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Book Careers for Tech Girls in Video Game Development

Download or read book Careers for Tech Girls in Video Game Development written by Laura La Bella and published by The Rosen Publishing Group, Inc. This book was released on 2015-07-15 with total page 83 pages. Available in PDF, EPUB and Kindle. Book excerpt: Women have faced an uphill climb in the male-dominated world of video game development, but that is beginning to change. Young women now make up nearly half of all gamers, and some companies are looking to expand the influence of women in the gaming industry and engage with them as creators, rather than only as consumers. This resource introduces middle and high school girls to the world of video game development, covering the kinds of courses, extracurricular activities, and organizations that can help them get into a career in video game development.

Book Careers for Tech Girls in Computer Science

Download or read book Careers for Tech Girls in Computer Science written by Heather Moore Niver and published by The Rosen Publishing Group, Inc. This book was released on 2015-07-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: This straightforward guide empowers those young women who are interested in working as computer and information research scientists, computer network architects, information security analysts, software developers, web developers, and video game developers and designers by offering a trove of industry insiders' career tips. The responsibilities of each job area are described along with the specific skills and training that are required. Steps for looking for jobs, compiling a resume and writing a cover letter, interviewing, and staying at the top of the game after getting the job are all thoroughly examined.

Book Careers for Tech Girls in Math

Download or read book Careers for Tech Girls in Math written by Gina Hagler and published by The Rosen Publishing Group, Inc. This book was released on 2015-07-15 with total page 83 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thanks to the popular misconception that girls are not good at math, careers in mathematics for women have historically been limited. Those who did work in the field were considered unfeminine and unappealing. All that is changing with concerted efforts to emphasize math education for girls and to expose girls to potential careers in mathematics. This resource suggests a variety of careers that rely on the study of mathematics and explains how to pursue them. Readers will also be advised about how to land their first job and how to advance up the career ladder.

Book Careers for Tech Girls in Software Engineering

Download or read book Careers for Tech Girls in Software Engineering written by Sarah Rose Dahnke and published by The Rosen Publishing Group, Inc. This book was released on 2018-07-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: As apps, online shopping, and automated services expand in scope, software engineering, the development, operation, and maintenance of software, is a career growing in scope and salary. While "software development" may initially evoke images of a high-tech computer lab, in reality, software engineering is a growing part of many industries, and the workplaces and those working in them are equally diverse. This book provides a young women's guide to breaking her way into a traditionally male-dominated industry. Chapters cover the industry at large, possible career paths, and the preparation tech girls can undertake in middle school, high school, and college to lay the foundations for engineering. With a special focus on women in STEM, this volume also addresses the job hunt and the unique difficulties women may face in the workplace, such as pay disparity or derogatory remarks and behavior, and gives readers tools to confront and report such unacceptable practices.

Book Women in Gaming  100 Professionals of Play

Download or read book Women in Gaming 100 Professionals of Play written by Meagan Marie and published by Penguin. This book was released on 2018-12-04 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.

Book Careers for Tech Girls in Digital Publishing

Download or read book Careers for Tech Girls in Digital Publishing written by Hillary Dodge and published by The Rosen Publishing Group, Inc. This book was released on 2018-07-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a look behind the scenes of several exciting and rewarding careers in the world of digital publishing. Inside this guide, creative girls will find solid information about how to pursue the career of their dreams. They will explore options for creating new-wave content, designing publishing platforms for the media of the future, and leading organizations through digital media publication and management. It's no secret that some of the highest paying and innovative jobs involve connecting ideas with technology. This accessible guide provides practical tips for girls at every stage of the career preparation journey.

Book Getting Paid to Make Games and Apps

Download or read book Getting Paid to Make Games and Apps written by Kristina Lyn Heitkamp and published by The Rosen Publishing Group, Inc. This book was released on 2016-12-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: For a technophile, it’s not a big leap to want to create something new. This title offers readers from grades seven through twelve the chance to discover career options in game and app development and the education that will qualify them for those options. Apart from figuring out the creative side, the reader will also discover what is necessary to break into an extremely competitive market as a professional. Readers will experience engaging sidebars that introduce successful young developers and their creations, and various types of references throughout will allow the reader to take in the whole world of development.

Book Careers for Tech Girls in Audio Engineering

Download or read book Careers for Tech Girls in Audio Engineering written by Jackson Nieuwland and published by The Rosen Publishing Group, Inc. This book was released on 2018-07-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the music industry to movies, television, and gaming, audio engineers are responsible for recording, editing, and mixing the sounds all around us, and with careers in tech forming some of the most lucrative employment opportunities out there, audio engineering is a solid choice for audiophiles who excel at STEM. This book introduces young women to the ins-and-outs of audio engineering, including the basics about equipment, software, and the career paths they can pursue. With a crafted blend of career guidance and social guidance for young women in the workforce, this isn't your typical guide to landing the dream job. This volume helps women understand the unique challenges they face in the workforce and how to stand up to them, paving the way for equal pay, respect in the workplace, and a fulfilling career path crafting the soundtracks to our world.

Book A Career as a Mobile App Developer

Download or read book A Career as a Mobile App Developer written by Jason Porterfield and published by The Rosen Publishing Group, Inc. This book was released on 2017-12-15 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: As smartphones and other mobile devices have become a fixture in our daily lives, more and more innovative and useful apps are developed for them. This informative book examines the steps needed to launch a career in the field of mobile app development, including the skills readers will need and education and training requirements. Readers will learn about potential careers within the programming, marketing, payment, and distribution processes behind mobile apps. A sample résumé demonstrates how readers might present their skills to land an exciting new job.

Book The Future of Robotics

Download or read book The Future of Robotics written by Laura La Bella and published by The Rosen Publishing Group, Inc. This book was released on 2017-12-15 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: No longer the clunky characters of science fiction novels and old movies, robots are dynamic and vital agents in modern life. This book introduces readers to current technologies and transports them to a future where the sky is truly the limit when it comes to how advanced and helpful robotics may prove to be. It provides them a glimpse at the myriad possible roles robots may play in medicine, services, military, and law enforcement applications. In addition, it asks how human beings themselves and their civilization may adapt to a future world of advanced robotics.

Book Geek Girl Rising

Download or read book Geek Girl Rising written by Heather Cabot and published by St. Martin's Press. This book was released on 2017-05-23 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book "isn't about the famous tech trailblazers you already know, like Sheryl Sandberg and Marissa Mayer. Instead, veteran journalists Heather Cabot and Samantha Walravens introduce readers to the ... female entrepreneurs and technologists fighting at the grassroots level for an ownership stake in the revolution that's changing the way we live, work and connect to each other"--Amazon.com.

Book Examining the Evolution of Gaming and Its Impact on Social  Cultural  and Political Perspectives

Download or read book Examining the Evolution of Gaming and Its Impact on Social Cultural and Political Perspectives written by Valentine, Keri Duncan and published by IGI Global. This book was released on 2016-06-20 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.

Book K 12 STEM Education  Breakthroughs in Research and Practice

Download or read book K 12 STEM Education Breakthroughs in Research and Practice written by Management Association, Information Resources and published by IGI Global. This book was released on 2017-10-31 with total page 1055 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education is vital to the progression and sustainability of society. By developing effective learning programs, this creates numerous impacts and benefits for future generations to come. K-12 STEM Education: Breakthroughs in Research and Practice is a pivotal source of academic material on the latest trends, techniques, technological tools, and scholarly perspectives on STEM education in K-12 learning environments. Including a range of pertinent topics such as instructional design, online learning, and educational technologies, this book is an ideal reference source for teachers, teacher educators, professionals, students, researchers, and practitioners interested in the latest developments in K-12 STEM education.

Book Discrimination and Diversity  Concepts  Methodologies  Tools  and Applications

Download or read book Discrimination and Diversity Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2017-05-17 with total page 2104 pages. Available in PDF, EPUB and Kindle. Book excerpt: The growing presence of discrimination and isolation has caused negative changes to human interactions. With the ubiquity of these practices, there is now an increasingly urgent need to close this divide. Discrimination and Diversity: Concepts, Methodologies, Tools, and Applications provides a critical look at race, gender, and modern day discrimination and solutions to creating sustainable diversity across numerous contexts and fields. Including innovative studies on anti-discrimination measures, gender discrimination, and tolerance, this multi-volume book is an ideal source for professionals, practitioners, graduate students, academics, and researchers working in equality, as well as managers and those in leadership roles.

Book ECGBL 2019 13th European Conference on Game Based Learning

Download or read book ECGBL 2019 13th European Conference on Game Based Learning written by Lars Elbæk and published by Academic Conferences and publishing limited. This book was released on 2019-10-03 with total page 1077 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gamer Girls

Download or read book Gamer Girls written by Mary Kenney and published by Running Press Kids. This book was released on 2022-07-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

Book Beyond Barbie and Mortal Kombat

Download or read book Beyond Barbie and Mortal Kombat written by Yasmin B. Kafai and published by MIT Press. This book was released on 2011-02-25 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Girls and women as game players and game designers in the new digital landscape of massively multiplayer online games, “second lives,” “modding,” serious games, and casual games. Ten years after the groundbreaking From Barbie to Mortal Kombat highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in World of Warcraft, but they are also scantily clad “booth babes” whose sex appeal is used to promote games at trade shows. Player-generated content has revolutionized gaming, but few games marketed to girls allow “modding” (game modifications made by players). Gender equity, the contributors to Beyond Barbie and Mortal Kombat argue, requires more than increasing the overall numbers of female players. Beyond Barbie and Mortal Kombat brings together new media theorists, game designers, educators, psychologists, and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities; the still male-dominated gaming industry and the need for different perspectives in game design; and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior). In today's game-packed digital landscape, there is an even greater need for games that offer motivating, challenging, and enriching contexts for play to a more diverse population of players. Contributors Cornelia Brunner, Shannon Campe, Justine Cassell, Mia Consalvo, Jill Denner, Mary Flanagan, Janine Fron, Tracy Fullerton, Elisabeth Hayes, Carrie Heeter, Kristin Hughes, Mimi Ito, Henry Jenkins III, Yasmin B. Kafai, Caitlin Kelleher, Brenda Laurel, Nicole Lazzaro, Holin Lin, Jacki Morie, Helen Nissenbaum, Celia Pearce, Caroline Pelletier, Jennifer Y. Sun, T. L. Taylor, Brian Winn, Nick YeeInterviews with Nichol Bradford, Brenda Braithwaite, Megan Gaiser, Sheri Graner Ray, Morgan Romine