Download or read book Comprehensive Computer Graphics including C written by V.K. Pachghare and published by Laxmi Publications. This book was released on 2005-12 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Graphics Programming in C written by Roger T. Stevens and published by . This book was released on 1990 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computer Graphics and Multimedia written by Atul P. Godse and published by Technical Publications. This book was released on 2021-01-01 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents comprehensive coverage of Computer Graphics and Multimedia concepts in a simple, lucid and systematic way. It uses C programming language to implement various algorithms explained in the book. The book is divided into two parts. The first part focuses on a wide range of exciting topics such as illumination and colour models, shading algorithms, line, curves, circle and ellipse drawing algorithms, polygon filling, 2D and 3D transformations, windowing and clipping, 3D object representation, 3D viewing, viewing pipeline, and visible surface detection algorithms. The second part focuses on multimedia basics, multimedia applications, multimedia system architecture, evolving technologies for multimedia, defining objects for multimedia systems, multimedia data interface standards, multimedia databases, compression and decompression, data and file format standards, multimedia I/O technologies, digital voice and audio, video image and animation, full-motion video and storage and retrieval technologies. It also describes multimedia authoring and user interface, Hypermedia messaging, mobile messaging, integrated multimedia message standards, integrated document management and distributed multimedia systems. Case Study : Blender graphics - Blender fundamentals, drawing basic shapes, modelling, shading and textures.
Download or read book Computer Graphics Programming in OpenGL with C written by V. Scott Gordon and published by Mercury Learning and Information. This book was released on 2020-12-09 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].
Download or read book Computational Geometry and Computer Graphics in C written by Michael Jay Laszlo and published by . This book was released on 1996 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an accessible introduction to methods in computational geometry and computer graphics. It emphasizes the efficient object-oriented implemenation of geometric methods with useable C++ code for all methods discussed.
Download or read book Mastering Graphics Programming in C written by Sudhir Dawra and published by Firewall Media. This book was released on 2008 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book New Approach to CBSE Computer Science XII written by and published by Laxmi Publications. This book was released on with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Comprehensive Information Technology IX written by and published by Laxmi Publications. This book was released on with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Programming and Problem Solving Through C Language written by Harsha Priya and published by Firewall Media. This book was released on 2006 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computer Graphics Software Construction written by John R. Rankin and published by Prentice Hall. This book was released on 1989 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Mastering C Programs written by J.B. Dixit and published by Firewall Media. This book was released on 2008 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Internet Web Design written by Ramesh Bangia and published by Firewall Media. This book was released on with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Multimedia and Web Technology written by Ramesh Bangia and published by Firewall Media. This book was released on 2004 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computer Graphics written by Nobuhiko Mukai and published by BoD – Books on Demand. This book was released on 2012-03-30 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.
Download or read book Magic of C with Net Frame Work written by and published by Firewall Media. This book was released on with total page 960 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Straight to the Point MS Excel 2003 written by Firewall Media and published by Firewall Media. This book was released on 2005 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book 3D Computer Graphics written by Samuel R. Buss and published by Cambridge University Press. This book was released on 2003-05-19 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.