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Book Beginner Daygame summary and cheatsheet

Download or read book Beginner Daygame summary and cheatsheet written by Tom Toreo and published by Tom Torero. This book was released on 2023-05-17 with total page 15 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginner Daygame book summary and cheatsheet

Book Cisco CCNA in 60 Days

    Book Details:
  • Author : Paul Browning
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-09-20
  • ISBN : 9781548378738
  • Pages : 828 pages

Download or read book Cisco CCNA in 60 Days written by Paul Browning and published by Createspace Independent Publishing Platform. This book was released on 2017-09-20 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: AMAZON BESTSELLER Version 3 - Completely revised and updated for the new Cisco exams: 200-125 CCNA 100-105 ICND1 200-105 ICND2 This book has been used by thousands of Cisco students to study for their CCNA exams. Written by a CCNP and three CCIEs it's all you need to pass the new style exams. FREE SUPPORT The book is supported for free so just come over and register your copy to get free access to over $400 worth of videos, exams, cram guides - in60days.com/free/ccnain60days/ ABOUT THE BOOK Do any of the following problems sound familiar to you? "I just don't know where to start studying. I feel overwhelmed by the information." "I've bought all the CBT-style videos and books, and have even been on a course, but I don't feel ready to take the exam and I don't know if I ever will." "I've been studying for a long time now, but I haven't booked the exam yet because I just don't feel ready." For every ten students who start out towards the CCNA qualification, nine quit. They don't quit because of laziness but because they became overwhelmed with information and didn't even know where to start. They sat down to study from one of the 'big name' manuals and half an hour later found themselves staring blankly at the same page. Can you imagine how frustrating that feels? You see, most authors throw you in at the deep end and expect you to get on with it. They forget that you have a full-time job, a long journey back home, family commitments and any number of challenges going on in your life. The last thing you have time for is to write out a detailed study plan with plenty of review sessions. If only somebody could tell you what to study each day, every day. If only you could open your study guide and see which bit of theory to read, which lab to do and which exam to take. You could then get on with the task of studying and getting that exam nailed. This is where Cisco CCNA in 60 Days comes in. Written in response to feedback from thousands of students using my online CCNA in 60 days program, my classroom courses and my other online Cisco training websites this book is the final piece in the studying puzzle. HOW IT WORKS Every day you read your theory module, you review yesterdays lesson, do a lab and then answer some review questions. The next day you do the same until you reach the review sessions where you cement all your knowledge with more labs and review as well as some practice exams. If that wasn't enough, you have a cram guide to read daily and an online Subnetting review site to really hone your subnetting skills. At the 30 day mark you can take your CCENT exam and move into yourICND2 study sessions or just take your CCNA exam at the end of 60 days. If you fall behind no problem, just pick up where you left off. WHAT'S COVERED? Every subject Cisco want you to know for your exams is covered with labs, theory, exams, reviews and crams. From RIP to OSPF, from VLSM to CIDR, IPv4 to IPv6, STP to CDP. Every exam topic is covered in detail many times over. Just when you think you are ready you are hit with challenge labs and more exams to ensure you are more than ready for the tricky Cisco exams. There are over 60 hand-on labs in total to help you build your configuration skills and confidence. ABOUT THE AUTHORS Paul Browning used to work at Cisco TAC but left in 2002 to start his own Cisco training company. He has authored several Cisco manuals as well as created one of the biggest online Cisco training websites used by many thousands of students. Farai Tafa is a dual CCIE who consults for large blue chip companies in the USA. Daniel Gheorghe is a CCIE in Routing and Switching.

Book The Mystery Method

Download or read book The Mystery Method written by Mystery and published by St. Martin's Press. This book was released on 2007-02-06 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: "One of the most admired men in the world of seduction" (The New York Times) teaches average guys how to approach, attract and begin intimate relationships with beautiful women For every man who always wondered why some guys have all the luck, Mystery, considered by many to be the world's greatest pickup artist, finally reveals his secrets for finding and forming relationships with some of the world's most beautiful women. Mystery gained mainstream attention for his role in Neil Strauss's New York Times bestselling exposé, The Game. Now he has written the definitive handbook on the art of the pickup. He developed his unique method over years of observing social dynamics and interacting with women in clubs to learn how to overcome the guard shield that many women use to deflect come-ons from "average frustrated chumps." The Mystery Method: How to Get Beautiful Women Into Bed shares tips such as: *Give more attention to her less attractive friend at first, so your target will get jealous and try to win your attention. *Always approach a target within 3 seconds of noticing her. If a woman senses your hesitation, her perception of your value will be lower. *Don't be picky. Approach as many groups of people in a bar as you can and entertain them with fun conversation. As you move about the room, positive perception of you will grow. Now it's easy to meet anyone you want. *Smile. Guys who don't get laid, don't smile.

Book Something Startling Happens

Download or read book Something Startling Happens written by Todd Klick and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This clever book reveals the 120 minute-by-minute story genome that unites all successful films. It shows you - like no other book has before - what makes great movies tick. Get the structural skinny on what made these and over 40 other movies successful: Star Wars, Forrest Gump, Being John Malkovich, The Godfather, Rashomon, Halloween, Jaws, Juno, Knocked Up, The Matrix, Pulp Fiction, and Spider-Man. Book jacket.

Book The Dot

    Book Details:
  • Author : Peter H. Reynolds
  • Publisher : Candlewick Press
  • Release : 2022-05-31
  • ISBN : 153621809X
  • Pages : 33 pages

Download or read book The Dot written by Peter H. Reynolds and published by Candlewick Press. This book was released on 2022-05-31 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vashti believes that she cannot draw, but her art teacher's encouragement leads her to change her mind and she goes on to encourage another student who feels the same as she had.

Book Cubs Nation

    Book Details:
  • Author : Gene Wojciechowski
  • Publisher : Doubleday Books
  • Release : 2005
  • ISBN : 9780385513005
  • Pages : 417 pages

Download or read book Cubs Nation written by Gene Wojciechowski and published by Doubleday Books. This book was released on 2005 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Ernie Banks, the legendary "Mr. Cub," to Sammy Sosa, today's record-setting sensation, "Cubs Nation" traces the history of a team that often had everything going for it and yet was so hampered by losses that it came to define the term "lovable losers."

Book Advanced Game Design

    Book Details:
  • Author : Michael Sellers
  • Publisher : Addison-Wesley Professional
  • Release : 2017-10-30
  • ISBN : 0134669452
  • Pages : 624 pages

Download or read book Advanced Game Design written by Michael Sellers and published by Addison-Wesley Professional. This book was released on 2017-10-30 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed

Book Day Bang

    Book Details:
  • Author : Roosh V
  • Publisher : CreateSpace
  • Release : 2011-08-01
  • ISBN : 9781463765040
  • Pages : 214 pages

Download or read book Day Bang written by Roosh V and published by CreateSpace. This book was released on 2011-08-01 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Day Bang is a 201-page book that teaches you how to pick up women during the day, primarily in a coffee shop, clothing store, bookstore, grocery store, subway, or on the street. It contains 51 openers, 23 long dialogue examples with commentary, and dozens of additional lines that teach by example. Day Bang includes... -The optimal day game mindset that leads to the most amount of success-An easy mental trick to prevent your brain from going into a flight-or-fight response when it's time to approach a woman you're attracted to-A detailed breakdown of how to use the "elderly opener," an easy style of approach that reliably starts conversations with women-2 ways to tell if a girl will be receptive to your approach-How to avoid the dreaded "interview vibe"-10 common mistakes guys make that hurt their chances of getting a number Day Bang shares tons of tips and real examples on having successful conversations. It teaches you... -How to use my bait system to get the girl engaged and interested in you-How to segue out of the initial opening topic into a more personal chat where you'll get to know the girl on a deeper level-How to take the interesting things you've done (your accomplishments, hobbies, and experiences) and morph them into bait hooks that gets the girl intrigued enough to want to go out with you-My "Galnuc" method to seamlessly get a girl's number-An easy hack at the end of your interactions that will reduce the chance of a flake and prime the girl for going out with you-Ways to open up a conversation on a girl who isn't giving you much to work with Day Bang goes into painstaking detail on how to approach women in a variety of common environments... -How to open a girl in coffee shops when she has a book, laptop, mp3 player, cell phone, research paper, crossword or Sudoku puzzle, or nothing at all-Two methods for approaching a girl on the street, depending on if she's moving or not, with a diagram to explain all the approach variations-How to approach in a retail store or mall environment, with openers to use on customers or sales clerks-How to approach in bookstores, with specific tips on how to customize your approaches in the cafe, magazine section, or general book aisles-How to meet women in public transportation, on both the bus and subway-How to meet women in grocery stores-How to approach girls in secondary venues like a beach, casino, concert, gym, hair salon, handicraft fair, museum, art show, park, public square, or wine festival Dozens of additional topics are logically organized into 12 chapters... -Preparation. How to reduce your approach anxiety-Opening. How to deliver your opener in a way that doesn't scare women away-Rambling. How to have conversations that make women interested in you-Closing. How to get a number in a way that reduces the chance she'll flake-The Coffee Shop. How to pick up in coffee shops and cafes-The Street. How to pick up outdoors-The Clothing Shop. How to pick up in retail shops, malls, and big box stores-The Bookstore. How to pick up in bookstores-Public Transportation. How to pick up in the bus, subway, or long distance transportation-The Grocery Store. How to pick up in grocery stores-Other Venues. How to pick up just about anywhere else women can be found-Putting It All Together. How to maximize your day game potential The lessons taught in this 75,000 word, no-fluff textbook will help you meet women during the day. If you need tips on what to do after getting her number, consult my other book Bang, which contains an A-to-Z banging strategy. Day Bang focuses exclusively on daytime approaching.

Book Logical Reasoning

Download or read book Logical Reasoning written by Bradley Harris Dowden and published by Bradley Dowden. This book was released on 1993 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to engage students' interest and promote their writing abilities while teaching them to think critically and creatively. Dowden takes an activist stance on critical thinking, asking students to create and revise arguments rather than simply recognizing and criticizing them. His book emphasizes inductive reasoning and the analysis of individual claims in the beginning, leaving deductive arguments for consideration later in the course.

Book The Gamer s Brain

    Book Details:
  • Author : Celia Hodent
  • Publisher : CRC Press
  • Release : 2017-08-10
  • ISBN : 1351650769
  • Pages : 387 pages

Download or read book The Gamer s Brain written by Celia Hodent and published by CRC Press. This book was released on 2017-08-10 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Book HCI for Cybersecurity  Privacy and Trust

Download or read book HCI for Cybersecurity Privacy and Trust written by Abbas Moallem and published by Springer. This book was released on 2019-07-10 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the First International Conference on HCI for Cybersecurity, Privacy and Trust, HCI-CPT 2019, which was held as part of the 21st HCI International Conference, HCII 2019, in Orlando, FL, USA, in July 2019. The total of 1275 papers and 209 posters included in the 35 HCII 2019 proceedings volumes were carefully reviewed and selected from 5029 submissions. HCI-CPT 2019 includes a total of 32 papers; they were organized in topical sections named: Authentication; cybersecurity awareness and behavior; security and usability; and privacy and trust.

Book Elementary Statistics

    Book Details:
  • Author : Mario F. Triola
  • Publisher :
  • Release : 1997-08
  • ISBN : 9780201859218
  • Pages : 0 pages

Download or read book Elementary Statistics written by Mario F. Triola and published by . This book was released on 1997-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Addison-Wesley is proud to celebrate the Tenth Edition of Elementary Statistics.& This text is highly regarded because of its engaging and understandable introduction to statistics. The&author's commitment to providing student-friendly guidance through the material and giving students opportunities to apply their newly learned skills in a real-world context has made Elementary Statistics the #1 best-seller in the market.

Book How to Text a Girl

Download or read book How to Text a Girl written by Chase Amante and published by . This book was released on 2016 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: "One of the world's most vaunted dating experts shows you what to text, when to text it, and why... So you can get the dates and girlfriends you deserve..." --

Book Narrative Design

    Book Details:
  • Author : Michael Breault
  • Publisher : CRC Press
  • Release : 2020-04-22
  • ISBN : 042957746X
  • Pages : 206 pages

Download or read book Narrative Design written by Michael Breault and published by CRC Press. This book was released on 2020-04-22 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.

Book Daytime Dating   Never Sleep Alone

Download or read book Daytime Dating Never Sleep Alone written by Jeremy Soul and published by . This book was released on 2010-08-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: You see a beautiful woman pass you by in the street, sitting next to you on the subway, or even browsing a magazine in the bookstore next to you. You admire her from a distance, point her out to one of your friends... maybe you even exchange looks, and for a brief second there's a spark of possibility and your heart beats a little faster. But then the moment passes. Doubt, inaction, fear, or simply having no idea what to do, means that she goes about her day - and you go about yours, kicking yourself for being so lame. A cycle of inaction and regret that is sure to repeat itself. No more... Soul has developed a masterful 3-step system that any man can use (regardless of his looks, drawbacks or past failures) to easily meet, attract and date high-quality women they see in daytime environments such as coffee shops and supermarkets. It reveals the techniques and methods that the most successful pickup artists use to attract women, get her home and close the deal. Buy now and get a FREE bonus chapter!

Book Desperately Seeking Self improvement

Download or read book Desperately Seeking Self improvement written by Carl Cederström and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A highly-entertaining account of two young professors attempt to improve themselves through the techniques of the burgeoning self-optimization movement, including drugs, surgical implants, the administering of electric shocks and stripping naked in public.

Book Challenges for Games Designers

    Book Details:
  • Author : Brenda Brathwaite
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2008-08-21
  • ISBN : 9781542453318
  • Pages : 340 pages

Download or read book Challenges for Games Designers written by Brenda Brathwaite and published by Createspace Independent Publishing Platform. This book was released on 2008-08-21 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be. Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 "non-digital shorts" to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thought-provoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.