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Book Computational Models of Games

Download or read book Computational Models of Games written by Anne Condon and published by . This book was released on 1987 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computational Models of Motivation for Game Playing Agents

Download or read book Computational Models of Motivation for Game Playing Agents written by Kathryn E. Merrick and published by Springer. This book was released on 2016-09-22 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.

Book Computational Models of Games

Download or read book Computational Models of Games written by Anne Condon and published by MIT Press (MA). This book was released on 1989 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Models of Games describes a model of two person games - called a probabilistic game automaton - that unifies other important models that have been developed to reflect the game-like properties of computational problems.

Book The Rise of Games and High Performance Computing for Modeling and Simulation

Download or read book The Rise of Games and High Performance Computing for Modeling and Simulation written by National Research Council and published by National Academies Press. This book was released on 2010-04-15 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The purpose of this study is to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. Further, this study identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. Finally, this book recommends priorities for future action by appropriate departments of the intelligence community, the Department of Defense research community, and other government entities. The Rise of Games and High Performance Computing for Modeling and Simulation will serve as a useful tutorial and reference document for this particular era in the evolution of MS&G. The book also highlights a number of rising capabilities facilitated by MS&G to watch for in the coming years.

Book Computational Models of Brain and Behavior

Download or read book Computational Models of Brain and Behavior written by Ahmed A. Moustafa and published by John Wiley & Sons. This book was released on 2017-09-11 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive Introduction to the world of brain and behavior computational models This book provides a broad collection of articles covering different aspects of computational modeling efforts in psychology and neuroscience. Specifically, it discusses models that span different brain regions (hippocampus, amygdala, basal ganglia, visual cortex), different species (humans, rats, fruit flies), and different modeling methods (neural network, Bayesian, reinforcement learning, data fitting, and Hodgkin-Huxley models, among others). Computational Models of Brain and Behavior is divided into four sections: (a) Models of brain disorders; (b) Neural models of behavioral processes; (c) Models of neural processes, brain regions and neurotransmitters, and (d) Neural modeling approaches. It provides in-depth coverage of models of psychiatric disorders, including depression, posttraumatic stress disorder (PTSD), schizophrenia, and dyslexia; models of neurological disorders, including Alzheimer’s disease, Parkinson’s disease, and epilepsy; early sensory and perceptual processes; models of olfaction; higher/systems level models and low-level models; Pavlovian and instrumental conditioning; linking information theory to neurobiology; and more. Covers computational approximations to intellectual disability in down syndrome Discusses computational models of pharmacological and immunological treatment in Alzheimer's disease Examines neural circuit models of serotonergic system (from microcircuits to cognition) Educates on information theory, memory, prediction, and timing in associative learning Computational Models of Brain and Behavior is written for advanced undergraduate, Master's and PhD-level students—as well as researchers involved in computational neuroscience modeling research.

Book Principles of Computational Modelling in Neuroscience

Download or read book Principles of Computational Modelling in Neuroscience written by David Sterratt and published by Cambridge University Press. This book was released on 2023-10-05 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to use computational modelling techniques to understand the nervous system at all levels, from ion channels to networks.

Book Using Video Games to Promote Computational and Algorithmic Thinking in Adolescents

Download or read book Using Video Games to Promote Computational and Algorithmic Thinking in Adolescents written by Jeremy B. Villegas and published by . This book was released on 2014 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational thinking has become an important tool used in many fields in the 21st Century. Solving problems by decomposition, abstraction, pattern recognition, and generalization are all techniques that are commonly used to attack a problem. Although computational thinking sounds like a method for solving a problem with a computer, conceptually it is very different. Computational thinking skills and concepts can be developed without having experience writing formulas and developing software. This thesis aims to help early learners develop computational thinking skills through a fun and rich gaming environment. Our hypothesis is that although children naturally develop strategies in game play, they do not instinctively recognize the underlying computational models that control the level of difficulty as well as game experience. Additionally, we will examine if providing opportunities for students to manipulate game rules will help them recognize the underlying computational models. The game world is set in a small beauty salon where the player is tasked with serving a barrage of customers with various demands. The player's multitasking ability is tested as they wash, cut, and color each customer's hair. Students aged 10-13 have been asked to play the game and complete a survey once they are familiar with the game. They are then given an opportunity to manipulate several factors of the game's underlying computational model before completing a second survey. The thesis analyzes survey data along with user interaction data automatically captured by the software.

Book Computational Models of Argument

Download or read book Computational Models of Argument written by B. Verheij and published by IOS Press. This book was released on 2012-09-04 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: The subject of argumentation has been studied since ancient times, but it has seen major innovations since the advent of the computer age. Software already exists which can create and evaluate arguments in high-stake situations, such as medical diagnosis and criminal investigation; formal systems can help us appreciate the role of the value judgments which underlie opposing positions; and it is even possible to enter into argumentative dialogues as if playing a computer game. This book presents the 28 full papers, 17 short papers and a number of system demonstrations, described in an extended abstract, from the 2012 biennial Computational Models of Argument (COMMA) conference, held in Vienna, Austria. Papers by the invited speakers Professor Trevor Bench-Capon, Professor Erik Krabbe and Professor Keith Stenning are also included. This year, for the first time, COMMA invited the submission of papers for an innovative applications track, and those which were accepted for presentation are included in this volume. Argumentation can be studied from many angles, including the artificial, natural and theoretical systems perspective. Presentations at the 2012 conference addressed the subject from these perspectives and many more.

Book Models of Computation

    Book Details:
  • Author :
  • Publisher :
  • Release : 2002-01-01
  • ISBN : 9781586924386
  • Pages : pages

Download or read book Models of Computation written by and published by . This book was released on 2002-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computational Models of Argument

Download or read book Computational Models of Argument written by S. Modgil and published by IOS Press. This book was released on 2018-09-06 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its classical form, the study of argumentation focuses on human-oriented uses of argument, such as whether an argument is legitimate or flawed, engagement in debate, or the rhetorical aspects of argumentation. In recent decades, however, the study of logic and computational models of argumentation has emerged as a growing sub-area of AI. This book presents the Seventh International Conference on Computational Models of Argument (COMMA’18), held in Warsaw, Poland, from 12 to 14 September 2018. Since its inception in 2006, the conference and its related activities have developed alongside the steady growth of interest in computational argumentation worldwide, and the selection of 25 full papers and 17 short papers, out of a total of 70 submissions, and 15 demonstration abstracts included here reflect the broad multidisciplinary nature of argumentation and the increasing body of work which establishes the relevance of computational models to various disciplines and real world applications. Subjects covered include: algorithm development; innovative applications; argument mining, argumentation-based models of dialogue; abstract argument frameworks; and structured argumentation. Representing an overview of current developments in the field, this book will appeal to all those with an interest in computational models of argument.

Book Games  Puzzles  and Computation

Download or read book Games Puzzles and Computation written by Robert A. Hearn and published by CRC Press. This book was released on 2009-06-30 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation-quite different from the usual models of automata and circuits-offering a new way of thinking about computation. The appen

Book Introduction to Computational Models with Python

Download or read book Introduction to Computational Models with Python written by Jose M. Garrido and published by CRC Press. This book was released on 2015-08-28 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Computational Models with Python explains how to implement computational models using the flexible and easy-to-use Python programming language. The book uses the Python programming language interpreter and several packages from the huge Python Library that improve the performance of numerical computing, such as the Numpy and Scipy m

Book Critical Play

    Book Details:
  • Author : Mary Flanagan
  • Publisher : MIT Press
  • Release : 2013-02-08
  • ISBN : 0262518651
  • Pages : 363 pages

Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2013-02-08 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Book Lectures in Game Theory for Computer Scientists

Download or read book Lectures in Game Theory for Computer Scientists written by Krzysztof R. Apt and published by Cambridge University Press. This book was released on 2011-01-06 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

Book Computational Models of Argument

Download or read book Computational Models of Argument written by S. Parsons and published by IOS Press. This book was released on 2014-09-10 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Argumentation, which has long been a topic of study in philosophy, has become a well-established aspect of computing science in the last 20 years. This book presents the proceedings of the fifth conference on Computational Models of Argument (COMMA), held in Pitlochry, Scotland in September 2014. Work on argumentation is broad, but the COMMA community is distinguished by virtue of its focus on the computational and mathematical aspects of the subject. This focus aims to ensure that methods are sound – that they identify arguments that are correct in some sense – and provide an unambiguous specification for implementation; producing programs that reason in the correct way and building systems capable of natural argument or of recognizing argument. The book contains 24 long papers and 18 short papers, and the 21 demonstrations presented at the conference are represented in the proceedings either by an extended abstract or by association with another paper. The book will be of interest to all those whose work involves argumentation as it relates to artificial intelligence.

Book The Design and Use of Simulation Computer Games in Education

Download or read book The Design and Use of Simulation Computer Games in Education written by and published by BRILL. This book was released on 2007-01-01 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University

Book Computational Models of Argument

Download or read book Computational Models of Argument written by H. Prakken and published by IOS Press. This book was released on 2020-09-25 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: The investigation of computational models of argument is a rich and fascinating interdisciplinary research field with two ultimate aims: the theoretical goal of understanding argumentation as a cognitive phenomenon by modeling it in computer programs, and the practical goal of supporting the development of computer-based systems able to engage in argumentation-related activities with human users or among themselves. The biennial International Conferences on Computational Models of Argument (COMMA) provide a dedicated forum for the presentation and discussion of the latest advancements in the field, and cover both basic research and innovative applications. This book presents the proceedings of COMMA 2020. Due to the Covid-19 pandemic, COMMA 2020 was held as an online event on the originally scheduled dates of 8 -11 September 2020, organised by the University of Perugia, Italy. The book includes 28 full papers and 13 short papers selected from a total of 78 submissions, the abstracts of 3 invited talks and 13 demonstration abstracts. The interdisciplinary nature of the field is reflected, and contributions cover both theory and practice. Theoretical contributions include new formal models, the study of formal or computational properties of models, designs for implemented systems and experimental research. Practical papers include applications to medicine, law and criminal investigation, chatbots and online product reviews. The argument-mining trend from previous COMMA’s is continued, while an emerging trend this year is the use of argumentation for explainable AI. The book provided an overview of the latest work on computational models of argument, and will be of interest to all those working in the field.