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Book COM Programming by Example

Download or read book COM Programming by Example written by John Swanke and published by CRC Press. This book was released on 2000-01-06 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use MFC, ActiveX, ATL, ADO and COM+ to develop COM applications Implement client/server applications with ease with this example-oriented approach to the details and implementation of COM technology in network applications. If there was ever a subject th

Book Your Wish Is My Command

Download or read book Your Wish Is My Command written by Donna Kauffman and published by Bantam. This book was released on 2009-06-10 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: "For every soul there is one true mate." So says Sebastien Valentin, a former privateer destined to spend eternity bringing soul mates together. Hexed by a voodoo priestess nearly two centuries ago, he is summoned by anyone who unsheathes the Sword of Hearts.... Former powerboat racing champion Jamie Sullivan has seen enough of the world that she doesn't believe in happy endings. And she certainly doesn't believe in the costumed pirate who appears after she draws the antique sword she discovers in her attic—or his claim that he will match three people with their soul mates. And the third will be Jamie herself... .A notorious rake whose resistance to love sealed his fate, Sebastien has a surprising gift for pairing lovers for a lifetime. He introduces Jamie's two closest friends to the happiness only true love brings. But when it comes time to find a union for the unique spirit he has discovered in Jamie Sullivan, Sebastien cannot imagine this fiery woman with anyone ... but himself. Can he break the curse that binds him? Or will he at long last lose his heart ... only to lose the woman he loves?

Book R Programming By Example

Download or read book R Programming By Example written by Omar Trejo and published by Packt Publishing Ltd. This book was released on 2017-12-22 with total page 461 pages. Available in PDF, EPUB and Kindle. Book excerpt: This step-by-step guide demonstrates how to build simple-to-advanced applications through examples in R using modern tools. About This Book Get a firm hold on the fundamentals of R through practical hands-on examples Get started with good R programming fundamentals for data science Exploit the different libraries of R to build interesting applications in R Who This Book Is For This books is for aspiring data science professionals or statisticians who would like to learn about the R programming language in a practical manner. Basic programming knowledge is assumed. What You Will Learn Discover techniques to leverage R's features, and work with packages Perform a descriptive analysis and work with statistical models using R Work efficiently with objects without using loops Create diverse visualizations to gain better understanding of the data Understand ways to produce good visualizations and create reports for the results Read and write data from relational databases and REST APIs, both packaged and unpackaged Improve performance by writing better code, delegating that code to a more efficient programming language, or making it parallel In Detail R is a high-level statistical language and is widely used among statisticians and data miners to develop analytical applications. Often, data analysis people with great analytical skills lack solid programming knowledge and are unfamiliar with the correct ways to use R. Based on the version 3.4, this book will help you develop strong fundamentals when working with R by taking you through a series of full representative examples, giving you a holistic view of R. We begin with the basic installation and configuration of the R environment. As you progress through the exercises, you'll become thoroughly acquainted with R's features and its packages. With this book, you will learn about the basic concepts of R programming, work efficiently with graphs, create publication-ready and interactive 3D graphs, and gain a better understanding of the data at hand. The detailed step-by-step instructions will enable you to get a clean set of data, produce good visualizations, and create reports for the results. It also teaches you various methods to perform code profiling and performance enhancement with good programming practices, delegation, and parallelization. By the end of this book, you will know how to efficiently work with data, create quality visualizations and reports, and develop code that is modular, expressive, and maintainable. Style and Approach This is an easy-to-understand guide filled with real-world examples, giving you a holistic view of R and practical, hands-on experience.

Book Advanced C Programming by Example

Download or read book Advanced C Programming by Example written by John W. Perry and published by Brooks/Cole. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Rust Programming By Example

Download or read book Rust Programming By Example written by Guillaume Gomez and published by Packt Publishing Ltd. This book was released on 2018-01-11 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the world of Rust programming through real-world examples Key Features Implement various features of Rust to build blazingly fast applications Learn to build GUI applications using Gtk-rs Explore the multi-threading aspect of Rust to tackle problems in concurrency and in distributed environments Book Description Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately. Beginning with an introduction to Rust, you’ll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you’ll jump straight into building your first project, a Tetris game. Next you’ll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library. Over the course of this book, you’ll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you’ll see how well Rust performs in terms of concurrency—including parallelism, reliability, improved performance, generics, macros, and thread safety. We’ll also cover some asynchronous and reactive programming aspects of Rust. By the end of the book, you’ll be comfortable building various real-world applications in Rust. What you will learn Compile and run the Rust projects using the Cargo-Rust Package manager Use Rust-SDL features such as the event loop, windows, infinite loops, pattern matching, and more Create a graphical interface using Gtk-rs and Rust-SDL Incorporate concurrency mechanism and multi-threading along with thread safety and locks Implement the FTP protocol using an Asynchronous I/O stack with the Tokio library Who this book is for This book is for software developers interested in system level and application programming who are looking for a quick entry into using Rust and understanding the core features of the Rust Programming. It’s assumed that you have a basic understanding of Java, C#, Ruby, Python, or JavaScript.

Book C   by Example

    Book Details:
  • Author : Len Dorfman
  • Publisher : Computing McGraw-Hill
  • Release : 1995-01-01
  • ISBN : 9780079119544
  • Pages : 300 pages

Download or read book C by Example written by Len Dorfman and published by Computing McGraw-Hill. This book was released on 1995-01-01 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Disk contains source code, working programs, and data files.

Book Programming Game AI by Example

Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Book GameMaker Programming By Example

Download or read book GameMaker Programming By Example written by Brian Christian and published by Packt Publishing Ltd. This book was released on 2015-12-28 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker's features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we'll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.

Book Kotlin Programming By Example

Download or read book Kotlin Programming By Example written by Iyanu Adelekan and published by Packt Publishing Ltd. This book was released on 2018-03-28 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enhance your Kotlin programming skills by building 3 real-world applications Key Features Build three full-fledged, engaging applications from scratch and learn to deploy them Enhance your app development and programming activities with Kotlin’s powerful and intuitive tools and utilities. Experience the gentle learning curve, expressiveness, and intuitiveness of Kotlin, as you develop your own applications Book Description Kotlin greatly reduces the verbosity of source code. With Google having announced their support for Kotlin as a first-class language for writing Android apps, now's the time learn how to create apps from scratch with Kotlin Kotlin Programming By Example takes you through the building blocks of Kotlin, such as functions and classes. You’ll explore various features of Kotlin by building three applications of varying complexity. For a quick start to Android development, we look at building a classic game, Tetris, and elaborate on object-oriented programming in Kotlin. Our next application will be a messenger app, a level up in terms of complexity. Before moving onto the third app, we take a look at data persistent methods, helping us learn about the storage and retrieval of useful applications. Our final app is a place reviewer: a web application that will make use of the Google Maps API and Place Picker. By the end of this book, you will have gained experience of of creating and deploying Android applications using Kotlin. What you will learn Learn the building blocks of the Kotlin programming language Develop powerful RESTful microservices for Android applications Create reactive Android applications efficiently Implement an MVC architecture pattern and dependency management using Kotlin Centralize, transform, and stash data with Logstash Secure applications using Spring Security Deploy Kotlin microservices to AWS and Android applications to the Play Store Who this book is for This book is for those who are new to Kotlin or are familiar with the basics, having dabbled with Java until now. Basic programming knowledge is mandatory.

Book Java 9 Programming By Example

Download or read book Java 9 Programming By Example written by Peter Verhas and published by Packt Publishing Ltd. This book was released on 2017-04-26 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the steps you need to discover the world of Java 9 programming using real-world examples About This Book We bridge the gap between “learning” and “doing” by providing real-world examples that will improve your software development Our example-based approach will get you started quickly with software programming, get you up-to-speed with Java 9, and improve your Java skills This book will show you the best practices of Java coding and improve your productivity Who This Book Is For This book is for anyone who wants to learn the Java programming language. You are expected to have some prior programming experience with another language, such as JavaScript or Python, but no knowledge of earlier versions of Java is assumed. What You Will Learn Compile, package and run a trivial program using a build management tool Get to know the principles of test-driven development and dependency management Separate the wiring of multiple modules from the application logic into an application using dependency injection Benchmark Java execution using Java 9 microbenchmarking See the workings of the Spring framework and use Java annotations for the configuration Master the scripting API built into the Java language and use the built-in JavaScript interpreter Understand static versus dynamic implementation of code and high-order reactive programming in Java In Detail This book gets you started with essential software development easily and quickly, guiding you through Java's different facets. By adopting this approach, you can bridge the gap between learning and doing immediately. You will learn the new features of Java 9 quickly and experience a simple and powerful approach to software development. You will be able to use the Java runtime tools, understand the Java environment, and create Java programs. We then cover more simple examples to build your foundation before diving to some complex data structure problems that will solidify your Java 9 skills. With a special focus on modularity and HTTP 2.0, this book will guide you to get employed as a top notch Java developer. By the end of the book, you will have a firm foundation to continue your journey towards becoming a professional Java developer. Style and approach Throughout this book, our aim is to build Java programs. We will be building multiple applications ranging from simpler ones to more complex ones. Learning by doing has its advantages as you will immediately see the concepts explained in action.

Book VHDL  Programming by Example

Download or read book VHDL Programming by Example written by Douglas L. Perry and published by McGraw Hill Professional. This book was released on 2002-06-02 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Teaches VHDL by example * Includes tools for simulation and synthesis * CD-ROM containing Code/Design examples and a working demo of ModelSIM

Book CUDA by Example

    Book Details:
  • Author : Jason Sanders
  • Publisher : Addison-Wesley Professional
  • Release : 2010-07-19
  • ISBN : 0132180138
  • Pages : 523 pages

Download or read book CUDA by Example written by Jason Sanders and published by Addison-Wesley Professional. This book was released on 2010-07-19 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have long been available for demanding graphics and game applications. CUDA now brings this valuable resource to programmers working on applications in other domains, including science, engineering, and finance. No knowledge of graphics programming is required—just the ability to program in a modestly extended version of C. CUDA by Example, written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples. After a concise introduction to the CUDA platform and architecture, as well as a quick-start guide to CUDA C, the book details the techniques and trade-offs associated with each key CUDA feature. You’ll discover when to use each CUDA C extension and how to write CUDA software that delivers truly outstanding performance. Major topics covered include Parallel programming Thread cooperation Constant memory and events Texture memory Graphics interoperability Atomics Streams CUDA C on multiple GPUs Advanced atomics Additional CUDA resources All the CUDA software tools you’ll need are freely available for download from NVIDIA. http://developer.nvidia.com/object/cuda-by-example.html

Book Go Programming by Example

Download or read book Go Programming by Example written by Agus Kurniawan and published by PE Press. This book was released on with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go, commonly referred to as golang, is a programming language initially developed at Google in 2007. This book helps you to get started with Go programming. It describes all the elements of the language and illustrates their use with code examples. The following is highlight topics in this book: * Development Environment * Go Programming Language * Arrays, Slices and Maps * Functions * Pointers * Structs and Methods * String Operations * File Operations * Error Handling and Logging * Building Own Go Package * Concurrency * Encoding * Hashing and Cryptography * Database Programming * Socket Programming

Book Accelerated C    Practical Programming By Example

Download or read book Accelerated C Practical Programming By Example written by Andrew Koenig and published by Pearson Education India. This book was released on 2000-09 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Android Game Programming by Example

Download or read book Android Game Programming by Example written by John Horton and published by Packt Publishing Ltd. This book was released on 2015-06-30 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games. This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects.

Book Visual C   MFC Programming by Example

Download or read book Visual C MFC Programming by Example written by John E. Swanke and published by CRC Press. This book was released on 1999-01-01 with total page 593 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Add extensions to the Developer's Studio Wizards -- 85 examples with complete working code Tired of the inadequate examples and documentation for MFC and Visual C++ development? Don't like what the Developer Studio Wizards give you? Beginning and exper

Book Android Sensor Programming By Example

Download or read book Android Sensor Programming By Example written by Varun Nagpal and published by Packt Publishing Ltd. This book was released on 2016-04-29 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take your Android applications to the next level of interactivity by exploring the wide variety of Android sensors About This Book Get a thorough understanding of the fundamentals and framework of Android sensors. Acquire knowledge of advance sensor programming, and learn how to connect and use sensors in external devices such as the Android Watch, Polar heart rate monitors, Adidas speed cells, and so on. Learn from real-world sensor-based applications such as the Pedometer app to detect daily steps, the Driving app to detect driving events, and the Professional Fitness tracker app to track heart rate, weight, daily steps, calories burned, and so on. Who This Book Is For This book is targeted at Android developers who want to get a good understanding of sensors and write sensor-based applications, or who want to enhance their existing applications with additional sensor functionality. A basic knowledge of Android development is required What You Will Learn Learn about sensor fundamentals, different types of sensors, and the sensor co-ordinate system Understand the various classes, callbacks, and APIs of the Android Sensor framework Check all the available sensors on an Android device and know their individual capabilities—for example, their range of values, power consumption, and so on. Implement sensor fusion using two or more sensors together and learn to compensate for the weakness of one sensor by using the strength of another Build a variety of sensor based, real-world applications such as Weather, Pedometer, Compass, Driving Events Detection, Fitness Tracker, and so on. Get to know about wake up and non-wake up sensors, wake locks, and how to use sensor batch processing along with the sensor hardware FIFO queue Develop efficient battery and processor algorithms using raw sensor data to solve real-world problems Connect to a variety of remote sensors such as body weight measurement and body fat percentage measurement using the Google Fit platform from your Android app In Detail Android phones available in today's market have a wide variety of powerful and highly precise sensors. Interesting applications can be built with them such as a local weather app using weather sensors, analyzing risky driving behavior using motion sensors, a fitness tracker using step-counter sensors, and so on. Sensors in external devices such as Android Watch, Body Analyzer & Weight Machine, Running Speed Cell, and so on can also be connected and used from your Android app running on your phone. Moving further, this book will provide the skills required to use sensors in your Android applications. It will walk you through all the fundamentals of sensors and will provide a thorough understanding of the Android Sensor Framework. You will also get to learn how to write code for the supportive infrastructure such as background services, scheduled and long running background threads, and databases for saving sensor data. Additionally, you will learn how to connect and use sensors in external devices from your Android app using the Google Fit platform. By the end of the book, you will be well versed in the use of Android sensors and programming to build interactive applications. Style and approach A step-by-step and easy-to-follow guide that focuses on utilizing sensors to perform certain tasks. After covering the fundamentals in the first chapter, the book develops the concepts by building a real-world, sensor-based application in subsequent chapters.