EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Beginner Button Class

Download or read book Beginner Button Class written by Lisa Clarke and published by Polka Dot Cottage. This book was released on with total page 53 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here, collected together, are five complete lessons that take you from the very basics of polymer clay, to a big bowl of coordinated buttons in varying shapes, styles, and sizes. Learn to make five types of buttons while also learning your way around polymer clay. All of these buttons can be made with the simplest of tools, many of them found around your house! Required Skills None! This project is suitable for beginners. Tools and Materials3 packages of polymer clay in your choice of colors.Clay blade, craft knife, or old kitchen knifeMedium size metal knitting needleWork surface, like a ceramic tileOven (regular, convection or toaster)Round cookie/pastry cuttersBrayer, acrylic rod, or old straight-sided drinking glassPlastic wrapTopics Covered Through this ebook you will learn how to make: Simple One-Color ButtonsStriped Snail ButtonsAsymmetrical Stripe ButtonsPolka Dot Focal ButtonsScrap Clay Buttons Plus: Preparing clay for useFinding appropriate tools you may already ownProperly curing polymer clayResources to help you learn more

Book Html5 Web Application Development by Example Beginner s Guide

Download or read book Html5 Web Application Development by Example Beginner s Guide written by J. M. Gustafson and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: The best way to learn anything is by doing. The author uses a friendly tone and fun examples to ensure that you learn the basics of application development. Once you have read this book, you should have the necessary skills to build your own applications.If you have no experience but want to learn how to create applications in HTML5, this book is the only help you'll need. Using practical examples, HTML5 Web Application Development by Example will develop your knowledge and confidence in application development.

Book Swift Game Programming for Absolute Beginners

Download or read book Swift Game Programming for Absolute Beginners written by Arjan Egges and published by Apress. This book was released on 2015-08-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win! The four games you’ll develop while reading this book are: Painter Tut’s Tomb Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You’ll get professionally drawn sprites and imagery that’ll have you proud to show your learning to friends and family. The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You’ll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you’ll learn the language, but always in the context of fun and games. Swift is Apple’s new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun you’ll ever have in stepping over the threshold toward eventual mastery of the language.

Book Beginning ASP NET 2 0 in VB 2005

Download or read book Beginning ASP NET 2 0 in VB 2005 written by Matthew MacDonald and published by Apress. This book was released on 2006-11-22 with total page 1079 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the first books to show new the new VB 2005 and ASP.NET 2.0 technologies and features Provides a complete tutorial that walks you through building web-enabled solutions using Microsoft’s new .NET 2.0 coding technology Entire generation of developers—both those familiar with .NET and those using other technologies—looking for authoritative information on .NET 2.0 and its capabilities and changes. This book has been created to appeal directly to the widest possible market

Book SQLite For Beginners

    Book Details:
  • Author : Vivian Siahaan
  • Publisher : SPARTA PUBLISHING
  • Release : 2019-09-29
  • ISBN :
  • Pages : 368 pages

Download or read book SQLite For Beginners written by Vivian Siahaan and published by SPARTA PUBLISHING. This book was released on 2019-09-29 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is SQLite-based python programming. Deliberately designed for various levels of programming skill, this book is suitable for students, engineers, and even researchers in various disciplines. There is no need for advanced programming experience, and school-level programming skills are needed. In the first chapter, you will learn to use several widgets in PyQt5: Display a welcome message; Use the Radio Button widget; Grouping radio buttons; Displays options in the form of a check box; and Display two groups of check boxes. In chapter two, you will learn to use the following topics: Using Signal / Slot Editor; Copy and place text from one Line Edit widget to another; Convert data types and make a simple calculator; Use the Spin Box widget; Use scrollbars and sliders; Using the Widget List; Select a number of list items from one Widget List and display them on another Widget List widget; Add items to the Widget List; Perform operations on the Widget List; Use the Combo Box widget; Displays data selected by the user from the Calendar Widget; Creating a hotel reservation application; and Display tabular data using Table Widgets. In third chapter, you will learn: How to create the initial three tables project in the School database: Teacher, Class, and Subject tables; How to create database configuration files; How to create a Python GUI for inserting and editing tables; How to create a Python GUI to join and query the three tables. In fourth chapter, you will learn how to: Create a main form to connect all forms; Create a project will add three more tables to the school database: Student, Parent, and Tuition tables; Create a Python GUI for inserting and editing tables; Create a Python GUI to join and query over the three tables. In the last chapter, you will join the six classes, Teacher, TClass, Subject, Student, Parent, and Tuition and make queries over those tables.

Book Java Programming  A Comprehensive Beginner   s Guide

Download or read book Java Programming A Comprehensive Beginner s Guide written by Dr.Bomma Rama Krishna and published by PND Publishers. This book was released on 2023-06-29 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the world of programming, Object-Oriented (OO) paradigm has gained significant importance and has become the foundation for designing and developing complex software systems. This paradigm provides a systematic approach to organizing and managing code by modeling real-world entities as objects and defining their behaviors through classes. This book aims to provide a comprehensive understanding of the OO paradigm using Java as the primary programming language. Java is a popular and widely used language that fully supports the principles and concepts of OO programming. It offers a robust set of features, including inheritance, polymorphism, encapsulation, and abstraction, which are essential for building scalable and maintainable software applications. The book starts with an introduction to the fundamental concepts of OO programming, including the concept of agents and their role in viewing the world. It then delves into the basics of Java, covering its timeline, features, syntax, data types, variables, and operators. The concept of classes and objects is introduced, along with topics like constructors, access control, method overloading, parameter passing, and recursion. Next, the book explores the concepts of strings and arrays in Java, followed by an in-depth discussion on inheritance, packages, and interfaces. Inheritance allows for the creation of hierarchical abstractions, and the book explores different types of inheritance, such as specialization, specification, construction, and extension. It also covers the benefits and costs associated with inheritance and explains the member access rules and the use of keywords like "super" and "final." The book then moves on to discuss packages and interfaces, which provide mechanisms for organizing and structuring code. It explains how to define, create, and access packages and how to define interfaces in Java. Exception handling and multithreading are vital aspects of modern programming, and Chapter 3 focuses on these topics. It covers the concepts of exception handling, including try-catch blocks, throws, and finally clauses. Custom exceptions and the creation of exception subclasses are also discussed. The chapter then delves into multithreading, explaining the differences between multithreading and multitasking, the thread class hierarchy, thread life cycle, and various aspects of thread creation, synchronization, daemon threads, and thread groups. Chapter 4 introduces the Abstract Window Toolkit (AWT), which provides the foundation for building graphical user interfaces (GUIs) in Java. It covers the AWT hierarchy and explains how to create a GUI using the Frame class. Event handling is also discussed, including event handling code and various AWT components such as buttons, labels, checkboxes, lists, text fields, and more. Swings, which is an advanced GUI toolkit in Java, is the focus of Chapter 5. The chapter explores the history of Swings, compares it with AWT, and explains the Model-View-Controller (MVC) architecture. It then covers commonly used Swing components and containers, including buttons, labels, text fields, checkboxes, radio buttons, and more. Layout managers, which are essential for organizing and positioning components within a container, are also discussed. Finally, Chapter 6 presents several Java projects to apply the concepts learned throughout the book. These projects include a moving balls application using threads and GUI, a simple image viewer, a basic calculator, and the implementation of a simple notepad. By the end of this book, readers will have a solid understanding of the principles and concepts of the OO paradigm, as well as the ability to develop Java applications using object-oriented techniques. The book is designed to be a valuable resource for beginners and intermediate programmers looking to enhance their understanding and skills in object-oriented programming with Java.

Book Beginning Java 8 Games Development

Download or read book Beginning Java 8 Games Development written by Wallace Jackson and published by Apress. This book was released on 2014-12-04 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Book Beginning iPhone and iPad Web Apps

Download or read book Beginning iPhone and iPad Web Apps written by Chris Apers and published by Apress. This book was released on 2011-07-21 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will help you join the thousands of successful iPhone apps developers without needing to learn Objective-C or the Cocoa touch APIs. If you want to apply your existing web development skills to iPhone and iPad development, then now you can. WebKit’s support for HTML5 means any web developer can create compelling apps for both the iPhone and the larger-screen iPad. Beginning iPhone & iPad Web Apps takes you through the latest mobile web standards as well as the specific features of the iPhone and iPad. You’ll learn about WebKit and Mobile Safari, HTML5 and CSS3, vector graphics and multimedia support. You’ll discover the built-in hardware features of the iPhone and iPad and how best to take advantage of them. The market for web apps for the iPhone and iPad is expanding rapidly. You’ll want to know about all the advantages, and Beginning iPhone & iPad Web Apps is the perfect starting point.

Book Beginning C  7 Programming with Visual Studio 2017

Download or read book Beginning C 7 Programming with Visual Studio 2017 written by Benjamin Perkins and published by John Wiley & Sons. This book was released on 2018-03-20 with total page 1188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Easily get started programming using the ultra-versatile C# 7 and Visual Studio 2017 Beginning C# 7 Programming with Visual Studio 2017 is the beginner’s ultimate guide to the world’s most popular programming language. Whether you’re new to programming entirely, or just new to C#, there has never been a better time to get started. The new C# 7 and Visual Studio 2017 updates feature a number of new tools and features that streamline the workflow, simplify the code, and make it easier than ever to build high-quality apps. This book walks you through everything you need to know, starting from the very basics, to have you programming in no time. You’ll learn about variables, flow control, and object oriented programming, then move into Web and Windows programming as well as databases and XML. The companion website provides downloadable code examples, and practical Try It Out sections provide explicit, step-by-step instructions for writing your own useful, customizable code. C# 7 can be used to build Windows applications, program Windows 10, and write Web apps when used alongside ASP.NET. With programming skills becoming de rigueur in fields far beyond the tech world, C# 7 is a great place to start building versatile, helpful skills. This book gets you started quickly and easily with instruction from a master-team of C# programmers. Learn how to program using the world’s leading programming language Build smarter, faster apps using the latest features in C# 7 and Visual Studio 2017 Find and fix bugs sooner, saving headaches down the line Integrate with all .NET Core, Azure applications, cloud services, Docker containers, and more The world of programming can seem intimidating to a beginner, and the prospect of learning a whole new “language” can seem daunting. Beginning C# 7 Programming with Visual Studio 2017 demystifies the process and shows you how to bring your ideas to life.

Book Beginning JavaScript

    Book Details:
  • Author : Russ Ferguson
  • Publisher : Apress
  • Release : 2019-05-02
  • ISBN : 1484243951
  • Pages : 211 pages

Download or read book Beginning JavaScript written by Russ Ferguson and published by Apress. This book was released on 2019-05-02 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover everything you need to know to get up-to-speed with JavaScript development and add dynamic enhancements to web pages. This completely updated third edition reveals how the code works and when to use closures, constants, and execution content. Starting with the basics, you’ll see how to employ prototypical inheritance, as well as memory management, variable hoisting and event bubbling. Also covered is an introduction to Node.js and package managers, key to understanding the tools necessary in front-end development and how they are used with current JavaScript frameworks. JavaScript is one of the most important technologies on the web, providing the means to add dynamic functionality to your web pages and serving as the backbone of working with frameworks like Angular and React. Beginning JavaScript, Third Edition will take you from being a JavaScript novice to working freely with this important technology - begin your JavaScript journey today! What You'll LearnConstruct good JavaScript syntax following modern coding practices Use JavaScript to communicate with the server and retrieve data Dynamically manipulate markup, validate forms and deal with images Debug applications using features inside the browser Use TypeScript to bring strong typing to the languageWho This Book Is For Beginner to intermediate developers with a basic knowledge of front-end programming who are looking for a deeper understanding of how JavaScript works in the browser and how to answer questions in an interview.

Book Android Programming for Beginners

Download or read book Android Programming for Beginners written by John Horton and published by Packt Publishing Ltd. This book was released on 2021-04-09 with total page 743 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the Java and Android skills you need to start developing powerful mobile applications with the help of actionable steps Key FeaturesKick-start your Android programming career or just have fun publishing apps to the Google Play marketplaceGet a first principles introduction to using Java and Android and prepare to start building your own apps from scratchLearn by example by building four real-world apps and dozens of mini appsBook Description Do you want to make a career in programming but don't know where to start? Do you have a great idea for an app but don't know how to make it a reality? Or are you worried that you'll have to learn Java programming to become an Android developer? Look no further! This new and expanded third edition of Android Programming for Beginners will be your guide to creating Android applications from scratch. The book starts by introducing you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. You'll learn with the help of examples that use up-to-date API classes and are created within Android Studio, the official Android development environment that helps supercharge your mobile application development process. After a crash course on the key programming concepts, you'll explore Android programming and get to grips with creating applications with a professional-standard UI using fragments and storing user data with SQLite. This Android Java book also shows you how you can make your apps multilingual, draw on the screen with a finger, and work with graphics, sound, and animations. By the end of this Android programming book, you'll be ready to start building your own custom applications in Android and Java. What you will learnUnderstand the fundamentals of coding in Java for AndroidInstall and set up your Android development environmentBuild functional user interfaces with the Android Studio visual designerAdd user interaction, data captures, sound, and animation to your appsManage your apps' data using the built-in Android SQLite databaseExplore the design patterns used by professionals to build top-grade applicationsBuild real-world Android applications that you can deploy to the Google Play marketplaceWho this book is for This Android book is for you if you are completely new to Java, Android, or programming and want to get started with Android app development. If you have experience of using Java on Android, this book will serve as a refresher to help you advance your knowledge and make progress through the early projects covered in the book.

Book Beginning ASP NET 1 1 in C

Download or read book Beginning ASP NET 1 1 in C written by Matthew MacDonald and published by Apress. This book was released on 2008-01-01 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: *The most up-to-date ASP.NET book on the market, written against mature code. Fully based on ASP.NET 1.1, uses the latest version of ADO.NET, and "looks forward" to the ASP.NET 2.0 release. *Absolutely comprehensive, covering everything from basic ASP.NET syntax to performance tuning and security techniques. Includes everything to start creating professional ASP.NET websites. *Written with reader’s aspirations in mind. Emphasizes industry-standard–object-orientation for good coding habits. Readers will ‘graduate’ to Apress ‘Pro’ series books.

Book Ivor Horton s Beginning Visual C   2008

Download or read book Ivor Horton s Beginning Visual C 2008 written by Ivor Horton and published by John Wiley & Sons. This book was released on 2011-08-26 with total page 1394 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proudly presenting the latest edition of one of the all-time bestselling books on the C++ language, successful author Ivor Horton repeats the formula that has made each previous edition so popular by teaching you both the standard C++ language and C++/CLI as well as Visual C++ 2008. Thoroughly updated for the 2008 release, this book shows you how to build real-world applications using Visual C++ and guides you through the ins and outs of C++ development. With this book by your side, you are well on your way to becoming a successful C++ programmer.

Book Beginning Python

    Book Details:
  • Author : Magnus Lie Hetland
  • Publisher : Apress
  • Release : 2006-11-07
  • ISBN : 1430200723
  • Pages : 615 pages

Download or read book Beginning Python written by Magnus Lie Hetland and published by Apress. This book was released on 2006-11-07 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Totaling 900 pages and covering all of the topics important to new and intermediate users, Beginning Python is intended to be the most comprehensive book on the Python ever written. * The 15 sample projects in Beginning Python are attractive to novice programmers interested in learning by creating applications of timely interest, such as a P2P file-sharing application, Web-based bulletin-board, and an arcade game similar to the classic Space Invaders. * The author Magnus Lie Hetland, PhD, is author of Apress’ well-received 2002 title, Practical Python, ISBN: 1-59059-006-6. He’s also author of the popular online guide, Instant Python Hacking (http://www.hetland.org), from which both Practical Python and Beginning Python are based.

Book Beginner s Guide to Kotlin Programming

Download or read book Beginner s Guide to Kotlin Programming written by John Hunt and published by Springer Nature. This book was released on 2021-10-08 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook assumes very little knowledge of programming so whether you have dabbled with a little JavaScript, played with a bit of Python, written Java or have virtually no programming experience at all you will find that it is for you. The first part of the book introduces Kotlin program structures as well as conditional flow of control features such as if and when expressions as well as iteration loops such as for, while and do-while. Subsequent chapters explain how functions are implemented in Kotlin and introduce concepts from functional programming such as higher order functions and curried functions. The second part focusses on object oriented programming techniques, these include classes, inheritance, abstraction and interfaces. The third part presents container data types such as Arrays, and collections including Lists, Sets and Maps and the fourth part considers concurrency and parallelism using Kotlin coroutines. The book concludes with an introduction to Android mobile application development using Kotlin. Clear steps are provided explaining how to set up your environment and get started writing your own Kotlin programs. An important aspect of the book is teaching by example and there are many examples presented throughout the chapters. These examples are supported by a public GitHub repository that provides complete working code as well as sample solutions to the chapter exercises. This helps illustrate how to write well structured, clear, idiomatic Kotlin to build real applications.

Book Beginning Windows Store Application Development  HTML and JavaScript Edition

Download or read book Beginning Windows Store Application Development HTML and JavaScript Edition written by Scott Isaacs and published by Apress. This book was released on 2013-09-28 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Windows Store Application Development – HTML and JavaScript Edition introduces you to the Windows 8 modern app design paradigm and the new Windows 8 programming model developed around this paradigm. You'll learn to build rich, immersive applications designed to run on the many devices powered by Windows 8. The authors draw on their extensive practical experience to provide not only a comprehensive introduction to the model and its features, but guidance on best practices and a real-world sample application that you develop over the course of the book. Beginning Windows Store Application Development – HTML and JavaScript Edition also emphasizes how devices will be used and applications will be built in a world that has become far more connected. The book takes you beyond the syntax of any development language and examines factors such as application design, user experience, social integration, and maintaining data and settings across multiple devices.

Book Beginning Visual C  2005 Express Edition

Download or read book Beginning Visual C 2005 Express Edition written by Heather Wright and published by Apress. This book was released on 2006-11-17 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Written by Peter Wright, who taught 100,000 new programmers how to program in Visual Basic when Microsoft last launched a new product so suitable for new/hobbyist and aspirant programmers. The same Peter Wright style today makes this book the best Express tutorial available. * Covers all the key features of Express C# in a friendly, accessible style, and opens up a whole range of exciting continuation products in the Apress roadmaps for when the new programmers wants to continue their journey. * C# is the language of the future and a lot of aspirant programmers are going to choose C# as their entry-point into programming. This book serves that new community of programmers and presents a first-class author to guide them.