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Book Children s Virtual Play Worlds

Download or read book Children s Virtual Play Worlds written by Anne Michelle Burke and published by New Literacies and Digital Epistemologies. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront.

Book Gameworlds

    Book Details:
  • Author : Seth Giddings
  • Publisher : Bloomsbury Publishing USA
  • Release : 2016-05-19
  • ISBN : 1501318292
  • Pages : 193 pages

Download or read book Gameworlds written by Seth Giddings and published by Bloomsbury Publishing USA. This book was released on 2016-05-19 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pokémon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.

Book Connected Play

    Book Details:
  • Author : Yasmin B. Kafai
  • Publisher : MIT Press
  • Release : 2013-10-11
  • ISBN : 0262019930
  • Pages : 211 pages

Download or read book Connected Play written by Yasmin B. Kafai and published by MIT Press. This book was released on 2013-10-11 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities.

Book Digital Playgrounds

    Book Details:
  • Author : Sara M. Grimes
  • Publisher : University of Toronto Press
  • Release : 2021-07-30
  • ISBN : 1442668202
  • Pages : 367 pages

Download or read book Digital Playgrounds written by Sara M. Grimes and published by University of Toronto Press. This book was released on 2021-07-30 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Playgrounds explores the key developments, trends, debates, and controversies that have shaped children’s commercial digital play spaces over the past two decades. It argues that children’s online playgrounds, virtual worlds, and connected games are much more than mere sources of fun and diversion – they serve as the sites of complex negotiations of power between children, parents, developers, politicians, and other actors with a stake in determining what, how, and where children’s play unfolds. Through an innovative, transdisciplinary framework combining science and technology studies, critical communication studies, and children’s cultural studies, Digital Playgrounds focuses on the contents and contexts of actual technological artefacts as a necessary entry point for understanding the meanings and politics of children’s digital play. The discussion draws on several research studies on a wide range of digital playgrounds designed and marketed to children aged six to twelve years, revealing how various problematic tendencies prevent most digital play spaces from effectively supporting children’s culture, rights, and – ironically – play. Digital Playgrounds lays the groundwork for a critical reconsideration of how existing approaches might be used in the development of new regulation, as well as best practices for the industries involved in making children’s digital play spaces. In so doing, it argues that children’s online play spaces be reimagined as a crucial new form of public sphere in which children’s rights and digital citizenship must be prioritized.

Book Connected Play

    Book Details:
  • Author : Yasmin B. Kafai
  • Publisher : MIT Press
  • Release : 2013-10-11
  • ISBN : 0262317850
  • Pages : 211 pages

Download or read book Connected Play written by Yasmin B. Kafai and published by MIT Press. This book was released on 2013-10-11 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: How kids play in virtual worlds, how it matters for their offline lives, and what this means for designing educational opportunities. Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In Connected Play, Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds. Play is fundamentally important for kids' development, but, Kafai and Fields argue, to understand play in virtual worlds, we need to connect concerns of development and culture with those of digital media and learning. Kafai and Fields do this through a detailed study of kids' play in Whyville, a massive, informal virtual world with educational content for tween players. Combining ethnographic accounts with analysis of logfile data, they present rich portraits and overviews of how kids learn to play in a digital domain, developing certain technological competencies; how kids learn to play well—responsibly, respectfully, and safely; and how kids learn to play creatively, creating content that becomes a part of the virtual world itself.

Book Researching Virtual Play Experiences

Download or read book Researching Virtual Play Experiences written by Chris Bailey and published by Palgrave Macmillan. This book was released on 2022-10-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.

Book Virtual Literacies

    Book Details:
  • Author : Guy Merchant
  • Publisher : Routledge
  • Release : 2013
  • ISBN : 0415899605
  • Pages : 281 pages

Download or read book Virtual Literacies written by Guy Merchant and published by Routledge. This book was released on 2013 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments. Mass media accounts of digital culture are invariably predicated on a technologically determinist vision, on the one hand promoting a utopian view of the future while on the other fueling moral panic by emphasizing views of alienation and danger in life online. In this book, children, young people and those who work with them are revealed as active agents with possibilities to navigate new paths.

Book The World Book Encyclopedia

Download or read book The World Book Encyclopedia written by and published by . This book was released on 2002 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students.

Book Researching Virtual Play Experiences

Download or read book Researching Virtual Play Experiences written by Chris Bailey and published by Springer Nature. This book was released on 2021-10-11 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.

Book Children s Games in the New Media Age

Download or read book Children s Games in the New Media Age written by Chris Richards and published by Routledge. This book was released on 2016-05-23 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: The result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives.

Book Changing Play  Play  Media And Commercial Culture From The 1950s To The Present Day

Download or read book Changing Play Play Media And Commercial Culture From The 1950s To The Present Day written by Marsh, Jackie and published by McGraw-Hill Education (UK). This book was released on 2013-10-01 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to offer an informed account of changes in the nature of the relationship between play, media and commercial culture in England through an analysis of play in the 1950s/60s and the present day.

Book Digital Playgrounds

    Book Details:
  • Author : Sara M. Grimes
  • Publisher : University of Toronto Press
  • Release : 2021
  • ISBN : 1442615567
  • Pages : 367 pages

Download or read book Digital Playgrounds written by Sara M. Grimes and published by University of Toronto Press. This book was released on 2021 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Playgrounds makes the argument that online games play a uniquely meaningful role in children's lives, with profound implications for children's culture, agency, and rights in the digital era.

Book Designing Virtual Worlds

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Book The SAGE Encyclopedia of Out of School Learning

Download or read book The SAGE Encyclopedia of Out of School Learning written by Kylie Peppler and published by SAGE Publications. This book was released on 2017-04-11 with total page 992 pages. Available in PDF, EPUB and Kindle. Book excerpt: The SAGE Encyclopedia of Out-of-School Learning documents what the best research has revealed about out-of-school learning: what facilitates or hampers it; where it takes place most effectively; how we can encourage it to develop talents and strengthen communities; and why it matters. Key features include: Approximately 260 articles organized A-to-Z in 2 volumes available in a choice of electronic or print formats. Signed articles, specially commissioned for this work and authored by key figures in the field, conclude with Cross References and Further Readings to guide students to the next step in a research journey. Reader’s Guide groups related articles within broad, thematic areas to make it easy for readers to spot additional relevant articles at a glance. Detailed Index, the Reader’s Guide, and Cross References combine for search-and-browse in the electronic version. Resource Guide points to classic books, journals, and web sites, including those of key associations.

Book Play and Imagination in Children with Autism  2nd Edition

Download or read book Play and Imagination in Children with Autism 2nd Edition written by Pamela J. Wolfberg and published by Teachers College Press. This book was released on 2015-04-18 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This now classic text remains a cornerstone of continuing efforts to develop inclusive peer play programs for children on the autism spectrum. The second edition has been thoroughly revised to reflect major new developments in the field of autism. Notable additions include an updated description of the Integrated Play Groups (IPG) model and related research; an examination of the nature of autism and of play from past to present, with major updates on incidence, diagnosis, and characteristics; and a comprehensive review of play interventions. Presenting vivid descriptions of three children with autism over a 10-year period (from age 5 to age 16), Play and Imagination in Children with Autism: Traces the development of the children as they overcome obstacles to enter into the play culture of their peers.Focuses on two critical years during which the children participated in a peer play group.Documents the emergence of remarkable transformations in the children’s social relations with peers and symbolic activity.Includes vignettes, dialogue, and samples of writing and drawing to bring the children’s stories to life.Lays out the implications for new directions in research and practice. Pamela J. Wolfberg is Associate Professor of special education and Director of the autism spectrum graduate program (Project Mosaic) at San Francisco State University. “Play and Imagination in Children with Autism has been the cornerstone of my professional and personal life for nearly a decade. This updated edition retains the original accessible style, explaining so clearly the pivotal role that peer play holds in the lives of individuals on the autism spectrum, while providing readers with cutting-edge developments in theory, research, and practice in the field.” —Heather McCracken, Founder/Executive Director, Friend 2 Friend Social Learning Society “Dr. Wolfberg continues to break new ground with the second edition of her book. What a pleasure for any child to get involved in one of her integrated play groups, and what a relief for parents to know that their child is both learning and having fun! This is a wonderful resource for professionals interested in creating engaging and effective social skills groups for children on the autism spectrum.” —Connie Kasari, UCLA Graduate School of Education and Information Studies “Children with autism benefit in so many ways from social play experiences, despite the significant challenges in symbolic development. Dr. Pamela Wolfberg, a leading expert in this crucial aspect of children's development, once again guides us in a highly engaging manner in supporting social and play development for children with ASD.” —Barry M. Prizant, Director, Childhood Communication Services, Brown University “This book is a ‘must’ for anyone who wants to bring about genuine social reciprocity and imagination in children with autistic spectrum disorders. Pamela Wolfberg takes us on a journey through previously uncharted territory, documenting in rich qualitative detail how to scaffold entry into the culture of peer play.” —Adriana L. Schuler, San Francisco State University “Dr. Wolfberg has done a fine and sensitive job in characterizing the pivotal role that play skills hold in the social and linguistic world of the child with autism. Her development of Integrated Peer Play Groups, and the delineation of the autistic child as the ‘Novice Player’ and the typical child as the ‘Expert Player,’ is a very valuable heuristic tool to all who work with children with autism.” —Bryna Siegel, Langley Porter Psychiatric Institute, University of California, San Francisco

Book iPads in the Early Years

Download or read book iPads in the Early Years written by Michael Dezuanni and published by Routledge. This book was released on 2015-01-09 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital devices, such as smart phones and tablet computers, are becoming commonplace in young children’s lives for play, entertainment, learning and communication. Recently, there has been a great deal of focus on the educational potential of these devices in both formal and informal educational settings. There is now an abundance of educational ‘apps’ available to children, parents, and teachers, which claim to enhance children’s early literacy and numeracy development, but to date, there has been very little formal investigation of the educational potential of these devices. This book discusses the impact on children’s learning when iPads were introduced in three very different early years settings in Brisbane, Australia. It outlines how researchers worked with pre-school teachers and parents to explore how iPads can assist with letter and word recognition, the development of oral literacy and digital literacies and talk around play. Chapters consider the possibilities for using iPads for creativity and arts education through photography, storytelling, drawing, music creation and audio recording, and critically examine the literacies enabled by educational software available on iPads, and the relationship between digital play and literacy development. iPads in the Early Years provides exciting insights into children’s digital culture and learning in the age of the iPad. It will be key reading for researchers, research students and teacher educators focusing on the early years, as well as those with an interest in the role of ICTS, and particularly tablet computers, in education.

Book The Lifework and Legacy of Iona and Peter Opie

Download or read book The Lifework and Legacy of Iona and Peter Opie written by Julia C. Bishop and published by Routledge. This book was released on 2020-04-02 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Iona and Peter Opie were twentieth-century pioneers. Their research and writing focused on the folklore of British children – their games, rhymes, riddles, secret languages and every variety of the traditions and inventions of the children’s collective physical and verbal play. Such closely observed, respectful, good-humoured and historically attuned writing about the traditions of childhood was a revelation to English-language readers around the world. Their numerous books were a rare phenomenon: they attracted a popular readership far beyond the professional and academic communities. For those who work with children, their collaborative research was a powerful influence in confirming the immense capacities of the young for cooperation, conservation, invention and imagination. Their books challenged – then and now – the bleak and limited view of children which focuses on their smallness, ignorance and powerlessness. The writers in this volume pay their tribute to the Opies by exploring a wonderfully varied topography of children's play, from different countries and different perspectives. Their research is vivid and challenging; that is, as it should be, in the tradition of the Opies. This book was originally published as a special issue of the International Journal of Play.