Download or read book Canvas Pocket Reference written by David Flanagan and published by "O'Reilly Media, Inc.". This book was released on 2010-12-07 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Canvas element is a revolutionary feature of HTML5 that enables powerful graphics for rich Internet applications, and this pocket reference provides the essentials you need to put this element to work. If you have working knowledge of JavaScript, this book will help you create detailed, interactive, and animated graphics -- from charts to animations to video games -- whether you're a web designer or a programmer interested in graphics. Canvas Pocket Reference provides both a tutorial that covers all of the element's features with plenty of examples and a definitive reference to each of the Canvas-related classes, methods, and properties. You'll learn how to: Draw lines, polygons, and curves Apply colors, gradients, patterns, and transparency Use transformations to smoothly rotate and resize drawings Work with text in a graphic environment Apply shadows to create a sense of depth Incorporate bitmapped images into vector graphics Perform image processing operations in JavaScript
Download or read book Perl Tk Pocket Reference written by Stephen Lidie and published by "O'Reilly Media, Inc.". This book was released on 1998-11 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: This small reference is a guide to almost all Perl/Tk graphical elements, including general widget information and the details of each widget, window management, events, bindings, fonts, images, and geometry management.
Download or read book Tcl Tk Pocket Reference written by Paul Raines and published by "O'Reilly Media, Inc.". This book was released on 1998-10-28 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Tcl language and the TK toolkit are simple and powerful building blocks for sophisticated applications. This small book is a handy reference guide to the basic Tcl language elements, to the Tcl and Tk commands (presenting each command and its options), and to the Tk widgets.
Download or read book HTML5 Pocket Reference written by Jennifer Niederst Robbins and published by "O'Reilly Media, Inc.". This book was released on 2013-07-19 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Need help finding the right HTML5 element or attribute for your web page or application? HTML5 Pocket Reference is the classic reference that web designers and developers have been keeping close at hand for more than thirteen years. This fifth edition has been updated to reflect the current state of HTML5, including the HTML5 Candidate Recommendation, the emerging HTML5.1 Working Draft, and the living WHATWG standard. Features include: An alphabetical listing of every element and attribute in HTML5, HTML5.1, and the WHATWG living standard Descriptions, markup examples, content categories, content models, and start- and end-tag requirements for every element At-a-glance notes indicating the differences between the HTML5 specifications and HTML 4.01 Useful charts of special characters An overview of HTML5 APIs If you’re an experienced web designer or developer who needs a quick resource for working with established web standards, this handy book is indispensable.
Download or read book HTML XHTML Pocket Reference written by Jennifer Robbins and published by "O'Reilly Media, Inc.". This book was released on 2009-12-24 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: After years of using spacer GIFs, layers of nested tables, and other improvised solutions for building your web sites, getting used to the more stringent standards-compliant design can be intimidating. HTML and XHTML Pocket Reference is the perfect little book when you need answers immediately. Jennifer Niederst-Robbins, author Web Design in a Nutshell, has revised and updated the fourth edition of this pocket guide by taking the top 20% of vital reference information from her Nutshell book, augmenting it judiciously, cross-referencing everything, and organizing it according to the most common needs of web developers. The result is a handy book that offers the bare essentials on web standards in a small, concise format that you can use carry anywhere for quick reference. HTML and XHTML Pocket Reference features easy-to-find listings of every HTML and XHTML tag, and every Cascading Style Sheet value. It's an indispensable reference for any serious web designer, author, or programmer who needs a fast on-the-job resource when working with established web standards.
Download or read book jQuery Pocket Reference written by David Flanagan and published by O'Reilly Media. This book was released on 2010-12-09 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As someone who uses jQuery on a regular basis, it was surprising to discover how much of the library I’m not using. This book is indispensable for anyone who is serious about using jQuery for non-trivial applications."-- Raffaele Cecco, longtime developer of video games, including Cybernoid, Exolon, and Stormlord jQuery is the "write less, do more" JavaScript library. Its powerful features and ease of use have made it the most popular client-side JavaScript framework for the Web. Ideal for JavaScript developers at all skill levels, this book is jQuery's trusty companion: the definitive "read less, learn more" guide to the library. jQuery Pocket Reference explains everything you need to know about jQuery, completely and comprehensively. You'll learn how to: Select and manipulate document elements Alter document structure Handle and trigger events Create visual effects and animations Script HTTP with Ajax utilities Use jQuery's selectors and selection methods, utilities, plugins and more The 25-page quick reference summarizes the library, listing all jQuery methods and functions, with signatures and descriptions.
Download or read book JavaScript Pocket Reference written by David Flanagan and published by "O'Reilly Media, Inc.". This book was released on 2012-04-09 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: JavaScript is the ubiquitous programming language of the Web, and for more than 15 years, JavaScript: The Definitive Guide has been the bible of JavaScript programmers around the world. Ideal for JavaScript developers at any level, this book is an all-new excerpt of The Definitive Guide , collecting the essential parts of that hefty volume into this slim yet dense pocket reference. The first 9 chapters document the latest version (ECMAScript 5) of the core JavaScript language, covering: Types, values, and variables Operators, expressions, and statements Objects and arrays Functions and classes The next 5 chapters document the fundamental APIs for using JavaScript with HTML5 and explain how to: Interact with web browser windows Script HTML documents and document elements Modify and apply CSS styles and classes Respond to user input events Communicate with web servers Store data locally on the user's computer This book is a perfect companion to jQuery Pocket Reference .
Download or read book Core HTML5 Canvas written by David Geary and published by Pearson Education. This book was released on 2012-05-14 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.
Download or read book CSS Pocket Reference written by Eric A. Meyer and published by "O'Reilly Media, Inc.". This book was released on 2011-07-12 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you're working with CSS and need a quick answer, CSS Pocket Reference delivers. This handy, concise book provides all of the essential information you need to implement CSS on the fly. Ideal for intermediate to advanced web designers and developers, the 4th edition is revised and updated for CSS3, the latest version of the Cascading Style Sheet specification. Along with a complete alphabetical reference to CSS3 selectors and properties, you'll also find a short introduction to the key concepts of CSS. Based on Cascading Style Sheets: The Definitive Guide, this reference is an easy-to-use cheatsheet of the CSS specifications you need for any task at hand. This book helps you: Quickly find and adapt the style elements you need Learn how CSS3 features complement and extend your CSS practices Discover new value types and new CSS selectors Implement drop shadows, multiple backgrounds, rounded corners, and border images Get new information about transforms and transitions
Download or read book HTML5 Pocket Reference written by Jennifer Robbins and published by "O'Reilly Media, Inc.". This book was released on 2013-07-19 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Need help finding the right HTML5 element or attribute for your web page or application? HTML5 Pocket Reference is the classic reference that web designers and developers have been keeping close at hand for more than thirteen years. This fifth edition has been updated to reflect the current state of HTML5, including the HTML5 Candidate Recommendation, the emerging HTML5.1 Working Draft, and the living WHATWG standard. Features include:An alphabetical listing of every element and attribute in HTML5, HTML5.1, and the WHATWG living standardDescriptions, markup examples, content categories, content models, and start- and end-tag requirements for every elementAt-a-glance notes indicating the differences between the HTML5 specifications and HTML 4.01Useful charts of special charactersAn overview of HTML5 APIsIf youre an experienced web designer or developer who needs a quick resource for working with established web standards, this handy book is indispensable.
Download or read book Woodworker s Pocket Reference written by Charles Self and published by Fox Chapel Publishing. This book was released on 2005-05-15 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everything a woodworker needs to know at a glance. Loads of information about everything from joints to woods to tools in an easy-to-read, quick-to-find format.
Download or read book GIMP Pocket Reference written by Sven Neumann and published by "O'Reilly Media, Inc.". This book was released on 2000-09-26 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: The GIMP Pocket Reference explains the numerous features of the GNU Image Manipulation Program--and is the essential guide for designers working in a Linux/Unix environment. This handy reference covers GIMP version 1.2. It explains the function of every menu item and offers tips for everyday use.
Download or read book HTML5 Canvas written by Steve Fulton and published by "O'Reilly Media, Inc.". This book was released on 2013-04-11 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications
Download or read book Canvas Pocket Reference written by David Flanagan and published by . This book was released on 2011 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using the Canvas element of HTML5 to create graphics for rich Internet applications.
Download or read book HTML5 for Publishers written by Sanders Kleinfeld and published by "O'Reilly Media, Inc.". This book was released on 2011-10-06 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 is revolutionizing the Web, and now it's coming to your ebook reader! With the release of the EPUB 3 specification, HTML5 support will officially be a part of the EPUB standard, and publishers will be able to take full advantage of HTML5's rich feature set to add rich media and interactivity to their ebook content. HTML5 for Publishers gives an overview of some of the most exciting features HTML5 provides to ebook content creators--audio/video, geolocation, and the Canvas--and shows how to put them in action. Learn how to: Intersperse audio/video with textual content Create a graphing calculator to display algebraic equations on the Canvas Use geolocation to customize a work of fiction with details from the reader's locale Use Canvas to add interactivity to a children's picture book
Download or read book Supercharged JavaScript Graphics written by Raffaele Cecco and published by "O'Reilly Media, Inc.". This book was released on 2011-07-11 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices. By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next. Tackle JavaScript optimization and understand how it impacts performance Create fast-moving graphics by combining old-school DHTML with jQuery Learn advanced UI techniques using the jQuery UI and Ext JS libraries Build games with collision detection, object handling, and JavaScript scrolling techniques Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more Create applications for the small screen with jQuery Mobile and PhoneGap Use Google’s data visualization tools to create interactive dashboards
Download or read book JavaScript Pocket Reference written by David Flanagan and published by "O'Reilly Media, Inc.". This book was released on 2002-10-29 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: JavaScript--the powerful, object-based scripting language that can be embedded directly into HTML pages--has earned its place in the web developer's toolkit, to the extent that it's now considered required knowledge for web developers. You can use JavaScript to create dynamic, interactive applications that run completely within a web browser. JavaScript is also the language of choice for developing Dynamic HTML content. Because its syntax is based on the popular programming languages C, C++, and Java, JavaScript is familiar and easy to learn for experienced programmers. At the same time, it's an interpreted scripting language, providing a flexible, forgiving programming environment for new programmers. The JavaScript Pocket Reference, 2nd Edition, provides a complete overview of the core JavaScript language and client-side scripting environment, as well as quick-reference material on core and client-side objects, methods, and properties. The new edition has been revised to cover JavaScript 1.5, and is particularly useful for developers working with the standards-compliant web browsers, such as Internet Explorer 6, Netscape 7, and Mozilla. Ideal as an introduction for beginners and a quick reference for advanced developers, this pocket-sized book is easy to take anywhere and serves as the perfect companion volume to the bestselling JavaScript: The Definitive Guide, 4th Edition. O'Reilly's Pocket References have become a favorite among developers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point and need to get to the answer quickly, the new JavaScript Pocket Reference is the book you'll want close at hand.