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Book Collision Response Analysis and Fracture Simulation of Deformable Objects for Computer Graphics

Download or read book Collision Response Analysis and Fracture Simulation of Deformable Objects for Computer Graphics written by and published by . This book was released on 2000 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Animation is a sub-field of computer graphics with an emphasis on the time-dependent description of interested events. It has been used in many disciplines such as entertainment, scientific visualization, industrial design, multimedia, etc. Modeling of deformable objects in a dynamic interaction and/or fracture process has been an active research topic in the past decade. The main objective of this thesis is to provide a new effective approach to address the dynamic interaction and fracture simulation. With respect to the dynamic interaction between deformable objects, this thesis proposes a new semi-explicit local collision response analysis (CRA) algorithm which is better than most of previous approaches in three aspects: computational efficiency, accuracy mid generality. The computational cost of the semi-explicit local CRA algorithm is guaranteed to be O('n') for each time step, which is especially desirable for the collision response analysis of complex systems. With the use of the Lagrange multiplier method, the send-explicit local CPA algorithm avoids shortcomings associated with the penalty method and provides an accurate description of detailed local deformation during a collision process. The generic geometric constraint and the Gauss-Seidel iteration for enforcing the loading constraint such as Coulomb friction law make the semi-explicit local CRA algorithm to be general enough to handle arbitrary oblique collisions. The experimental results indicate that the semi-explicit local CRA approach is capable of capturing all the key features during collision of deformable objects and matches closely with the theoretical solution of a classic collision problem in solid mechanics. In the fracture simulation, a new element-split method is proposed, which has a sounder mechanical basis than previous approaches in computer graphics and is more flexible to accommodate different material fracture criteria such that different failure patterns are obtained acco.

Book Computer Animation and Simulation 2001

Download or read book Computer Animation and Simulation 2001 written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.

Book New Geometric Data Structures for Collision Detection and Haptics

Download or read book New Geometric Data Structures for Collision Detection and Haptics written by René Weller and published by Springer. This book was released on 2015-08-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms. Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.

Book Dissertation Abstracts International

Download or read book Dissertation Abstracts International written by and published by . This book was released on 2002 with total page 972 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of ACM SIGGRAPH 2005

Download or read book Proceedings of ACM SIGGRAPH 2005 written by and published by . This book was released on 2005 with total page 876 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Robot Dynamic Manipulation

Download or read book Robot Dynamic Manipulation written by Bruno Siciliano and published by Springer Nature. This book was released on 2022-03-02 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book collects the main results of the Advanced Grant project RoDyMan funded by the European Research Council. As a final demonstrator of the project, a pizza-maker robot was realized. This represents a perfect example of understanding the robot challenge, considering every inexperienced person's difficulty preparing a pizza. Through RoDyMan, the opportunity was to merge all the acquired competencies in advancing the state of the art in nonprehensile dynamic manipulation, which is the most complex manipulation task, considering deformable objects. This volume is intended to present Ph.D. students and postgraduates working on deformable object perception and robot manipulation control the results achieved within RoDyMan and propose cause for reflection of future developments. The RoDyMan project culminating with this book is meant as a tribute to Naples, the hosting city of the project, an avant-garde city in robotics technology, automation, gastronomy, and art culture.

Book American Doctoral Dissertations

Download or read book American Doctoral Dissertations written by and published by . This book was released on 2001 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Research and Development in Intelligent Systems XXVIII

Download or read book Research and Development in Intelligent Systems XXVIII written by Max Bramer and published by Springer Science & Business Media. This book was released on 2011-11-13 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers in this volume are the refereed papers presented at AI-2011, the Thirty-first SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, held in Cambridge in December 2011 in both the technical and the application streams. They present new and innovative developments and applications, divided into technical stream sections on Planning, Evolutionary Algorithms, Speech and Vision, and Machine Learning, followed by application stream sections on Knowledge Discovery and Data Mining, Machine Learning, Evolutionary Algorithms and AI in Action. The volume also includes the text of short papers presented as posters at the conference. This is the twenty-eighth volume in the Research and Development in Intelligent Systems series, which also incorporates the nineteenth volume in the Applications and Innovations in Intelligent Systems series. These series are essential reading for those who wish to keep up to date with developments in this important field.

Book Advances in Computer and Information Sciences  98

Download or read book Advances in Computer and Information Sciences 98 written by U. Gudukbay and published by IOS Press. This book was released on 1998 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume includes very high quality papers in different areas of computer and information sciences. The main themes are (computer network) performance evaluation and artificial neural networks and their applications. The latest developments in these areas are presented by a number of distinguished researchers from all over the world. These proceedings of The 13th International Symposium on Computer and Information Sciences (ISCIS'98) contain outstanding papers specifically related to the areas of "Gelenbe" neural networks and their applications, performance of computer-communication networks, simulations and analytic methods in order to study the performance of telecommunication networks, scheduling and resource allocation in computer and multimedia systems, stochastic ordering applied to performance evaluation, and simulation of virtual humans.

Book Modeling in Computer Graphics

Download or read book Modeling in Computer Graphics written by Tosiyasu L. Kunii and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: In order to capture the essential features of computer graphics, fundamental methods, concepts, and techniques have been integrated into generalized models through a process known as modeling. This volume outlines the progress made in computer graphic modeling and presents previously unpublished results and surveys which will help readers better understand the concepts and applications of this fascinating subject.

Book Biomechanical Engineering of Textiles and Clothing

Download or read book Biomechanical Engineering of Textiles and Clothing written by Yan Li and published by Woodhead Publishing. This book was released on 2006-04-28 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Biomechanical engineering enables wearers to achieve the highest level of comfort, fit and interaction from their clothing as it is designed with the mechanics of the body in mind. This enables products to be developed that are specifically designed for the mechanics of their end purpose (e.g. sports bra) as well as the everyday movement of the body. This is the first book to systematically describe the techniques of biomechanical engineering principles, methods, computer simulation, measurements and applications. Biomechanical engineering of textiles and clothing addresses issues of designing and producing textiles and clothing for optimum interaction and contact with the body. It covers the fundamental theories, principles and models behind design and engineering for the human body’s biomechanics, contact problems arising between textiles/clothing and the body and the mechanics of fibres, yarns, textiles and clothing. Material properties are discussed in relation to mechanical performance. It also includes coverage of the Clothing Biomechanical Engineering System developed at The Hong Kong Polytechnic University and its associated models and databases. The book concludes with practical examples of clothing applications to illustrate how to carry out biomechanical engineering design for specific applications. Addresses issues of designing and producing textiles for interaction and contact with the body Covers fundamental theories, principles and models behind design and engineering Contains practical examples of clothing applications to illustrate biomechanical engineering design for specific applications

Book Motion in Games

    Book Details:
  • Author : Jan Allbeck
  • Publisher : Springer
  • Release : 2011-11-08
  • ISBN : 3642250904
  • Pages : 471 pages

Download or read book Motion in Games written by Jan Allbeck and published by Springer. This book was released on 2011-11-08 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

Book Collision Response Between Deformable Objects in Game Environments

Download or read book Collision Response Between Deformable Objects in Game Environments written by Saandilian Devadas and published by . This book was released on 2007 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Collision Detection and Analysis in a Physically Based Simulation

Download or read book Collision Detection and Analysis in a Physically Based Simulation written by Purdue University. Dept. of Computer Sciences and published by . This book was released on 1991 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "We consider the geometric support in detecting and analyzing collisions and contact between arbitrarily shaped polyhedral objects for a physically based simulation. The contact detection is formulated as a static collision-detection problem in three-dimensional space. We address both robustness and efficiency of the problem, and show how both can be achieved by using the brep-index data structure."

Book Proceedings

Download or read book Proceedings written by and published by . This book was released on 1997 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: