EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book C for U Including C and C Graphics

Download or read book C for U Including C and C Graphics written by Veerana V K and published by Firewall Media. This book was released on 2007 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Graphics Programming in C

Download or read book Graphics Programming in C written by Roger T. Stevens and published by . This book was released on 1990 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advanced Graphics Programming C and C

Download or read book Advanced Graphics Programming C and C written by Roger T. Stevens and published by . This book was released on 1993 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Graphics Programming In C & C++ Is Packed With Example And Sample Program. And Because It Contains All Of The Source Code, You Can Easily Modify The Function To Suit Your Specific Needs. The Listings Are Also Available On Disk In Ms/Pc-Dos Format And Require An Ibm Pc Or Compatible With A Vga Card, A Vga Monitor, And Borland C++

Book Advanced Graphics in C

Download or read book Advanced Graphics in C written by Nelson Johnson and published by Osborne Publishing. This book was released on 1987 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.

Book Graphics Under C

Download or read book Graphics Under C written by Yashavant Kanetkar and published by . This book was released on 2003-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether You Are A Novice Computer User Or An Advanced Programmer, Today's Graphics Oriented Pcs Require That You Explore And Understand A Dazzling Array Of Graphics Techniques And Technologies. Graphics Under C Details The Fundamentals Of Graphics Programming For The Ibm Pc And Compatibles, Teaching C Programmers Of All Levels How To Create Impressive Graphics Easily And Efficiently. Through Detailed Discussions And Sample Programs You'll Gain The Tools And Techniques For Loading Installable Fonts, Programming Vga Registers, Mouse Programming, Color Generation Schemes, Animation, Svga Programming, Fractals, Video Games, Preparing Professional Charts, Drawing Algorithms For Lines And Circles. All These Topics Have Been Supported By Source Code In C, Which You Can Easily Modify To Suit Your Specific Needs.

Book Comprehensive Computer Graphics  including C

Download or read book Comprehensive Computer Graphics including C written by V.K. Pachghare and published by Laxmi Publications. This book was released on 2005-12 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advanced Graphics Programming in C and C

Download or read book Advanced Graphics Programming in C and C written by Roger T. Stevens and published by M & T Books. This book was released on 1992 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion to the bestselling Graphics Programming in C, this comprehensive text is for all C and C++ programmers who want to create impressive graphic designs on their IBM PC or compatible. All source code is available on disk in MS/PC-DOS format. Contains 16 pages of full-color graphics.

Book Computer Graphics Programming in OpenGL with C

Download or read book Computer Graphics Programming in OpenGL with C written by V. Scott Gordon and published by Mercury Learning and Information. This book was released on 2020-12-09 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

Book C Programmer s Guide to Graphics

Download or read book C Programmer s Guide to Graphics written by James W. McCord and published by Prentice Hall. This book was released on 1991 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a combination tutorial and reference, the concise text provides a clear focus on graphics programming for Microsoft C and QuickC compilers. Includes a complete reference section and hundreds of programming examples. Plus, compatibility information is provided for the Turbo C++ graphics functions.

Book Graphics Programming in C

Download or read book Graphics Programming in C written by Roger T. Stevens and published by . This book was released on 1988 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Graphics from Scratch

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-18 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Book Thinking In C Programming

Download or read book Thinking In C Programming written by Harry. H. Chaudhary. and published by Createspace LLC USA. This book was released on 2014-07-07 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential C Programming Skills-Made Easy–Without Fear! Write powerful C programs…without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You’ll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. C programming has neverbeen this simple! This C Programming book gives a good start and complete introduction for C Programming for Beginner’s. Learn the all basics and advanced features of C programming in no time from Bestselling Programming Author Harry. H. Chaudhary. This Book, starts with the basics; I promise this book will make you 100% expert level champion of C Programming. This book contains 1000+ Live C Program’s code examples, and 500+ Lab Exercise & 200+ Brain Wash Topic-wise Code book and 20+ Live software Development Project’s. All what you need ! Isn’t it ? Write powerful C programs…without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You’ll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. (See Below List)C programming has never been this simple! Who knew how simple C programming could be? This is today’s best beginner’s guide to writing C programs–and to learning skills you can use with practically any language. Its simple, practical instructions will help you start creating useful, reliable C code. This book covers common core syllabus for BCA, MCA, B.TECH, BS (CS), MS (CS), BSC-IT (CS), MSC-IT (CS), and Computer Science Professionals as well as for Hackers. This Book is very serious C Programming stuff: A complete introduction to C Language. You'll learn everything from the fundamentals to advanced topics. If you've read this book, you know what to expect a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other C book you've ever read. Learning a new language is no easy. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? (A) 1000+ Live C Program’s code examples, (B) 500+ Lab Exercises, (C) 200+ Brain Wash Topic-wise Code (D) 20+ Live software Development Project’s. (E) Learn Complete C- without fear, . || Inside Chapters. || 1. Preface – Page-6, || Introduction to C. 2. Elements of C Programming Language. 3. Control statements (conditions). 4. Control statements (Looping). 5. One dimensional Array. 6. Multi-Dimensional Array. 7. String (Character Array). 8. Your Brain on Functions. 9. Your Brain on Pointers. 10. Structure, Union, Enum, Bit Fields, Typedef. 11. Console Input and Output. 12. File Handling In C. 13. Miscellaneous Topics. 14. Storage Class. 15. Algorithms. 16. Unsolved Practical Problems. 17. PART-II-120+ Practical Code Chapter-Wise. 18. Creating & Inserting own functions in Liberary. 19. Graphics Programming In C. 20. Operating System Development –Intro. 21. C Programming Guidelines. 22. Common C Programming Errors. 23. Live Software Development Using C.

Book Learning C

    Book Details:
  • Author : Marc B. Sugiyama
  • Publisher :
  • Release : 1987
  • ISBN :
  • Pages : 436 pages

Download or read book Learning C written by Marc B. Sugiyama and published by . This book was released on 1987 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial is the perfect introduction to programming in C on the Atari ST and Commodore Amiga with numerous program examples and a clear, concise style. Explaining how to program the ST and Amiga in the C language, this is a clear guide for beginning and intermediate C programmers.

Book The Graphic Method by Influence Lines for Bridge and Roof Computations

Download or read book The Graphic Method by Influence Lines for Bridge and Roof Computations written by William Hubert Burr and published by . This book was released on 1912 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introduction to Windows and Graphics Programming with Visual C   NET

Download or read book Introduction to Windows and Graphics Programming with Visual C NET written by Roger Mayne and published by World Scientific. This book was released on 2005 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an accessible approach to the study of Windows programming with Visual C++. It is intended to be an introduction to Visual C++ for technical people including practicing engineers, engineering students, and others who would like to understand Windows programming and use its inherent graphic capabilities. While the book is aimed at a technical audience, the mathematical content is modest and it should be readable by most people interested in C++ programming. It introduces readers to Windows programming in a natural way, making use of the object-oriented environment, the Microsoft Foundation Classes (MFC), and the document/view organization.Over fifty example projects are included on a companion CD. These example projects are used in the book's tutorial format initially by introducing Visual C++ programming and important C++ concepts. Then coverage of Windows programming begins with fundamental graphics operations including interactive drawing with mouse inputs. This is followed by program interaction through Windows tools for creating drop down menus, toolbar buttons, dialog windows, file input/output, output to printers, etc. Basic animation concepts are presented, using classes to develop, manipulate and display geometric shapes. Graphs are plotted as objects and the process of creating color contour plots is discussed.After using this book and following its collection of example programs, readers should be well prepared to write interactive programs which integrate Windows functionality and graphics with their own C++ programming. The step-by-step structure of each example in the book is described thoroughly and only standard Microsoft resources for graphics are required. Exercises at the end of each chapter provide opportunities to revisit and extend the tutorial examples. The project folders on the CD include complete program code for all examples. Files are also provided that contain classes and functions for handling geometric objects and graphs and which may be easily adapted for a wide variety of application programs.

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1985-03-05
  • ISBN :
  • Pages : 344 pages

Download or read book PC Mag written by and published by . This book was released on 1985-03-05 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book ICGG 2024   Proceedings of the 21st International Conference on Geometry and Graphics

Download or read book ICGG 2024 Proceedings of the 21st International Conference on Geometry and Graphics written by Kazuki Takenouchi and published by Springer Nature. This book was released on with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: