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Book Computer Animation and Simulation    98

Download or read book Computer Animation and Simulation 98 written by Bruno Arnaldi and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Animation and Simulation 2001

Download or read book Computer Animation and Simulation 2001 written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.

Book Computer Animation and Simulation    99

Download or read book Computer Animation and Simulation 99 written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.

Book Computer Animation and Simulation 2000

Download or read book Computer Animation and Simulation 2000 written by N. Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members of the international program committee and additional reviewers. Based on the reviews, 14 papers were accepted and the authors were invited to submit a final version for the workshop. We wish to especially thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist. We are grateful to the Eurographics Association and especially to Werner Purgathofer from the Technical University of Vienna, for his support in publishing the workshop as a volume of the Springer-Verlag Eurographics Series. We also thank the Eurographics '2000 organisers, especially David Duce, and Heinrich Miiller from the EG board. We are also very grateful to lerrin Celebi for the organization of the review process and and Josiane Bottarelli for the registration process.

Book Advances in Computer and Information Sciences  98

Download or read book Advances in Computer and Information Sciences 98 written by U. Gudukbay and published by IOS Press. This book was released on 1998 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume includes very high quality papers in different areas of computer and information sciences. The main themes are (computer network) performance evaluation and artificial neural networks and their applications. The latest developments in these areas are presented by a number of distinguished researchers from all over the world. These proceedings of The 13th International Symposium on Computer and Information Sciences (ISCIS'98) contain outstanding papers specifically related to the areas of "Gelenbe" neural networks and their applications, performance of computer-communication networks, simulations and analytic methods in order to study the performance of telecommunication networks, scheduling and resource allocation in computer and multimedia systems, stochastic ordering applied to performance evaluation, and simulation of virtual humans.

Book Medical Image Computing and Computer Assisted Intervention   MICCAI 98

Download or read book Medical Image Computing and Computer Assisted Intervention MICCAI 98 written by William M. Wells and published by Springer. This book was released on 2006-08-18 with total page 1279 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI'98, held in Cambridge, MA, USA, in October 1998. The 134 revised papers presented were carefully selected from a total of 243 submissions. The book is divided into topical sections on surgical planning, surgical navigation and measurements, cardiac image analysis, medical robotic systems, surgical systems and simulators, segmentation, computational neuroanatomy, biomechanics, detection in medical images, data acquisition and processing, neurosurgery and neuroscience, shape analysis, feature extraction, registration, and ultrasound.

Book Computer Animation and Simulation

Download or read book Computer Animation and Simulation written by and published by . This book was released on 2001 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Modelling and Motion Capture Techniques for Virtual Environments

Download or read book Modelling and Motion Capture Techniques for Virtual Environments written by Nadia Magnenat-Thalmann and published by Springer. This book was released on 2003-05-20 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.

Book Computational Science     ICCS 2002

Download or read book Computational Science ICCS 2002 written by Peter M.A. Sloot and published by Springer. This book was released on 2003-08-01 with total page 1153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Science is the scienti?c discipline that aims at the development and understanding of new computational methods and techniques to model and simulate complex systems. The area of application includes natural systems – such as biology, envir- mental and geo-sciences, physics, and chemistry – and synthetic systems such as electronics and ?nancial and economic systems. The discipline is a bridge b- ween ‘classical’ computer science – logic, complexity, architecture, algorithms – mathematics, and the use of computers in the aforementioned areas. The relevance for society stems from the numerous challenges that exist in the various science and engineering disciplines, which can be tackled by advances made in this ?eld. For instance new models and methods to study environmental issues like the quality of air, water, and soil, and weather and climate predictions through simulations, as well as the simulation-supported development of cars, airplanes, and medical and transport systems etc. Paraphrasing R. Kenway (R.D. Kenway, Contemporary Physics. 1994): ‘There is an important message to scientists, politicians, and industrialists: in the future science, the best industrial design and manufacture, the greatest medical progress, and the most accurate environmental monitoring and forecasting will be done by countries that most rapidly exploit the full potential ofcomputational science’. Nowadays we have access to high-end computer architectures and a large range of computing environments, mainly as a consequence of the enormous s- mulus from the various international programs on advanced computing, e.g.

Book Rendering Techniques    98

Download or read book Rendering Techniques 98 written by George Drettakis and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.

Book Computer Vision and Graphics

Download or read book Computer Vision and Graphics written by K. Wojciechowski and published by Springer Science & Business Media. This book was released on 2006-02 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume, and the accompanying CD-ROM, contain 163 contributions from ICCVG04, which is one of the main international conferences in computer vision and computer graphics in Central Europe. This biennial conference was organised in 2004 jointly by the Association for Image Processing, the Polish-Japanese Institute of Information Technology, and the Silesian University of Technology. The conference covers a wide scope, including Computer Vision, Computational Geometry, Geometrical Models of Objects and Sciences, Motion Analysis, Visual Navigation and Active Vision, Image and Video Coding, Color and Multispectral Image Processing, Image Filtering and Enhancement, Virtual Reality and Multimedia Applications, Biomedical Applications, Image and Video Databases, Pattern Recognition, Modelling of Human Visual Perception, Computer Animation, Visualization and Data Presentation. These proceedings document cutting edge research in computer vision and graphics, and will be an essential reference for all researchers working in the area.

Book Computer Animation  98

Download or read book Computer Animation 98 written by and published by . This book was released on 1998 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Deformable Avatars

    Book Details:
  • Author : Nadia Magnenat-Thalmann
  • Publisher : Springer Science & Business Media
  • Release : 2001-08-31
  • ISBN : 9780792374466
  • Pages : 266 pages

Download or read book Deformable Avatars written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2001-08-31 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM '2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisü!me Cycle Romand d'Informatique" and allowed participants to discuss the state of research in these important areas. x Preface We would like to thank IFIP for its support and Yana Lambert from Kluwer Academic Publishers for her advice. Finally, we are very grateful to Zerrin Celebi, who has prepared the edited version of this book and Dr. Laurent Moccozet for his collaboration.

Book Computer Animation

    Book Details:
  • Author : Rick Parent
  • Publisher : Newnes
  • Release : 2012-10-18
  • ISBN : 0124159737
  • Pages : 541 pages

Download or read book Computer Animation written by Rick Parent and published by Newnes. This book was released on 2012-10-18 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more

Book Data Driven 3D Facial Animation

Download or read book Data Driven 3D Facial Animation written by Zhigang Deng and published by Springer Science & Business Media. This book was released on 2008 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.

Book Digital Media  The Future

Download or read book Digital Media The Future written by John Vince and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.

Book Rendering Techniques    99

    Book Details:
  • Author : Dani Lischinski
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 3709168090
  • Pages : 391 pages

Download or read book Rendering Techniques 99 written by Dani Lischinski and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the 10th Eurographics Workshop on Rendering, which took place from the 21st to the 23rd of June, 1999, in Granada, Spain. Origi nally an outgrowth of the annual Eurographics meeting, the workshop was organized by a dedicated group of researchers who felt there was insufficient opportunity at Eu rographics and Siggraph to exchange ideas specifically on rendering. Over the past 9 years, the workshop has become renown as an international watershed for top quality work in this field, attracting between 50 and 100 attendees each year to share their latest research. This year we received a total of 63 submissions. Each paper was carefully reviewed by two of the 25 international programme committee members, as well as two external reviewers, selected by the co-chairs from a pool of 71 individuals. (The programme committee and external reviewers are listed following the contents pages.) In this new review process, all submissions and reviews were handled electronically, with the ex ception of videos submitted with a few of the papers. This streamlined the review process considerably, while reducing the costs and confusion associated with courier delivery of hundreds of papers.