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Book Borderlands  2  Unconquered

Download or read book Borderlands 2 Unconquered written by John Shirley and published by Simon and Schuster. This book was released on 2012-09-25 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everyone already knows that. But the General of an army of Psycho Soldiers takes on this planetary hell headfirst, planning to enslave all of the Borderlands. And that General . . . is a Goddess. The General Goddess, Gynella, is a cunning maniac who uses the dark science of the vile Dr. Vialle to control a growing army of bandits and malcontents. Only four people stand in Gynella’s way. Roland. Mordecai. Brick. And . . . Daphne. Daphne?! Better known as Kuller the Killer, she was once the galaxy’s most effective assassin for organized crime—until her forced retirement on this abandoned wasteland of a world. Roland is one of the toughest fighters in the Borderlands, and Mordecai is the best shot in four solar systems—all the two really want is to get to the Crystalisks, harvest some Eridium, get rich, and leave the planet for the nearest intergalactic party. But there are nightmarish creatures to deal with: Varkids and Skags and Threshers. Worse, Gynella is still in their way. Brick—a pile of walking muscle who lives to smash his enemies, could be their ally or their enemy . . . but you’d definitely rather have him on your side. As for Daphne Kuller? Don't make her mad. Just . . . don’t. If you want to hear about the whole thing, take a ride on the bus to Fyrestone with Marcus. Because Marcus has a tale to tell you . . . an untold story of the Borderlands.

Book Borderlands 2 Game of the Year Edition Strategy Guide

Download or read book Borderlands 2 Game of the Year Edition Strategy Guide written by Doug Walsh and published by BradyGames. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This huge, hardcover book can hardly contain all of the information included inside it! Stuffed full of walkthroughs, strategies, and stats for the complete game and all of the extra content in the Game of the Year Edition, it has everything you need to dominate the world of Pandora!

Book Borderlands 2 Limited Edition Strategy Guide

Download or read book Borderlands 2 Limited Edition Strategy Guide written by Doug Walsh and published by BradyGames. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guide contains basic game play, character class and skill discussion, a comprehensive walkthrough, catalog of the Borderlands 2 weapons system, and an expansive bestiary.

Book Borderlands  The Fallen

    Book Details:
  • Author : John Shirley
  • Publisher : Simon and Schuster
  • Release : 2011-11-22
  • ISBN : 1439198470
  • Pages : 354 pages

Download or read book Borderlands The Fallen written by John Shirley and published by Simon and Schuster. This book was released on 2011-11-22 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Roland, a former mercenary, becomes a guide and bodyguard to Zac Finn and his family on a dangerous planet in the Borderlands, and must protect them from aliens and bandits while Zac searches for alien treasure.

Book Borderlands

    Book Details:
  • Author : Mikey Neumann
  • Publisher :
  • Release : 2017
  • ISBN :
  • Pages : pages

Download or read book Borderlands written by Mikey Neumann and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Borderlands 2 Signature Series Guide

Download or read book Borderlands 2 Signature Series Guide written by Doug Walsh and published by Bradygames. This book was released on 2012-09-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Time to go back to the Borderlands of Pandora with BradyGamesBorderlands 2 Signature Series Guide takes you through the ins and outs of gameplay in Pandora. Play as one of four new Vault Hunters as they fight to free their world from the tyrannical Handsome Jack, and stop him from unleashing an ancient alien evil known only as "the Warrior".This BradyGames Signature Series Guide provides complete coverage of each character's personality, unique abilities and skills. So whether you play as Salvador, Maya, Axton or Zero you will know them inside and out. They provide special commentary to the game in each chapter too, so you can find out what they think about the situation in Pandora.A complete walkthrough is your companion for the game and detailed maps show each collectible, point of interest and side quest. Every single weapon and item is described, including legendary weapons, black market items, relics, shields, grenades and a full breakdown of the weapon generation system. Sir Hammerlock himself guides you through the behaviour and combat tactics of over 240 beasts in his bestiary; find out game secrets and stats for the mob family; learn about challenges and achievements and customise your character so he or she is the best they can be. Borderlands 2 Signature Series Guide is the complete game companion, so get playing, defeat the Warrior and save Pandora.

Book The Art of Borderlands 3

    Book Details:
  • Author : Chris Allcock
  • Publisher : Insight Editions
  • Release : 2019-10-29
  • ISBN : 9781683835714
  • Pages : 0 pages

Download or read book The Art of Borderlands 3 written by Chris Allcock and published by Insight Editions. This book was released on 2019-10-29 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Art of Borderlands 3 explores the creation and iconic design of Gearbox Software’s award-winning hit video game series. The Art of Borderlands 3 is a breathtaking celebration of Gearbox Software’s critically acclaimed role-playing shooter video game series. Featuring hundreds of pieces of dynamic concept art, this book includes full-color images that illustrate how the Borderlands team brought the game’s larger-than-life characters, expansive world, and diverse array of weapons to life. Experience the danger and distinctive beauty of Pandora like never before with this comprehensive collection of sketches, paintings, character studies, and more. Featuring exclusive interviews with the artists and developers who created Pandora, The Art of Borderlands 3 is a must-have collector’s item for every Vault Hunter.

Book The Art of Borderlands 2

Download or read book The Art of Borderlands 2 written by and published by BradyGames. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Filled with hundreds of images, this book includes close-ups of Pandora's environments, vehicles and one-of-a-kind weapons. It helps you follow the creation of your favourite characters and creatures, from the first sketches to the finished product.

Book Borderlands Game of the Year

Download or read book Borderlands Game of the Year written by Casey Loe and published by BradyGames. This book was released on 2010-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play Borderlands and win! Be prepared with this brand new Game of the Year Edition guide.Return to Pandora for the ultimate role-playing shooter in the Borderlands Game of the year Edition Signature Series Strategy Guide. It features unrivalled coverage of the four new DLC releases including the zombie island of Dr. Ned and Mad Moxxi’s underdome riot. This brand new Brady Games release is the only comprehensive guide, providing an entire quest walkthrough, exquisite artwork and first class battle tactics and strategies.Your game of the year deserves a guide of the year.

Book Borderlands  Gunsight

Download or read book Borderlands Gunsight written by John Shirley and published by Simon and Schuster. This book was released on 2013-10-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: An original novel set in the universe of the award-winning video game! The Borderlands cannot be conquered! Mordecai and Daphne have gotten themselves in a tough spot near the highly dangerous town of Gunsight, one of the most remote outposts on the planet Pan­dora, out in the boonies of the boonies of the Borderlands. Daphne has been taken prisoner by Jasper, a local warlord who controls the area around Gunsight . . . except for that other settlement, the former mining town Tumessa. There’s some kind of big secret operation going on in Tumessa—another warlord, a particularly mutated Psycho named Reamus, is somehow making money. And he’s been relent­lessly raiding Gunsight and kidnapping Jasper’s people. Jasper may be scum, but he needs those people for raids on other towns, so it all has to balance out. Mordecai needs to negotiate for Daphne’s release, but now the only way he’ll ever see her alive again is to kill his way into Tumessa, find out what’s going on there, and report back to Jasper—only then will Mordecai get a paycheck and the girl. Mordecai doesn’t want the job, but he is pretty devoted to Daphne . . . and somehow, he just might be able to turn this entire mess to his advantage. . .

Book All Your Base Are Belong to Us

Download or read book All Your Base Are Belong to Us written by Harold Goldberg and published by National Geographic Books. This book was released on 2011-04-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!

Book Video Game Writing

    Book Details:
  • Author : Maurice Suckling
  • Publisher : Mercury Learning and Information
  • Release : 2016-12-16
  • ISBN : 1683920309
  • Pages : 394 pages

Download or read book Video Game Writing written by Maurice Suckling and published by Mercury Learning and Information. This book was released on 2016-12-16 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today’s triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today’s games titles, including: "Why have story at all? What is plot and how does it work? How best can a writer use agency?" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today’s game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing. Features: • Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises • Presents readers with opinions and suggestions from today’s game writers who are working in the US, Europe, and Japan • Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling • Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.

Book The House on the Borderland

Download or read book The House on the Borderland written by William Hope Hodgson and published by BoD - Books on Demand. This book was released on 2023-04-10 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: We rely on your support to help us keep producing beautiful, free, and unrestricted editions of literature for the digital age. Will you support our efforts with a donation? The House on the Borderland is unique in several ways. The narrative itself is a double-frame narrative: the editor of the volume is presenting a manuscript he found under mysterious circumstances, describing the account of two fishermen who themselves discovered a hand-written account of the cosmic haunting of a recluse’s remote home. Additionally, the novel is one of the earliest examples of the departure of horror fiction from the Gothic style of supernatural, psychological hauntings, to more realist, science-fiction/cosmic horror themes. The recluse is, among other events, transported to a mysterious supra-universal plane populated by monsters and elder gods; and his house withstands assaults from legions of monsters as he travels across time and the solar system. The book was very influential on H. P. Lovecraft, who himself was famous for the cosmic horror themes in his work. The concept of an uncaring, and even evil, universe that Lovecraft found so disturbing is front and center in this supremely strange novel.

Book Contemporary Research on Intertextuality in Video Games

Download or read book Contemporary Research on Intertextuality in Video Games written by Duret, Christophe and published by IGI Global. This book was released on 2016-06-16 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: Culture is dependent upon intertextuality to fuel the consumption and production of new media. The notion of intertextuality has gone through many iterations, but what remains constant is its stalwart application to bring to light what audiences value through the marriages of disparate ideology and references. Videogames, in particular, have a longstanding tradition of weaving texts together in multimedia formats that interact directly with players. Contemporary Research on Intertextuality in Video Games brings together game scholars to analyze the impact of video games through the lenses of transmediality, intermediality, hypertextuality, architextuality, and paratextuality. Unique in its endeavor, this publication discusses the vast web of interconnected texts that feed into digital games and their players. This book is essential reading for game theorists, designers, sociologists, and researchers in the fields of communication sciences, literature, and media studies.

Book How to Play Video Games

Download or read book How to Play Video Games written by Nina Huntemann and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Book Aggretsuko Work Rage Balance

Download or read book Aggretsuko Work Rage Balance written by Oni Press and published by . This book was released on 2021-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Toxic Meritocracy of Video Games

Download or read book The Toxic Meritocracy of Video Games written by Christopher A. Paul and published by U of Minnesota Press. This book was released on 2018-02-20 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games’ focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games—but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.