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Book Algorithms  Graphs  and Computers

Download or read book Algorithms Graphs and Computers written by Bellman and published by Academic Press. This book was released on 1970-04-01 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Algorithms, Graphs, and Computers

Book Computer Science     Theory and Applications

Download or read book Computer Science Theory and Applications written by René van Bevern and published by Springer. This book was released on 2019-06-24 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 14th International Computer Science Symposium in Russia, CSR 2019, held in Novosibirsk, Russia, in July 2019. The 31 full papers were carefully reviewed and selected from 71 submissions. The papers cover a wide range of topics such as algorithms and data structures; computational complexity; randomness in computing; approximation algorithms; combinatorial optimization; constraint satisfaction; computational geometry; formal languages and automata; codes and cryptography; combinatorics in computer science; applications of logic to computer science; proof complexity; fundamentals of machine learning; and theoretical aspects of big data.

Book Game Theory  Alive

    Book Details:
  • Author : Anna R. Karlin
  • Publisher : American Mathematical Soc.
  • Release : 2017-04-27
  • ISBN : 1470419823
  • Pages : 400 pages

Download or read book Game Theory Alive written by Anna R. Karlin and published by American Mathematical Soc.. This book was released on 2017-04-27 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.

Book Game Theory

    Book Details:
  • Author : E. N. Barron
  • Publisher : John Wiley & Sons
  • Release : 2011-02-14
  • ISBN : 1118030656
  • Pages : 437 pages

Download or read book Game Theory written by E. N. Barron and published by John Wiley & Sons. This book was released on 2011-02-14 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fundamental introduction to modern game theory from a mathematical viewpoint Game theory arises in almost every fact of human and inhuman interaction since oftentimes during these communications objectives are opposed or cooperation is viewed as an option. From economics and finance to biology and computer science, researchers and practitioners are often put in complex decision-making scenarios, whether they are interacting with each other or working with evolving technology and artificial intelligence. Acknowledging the role of mathematics in making logical and advantageous decisions, Game Theory: An Introduction uses modern software applications to create, analyze, and implement effective decision-making models. While most books on modern game theory are either too abstract or too applied, this book provides a balanced treatment of the subject that is both conceptual and hands-on. Game Theory introduces readers to the basic theories behind games and presents real-world examples from various fields of study such as economics, political science, military science, finance, biological science as well as general game playing. A unique feature of this book is the use of Maple to find the values and strategies of games, and in addition, it aids in the implementation of algorithms for the solution or visualization of game concepts. Maple is also utilized to facilitate a visual learning environment of game theory and acts as the primary tool for the calculation of complex non-cooperative and cooperative games. Important game theory topics are presented within the following five main areas of coverage: Two-person zero sum matrix games Nonzero sum games and the reduction to nonlinear programming Cooperative games, including discussion of both the Nucleolus concept and the Shapley value Bargaining, including threat strategies Evolutionary stable strategies and population games Although some mathematical competence is assumed, appendices are provided to act as a refresher of the basic concepts of linear algebra, probability, and statistics. Exercises are included at the end of each section along with algorithms for the solution of the games to help readers master the presented information. Also, explicit Maple and Mathematica® commands are included in the book and are available as worksheets via the book's related Web site. The use of this software allows readers to solve many more advanced and interesting games without spending time on the theory of linear and nonlinear programming or performing other complex calculations. With extensive examples illustrating game theory's wide range of relevance, this classroom-tested book is ideal for game theory courses in mathematics, engineering, operations research, computer science, and economics at the upper-undergraduate level. It is also an ideal companion for anyone who is interested in the applications of game theory.

Book Relational and Kleene Algebraic Methods in Computer Science

Download or read book Relational and Kleene Algebraic Methods in Computer Science written by R. Berghammer and published by Springer Science & Business Media. This book was released on 2004-06-01 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed joint postproceedings of the 7th International Seminar on Relational Methods in Computer Science and the 2nd International Workshop on Applications of Kleene Algebra held in Bad Malente, Germany in May 2003. The 21 revised full papers presented were carefully selected during two rounds of reviewing and improvement. The papers address foundational and methodological aspects of the calculi of relations and Kleene algebra as well as applications of such methods in various areas of computer science and information processing.

Book Discrete Mathematics

    Book Details:
  • Author : Douglas E. Ensley
  • Publisher : John Wiley & Sons
  • Release : 2005-10-07
  • ISBN : 0471476021
  • Pages : 704 pages

Download or read book Discrete Mathematics written by Douglas E. Ensley and published by John Wiley & Sons. This book was released on 2005-10-07 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know that games and puzzles have given birth to many of today's deepest mathematical subjects? Now, with Douglas Ensley and Winston Crawley's Introduction to Discrete Mathematics, you can explore mathematical writing, abstract structures, counting, discrete probability, and graph theory, through games, puzzles, patterns, magic tricks, and real-world problems. You will discover how new mathematical topics can be applied to everyday situations, learn how to work with proofs, and develop your problem-solving skills along the way. Online applications help improve your mathematical reasoning. Highly intriguing, interactive Flash-based applications illustrate key mathematical concepts and help you develop your ability to reason mathematically, solve problems, and work with proofs. Explore More icons in the text direct you to online activities at www.wiley.com/college/ensley. Improve your grade with the Student Solutions Manual. A supplementary Student Solutions Manual contains more detailed solutions to selected exercises in the text.

Book Introducing Game Theory and its Applications

Download or read book Introducing Game Theory and its Applications written by Elliott Mendelson and published by CRC Press. This book was released on 2024-08-02 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: This classic text, originally from the noted logician Elliot Mendelson, is intended to be an easy-to-read introduction to the basic ideas and techniques of game theory. It can be used as a class textbook or for self-study. Introducing Game Theory and its Applications, Second Edition presents an easy-to-read introduction to the basic ideas and techniques of game theory. After a brief introduction, the authors begin with a chapter devoted to combinatorial games--a topic neglected or treated minimally in most other texts. The focus then shifts to two-person zero-sum games and their solutions. Here the authors present the simplex method based on linear programming for solving these games and develop within this presentation the required background. The final chapter presents some of the fundamental ideas and tools of non-zero-sum games and games with more than two players, including an introduction to cooperative game theory. The book is suitable for a first undergraduate course in game theory, or a graduate course for students with limited previous exposure. It is useful for students who need to learn some game theory for a related subject (e.g., microeconomics) and have a limited mathematical background. It also prepares its readers for more advanced study of game theory's applications in economics, business, and the physical, biological, and social sciences. The authors hope this book breeds curiosity about the subject as its design is meant to to satisfy the readers. The book will prepare readers for deeper study of game theory applications in many fields of study.

Book Models of Conflict and Cooperation

Download or read book Models of Conflict and Cooperation written by Rick Gillman and published by American Mathematical Soc.. This book was released on 2009 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deals with the topic of game theory. This textbook discusses the general game models including deterministic, strategic, sequential, bargaining, coalition, and fair division games. It emphasises on the process of mathematical modeling.

Book Encyclopaedia of Mathematics

Download or read book Encyclopaedia of Mathematics written by Michiel Hazewinkel and published by Springer Science & Business Media. This book was released on 2013-12-01 with total page 743 pages. Available in PDF, EPUB and Kindle. Book excerpt: This ENCYCLOPAEDIA OF MATHEMATICS aims to be a reference work for all parts of mathe matics. It is a translation with updates and editorial comments of the Soviet Mathematical Encyclopaedia published by 'Soviet Encyclopaedia Publishing House' in five volumes in 1977-1985. The annotated translation consists of ten volumes including a special index volume. There are three kinds of articles in this ENCYCLOPAEDIA. First of all there are survey-type articles dealing with the various main directions in mathematics (where a rather fine subdivi sion has been used). The main requirement for these articles has been that they should give a reasonably complete up-to-date account of the current state of affairs in these areas and that they should be maximally accessible. On the whole, these articles should be understandable to mathematics students in their first specialization years, to graduates from other mathematical areas and, depending on the specific subject, to specialists in other domains of science, en gineers and teachers of mathematics. These articles treat their material at a fairly general level and aim to give an idea of the kind of problems, techniques and concepts involved in the area in question. They also contain background and motivation rather than precise statements of precise theorems with detailed definitions and technical details on how to carry out proofs and constructions. The second kind of article, of medium length, contains more detailed concrete problems, results and techniques.

Book Mathematical Games and How to Play Them

Download or read book Mathematical Games and How to Play Them written by Steven Vajda and published by Courier Corporation. This book was released on 2008-01-01 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This refreshingly authoritative look at recreational mathematics illustrates winning strategies that use the methods of algebra, geometry, combinatorics, number theory, graph theory, and other branches of mathematics. Its lucid analyses of the rules and theories of mathematical games include skill-enhancing exercises, plus references, appendixes, and detailed explanations. 1992 edition.

Book Mathematical Reviews

Download or read book Mathematical Reviews written by and published by . This book was released on 2002 with total page 812 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Artificial Intelligence  A Systems Approach

Download or read book Artificial Intelligence A Systems Approach written by M. Tim Jones and published by Jones & Bartlett Learning. This book was released on 2008-12-26 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers students and AI programmers a new perspective on the study of artificial intelligence concepts. The essential topics and theory of AI are presented, but it also includes practical information on data input & reduction as well as data output (i.e., algorithm usage). Because traditional AI concepts such as pattern recognition, numerical optimization and data mining are now simply types of algorithms, a different approach is needed. This “sensor / algorithm / effecter” approach grounds the algorithms with an environment, helps students and AI practitioners to better understand them, and subsequently, how to apply them. The book has numerous up to date applications in game programming, intelligent agents, neural networks, artificial immune systems, and more. A CD-ROM with simulations, code, and figures accompanies the book.

Book Two Person Zero Sum Games

Download or read book Two Person Zero Sum Games written by Alan Washburn and published by Springer Science & Business Media. This book was released on 2013-11-29 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two-person zero-sum game theory deals with situations that are perfectly competitive—there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach. Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.

Book The Influence of Computing on Mathematical Research and Education

Download or read book The Influence of Computing on Mathematical Research and Education written by Joseph P LaSalle and published by American Mathematical Soc.. This book was released on 1974 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Guide to Competitive Programming

Download or read book Guide to Competitive Programming written by Antti Laaksonen and published by Springer. This book was released on 2018-01-02 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: This invaluable textbook presents a comprehensive introduction to modern competitive programming. The text highlights how competitive programming has proven to be an excellent way to learn algorithms, by encouraging the design of algorithms that actually work, stimulating the improvement of programming and debugging skills, and reinforcing the type of thinking required to solve problems in a competitive setting. The book contains many “folklore” algorithm design tricks that are known by experienced competitive programmers, yet which have previously only been formally discussed in online forums and blog posts. Topics and features: reviews the features of the C++ programming language, and describes how to create efficient algorithms that can quickly process large data sets; discusses sorting algorithms and binary search, and examines a selection of data structures of the C++ standard library; introduces the algorithm design technique of dynamic programming, and investigates elementary graph algorithms; covers such advanced algorithm design topics as bit-parallelism and amortized analysis, and presents a focus on efficiently processing array range queries; surveys specialized algorithms for trees, and discusses the mathematical topics that are relevant in competitive programming; examines advanced graph techniques, geometric algorithms, and string techniques; describes a selection of more advanced topics, including square root algorithms and dynamic programming optimization. This easy-to-follow guide is an ideal reference for all students wishing to learn algorithms, and practice for programming contests. Knowledge of the basics of programming is assumed, but previous background in algorithm design or programming contests is not necessary. Due to the broad range of topics covered at various levels of difficulty, this book is suitable for both beginners and more experienced readers.

Book Proof Techniques in Graph Theory

Download or read book Proof Techniques in Graph Theory written by Frank Harary and published by . This book was released on 1969 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: