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Book Collecting Gadgets and Games

Download or read book Collecting Gadgets and Games written by Daniel Blythe and published by . This book was released on with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Collecting Gadgets and Games from the 1950s 90s

Download or read book Collecting Gadgets and Games from the 1950s 90s written by Daniel Blythe and published by Pen and Sword. This book was released on 2011-12-13 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Daniel Blythe takes a trip down memory lane with his first book for Remember When, focusing on toys, games and gadgets from our youth; from Simon to the ZX Spectrum, from the Walkman to the boom-box, from the Bat mobile to Bond's Aston Martin and the TARDIS. From gadgets everyone had to those they desired to own, this is the book on big boysÍ toys and their value. Whilst firms such as Sony focus on toys of the future, the latest Playstations and X-boxes, the author looks at the forgotten gadgets, the early MP3 players and radio sets and shows how to turn them into ready-money or future collectables. He also reveals what makes a future collectable and discovers which action heroes are better than others when it comes to the collectables world.

Book Cool Tech

    Book Details:
  • Author : Clive Gifford
  • Publisher :
  • Release : 2011
  • ISBN : 9780756689223
  • Pages : 143 pages

Download or read book Cool Tech written by Clive Gifford and published by . This book was released on 2011 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: How many times a day do you connect to the digital world? You text, tweet, stream songs, watch videos, and play games. But do you know how it all works? Leap inside to discover the technology behind the coolest gadgets and meet the people with the big ideas. Find out what robots are up to, how a video game is made, and how the internet affects your life."P. [4] of cover.

Book Gadgets  Games and Gizmos

Download or read book Gadgets Games and Gizmos written by Jean-Marie Donat and published by Summersdale. This book was released on 2017-10-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the designs behind some of the most amazing inventions ever imagined. This book contains original drawings submitted to the patent office for such indispensable items as the paperclip, the ballpoint pen and the umbrella, as well as technological marvels like the space suit, the floppy disk and the Polaroid camera - and not forgetting fun and frivolous things like the Barbie doll, the skateboard and the Game Boy. Expand your knowledge and inspire your inner inventor with this fully illustrated guide to the everyday gadgets, games and gizmos that changed the world!

Book Gadgets  Games and Gizmos for Learning

Download or read book Gadgets Games and Gizmos for Learning written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2007-09-24 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.

Book Internet and Network Economics

Download or read book Internet and Network Economics written by Paul Spirakis and published by Springer. This book was released on 2006-11-28 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Workshop on Internet and Network Economics, WINE 2006, held in Patras, Greece in December 2006. It contains 32 papers that contain foundational and mathematical work for solving problems in internet technologies, grid computing, network communication protocols, as well as social economic issues in virtual communities enabled through the World Wide Web.

Book Gadgets and Games

Download or read book Gadgets and Games written by Chris Oxlade and published by Raintree. This book was released on 2014-03-13 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know that all gadgets and games have a life cycle? That's what we call the stages from their design, manufacture, and sale to their use, maintenance, and disposal. This book explains what happens during these stages, such as prototyping, the sourcing of components, the production process, the decisions made by designers and engineers, and recycling.

Book The Archives

    Book Details:
  • Author : Aa. Vv.
  • Publisher : Mimesis
  • Release : 2015-04-21T00:00:00+02:00
  • ISBN : 8857530183
  • Pages : 188 pages

Download or read book The Archives written by Aa. Vv. and published by Mimesis. This book was released on 2015-04-21T00:00:00+02:00 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: The digital age has witnessed the development of a new kind of archive: immaterial, “living and moving,” largely user-generated, and conceived for managing a wide variety of audio-visual materials, besides traditional films and videos. The first part of this anthology investigates the ways in which media forms like web-documentaries, video art and digital art, web series, amateur productions, and also mobile films can be stored and preserved withinthe new digital repositories. The second part focuses on archival and preservation practices of the video game. This approach understands the archive not simply as a “memory box,” but as a fully contemporary practice that locates new media objects in the present and acknowledges their changing cultural and social configurations. The democratic, often immaterial, living, mobile nature of contemporary archives forces us to question whether or not the traditional notion of “the archive” still has a heuristic value. Or if it would be perhaps better to reject any “conventional” idea of archive and embrace the notion of anarchive.

Book Making Marble Action Games  Gadgets  Mazes and Contraptions

Download or read book Making Marble Action Games Gadgets Mazes and Contraptions written by Alan Bridgewater and published by Stackpole Books. This book was released on 1999 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Easy-to-follow text. Helpful photographs.

Book Defining the Yiddish Nation

    Book Details:
  • Author : Itzik Nakhmen Gottesman
  • Publisher : Wayne State University Press
  • Release : 2003
  • ISBN : 9780814326695
  • Pages : 292 pages

Download or read book Defining the Yiddish Nation written by Itzik Nakhmen Gottesman and published by Wayne State University Press. This book was released on 2003 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the second half of the nineteenth century, Jewish nationalism developed in Europe. One vital form of this nationalism that took root at the beginning of the twentieth century in Eastern Europe was the Yiddishist movement, which held that the Yiddish language and culture should be at the center of any Jewish nationalist efforts. As with most European concepts of folklore, the romantic-nationalist ideas of J. G. Herder on the volk were crucial in the formulation of the study and collection of Yiddish folklore. Herder's volk, however, denoted the peasantry, whereas Polish Jewry were an urban population. This difference determined the focus and pioneering work that this group of collectors accomplished. Defining the Yiddish Nation examines how these folklorists sought to connect their identity with the Jewish past but simultaneously develop Yiddishism, a movement whose eventual outcome would be an autonomous Jewish national culture and a break with the biblical past. Itzik Nakhmen Gottesman analyzes the evolution of Yiddish folklore and its role in the creation of Yiddish nationalism in Poland between the two world wars. Gottesman studies three important folklore circles in Poland: the Warsaw group led by Noyekh Prilutski, the S. Ansky Vilne Jewish Historic-Ethnographic Society, and the Ethnographic Commission of the Yivo Institute in Vilne. This book is much more than a study of the evolution of one particular folklore tradition, it is a look into the formation of a nationalist movement. Defining the Yiddish Nation will prove invaluable for scholars of Jewish studies and Yiddish folklore.

Book Make Your Own Scratch Games

Download or read book Make Your Own Scratch Games written by Anna Anthropy and published by No Starch Press. This book was released on 2019-07-02 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to make interactive games with Scratch—the beginner-friendly, block-based programming language from the MIT Media Lab! Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek inside the history of video game design, learn programming basics, and turn your ideas into creative games that you can play and share with your friends. Learn how to: •Draw characters like a hungry, leaf-eating bug•Animate characters—make them walk, jump, climb, and fall! •Create objects for your player to collect and obstacles to avoid •Design multiple levels to create a cave exploring platform game•Create sound effects and music for your games •Share your games online and use player feedback to improve your games Isn’t it time to Make Your Own Scratch Games? The world is waiting! Covers Scratch 3.0

Book Conversion of Electronic Waste in to Sustainable Products

Download or read book Conversion of Electronic Waste in to Sustainable Products written by Mohammad Jawaid and published by Springer Nature. This book was released on 2022-10-25 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gives an overview of electronic waste (e-waste) management and the latest technological aspects of recycling and disposal of obsolete electronic components while minimizing the environmental impact of toxic chemicals and heavy metals from e-waste. As electronics become more accessible worldwide, this effect generates up to 50 tonnes of e-waste that is only set to increase every year. The chapters in this book explore different strategies through recycling practices, green computing, and eco-friendly approach in handling e-waste through government policies to mitigate the growing side effects of e-waste. This book caters to researchers, policymakers, and industrial practitioners who are interested in more sustainable practices in e-waste management.

Book Make Amazing Toy and Game Gadgets

Download or read book Make Amazing Toy and Game Gadgets written by Amy Pinchuk and published by HarperCollins Publishers. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illustrated, step-by-step instructions show children how to make five toys and games.

Book Coin Collecting  The Ultimate   Most Complete Guide to Make Money  Practical Advice to Build Your Coin Collection   Uncover Your Coin s Actual Value

Download or read book Coin Collecting The Ultimate Most Complete Guide to Make Money Practical Advice to Build Your Coin Collection Uncover Your Coin s Actual Value written by Vincent Murray and published by Vincent Murray. This book was released on 101-01-01 with total page 77 pages. Available in PDF, EPUB and Kindle. Book excerpt: You will learn how to get your hands on half dollar rolls at face value no markup, and all the types of silver coins, and error coins that these rolls contain. And you receive my free coin error and silver chart that makes searching simple and fun! We seldom see half dollars anymore, but they are still being minted, and the techniques I use to get my hands on them are easy to learn, and you will learn them too. At books end you will be jumping up and down when you realize what I have known for years Inside, you'll discover: · The basics of coin collecting, including how to identify and grade coins, and how to build a collection on a budget. · Expert tips for managing and storing your collection, including strategies for organizing and preserving your coins for generations to come. · A detailed exploration of the history and artistry behind some of the world's most iconic coins, including the stories and symbolism embedded in each design. · Investment strategies and market trends to help you make informed decisions about buying and selling coins. · Ethical considerations for collectors, including how to navigate the complex world of counterfeits and forgeries. · And much more! Imagine if you could own a piece of history and turn a profit with coin collecting. Even if you’re brand new to this amazing hobby, Coin Collecting shows you the ropes, so you can build your confidence and start adding to your collection, one coin at a time.

Book North Pole Unlimited Collection 3

Download or read book North Pole Unlimited Collection 3 written by Elle Rush and published by SBD Entertainment. This book was released on 2022-07-07 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: There’s no avoiding love in December—especially when you work at North Pole Unlimited, where Christmas spirit fills the air, and there’s an endless supply of mistletoe. Now books five and six of this popular holiday romance series are together in print. Christmas kisses are one of the perks of the festive season, and matchmaking knows no bounds during the most wonderful time of the year. BEN AND JILLY – North Pole Unlimited’s resident matchmaker Jilly Lewis has turned Scrooge after learning that her family won’t be able to come home for Christmas. Ebenener “Ben” Fredericks will need to enlist help to put the jingle back in Jilly’s step, and his coworkers are ready to pay Jilly back for all her years of spreading joy and romance. FRANK AND GINGER – Widower Frank Cardinal panicked when Ginger Malone asked him out on a date, and his nine-year-old daughter still hasn’t forgiven him for missing his shot. Now the pint-sized matchmaker has taken matters into her own hands to help Santa deliver a date to her dad for Christmas.

Book Killer Visual Strategies

Download or read book Killer Visual Strategies written by Amy Balliett and published by John Wiley & Sons. This book was released on 2020-06-30 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the foundation, power, and necessity of visual communication with this essential guide Visual communication has changed. It’s gone from being an optional medium for relaying information to an important method for building connections and increasing understanding. We now use visual storytelling to help us establish and strengthen relationships, engage distracted audiences, and bring clarity to complexity. Killer Visual Strategies examines how visual communication has transformed how brands connect with their customers and colleagues alike. It looks at the growing audience demand for quality visual content and how organizations must meet this demand or risk being left behind. Killer Visual Strategies traces the history of visual communication and explores why it now plays an integral role in our daily lives. As Amy Balliett tells the story of this evolving medium, she naturally incorporates visuals, such as timelines and data visualizations throughout. In addition to providing actionable rules to follow for creating high-impact visual content, Balliett also explores the latest trends, including visual search, augmented reality (AR), and virtual reality (VR). Then, she looks forward to what lies ahead in this dynamic field. The book’s topics can benefit readers in a range of professions where visual content is now vital to sharing a message. Learn best practices for visual communication Gain inspiration from countless visual examples Stay on top of the latest trends in visual communication Understand visual communication for marketing, sales, design, HR, and more Killer Visual Strategies provides a clearer picture of the evolution of visual communication as a fundamental part of how a story is told.

Book Game Frame

    Book Details:
  • Author : Aaron Dignan
  • Publisher : Simon and Schuster
  • Release : 2011-03-08
  • ISBN : 9781451611076
  • Pages : 224 pages

Download or read book Game Frame written by Aaron Dignan and published by Simon and Schuster. This book was released on 2011-03-08 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.