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EBookClubs

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Book Coaching Transition Play   Full Sessions from the Tactics of Simeone  Guardiola  Klopp  Mourinho   Ranieri

Download or read book Coaching Transition Play Full Sessions from the Tactics of Simeone Guardiola Klopp Mourinho Ranieri written by Michail Tsokaktsidis and published by . This book was released on 2017-02-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides analysis of Simeone, Guardiola, Klopp, Mourinho and Ranieri's tactics. Michail Tsokaktsidis is a UEFA 'A' licence coach and has used this analysis to produce 23 full sessions (98 practices) including transition games, game situations and small sided games.

Book Literacy Building Transition Activities

Download or read book Literacy Building Transition Activities written by Ellen Booth Church and published by Teaching Resources. This book was released on 2008-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Help children learn to focus, listen, and follow directions with literacy-rich activities that build skills in phonemic awareness, oral language, vocabulary, counting, sequencing, classifiying, problem solving and more.

Book Building Blocks for Social Emotional Learning

Download or read book Building Blocks for Social Emotional Learning written by Tracy A. Hulen and published by Solution Tree Press. This book was released on 2022-01-03 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: Support the growth of your students with meaningful, effective social-emotional learning (SEL). Full of resources, tools, and planning templates, this comprehensive guide provides everything you need to embed SEL practices within your daily work. You'll engage in deep reflection and discover ways to refine instruction, lesson planning, and assessment; promote whole-child development; and foster a productive learning environment for all. Readers will: Gain a deeper understanding of students' neurological development. Learn the benefits of social-emotional learning. Create a culture of social-emotional learning across entire schools. Plan and teach for social-emotional learning. Assess students on their social-emotional progress in order to encourage continual growth. Contents: Introduction: Why Teach Social-Emotional Learning to All? Chapter 1: What Is Social-Emotional Learning? Chapter 2: Establishing Culture, Climate, and the Learning Environment for SEL in Elementary Schools Chapter 3: Building a Schoolwide Foundation for SEL in Elementary School Chapter 4: Effective SEL Teaching Practices and Strategies in Elementary Schools Chapter 5: Effective SEL Lesson Planning Chapter 6: Monitoring Student Learning of SEL Appendix References and Resources Index

Book Transition Game

Download or read book Transition Game written by L. Jon Wertheim and published by Riverhead Books. This book was released on 2006-02 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through the lens of Indiana basketball--once known as the cradle of Larry Bird and Gene Hackman's Hoosiers, now as the land of Ron Artest and a flashy, urban game--the story of how basketball became the hip-hop sport, and why that's not a bad thing, by the award-winning Sports Illustrated writer and Indiana native.

Book Big Book of Virtual Teambuilding Games  Quick  Effective Activities to Build Communication  Trust and Collaboration from Anywhere

Download or read book Big Book of Virtual Teambuilding Games Quick Effective Activities to Build Communication Trust and Collaboration from Anywhere written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2011-12-16 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.

Book Game Mechanics

    Book Details:
  • Author : Ernest Adams
  • Publisher : New Riders
  • Release : 2012-06-18
  • ISBN : 0132946688
  • Pages : 442 pages

Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

Book Beginning Java 8 Games Development

Download or read book Beginning Java 8 Games Development written by Wallace Jackson and published by Apress. This book was released on 2014-12-04 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Book Building a Transition Game

    Book Details:
  • Author : Arnoud Derk Jan Wolsink
  • Publisher :
  • Release : 2005
  • ISBN : 9789058030559
  • Pages : pages

Download or read book Building a Transition Game written by Arnoud Derk Jan Wolsink and published by . This book was released on 2005 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Creating Effective Transitions

Download or read book Creating Effective Transitions written by C. Thomas Potter and published by Rowman & Littlefield. This book was released on 2018-04-23 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses primarily on elementary to middle school transitions. This book was developed with a two-fold premise: one, that educators and parents understand the role they play in meeting the basic developmental needs of individual students during times of transition; and two, that school leaders understand how critically important it is for organizations to create structured transition processes to better ensure student success before, during and after transitions that supports the growth and development of students. This book includes authentic scenarios that are research-based to help combat the barriers associated with the transitional moves elementary students may experience. The goal is that school organizations and institutions will work collectively to strategically develop district-wide and inter-agency (high school and college) transition plans to help students with these critical periods.

Book Effective Transition into Year One

Download or read book Effective Transition into Year One written by Alistair Bryce-Clegg and published by Bloomsbury Publishing. This book was released on 2017-07-27 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential reading for all Reception and Year One teachers, presenting a clear and practical map for effective transition to support children's emotional, social and academic development. Bestselling author Dr Alistair Bryce-Clegg presents a clear map to support children as they move from the Early Years into Key Stage 1. Helping children make the transition into Year One is a challenge. When done well it can have a significant impact on children's social, emotional and academic development, but when done badly it can set some children's development back by up to a year. Dr Bryce-Clegg is determined to help practitioners conquer this challenge. Having been involved in a number of transition projects that specifically focus on children's development throughout this period, Alistair draws upon his experience in this book. Packed full of practical ideas to help practitioners to plan for and create an effective learning environment that promotes high levels of attainment in Year One based on the effective principles of EYFS practice, this book should be in every Reception and Year One teacher's library.

Book Robert Kirkman

Download or read book Robert Kirkman written by Terrence R. Wandtke and published by Univ. Press of Mississippi. This book was released on 2021-07-29 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Robert Kirkman (b. 1978) is probably best known as the creator of The Walking Dead. The comic book and its television adaptation have reinvented the zombie horror story, transforming it from cult curiosity and parody to mainstream popularity and critical acclaim. In some ways, this would be enough to justify this career-spanning collection of interviews. Yet Kirkman represents much more than this single comic book title. Kirkman’s story is a fanboy’s dream that begins with him financing his irreverent, independent comic book Battle Pope with credit cards. After writing major titles with Marvel comics (Spider-Man, Captain America, and X-Men), Kirkman rejected companies like DC and Marvel and publicly advocated for creator ownership as the future of the comics industry. As a partner at Image, Kirkman wrote not only The Walking Dead but also Invincible, a radical reinvention of the superhero genre. Robert Kirkman: Conversations gives insight to his journey and explores technique, creativity, collaboration, and the business of comics as a multimedia phenomenon. For instance, while continuing to write genre-based comics in titles like Outcast and Oblivion Song, Kirkman explains his writerly bias for complex characters over traditional plot development. As a fan-turned-creator, Kirkman reveals a creator’s complex relationship with fans in a comic-con era that breaks down the consumer/producer dichotomy. And after rejecting company-ownership practices, Kirkman articulates a vision of the creator-ownership model and his goal of organic creativity at Skybound, his multimedia company. While Stan Lee was the most prominent comic book everyman of the previous era of comics production, Kirkman is the most prominent comic book everyman of this dynamic, evolving new era.

Book Google Daydream VR Cookbook

Download or read book Google Daydream VR Cookbook written by Sam Keene and published by Addison-Wesley Professional. This book was released on 2018-08-30 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete, Up-to-Date Guide to Building AR and VR Games Google’s new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there’s a comprehensive deep dive into both ARCore and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps. Keene presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take these building blocks and turn them into your own creation. Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scale VR and AR apps at Google. Google Daydream VR Cookbook shows you how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Install and explore the ARCore SDK and development tools Learn how to build AR apps that solve real user needs Master AR game development using ARCore Optimize VR and AR game performance Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR.

Book Transition Engineering

    Book Details:
  • Author : Susan Krumdieck
  • Publisher : CRC Press
  • Release : 2019-09-19
  • ISBN : 1000692213
  • Pages : 255 pages

Download or read book Transition Engineering written by Susan Krumdieck and published by CRC Press. This book was released on 2019-09-19 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transition Engineering: Building a Sustainable Future examines new strategies emerging in response to the mega-issues of global climate change, decline in world oil supply, scarcity of key industrial minerals, and local environmental constraints. These issues pose challenges for organizations, businesses, and communities, and engineers will need to begin developing ideas and projects to implement the transition of engineered systems. This work presents a methodology for shifting away from unsustainable activities. Teaching the Transition Engineering approach and methodology is the focus of the text, and the concept is presented in a way that engineers can begin applying it in their work.

Book Game Theory and Exercises

Download or read book Game Theory and Exercises written by Gisèle Umbhauer and published by Routledge. This book was released on 2016-01-08 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Theory and Exercises introduces the main concepts of game theory, along with interactive exercises to aid readers’ learning and understanding. Game theory is used to help players understand decision-making, risk-taking and strategy and the impact that the choices they make have on other players; and how the choices of those players, in turn, influence their own behaviour. So, it is not surprising that game theory is used in politics, economics, law and management. This book covers classic topics of game theory including dominance, Nash equilibrium, backward induction, repeated games, perturbed strategie s, beliefs, perfect equilibrium, Perfect Bayesian equilibrium and replicator dynamics. It also covers recent topics in game theory such as level-k reasoning, best reply matching, regret minimization and quantal responses. This textbook provides many economic applications, namely on auctions and negotiations. It studies original games that are not usually found in other textbooks, including Nim games and traveller’s dilemma. The many exercises and the inserts for students throughout the chapters aid the reader’s understanding of the concepts. With more than 20 years’ teaching experience, Umbhauer’s expertise and classroom experience helps students understand what game theory is and how it can be applied to real life examples. This textbook is suitable for both undergraduate and postgraduate students who study game theory, behavioural economics and microeconomics.

Book The Building of Consensus in Egypt s Transition Process

Download or read book The Building of Consensus in Egypt s Transition Process written by Noha El-Mikawy and published by American Univ in Cairo Press. This book was released on 1999 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this rich and thought-provoking study, Noha el-Mikawy explores the changes that have been occurring in Egypt's political system over the past thirty years--three very important decades in the country's transition from authoritarian rule to democracy. By focussing on consensus-building as analytically central to the transition process, el-Mikawy has picked up an original and very fruitful vein in the theoretical debate about the politics of transition and democracy. Her account of the inner workings and ideological divisions among the country's major political parties provides a wealth of detail for the 1980s and early 1990s nowhere else to be found. This book is likely to make a breakthrough in the conspiracy of silence hitherto affecting the inclusion of the Egyptian experience as an empirical reference point in the theoretical literature of transition.

Book HTML5 Game Development by Example  Beginner s Guide

Download or read book HTML5 Game Development by Example Beginner s Guide written by Makzan, and published by Packt Publishing Ltd. This book was released on 2015-06-26 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.

Book A Playful Production Process

Download or read book A Playful Production Process written by Richard Lemarchand and published by MIT Press. This book was released on 2021-10-12 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.