EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Coding Activities for Developing Games in Unity

Download or read book Coding Activities for Developing Games in Unity written by Josh Romphf and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Used by blockbuster game studios, indie developers, and computer science educators, the Unity Game Engine is one of the world's most popular tools for creating real-time interactive graphics. This volume provides an accessible introduction to the expansive Unity ecosystem through a series of unique activities that illustrate some of the important concepts of game development and real-time graphics programming. In a computer-driven world, these coding skills are useful for not just game development, but also contribute to core computer literacy.

Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book Game Development with Unity

Download or read book Game Development with Unity written by Michelle Menard and published by Muska/Lipman. This book was released on 2012 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using the Unity game engine to build games for any platform, including the Web, the Wii, and on smartphones.

Book Learning C  by Developing Games with Unity 2021

Download or read book Learning C by Developing Games with Unity 2021 written by Harrison Ferrone and published by Packt Publishing Ltd. This book was released on 2021-10-29 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key FeaturesLearn C# programming basics, terminology, and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in UnityBook Description The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What you will learnFollow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behaviorWho this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Book Unity from Zero to Proficiency  Proficient

Download or read book Unity from Zero to Proficiency Proficient written by Patrick Felicia and published by Patrick Felicia. This book was released on 2019-10-15 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village. - Chapter 3 explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can create different types of animated and intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read, and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played. - Chapter 10 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more... If you want to get started with your first RPG in Unity and learn reusable systems for your other games, using a tried-and-tested method: buy this book now!

Book Coding Activities for Developing Music with Sonic Pi

Download or read book Coding Activities for Developing Music with Sonic Pi written by Cathleen Small and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music used to be created in recording studios, first using analog tape and eventually moving to digital tracks. In the twenty-first century, musicians do not need a recording studio to create music; all they need is a computer and some passion. Those with an interest in coding and a talent for music can use Sonic Pi, a live coding environment based on the Ruby programming language, to create simple tunes or masterful compositions. This lively guidebook offers a series of unique activities, starting with live loops and progress to using envelopes and samples, to start readers on a musical coding journey.

Book Holistic Game Development with Unity

Download or read book Holistic Game Development with Unity written by Penny De Byl and published by Taylor & Francis. This book was released on 2012 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.

Book Game Programming with Unity and C

Download or read book Game Programming with Unity and C written by Casey Hardman and published by Apress. This book was released on 2020-06-13 with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt: ​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll LearnUnderstand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.

Book Coding Activities for Building Apps with Python

Download or read book Coding Activities for Building Apps with Python written by Cathleen Small and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the twenty-first century, computer science affects nearly industry and much of people's personal lives, as well. Smartphones have made apps a widely used tool in everyday life, and there are apps for almost every conceivable task. Behind those apps are skilled programmers who learned to code by experimenting with bite-sized programs. With this hands-on guidebook, readers will learn how to code using Python, a popular and highly functional programming language. Readers will code short programs that perform mathematical computations, compare data, store variables, and even produce simple games.

Book Coding Activities for Building Websites with HTML

Download or read book Coding Activities for Building Websites with HTML written by Adam Furgang and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating a website can be loads of fun. With the use of the computer language HTML, it is possible for anyone to learn the basics and get started on the road to creating a website. The step-by-step activities in this guidebook help readers explore tags, color hex codes, URLs, linking webpages, and the use of graphics and photographs. Beginners will quickly see how easy and rewarding it can be to code with these activities, which also contribute to career readiness in computer science.

Book Coding Activities for Building Databases with SQL

Download or read book Coding Activities for Building Databases with SQL written by Sarah Mullin and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Databases are everywhere, from social media and gaming to finance, government, and healthcare. Wrangling data into an organized and easily accessible form is key to unlocking better entertainment, cures for diseases, and reducing crime in our modern world. Through the colorful, unique activities in this volume, readers will learn how to change the world with data using structured query language or SQL and relational databases. These hands-on projects explore how databases are designed and structured, and how to update, change, and use them for analytics.

Book Coding Activities for Making Animation and Art in Scratch

Download or read book Coding Activities for Making Animation and Art in Scratch written by Adam Furgang and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is a visual, color-coded programming language that is useful for anyone who wants to learn programming basics. Using Scratch, budding programmers of almost any age or experience can learn to code animations, art, digital stories, music, and video games. Beginners will quickly see how easy and rewarding it can be to create digital art with a software langue. This informative book includes ten engaging activities to instruct readers to quickly start creating art and animation projects with Scratch. The instructions open the door for readers to explore Scratch on their own in more detail.

Book Unity 3 x Game Development Essentials

Download or read book Unity 3 x Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2011-12-20 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

Book Sams Teach Yourself Unity Game Development in 24 Hours

Download or read book Sams Teach Yourself Unity Game Development in 24 Hours written by Mike Geig and published by Pearson Education. This book was released on 2014 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.

Book Unity Game Development in 24 Hours  Sams Teach Yourself

Download or read book Unity Game Development in 24 Hours Sams Teach Yourself written by Ben Tristem and published by Sams Publishing. This book was released on 2015-11-16 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions.

Book Coding Activities for Writing Stories in Twine

Download or read book Coding Activities for Writing Stories in Twine written by Don Rauf and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twine is no longer just for knitting. This popular online creation software is widely used, both by both professionals and amateurs, to create fun, interactive storytelling games. Far beyond simply writing text, Twine gives users the tools necessary for developing their stories into full-fledged narratives. This book offers a series of captivating and accessible activities that highlight the unique functionality of the Twine software, including its supported programming languages. Coding knowledge has never been more important, and writing stories in Twine is the perfect gateway into the world of computer science.

Book Coding Activities for Coding Robots with LEGO Mindstorms

Download or read book Coding Activities for Coding Robots with LEGO Mindstorms written by Emilee Hillman and published by 'The Rosen Publishing Group, Inc'. This book was released on 2021-07-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Countless robots are available in stores today. Some of these robots can be controlled with a simple application, while some require a working knowledge of code. Using a LEGO Mindstorms kit requires users to build and customize a robot and then learn to program it to control its operation. In this compelling volume, readers will learn how to get started using LEGO Mindstorms robots by completing a series of hands-on coding activities. These activities not only introduce robotics, they also help lay a foundation for future coding skills.