Animation Newsletter to it, here again makes a useful contribution to it by codifying its jargon. My pleasure in reading his dictionary comes additionally from the many historical notes sprinkled throughout and from surprise entries such as the one referring to Zimbabwe. Just as Samuel Johnson's dictionary of the English language was a major force in stabilizing the spelling of English, perhaps this one will serve a similar purpose for computer animation. Two of my pets are "color" for "colour" and "modeling" "modelling", under the rule that the shorter accepted spelling is always preferable. [Robi, are you reading this?] [Yes, AIvy!] Now I commend this book to you, whether you be a newcomer or an oldtimer.

Book Official Gazette of the United States Patent and Trademark Office

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2000 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book First Time Trainer  The

Download or read book First Time Trainer The written by and published by AMACOM Div American Mgmt Assn. This book was released on with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today's fast-changing work world, employees constantly need to learn new skills. At the same time, training budgets are shrinking. Who's left to do the training? Whether it's a quick software demonstration or a two-day seminar, it's often managers, supervisors, and team leaders who must provide this ""training-to-go."" This concise guide focuses solely on the critical elements of training, soreaders can become ""overnight"" trainers. Filled with many real-world examples, the book presents dozens of field-tested tools for immediate use, including: * 8 key steps to effective training * 16 learning principles * how to select media and delivery methods * formats for training materials * how to develop experiential exercises * a training program checklist * effective presentation steps * common behavior problems * 13 facts about how to ask questions * 10 ways to interact with learners * how learners can keep learning after the training." "

Book Scientific and Technical Aerospace Reports

Download or read book Scientific and Technical Aerospace Reports written by and published by . This book was released on 1990 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Designing Electronic Performance Support Tools

Download or read book Designing Electronic Performance Support Tools written by George H. Stevens and published by Educational Technology. This book was released on 1995 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Point Based Graphics

    Book Details:
  • Author : Markus Gross
  • Publisher : Elsevier
  • Release : 2011-05-04
  • ISBN : 0080548822
  • Pages : 553 pages

Download or read book Point Based Graphics written by Markus Gross and published by Elsevier. This book was released on 2011-05-04 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

Book Motion Graphic Design

    Book Details:
  • Author : Jon Krasner
  • Publisher : Taylor & Francis
  • Release : 2013-01-25
  • ISBN : 113613381X
  • Pages : 427 pages

Download or read book Motion Graphic Design written by Jon Krasner and published by Taylor & Francis. This book was released on 2013-01-25 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enrich your motion graphic design work with this substantial investigation of aesthetic principles and their application to motion graphics. Historical reference provides context; design principles serve as building blocks; and an examination of method and technique inspire innovations in your own work. Bring your work to the next level with a command of concepts that include: the language of traditional graphic design and how it can be combined with the dynamic visual language of cinema; pictorial design considerations including the relationships between images and type, hierarchy, form and composition; and, how motion is orchestrated and sequenced to enhance artistic expression and conceptual impact.

Book The Essentials of Computer Graphics and Multimedia

Download or read book The Essentials of Computer Graphics and Multimedia written by Vidya R and published by Clever Fox Publishing. This book was released on 2023-05-02 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looking to gain a thorough understanding of computer graphics and multimedia? Look no further than "The Essentials of Computer Graphics and Multimedia." This comprehensive textbook covers all of the fundamentals of this exciting field, including the history and application of computer graphics, an overview of graphic systems, graphic primitives, two-dimensional geometric transformation and viewing, three-dimensional computer graphics, illumination models and polygon rendering methods, color models and applications, multimedia, and images and videos. Whether you're a student, educator, or industry professional, this book offers everything you need to know to master the art of computer graphics and multimedia. You'll learn about the various video display devices, input and hard-copy devices, graphics software, and software standards used in the field, as well as the algorithms used to create lines, circles, and filled-area primitives. You'll also discover how to transform and view two-dimensional geometric shapes, and explore the ins and outs of three-dimensional computer graphics, including projection and visible surface detection. In addition to covering the technical aspects of the field, this book also delves into the creative side of computer graphics and multimedia, examining how illumination models, polygon rendering methods, color models, and multimedia applications are used to create stunning visual experiences. You'll also learn about the various image and video file formats, as well as the techniques used to compress and encode these files. "The Essentials of Computer Graphics and Multimedia" is an essential resource for anyone interested in this exciting field, providing a comprehensive introduction to the history, theory, and practice of computer graphics and multimedia. Whether you're a student, educator, or industry professional, this book will help you take your skills to the next level and stay on top of the latest developments in this rapidly evolving field.