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EBookClubs

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Book Compute s Kids and the Amiga

Download or read book Compute s Kids and the Amiga written by Edward H. Carlson and published by . This book was released on 1986 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to use the computer language BASIC to write fundamental programs for the Amiga computer.

Book Kids and the Amiga

Download or read book Kids and the Amiga written by Edward H. Carlson and published by Compute. This book was released on 1991-09-01 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shows how to operate the Amiga home computer, discusses windows, strings, graphics, loops, sound generation, and arrays, and includes practice exercises

Book Compute

Download or read book Compute written by and published by . This book was released on 1991 with total page 936 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Compute  s Second Book of Amiga

Download or read book Compute s Second Book of Amiga written by Compute! Publications, Inc and published by Greensboro, NC : Compute! Books. This book was released on 1988 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advanced Amiga BASIC

Download or read book Advanced Amiga BASIC written by Tom R. Halfhill and published by . This book was released on 1986 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive reference guide to applications programming on the Amiga covers designing graphic applications, generating sound and music, using the Amiga's built-in speech synthesizer, creating a user interface, programming the computer's peripherals, and advanced BASIC commands. For intermediate programmers.

Book Compute  s First Book of Amiga

    Book Details:
  • Author : Compute! Publications, Inc
  • Publisher : Greensboro, N.C. : Compute! Publications, Incorporated
  • Release : 1987
  • ISBN : 9780874550900
  • Pages : 227 pages

Download or read book Compute s First Book of Amiga written by Compute! Publications, Inc and published by Greensboro, N.C. : Compute! Publications, Incorporated. This book was released on 1987 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Publishers Weekly

Download or read book Publishers Weekly written by and published by . This book was released on 1986 with total page 1036 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Publishers Weekly

Download or read book The Publishers Weekly written by and published by . This book was released on with total page 1364 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Compute  s Kids and the Commodore 64

Download or read book Compute s Kids and the Commodore 64 written by Edward H. Carlson and published by Compute! Publications. This book was released on 1984 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lessons for programming in BASIC on a Commodore 64 computer, using games and assignments.

Book Compute  s Beginner s Guide to the Amiga

Download or read book Compute s Beginner s Guide to the Amiga written by Dan McNeill and published by Compute. This book was released on 1986 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to set up and operate the Amiga personal computer and discusses programming the Amiga for graphics, communications, word processing, and other uses

Book COMPUTE  s Amiga Programmer s Guide

Download or read book COMPUTE s Amiga Programmer s Guide written by Stephen Levy and published by Compute. This book was released on 1986 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering AmigaDOS, BASIC, Intuition, and other important software tools, thisis a clear guide to the inner workings of the Amiga, its 68000 microprocessorand its versatile graphics and sound.

Book Compute  s Amiga Applications

Download or read book Compute s Amiga Applications written by Brian Flynn and published by . This book was released on 1986 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: With all the programs written in Microsoft BASIC, this book contains over two dozen applications for home and business, games for education or fun, and problem-solving tools for science and math to help readers take advantage of the Amiga's powerful graphics and sound.

Book Compute  s Amiga Machine Language Programming Guide

Download or read book Compute s Amiga Machine Language Programming Guide written by Daniel Wolf and published by Compute. This book was released on 1988 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Compute  s Kids and the Commodore 128

Download or read book Compute s Kids and the Commodore 128 written by Edward H. Carlson and published by Compute. This book was released on 1986 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to use the computer language BASIC to write programs for the Commodore 128 computer and provides games and exercises to develop programming skills.

Book Paperbound Books in Print

Download or read book Paperbound Books in Print written by and published by . This book was released on 1992 with total page 1624 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Compute  s Kids and the Apple

Download or read book Compute s Kids and the Apple written by Edward H. Carlson and published by Compute. This book was released on 1985-01-01 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lessons for programming in BASIC on an Apple computer, using games and assignments.

Book The Future Was Here

Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2018-01-26 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.