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Book Card Games by Thiagi  facilitator s guide

Download or read book Card Games by Thiagi facilitator s guide written by Sivasailam "Thiagi" Thiagarajan and published by Association for Talent Development. This book was released on 2007-03-01 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Career Contentment - Don't Settle for Anything Less! shows you how a shift in your own attitude can attract not just the right job for your background and/or work history, but also attract work that will be meaningful to you as well. The premise is deceptively simple: meaningful work is available to anyone willing to adopt the right mindset and attitude.

Book Thiagi s 100 Favorite Games

Download or read book Thiagi s 100 Favorite Games written by Sivasailam Thiagarajan and published by John Wiley & Sons. This book was released on 2008-03-11 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thiagi's 100 Favorite Gamesis an exciting new resource from Sivasailam "Thiagi" Thiagarajan, who is acknowledged as the world’s foremost authority on interactive learning. This is a first-of-its-kind collection that represents game play at its very best. Thiagi offers the "how-to" and the "lowdown" on his all-time favorite games. With this resource, you’ll never be stuck for a fun, innovative, and effective activity. Thiagi’s 100 Favorite Games can be used to: Illustrate concepts Aid learning transfer Improve team work Build critical skills in any training event Energize meetings Or us as icebreakers, or openers and closers to a formal training session

Book Leadership Resources

    Book Details:
  • Author : Center for Creative Leadership, Greensboro, NC.
  • Publisher :
  • Release : 2000
  • ISBN :
  • Pages : 428 pages

Download or read book Leadership Resources written by Center for Creative Leadership, Greensboro, NC. and published by . This book was released on 2000 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide provides over 300 pages of resources suggested by leadership educators in surveys, Center for Creative Leadership staff, and search of library resources. This eighth edition is half-new, including web sites and listserv discussion groups, and it places a stronger focus on meeting the needs of human resources professionals and corporate trainers. An annotated bibliography groups leadership materials in several broad categories: overview; in context; history, biography and literature; competencies; research, theories, and models; training and development; social, global, and diversity issues; team leadership; and organizational leadership (180 pages). Includes annotated lists of: journals and newsletters (9 pages); instruments (21 pages); exercises (41 pages); instrument and exercise vendors (5 pages); videos (29 pages); video distributors (4 pages); web sites (6 pages); organizations (21 pages); and conferences (9 pages). (Contains a 66-page index of all resources.) (TEJ)

Book Card Games

    Book Details:
  • Author : Tim Ander
  • Publisher : CRB Publishing
  • Release : 2018-12-15
  • ISBN : 8829576093
  • Pages : pages

Download or read book Card Games written by Tim Ander and published by CRB Publishing. This book was released on 2018-12-15 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s How You Can Spend Your Rainy Afternoons & Midsummer Nights Playing Card Games With Your Friends! Looking for a fun and engaging way to spend quality time with your kids or friends? Want to learn how to play some of the most popular card games? We’ve got exactly what you need! Introducing The Ultimate Card Games Bundle – The #1 All-Inclusive Guide To The 10 Most Popular Party Card Games! Sick and tired of play charades all the time? Need another way to spend your summer nights or winter afternoons? Now you can easily and quickly learn the rules and strategies of some of the most popular and thrilling card games and spend endless hours of fun with your friends! 10 Different Card Game Guides For The Price Of One! By the end of this incredible card game multi-guide, you will be able to play: • Bridge • Canasta • Cribbage • Euchre • Hearts • Pinochle • Rummy • Solitaire • Spades • Whist And That’s Not All! Author Tim Ander, has included everything you might need for a fun night of cards in this all-in-one card game guide. Learn everything from rules, terminology, tips, variations, beginner’s strategies and winning strategies for ALL 10 games! Save Your Precious Time & Effort While Mastering Ultra-Fun Card Games! If you have ever tried learning the rules of card game online, then you already know how frustrating it is to constantly pause the video, write down notes and trying to figure out how to play the game. Well, the good news is that NOW YOU DON’T HAVE TO! This practical and easy-to-follow guide will offer you the opportunity to quickly and easily learn the fundamentals of each card game, understand its strategies and spend hours of fun playing with your friends or loved ones! What Are You Waiting For? Click “Buy Now” & Start Organizing Your Next Game Night!

Book Team Coaching  Artists at Work

Download or read book Team Coaching Artists at Work written by Helena Dolny and published by Penguin Random House South Africa. This book was released on 2012-09-27 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: No company has ever succeeded simply because it has brilliant individuals in its ranks - in fact many have failed because they have not succeeded in getting great talent to work together as a team. Every single South African business lives or dies by its ability to get its people to work together, in constantly changing teams, towards achieving the common goals of the company. Team Coaching: Artists at Work shows how the right coaching interventions can build skills in individuals so that they can become effective team players in a variety of work situations. The book is, not surprisingly, a team effort. A group of top South African coaches got together to share everything they had used individually when coaching teams. This pooling of best practice was so exciting, the outcome so much more than anticipated, that they decided to write this book together. This is not a DIY manual, nor is it a bible. Corporate teams are often temporary and shifting in nature with continuous restructuring, promotions, new people moving in, others resigning. Flexibility and creativity are critical. That's precisely where team coaching interventions come in, to increase individual self-awareness, enhance people's ability to adapt to the styles of others, and create cohesion and commitment of how to work together. That's when the real people power of an organisation starts to make itself felt, when talented individuals become effective team members. Coaches are artists, who bring their facilitation talents and tools to the team to make this happen. This is a book for business and team leaders who would like to turn a collection of outstanding individuals into an unbeatable team. Coaching is one of the fastest growing professions and this book contributes to wider understanding of what potential coaching offers not only for business teams but also for societal transformation.

Book The Guide to Computer Simulations and Games

Download or read book The Guide to Computer Simulations and Games written by K. Becker and published by John Wiley & Sons. This book was released on 2011-11-30 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject.

Book Design Your Own Games and Activities

Download or read book Design Your Own Games and Activities written by Sivasailam Thiagarajan and published by Pfeiffer. This book was released on 2003-02-12 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smart trainers know that games and activities can involve adults in learning like no other instructional method and no one knows more about games than Sivasailam "Thiagi" Thiagarajan. In this must-have resource, Thiagi shows you how to customize more than thirty different kinds of games -- games that fit the circumstances perfectly and that can be designed in mere minutes.

Book The Everything Card Games Book

Download or read book The Everything Card Games Book written by Nikki Katz and published by Adams Media. This book was released on 2004-09-10 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you find yourself coming down with a case of rainy-day boredom or "I can't watch another rerun on TV" syndrome, grab the closest deck of cards and get ready for some serious fun! The Everything Card Games Book is packed with loads of variety to keep you entertained for hours with games you can play solo or with a group of people. Wow your friends and family with your card-shark skills by mastering these basic games - along with a handful of more advanced ones, too! In addition to key rules and instructions for play, The Everything Card Games Book provides tips on shuffling and dealing, essential etiquette, and knowing when to hold and when to fold. Learn how to play: Classic games, such as bridge and whist Team games, such as pinochle and spades Variations of games, such as Mexican Stud and Pai Gow Poker Games from abroad, such as Black Maria and Scopone Scientifico Kids' games, such as Go Fish and Memory and more! The perfect way to get you up to speed on more than fifty popular games, The Everything Card Games Book is your wild card for scoring big. Pull up a seat, gather your friends, and let the games begin!

Book Training Games

    Book Details:
  • Author : Susan El-Shamy
  • Publisher : Taylor & Francis
  • Release : 2023-07-03
  • ISBN : 1000981398
  • Pages : 127 pages

Download or read book Training Games written by Susan El-Shamy and published by Taylor & Francis. This book was released on 2023-07-03 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games constitute a wonderful tool for engaging learners and reinforcing learning.This is a practical and entertaining introduction to using games and structured learning activities in training. It is the first book to combine gaming rationale, hands-on advice and sample games. Susan El-Shamy begins with an overview of the benefits of using games, touches on the learning psychology foundations of game playing, describes the most common types of games, and provides guidelines for choosing games appropriate for given objectives.She offers seasoned advice on how to set up and conduct games and on how to assess their effectiveness. She concludes with suggestions on how to adapt existing games and activities to new purposes and, beyond that, on how the reader can create and design his or her own games.The book includes a resource list of commercially available games and related Web sites.Susan El-Shamy admirably succeeds in demonstrating how games promote serious learning in adult training. If you are new to games, this book will allay your concerns about using them. If you are a veteran user of games, here are new ideas, including an introduction to e-games. All readers will appreciate the Ultimate Training Games Assessment form for evaluating games and as a guide to creating their own.

Book Barnga

    Book Details:
  • Author : Sivasailam Thiagarajan
  • Publisher : Nicholas Brealey
  • Release : 2011-02-22
  • ISBN : 0984247165
  • Pages : 143 pages

Download or read book Barnga written by Sivasailam Thiagarajan and published by Nicholas Brealey. This book was released on 2011-02-22 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Quite simply, Thiagi is the most prolific and creative designer of games and simulations in the world." - Glenn Parker, author of Cross-Functional Teams and Team Players and Teamwork Wholly revised to celebrate its 25th anniversary, Barnga is the classic simulation game for exploring communication challenges across cultures. While playing Barnga, participants experience the shock of realizing that despite their good intentions and the many similarities amongst themselves, people interpret things differently, one from the other, in profoundly important ways, especially people from differing cultures. Players learn that they must understand and reconcile these differences if they want to function effectively in a cross-cultural group. The "game" is deceptively simple: participants, broken up into several small groups, play a simple card, never knowing that each group has been given a subtly different set of rules to play by, nor that those rules will change yet again as the game develops and groups of players are reconfigured. Conflicts quickly begin to occur as players move from group to group, simulating real cross-cultural encounters, where people initially believe they share the same understanding of the basic rules and learn to their dismay and confusion that they do not. In discovering that the rules are different, players undergo a mini culture shock similar to actual experience when entering a different culture. They then must struggle to understand and reconcile these differences to play the game effectively in their "cross-cultural" groups. Difficulties are magnified by the fact that players may not speak to each other but can communicate only through gestures or pictures. In struggling to understand why other players don't seem to be playing correctly, and with the aid of the facilitator, participants gain insight into the dynamics of cross-cultural encounters. Participant instructions are provided in French, German, and Spanish as well as English. The 25th anniversary edition of Barnga introduces new features: - Now, as few as 2 and as many as 40 people can play! - Revised, play-tested rules provide optimal jolt to players. - Improved game design helps those with limited experience playing card games. - Partnership play enables players to comprehend the impact of peer support. - Different tournament formats raise new types of communication challenges. - For trainers - an expanded debriefing section that takes less than an hour.

Book Rapid Instructional Design

Download or read book Rapid Instructional Design written by George M. Piskurich and published by John Wiley & Sons. This book was released on 2015-01-27 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic guide to instructional design, fully updated for the new ways we learn Rapid Instructional Design is the industry standard guide to creating effective instructional materials, providing no-nonsense practicality rather than theory-driven text. Beginning with a look at what "instructional design" really means, readers are guided step-by-step through the ADDIE model to explore techniques for analysis, design, development, intervention, and evaluation. This new third edition has been updated to cover new applications, technologies, and concepts, and includes many new templates, real-life examples, and additional instructor materials. Instruction delivery has expanded rapidly in the nine years since the second edition's publication, and this update covers all the major advances in the field. The major instructional models are expanded to apply to e-learning, MOOCs, mobile learning, and social network-based learning. Informal learning and communities of practice are examined, as well. Instructional design is the systematic process by which instructional materials are designed, developed, and delivered. Designers must determine the learner's current state and needs, define the end goals of the instruction, and create an intervention to assist in the transition. This book is a complete guide to the process, helping readers design efficient, effective materials. Learn the ins and outs of the ADDIE model Discover shortcuts for rapid design Design for e-learning, Millennials, and MOOCs Investigate methods for emerging avenues of instruction This book does exactly what a well-designed course should do, providing relevant guidance for anyone who wants to know how to apply good instructional design. Eminently practical and fully up-to-date, Rapid Instructional Design is the one-stop guide to more effective instruction.

Book Simple Rules for Card Games

Download or read book Simple Rules for Card Games written by Potter Gift and published by National Geographic Books. This book was released on 2013-05-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rules for Card Games is a sophisticated guide to 30 of the most popular card games with easy-to-follow text and illustrations. Perfectly priced at $10.00, this hardcover volume is just the right impulse item to pair with high-end and inexpensive gifts alike (a bottle of scotch, a cocktail shaker, a tin of gourmet popcorn, or a classic pack of Bicycle playing cards). The book is designed with ultimate cross-over appeal in mind; it's a great offering for hostesses, dads, grandparents, and college kids. After all, card games bring all kinds of people together! While there are many "ultimate" card rule books crammed with fine print, this book represents a selective group of 30 of the most popular and easy-to-learn games. The text is easy to follow and, wherever possible, diagrams and illustrations are used to help spell out the rules and strategy.

Book Card Games

    Book Details:
  • Author : Tim Ander
  • Publisher :
  • Release : 2018-05-06
  • ISBN : 9781981031016
  • Pages : 416 pages

Download or read book Card Games written by Tim Ander and published by . This book was released on 2018-05-06 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Here's How You Can Spend Your Rainy Afternoons & Midsummer Nights Playing Card Games With Your Friends! Looking for a fun an engaging way to spend quality time with your kids or friends? Want to learn how to play some of the most popular card games? We've got exactly what you need! Introducing The Ulitimate Card Games Bundle -- The #1 All-Inclusive Guide To The 10 Most Popular Party Card Games! ... By the end of this incredible card game multi-guide, you will be able to play: Bridge, Canasta, Cribbage, Euchre, Hearts, Pinochle, Rummy, Solitaire, Spades, Whist, And That's Not All! Author Tim Ander has included everything you might need for a fun night of cards in this all-in-one card game guide. Learn everything from rules, terminology, tips, variations, beginner's strategies and winning strategies for ALL 10 games!..."-- back cover.

Book Facilities Manager

Download or read book Facilities Manager written by and published by . This book was released on 1999 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Total Card Games  the Biggest and Best Collection of Solo and Group Card Games

Download or read book Total Card Games the Biggest and Best Collection of Solo and Group Card Games written by Kian J. Fraser and published by . This book was released on 2015-03-07 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: Total Card Games! The Biggest and Best Collection of Solo & Group Card Games, IS the biggest and best collection of tabletop card games around! Over 500 pages full of overviews, guidelines, rules and strategies for a wide variety of card games. Easy to read, & easy to navigate (Chapters are divided up by the minimum number of players required for each game, solo play included) this is the only guide you will need. Perfect for family game night, the vacation house, the local bar, or any other community space.

Book Barnga

    Book Details:
  • Author : Sivasailam Thiagarajan
  • Publisher : Hachette UK
  • Release : 2011-02-22
  • ISBN : 1473643503
  • Pages : 136 pages

Download or read book Barnga written by Sivasailam Thiagarajan and published by Hachette UK. This book was released on 2011-02-22 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wholly revised to celebrate its 25th anniversary, BARNGA is the classic simulation game for exploring communication challenges across cultures. While playing Barnga, participants experience the shock of realizing that despite their good intentions and the many similarities amongst themselves, people interpret things differently from in profoundly important ways, especially people from differing cultures. Players learn that they must understand and reconcile these differences if they want to function effectively in a cross-cultural group. The "game" is deceptively simple: participants, broken up into several small groups, play a simple card, never knowing that each group has been given a subtly different set of rules to play by, nor that those rules will change yet again as the game develops and groups of players are reconfigured. Conflicts quickly begin to occur as players move from group to group, simulating real cross-cultural encounters, where people initially believe they share the same understanding of the basic rules and learn to their dismay and confusion that they do not. In discovering that the rules are different, players undergo a mini culture shock similar to actual experience when entering a different culture. They then must struggle to understand and reconcile these differences to play the game effectively in their "cross-cultural" groups. Difficulties are magnified by the fact that players may not speak to each other but can communicate only through gestures or pictures. In struggling to understand why other players don't seem to be playing correctly, and with the aid of the facilitator, participants gain insight into the dynamics of cross-cultural encounters.

Book Card Games for Dummies

Download or read book Card Games for Dummies written by Barry Rigal and published by For Dummies. This book was released on 1997-11-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing cards is supposed to be fun, so don’t worry about having to study this book as if it’s a homework assignment. Card Games For Dummies focuses on the games that people play today all around the world, and walks you through them with plain-English explanations. Regardless of how much experience you’ve had with card games, you’ll find something in this book for you. Absolute beginners will appreciate that the instructions for each game start at the very beginning level. If you’ve played a few card games before, maybe you’ll find a new game. However, coverage isn’t limited to a description of each game and a summary of the rules. Instead, each chapter offers hints on strategy, so even the experienced player can pick up something new and worthwhile. Card Games For Dummies covers eight categories of games, grouped together based on the basic aim of the games. Get ready to explore several fun and friendly games in each of these categories: Exchanging Cards – Discover games in which the players try to improve their hand by taking a card from the deck and letting go of a card from their hand. These games include Rummy and Canasta. Trick-Taking Games – Everyone starts with the same number of cards, and during the play, each player takes a turn to play a card from his hand. Whoever plays the highest of those cards wins them all. These games include Whist, Euchre, Spades, and an introduction to Bridge. Don’t Score Any Points! – Instead of trying to score points, you try to avoid saddling yourself with points. These games include Hearts and Barbu. Score as Many Points as You Can! – The objective of all these games is to score points. These games include Pinochle, Piquet, Setback, and Clobyosh. Matching Cards – Try to get rid of all your cards as quickly as possible by matching them with other cards and then playing them onto a discard pile. These games include Eights and Fan Tan. Adding and Climbing Games – Yes, there is a bit of math involved in these games, but don’t let that stop you from experiencing exponential levels of fun! These games include Cribbage and President. Banking Games – In some games, players compete against a central authority figure, the Banker; in other banking games, everyone competes against one another. These games include Blackjack, Baccarat, and Poker. Specialty Games – Some of the best games are in a category all their own. These games include Solitaire (in its many forms) and classic children’s games such as Beggar My Neighbor, War, Go Fish, and Old Maid. Card Games For Dummies will even tell you where to find information about a game on the Internet and point out places where you can play games online. And no matter what types of games you find yourself playing, and no matter where you play them, you’ll find out how to improve your card-playing skills.