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EBookClubs

Read Books & Download eBooks Full Online

Book The PC Graphics Handbook

Download or read book The PC Graphics Handbook written by Julio Sanchez and published by CRC Press. This book was released on 2003-02-26 with total page 1045 pages. Available in PDF, EPUB and Kindle. Book excerpt: The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural oper

Book JavaScript Bitmap Graphics with Canvas

Download or read book JavaScript Bitmap Graphics with Canvas written by Ian Elliot and published by . This book was released on 2019-09-09 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the introduction of Canvas into HTML, JavaScript has been a first class language for graphics allowing you to create graphics without resorting to a library of any kind. This book is all about programming Canvas. Like many books and online resources, it covers the basics of using Canvas, but it also goes into many of the skills that you need to make good use of these facilities. For example, a graphics application often needs to download or upload files, but exactly how to do this in a modern way is difficult to find out. If you do upload a file then you might want to work with it at the pixel level and this requires working with raw binary data. How do you do this in JavaScript, which tries hard to keep data types hidden from the programmer? As far as the user is concerned, there is also the issue of how to keep graphic processes from bringing your application to a halt. You need to keep graphics on a separate thread or use the GPU to get the job done, or both. Although most of the book is concerned with the standard 2d graphics context, the final chapters explain the use of WebGL with Canvas as a general purpose rendering engine, including how to use it for 3D graphics and for fast 2D graphics. What you will learn: The canvas element and the fundamental ideas of a path and its stroke and fill properties Transformations - organizing and using unit shapes as the building blocks for complex graphics Working with text including typography and SVG Text Clipping, compositing and effects The Image object as a source of bitmaps Image loading and saving using async and await Sprite-based animation using web workers and Offscreencanvas Files blobs and the Fetch API Image processing, filters and convolution Using Canvas with WebGL for 3D graphics display Using WebGL to implements fast 2D graphics Ian Elliot is a core member of the I Programmer team where he writes on all aspects of web development. This is his fifth book on JavaScript. The others are Just JavaScript: An Idiomatic Approach; JavaScript Async: Events, Callbacks, Promises and Async Await, Just jQuery: The Core UI and Just jQuery: Events, Async & AJAX.

Book Windows Graphics Programming

Download or read book Windows Graphics Programming written by Feng Yuan and published by Prentice Hall Professional. This book was released on 2001 with total page 1283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

Book The Data Handbook

    Book Details:
  • Author : Brand Fortner
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 1461225388
  • Pages : 360 pages

Download or read book The Data Handbook written by Brand Fortner and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: "What our teachers don't tell us in school is that we will spend most of our scientific or engineering career in front of computers, trying to beat them into submission." This extract from the Preface sets the style for this highly readable book. It is packed with information covering data representations, the pitfalls of computer arithmetic, and a variety of widely-used representations and standards. Each chapter begins with a detailed contents list and finishes with a brief summary of the topics presented and the whole is rounded off with a glossary and index. Novices will enjoy an occasionally lighthearted read from start to finish, while even the most experienced computer users who use the book as a reference will discover useful nuggets of information. A structured array of data sets are available online via the TELOS Web site, www.telospub.com, which will provide users with direct digital access to information they might need in working through the book.

Book Windows and OS 2 Bitmapped Graphics

Download or read book Windows and OS 2 Bitmapped Graphics written by Steve Rimmer and published by New York ; Toronto : McGraw-Hill. This book was released on 1996 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here's a single-source reference for all programmers who want to work with bitmapped graphics in the Windows or OS/2 environments. The book covers Windows 95 and the OS/2 operating system; and displaying, printing and dithering bitmaps in the Windows environment. Disk contains the source code that is Windows 95 and OS/2 compatible.

Book Doing Things with Games

Download or read book Doing Things with Games written by Lindsay Grace and published by CRC Press. This book was released on 2019-07-01 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims

Book Mediapedia

    Book Details:
  • Author : Kit Laybourne
  • Publisher : Rowman & Littlefield
  • Release : 2008-11-18
  • ISBN : 1599217201
  • Pages : 307 pages

Download or read book Mediapedia written by Kit Laybourne and published by Rowman & Littlefield. This book was released on 2008-11-18 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’ve dabbled in digital photography but want to do more with your pictures, here is a comprehensive but nontechnical handbook that shows you how to take better photos and use your images more creatively. Mediapedia is a friendly, full-color resource that gives everyone an understanding of the creative power they’ve already got at hand, with the equipment they already own. Like an encyclopedia, Mediapedia is a classic desktop resource. Chapters on digital photography, image editing, type & layout, illustration, slide shows, and distribution are organized as a sequence of terms referring to the tools and techniques you can use to achieve particular effects. Author Kit Laybourne, an accomplished filmmaker and animator, describes scores of ways you can work with photos, fonts, Photoshop, Powerpoint, and illustration programs to enhance any personal media project—or create a new one. Laybourne writes in a friendly style that is as much about helping you figure out what looks good as it is about conveying the technical know-how you need. He includes more than 800 illustrations—photos, hand-drawn sketches, and screen grabs—that depict ideas for everything from improving your photography skills to cropping and altering pictures, creating entertaining slide shows, and adding illustration and type to cards and flyers. You’ll learn how to share your creative media in paper form as well as via the Internet. With Mediapedia in your library, you’ll have the tools, instruction, and inspiration to make your personal media projects creative and impressive. Creative tips and explanations include: Tools and techniques that are immediately usable by anyone who downloads photos onto a computer Terms, definitions, explanations, illustrations, and captions are all self-contained units, with related information on the same page Provides examples of good photography and design to help you take your own “personal media” projects to the next level Everything you’ve wanted to know about your digital photos but were afraid to ask

Book A Gremlin in the Works

    Book Details:
  • Author : Bitmap Books
  • Publisher :
  • Release : 2021-10-25
  • ISBN : 9781838458522
  • Pages : 0 pages

Download or read book A Gremlin in the Works written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Digital Document

Download or read book The Digital Document written by Bruce Duyshart and published by Routledge. This book was released on 2013-02-01 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Documents, such as drawings, memos and specifications, form an essential function in the design and construction industry. Throughout the lifecycle of a built asset, starting from an initial design idea, right through to a final built form and its ongoing management, thousands, even millions of documents can be used to convey various forms of information to a range of interested parties. In many ways, therefore, the success of a design, or construction-based company, relies upon an understanding of the use of documents, as well as the technologies and techniques that are used to create them. The Digital Document provides an extensive background to the issues and technologies surrounding this very important topic. It examines a technical subject in an insightful manner that is neither intimidating nor confusing, even to the novice computer user. By introducing the subject through a series of preliminary reviews of current practices and essential computing technologies, the reader is able to better appreciate the benefits and capabilities of a wide range of digital document types. This book explores the role of documents in a professional practice, examines the components, capabilities, viability, and use of digital documents in the design and construction industry, and identifies and explains many of the standards in use today. In order to facilitate a better understanding of digital document technologies, a number of essential reviews are provided including: - the definition and purpose of a document - how documents are typically used by design professionals - the nature of the digital document environment - the data types which make up digital documents The Digital Document is an essential reference for the architect, engineer or design professional that wants to find out more about effective communication in the digital workplace. Bruce Duyshart is an IT Project Manager with Lend Lease Corporation and specialises in the development and implementation of digital media and information management technologies on design and construction projects. He holds a Masters degree in Architecture and is also an academic associate of the Faculty of Architecture, Building and Planning at the University of Melbourne. He has written numerous papers on emerging technologies in the architecture, engineering and construction industry, and has developed Internet web sites for the Royal Australian Institute of Architects and Architecture Media.

Book Mastering Visual Basic  NET

Download or read book Mastering Visual Basic NET written by Evangelos Petroutsos and published by John Wiley & Sons. This book was released on 2006-02-20 with total page 1112 pages. Available in PDF, EPUB and Kindle. Book excerpt: VB Programmers: Get in Step with .NET With the introduction of Visual Basic .NET, VB transcends its traditional second-class status to become a full-fledged citizen of the object-oriented programming, letting you access the full power of the Windows platform for the first time. Written bythe author of the best-selling Mastering Visual Basic 6 this all-new edition is the resource you need to make a successful transition to .NET. Comprising in-depth explanations, practical examples, and handy reference information, its coverage includes: Mastering the new Windows Forms Designer and controls Building dynamic forms Using powerful Framework classes such as ArrayLists and HashTables Persisting objects to disk files Handling graphics and printing Achieving robustness via structured exception handling and debugging Developing your own classes and extending existing ones via inheritance Building custom Windows controls Building menus and list controls with custom-drawn items Using ADO.NET to build disconnected, distributed applications Using SQL queries and stored procedures with ADO.NET Facilitating database programming with the visual database tools Building web applications with ASP.NET and the rich web controls Designing web applications to access databases Using the DataGrid and DataList web controls Building XML web services to use with Windows and web applications Special topics like the Multiple Document Interface and powerful recursive programming techniques Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Bitmapped Graphics Programming in C

Download or read book Bitmapped Graphics Programming in C written by Marv Luse and published by Addison-Wesley Professional. This book was released on 1993 with total page 726 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring extensive examples in C++, this comprehensive sourcebook shows the programmer how to read, write, and display files in DOS, Windows, OS/2, and UNIX environments. General background is given for working with any graphic format, including topics such as data compression schemes, dithering, and graphics hardware characteristics. The disk provides ready-to-run programs to read and write all bitmapped file formats.

Book iOS Drawing

    Book Details:
  • Author : Erica Sadun
  • Publisher : Addison-Wesley
  • Release : 2013-10-15
  • ISBN : 0133489604
  • Pages : 312 pages

Download or read book iOS Drawing written by Erica Sadun and published by Addison-Wesley. This book was released on 2013-10-15 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers iOS 7 and Xcode 5 Apple lavished iOS with a rich and evolving library of resolution-independent 2D drawing utilities. Its APIs include powerful features such as transparency, path-based drawing, anti-aliasing, and more. Harness these low-level, lightweight drawing routines in your apps to build images, to create PDFs, to display views, and to print. In this guide, Erica Sadun, bestselling author of The Core iOS 6 Developer's Cookbook and The Advanced iOS 6 Developer's Cookbook, helps readers explore iOS drawing through an abundance of examples alongside plenty of explanations and tips. This short work provides the basic how-to developers need to get started. You will learn about these specific topics: The basic concepts of Quartz (Core Graphics) and UIKit drawing The coordinate system, paths, masking, and clipping Text drawing Transparency and alpha channels, drawing modes, blending, colors, and spaces Transforms and geometry Patterns, shadows, and gradients Bitmaps and pixels Approximately 311 pages. For related content by author Erica Sadun, see iOS Auto Layout Demystified, The Core iOS 6 Developer’s Cookbook, and The Advanced iOS 6 Developer’s Cookbook. informit.com/sadun To access the code samples, visit https://github.com/erica/iOS-Drawing.

Book Ultra Fast ASP NET 4 5

Download or read book Ultra Fast ASP NET 4 5 written by Rick Kiessig and published by Apress. This book was released on 2012-09-30 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultra-Fast ASP.NET 4.5 presents a practical approach to building fast and scalable web sites using ASP.NET and SQL Server. In addition to a wealth of tips, tricks and secrets, you'll find advice and code examples for all tiers of your application, including the client, caching, IIS 7.5, ASP.NET 4.5, threads, session state, SQL Server 2012 (otherwise known as Denali), Analysis Services, infrastructure and operations. By applying author Rick Kiessig's ultra-fast approach to your projects, you’ll squeeze every last ounce of performance out of your code and infrastructure—giving your site unrivaled speed. Rather than drowning you in options, Ultra-Fast ASP.NET 4.5 presents and explains specific high-impact recommendations and demonstrates them with detailed examples. Using this knowledge, you will soon be building high-performance web sites that scale easily as your site grows. Apply the key principles that will help you build Ultra-Fast and Ultra-Scalable web sites. Identify performance traps (such as with session state) and learn how to avoid them. Put into practice an end-to-end systems-based approach to web site performance and scalability, which includes everything from the browser and the network to caching, back-end operations, hardware infrastructure, and your software development process.

Book Comdex Multimedia And Web Design Course Kit

Download or read book Comdex Multimedia And Web Design Course Kit written by Vikas Gupta and published by Dreamtech Press. This book was released on 2006-11-14 with total page 712 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is intended to aspiring students who wish to build their career in the field of graphics and animation. The content of the book goes in adequate detail covering all the aspects of computer basics and graphics and animation. The content of the book goes in adequate detail covering all aspects of computer basics and graphics and animation. The unique tutor CD provided with this book is a true add-on. While other books rely on theory and long explanations, the tutor CD accompanying this book helps you build skills for multimedia and web designing software.

Book Photoshop Elements 2023 Training Manual Classroom in a Book

Download or read book Photoshop Elements 2023 Training Manual Classroom in a Book written by TeachUcomp and published by TeachUcomp Inc.. This book was released on 2022-12-21 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete classroom training manual for Photoshop Elements 2023. 280 pages and 196 individual topics. Includes practice exercises and keyboard shortcuts. You will learn how to use the Organizer and Camera Raw, use basic painting and selection tools, create and manage layers, draw, manipulate and edit images, enhance photos, and much more. Topics Covered: Getting Acquainted with Photoshop Elements 1. Introduction to Photoshop Elements 2. The Home Screen Importing Photos Into the Organizer 1. The Organizer Environment 2. JPEG and Camera Raw 3. Importing Photos from Files and Folders 4. Importing Photos from Cameras and Card Readers 5. Importing Photos from a Scanner 6. Importing Photos in Bulk 7. Setting Watch Folders (Windows Only) Using the Organizer 1. Grid, Single Photo, and Full Screen Views 2. Creating and Using Albums 3. Photo Sharing 4. Managing Albums 5. The Taskbar 6. Creating a New Catalog 7. Renaming Images 8. Creating Keyword Tags 9. Creating New Tag Categories 10. Assigning and Managing Tags and Ratings 11. Stacking and Unstacking 12. Assigning Digital Notes 13. Sorting Images 14. Searching and Finding Your Images 15. Date View and Timeline View 16. Back Up and Restore a Catalog 17. Managing Files in the Organizer 18. Elements Web Features in the Organizer Camera Raw 1. About Processing Camera Raw Files 2. Opening a Camera Raw Image from the Organizer 3. Opening a Camera Raw Image from the Editor 4. The Camera Raw Dialog Box in the Editor 5. Edit Tools in Camera Raw 6. Crop and Rotate Tools in Camera Raw 7. Red Eye Removal in Camera Raw 8. Camera Raw Preferences 9. Process Versions 10. Camera Raw Profiles 11. Adjusting the White Balance 12. Making Basic Tonal Adjustments 13. Making Image Detail Adjustments 14. Resetting Camera Raw Settings 15. Using the Filmstrip 16. Opening Processed Camera Raw Files in the Editor 17. Saving a Camera Raw File as a DNG File Edit Modes 1. The Different Edit Modes 2. The Expert Edit Mode Environment 3. The Panel Bin and Taskbar 4. The Photo Bin 5. The Undo Command and Undo History Panel 6. Opening Images 7. Image Magnification 8. Viewing Document Information 9. Moving the Image 10. Setting Preferences 11. Quick Edit Mode 12. Guided Edit Mode Basic Image Manipulation 1. Bitmap Images 2. Vector Images 3. Image Size and Resolution Settings 4. Creating New Images 5. Placing Files 6. Displaying Drawing Guides Color Basics 1. Color Modes and Models 2. Color Mode Conversion 3. Color Management 4. Foreground and Background Colors 5. Using the Color Picker 6. Selecting Colors with the Color Picker Tool 7. Selecting Colors with the Swatches Panel Painting Tools 1. Painting Tools 2. The Brush Tool 3. Blending Modes 4. The Impressionist Brush 5. The Pencil Tool 6. The Color Replacement Tool 7. The Eraser Tool 8. The Magic Eraser Tool 9. The Background Eraser Tool 10. The Smart Brush Tools Brush Settings 1. Using the Brush Preset Picker 2. Loading New Brush Sets 3. Creating Custom Brush Presets 4. Creating Brush Tips from Selections 5. Setting Shape Dynamics 6. Resetting the Brush and Tool Settings Making Selections 1. Selection Basics 2. Making Pixel Selections 3. The Marquee Tools 4. The Lasso Tool 5. The Polygonal Lasso Tool 6. The Magnetic Lasso Tool 7. The Magic Wand Tool 8. The Auto Selection Tool 9. The Selection Brush Tool 10. The Refine Selection Brush Tool 11. The Quick Selection Tool 12. Modifying Pixel Selections 13. Refining Selection Edges 14. Transforming Selections 15. Copying and Pasting Pixel Selections 16. Saving and Loading Selections Filling and Stroking 1. Applying Fills 2. Using the Paint Bucket Tool 3. Using the Gradient Tool 4. Using the Gradient Editor 5. Using Patterns 6. Stroking Layers 1. About Layers and the Layers Panel 2. Layer Types 3. Creating New Layers 4. Converting a Background Layer 5. Selecting Layers 6. Hiding and Showing Layers 7. Duplicating Layers 8. Stacking and Linking Layers 9. Linking Layers 10. Grouping Layers 11. Color Coding Layers 12. Moving Layer Content with the Move Tool 13. Locking Pixels in Layers 14. Renaming Layers and Deleting Layers 15. Merging Layers and Flattening Layers 16. Layer Styles 17. Adjustment Layers and Fill Layers 18. Creating Clipping Groups 19. Layer Masks Text 1. Text Basics 2. Creating Point Text 3. Creating Paragraph Text 4. Selecting Text 5. Manipulating and Moving Text Boxes 6. Creating a Type Mask 7. Warping Text 8. Applying Layer Styles to Text Layers 9. Simplifying Text 10. Text on Selections, Shapes and Custom Paths Tools Drawing 1. Raster vs. Vector 2. Shape Layers and Shape Options 3. Using the Shape Tools 4. The Cookie Cutter Tool Manipulating Images 1. Changing the Canvas Size 2. Rotating and Flipping Images 3. Cropping Images 4. The Free Transform Command 5. The Smudge Tool 6. Blurring and Sharpening Images 7. Using the Dodge Tool and the Burn Tool 8. The Sponge Tool 9. Filters and The Filter Gallery 10. The Liquify Command 11. Applying Effects 12. The Clone Stamp Tool 13. The Recompose Tool 14. Photomerge 15. The Pattern Stamp Tool 16. The Healing Brush Tool 17. The Spot Healing Brush Tool 18. The Straighten Tool 19. The Content-Aware Move Tool 20. Correcting Camera Distortions Enhancing Photos 1. Auto Fixes 2. The Red Eye Removal Tool 3. Adjusting Shadows/Highlights 4. Adjusting Brightness/Contrast 5. Using Levels 6. Removing Color Casts 7. Hue/Saturation 8. Removing Color 9. Replacing Color 10. Color Curves 11. Adjusting Skin Tone 12. Defringing Layers 13. Adjust Smart Fix 14. Convert to Black and White 15. Colorize Photo 16. Haze Removal 17. Adjust Sharpness 18. Smooth Skin 19. Open Closed Eyes 20. Adjust Facial Features 21. Shake Reduction 22. Unsharp Mask 23. Repairing Photos 24. Moving Photos 25. Moving Overlays 26. Moving Elements Saving Images 1. Saving Images 2. The Save for Web Dialog Box Printing, Sharing & Creating 1. Printing Images 2. Creation Wizards 3. Creating a Slide Show 4. Editing a Slide Show 5. Sharing Your Creations Help 1. Elements Help 2. System Info 3. Online Updates

Book Adobe Creative Suite 6 Design and Web Premium Digital Classroom

Download or read book Adobe Creative Suite 6 Design and Web Premium Digital Classroom written by Jennifer Smith and published by John Wiley & Sons. This book was released on 2012-06-28 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expert book-and-video package gives you complete training on Creative Suite 6 Design Premium! The next best thing to having your own private instructor guiding you through Adobe Creative Suite 6 Design and Web Premium at your own pace is this terrific book-and-video training tool from the expert instructors at AGI. More than 25 self-paced lessons teach you the basics of page layout, vector graphics, photo editing, document management, web design, animation, file management, and much more. Each step-by-step lesson is accompanied by exercises and video tutorials to make the concepts and techniques crystal clear. You'll find instruction for the complete suite, including InDesign, Illustrator, Photoshop, Dreamweaver, Flash, Fireworks, and Adobe Bridge. Features full-color, step-by-step instructions that make even the most complicated tasks easy to understand, while the video training enhances the content covered in the book Combines an 800+- page full-color instructional book along with lesson files and video training from expert instructors Covers each component of the complete Adobe Creative Suite 6 Design and Web Premium package, including InDesign, Illustrator, Photoshop, Dreamweaver, Flash, Fireworks, and Adobe Bridge Adobe Creative Suite 6 Design and Web Premium Digital Classroom is an effective way to master all the powerful tools in Adobe Creative Suite 6 Design and Web Premium at your own pace. Note: The DVD and other supplementary materials are not included as part of the e-book file. These materials are available for download upon purchase.

Book Adobe Illustrator CS4 Classroom in a Book

Download or read book Adobe Illustrator CS4 Classroom in a Book written by Adobe Creative Team and published by Peachpit Press. This book was released on 2010-04-22 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fastest, easiest, most comprehensive way to learn Adobe Illustrator CS4 Adobe Illustrator CS4 Classroom in a Book contains 15 lessons. The book covers the basics of learning Illustrator and provides countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Learn how to create artwork for illustrations, logos, stationery, page layouts, posters, and integrate with Adobe Flash® movies, Adobe InDesign® layouts, and more! “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.