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Book BEJEWELED III X IV

    Book Details:
  • Author : M. Jewel H.
  • Publisher : Trafford Publishing
  • Release : 2014-06-05
  • ISBN : 149073757X
  • Pages : 95 pages

Download or read book BEJEWELED III X IV written by M. Jewel H. and published by Trafford Publishing. This book was released on 2014-06-05 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete the aesthetic journey of the poetic trilogy. Experience three times the depth, three times the height, three times encompassing right. Each verse makes a triple impact as it exactly speaks of the mind, body, and soul. Be bejeweled three times forever.

Book Bejeweled 3

    Book Details:
  • Author :
  • Publisher :
  • Release :
  • ISBN :
  • Pages : 0 pages

Download or read book Bejeweled 3 written by and published by . This book was released on with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Boys  Life

    Book Details:
  • Author :
  • Publisher :
  • Release : 2011-01
  • ISBN :
  • Pages : 56 pages

Download or read book Boys Life written by and published by . This book was released on 2011-01 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.

Book Global Games

    Book Details:
  • Author : Aphra Kerr
  • Publisher : Taylor & Francis
  • Release : 2017-03-27
  • ISBN : 113511451X
  • Pages : 241 pages

Download or read book Global Games written by Aphra Kerr and published by Taylor & Francis. This book was released on 2017-03-27 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

Book Fifty Key Video Games

Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

Book Making Great Games

    Book Details:
  • Author : Michael Wyman
  • Publisher : CRC Press
  • Release : 2012-11-12
  • ISBN : 1136132384
  • Pages : 225 pages

Download or read book Making Great Games written by Michael Wyman and published by CRC Press. This book was released on 2012-11-12 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.

Book Melville

    Book Details:
  • Author : Hershel Parker
  • Publisher : Northwestern University Press
  • Release : 2008
  • ISBN : 0810124645
  • Pages : 250 pages

Download or read book Melville written by Hershel Parker and published by Northwestern University Press. This book was released on 2008 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Revealed here is an unknown Melville, the autodidact who made himself a poet and who brilliantly constructed a personal aesthetic credo. Dispelling baseless claims that Melville had a quarrel with fiction after Moby-Dick (or Pierre) and that he did not, in 1860, complete a book he called Poems, Parker offers new evidence of the full trajectory of Melville's career in all its glory and frustration."--BOOK JACKET.

Book Bejeweled 3

    Book Details:
  • Author :
  • Publisher :
  • Release : 2011
  • ISBN :
  • Pages : pages

Download or read book Bejeweled 3 written by and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover all-new ways to play the worlds #1 puzzle game. Find your perfect match with 8 breathtaking game modes that meet all your moods - ease into Classic Bejeweled for cascades of fun, journey through 40 challenging Quest puzzles.

Book Open House

Download or read book Open House written by Susan Csoke and published by Page Publishing Inc. This book was released on 2017-07-20 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: The struggle of a single parent trying to raise her children the best I knew how. Believing and buying my own home was a dream come true but proved to be my family’s worst nightmare ever. Buyer beware! Because of the strange and sinister presence in my house, everything is lost. The rest had to be sold at my open house.

Book Cases on Usability Engineering  Design and Development of Digital Products

Download or read book Cases on Usability Engineering Design and Development of Digital Products written by Garcia-Ruiz, Miguel A. and published by IGI Global. This book was released on 2013-05-31 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information technologies play a significant role in modern information-driven societies, making a comprehensive understanding of digital media a fundamental requisite to success. Cases on Usability Engineering: Design and Development of Digital Products provides readers with case studies and real-life examples on usability methods and techniques to test the design and development of digital products, such as web pages, video games, and mobile computer applications. Students, lecturers, and academics concentrating in computer science can use these cases to investigate how and why usability can improve the design of digital technology, offering diverse technological solutions that many academics have largely failed to disseminate. This book is part of the Advances in Human and Social Aspects of Technology series collection.

Book Encyclopedia of Video Games  3 volumes

Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Book Published Poems

    Book Details:
  • Author : Herman Melville
  • Publisher : Northwestern University Press
  • Release : 2009-07-02
  • ISBN : 0810111128
  • Pages : 961 pages

Download or read book Published Poems written by Herman Melville and published by Northwestern University Press. This book was released on 2009-07-02 with total page 961 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although he surprised the world in 1866 with his first published book of poetry, Battle-Pieces and Aspects of the War, Herman Melville had long been steeped in poetry. This new offering in the authoritative Northwestern-Newberry series, The Writings of Herman Melville, with a historical note by Hershel Parker, is testament to Melville the poet. Penultimate in the publication of the series, Published Poems follows the release of Melville’s verse epic, Clarel (1876), and with it, contains the entirety of the poems published during Melville’s lifetime: Battle-Pieces, as well as John Marr and Other Sailors, with Some Sea-Pieces (1888), and Timoleon Etc. (1891). Battle-Pieces and Aspects of the War has long been recognized as a great contribution to the poetry of the Civil War, comparable only to Whitman’s Drum-Taps. Its idiosyncrasies, many of them grounded in British poetry, kept it from immediate popularity, but it was not the production of a novice. Melville had made himself over into a poet in the late 1850s and had tried to publish a previous collection of poetry—now lost—in 1860. John Marr and Other Sailors is a retrospective nautical book. Its portraits of sailors were influenced by Melville’s own experience of aging as well as by his long acquaintance with wasted mariners at the Sailors’ Snug Harbor on Staten Island, where his brother was governor. The book modulates into "Sea-Pieces," including the grisly "Maldive Shark" and "To Ned," a powerful reflection on how Melville’s personal adventures with the Typee islanders in 1842 had accrued rich historical significance over the decades. Thematically less unified, Timoleon Etc. contains poems with many European and exotic settings from ancient to modern times. The most famous are "After the Pleasure Party" and "The Age of the Antonines." Published in the last year of Melville’s life, some of the poems were first written many years earlier; for example, Melville copied "The Age of the Antonines" out for his brother-in-law in 1877, describing it as something found in a bundle of old papers. One whole section seems to have been almost entirely salvaged from the unpublished 1860 volume of poetry. As with the other volumes in the Northwestern-Newberry series, the aim of this edition of Published Poems is to present a text as close to the author’s intention as surviving evidence permits. To that end, the editorial appendix includes a historical note by Hershel Parker, the dean of Melville scholars, which gives a compelling, in-depth account of how one of America’s greatest writers grew into the vocation of a poet; an essay by G. Thomas Tanselle on the printing and publishing history of the works in Published Poems; a textual record that identifies the copy-texts for the present edition and explains the editorial policy; and substantial scholarly notes on individual poems.

Book Avant garde Videogames

Download or read book Avant garde Videogames written by Brian Schrank and published by MIT Press. This book was released on 2014-04-18 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality—as in alternate reality games, which adapt Situationist strategies for a mass audience.

Book Dark Cindy

    Book Details:
  • Author : M. Apostolina
  • Publisher : M. Apostolina
  • Release : 2006
  • ISBN : 1416917691
  • Pages : 337 pages

Download or read book Dark Cindy written by M. Apostolina and published by M. Apostolina. This book was released on 2006 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: After Cindy fails to end Meri's reign of terror for the Alpha Beta Delta sorority, she stumbles upon Meri's secret diary and finally figures out how to use Meri's conniving tactics against her.

Book The Modern Parent s Guide to Kids and Video Games

Download or read book The Modern Parent s Guide to Kids and Video Games written by Scott Steinberg and published by Lulu.com. This book was released on 2012-02-01 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nearly 40 years after their invention and a decade after exploding onto the mainstream, video games still remain a mystery to many parents, including which titles are appropriate, and their potential side-effects on kids. Now the answers are at your fingertips. Offering unrivaled insight and practical, real-world strategies for making gaming a positive part of family life, The Modern Parent's Guide to Kids and Video Games provides a vital resource for today's parent. From picking the right software to promoting online safety, setting limits and enforcing house rules, it offers indispensable hints, tips and how-to guides for fostering healthy play and development. Includes: Complete Guides to PC, Console, Mobile, Online & Social Games - Using Parental Controls and Game Ratings - Picking the Right Games - The Latest on Violence, Addiction, Online Safety - Setting Rules & Time Limits - Best Games for All Ages - Essential Tools & Resources. "An essential guide for parents." Jon Swartz, USA Today

Book Unity 3D and PlayMaker Essentials

Download or read book Unity 3D and PlayMaker Essentials written by Jere Miles and published by CRC Press. This book was released on 2016-11-25 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed. Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.

Book Illuminating the Narrow Gate

Download or read book Illuminating the Narrow Gate written by Karl R. Luther and published by Peerseen Truth Publishing. This book was released on 2022-01-17 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: The apocalyptic end times have finally arrived. What is coming to an end, though, is not what you have been led to believe. Do you desire the truth about God, our foremost religions, the purpose of life and the future of our planet? Are you ready to challenge the religious powers that be to learn what most would rather not know? If so, this revolutionary book will help you transcend the darkness on your eternal journey home to a God of pure, unconditional love (a God who has no cause or need to ever judge or condemn anybody). Illuminating the Narrow Gate reveals the flaws of the mainstream Western religions as it guides and empowers its readers to embrace an enlightened spirituality. Brimming with astonishing insights and revelations, it will shock the world by debunking the “fire and brimstone” theology of mainstream Christianity. It primarily accomplishes this by unraveling the apocalyptic prophecies of Daniel, the gospels and Revelation in their entirety. In fact, they contain hidden spiritual messages that contradict what has been confidently preached for all these centuries. Like a challenging riddle that cannot be solved, the answer is obvious in hindsight. Only the blinding power of a paradigm can explain how we missed it for so long. The revelations will strike with devastating force because the book first arrives at the same conclusion through more traditional means. It convincingly describes how Jesus had come to uproot Judaism, but the version of Christianity that developed in his wake failed to make the paradigm shift. Erroneous tenets that should have been discarded were instead institutionalized in both theology and authority. The book also blazes a third independent trail to the same destination by showing how this ancient religious tree bore its poisonous fruit in both the Holocaust and the abomination of slavery that fathered the Civil War. Furthermore, the book illuminates the nature of evil and its well-cloaked ways, which is essential for unraveling the prophecies. This wisdom yields a new and astonishing interpretation of the Book of Job that delivers a quantum leap in insight over the prevailing understanding. As the first devout Christian to read this interpretation commented, “It rocked my apple cart to the core.” In addition, it presents an array of scientific evidence for the spiritual realm’s existence that complements its amazing demonstration that long-range prophecy is truly possible. It thus shows the atheistic religion of scientism is also doomed. Meanwhile, the book proves Jesus was the “Anointed One” (Messiah) with a telescoping trio of prophecies (from Daniel) that foretold the onset of his ministry to the reign of the Roman Empire, to its first ten emperors in the 1st century CE and to 27–34 CE. Most Christians will thus either fearfully denounce the book as a satanic assault upon their religion or courageously embrace it as the inevitable completion of the Reformation. The great spiritual awakening will soon be kicking into high gear, which is exactly what the apocalyptic prophecies long ago foretold and the spiritual realm has long been awaiting. As Jesus and a group of angels informed an atheist during his near-death experience in 1985, “The world is at the beginning of a major transformation. It will be a spiritual revolution that will affect every person in the world.” Can you handle the truth? Are you ready to awaken? If so, this world-changing book is at your service. * You only have to purchase Vol. I to get the book’s core insights and revelations. A PDF document of the Endnotes, Bibliography, Index, et al. (published in Vol. II) can be downloaded for free from the book’s website to make Vol. I a self-standing book.