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Book Automated Real time 3D Reconstruction for Indoor Environments Using Monocular Vision

Download or read book Automated Real time 3D Reconstruction for Indoor Environments Using Monocular Vision written by Samir Shaker and published by . This book was released on 2010 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three-dimensional maps are useful in various applications: from games, to augmented reality, to the development of tour guides of important landmarks such as museums or university campuses. The manual creation of such maps is labor intensive and has therefore justified its automation using robots with range sensors such as lasers or robots with cameras. This thesis presents an automated 3D reconstruction system for indoor environments using only one camera on a mobile robot with an algorithm that runs in real-time. It relies on a vision-based Occupancy Grid SLAM (Simultaneous Localization and Mapping) to detect the ground. The novelty of this work is the method in which 3D information is extracted and fed to SLAM. The ground is first detected by fitting planes to salient features in image segments and by determining the height and orientation of those planes. Then on the height of the ground, 3D virtual rays are cast in a multitude of angles starting from the camera center until they reach the edges of the ground segments in the image. Detection of the ground boundaries is done by continually reprojecting each ray from the 3D world to the 2D image plane. Dense depth information can then be suggested from these rays and input to SLAM. Edge detection and line fitting is then used on the SLAM map to extend walls from those edges until they reach the ceiling. The system produces good quality maps and reduces the high computational cost of dense stereo matching by processing only a sparse set of salient features in real-time. Extensive experiments are conducted inside a lab setting and results prove the success of the system.

Book Multi Planar 3D Reconstruction of Indoor Manhattan Scenes from Monocular Camera

Download or read book Multi Planar 3D Reconstruction of Indoor Manhattan Scenes from Monocular Camera written by Seongdo Kim and published by . This book was released on 2018 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three-dimensional (3D) reconstruction, a popular topic in computer vision, has been researched extensively for more than three decades. Many practitioners have proposed several image-based Structure-from-Motion (SfM) and visual Simultaneous Localization and Mapping (SLAM) algorithms to improve the quality, accuracy, and efficiency of 3D reconstruction results. Nevertheless, the 3D reconstruction of human-made indoor structures remains one of the most challenging problems since indoor environments present specific challenges due to their distinctive properties such as lack of textures and dramatic viewpoint changes.

Book Real Time Interactive 3D Reconstruction of Indoor Environments With High Accuracy

Download or read book Real Time Interactive 3D Reconstruction of Indoor Environments With High Accuracy written by Shakil Ahmed and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D registration of depth images has been studied extensively in the past. With emergence of low cost RGB-D cameras, many applications have emerged. Yet, the quality of alignment has much to improve. It remains a challenge to create a 3D model of the environment with high accuracy which could be used for engineering applications. Moreover, challenging scenarios where features are scarce, handling large areas as scene, enabling the user to freely roam around the scene for image acquisition in a practical manner, guiding the user in taking better images and accomplishing all of this with low cost RGB-D camera in real time is a subject which is yet to be improved. In this thesis, we address all this challenges by designing and implementing a mobile system that rely on markers. Our system detects and matches markers in real-time with very low CPU load. Moreover, this mobile 3D reconstruction system is interactive which enables a user not only to move freely while doing 3D reconstruction, but also makes the user aware of current status of 3D reconstruction in real-time.

Book Monocular Vision based Obstacle Detection for Unmanned Systems

Download or read book Monocular Vision based Obstacle Detection for Unmanned Systems written by Carlos Wang and published by . This book was released on 2011 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many potential indoor applications exist for autonomous vehicles, such as automated surveillance, inspection, and document delivery. A key requirement for autonomous operation is for the vehicles to be able to detect and map obstacles in order to avoid collisions. This work develops a comprehensive 3D scene reconstruction algorithm based on known vehicle motion and vision data that is specifically tailored to the indoor environment. Visible light cameras are one of the many sensors available for capturing information from the environment, and their key advantages over other sensors are that they are light weight, power efficient, cost effective, and provide abundant information about the scene. The emphasis on 3D indoor mapping enables the assumption that a large majority of the area to be mapped is comprised of planar surfaces such as floors, walls and ceilings, which can be exploited to simplify the complex task of dense reconstruction of the environment from monocular vision data. In this thesis, the Planar Surface Reconstruction (PSR) algorithm is presented. It extracts surface information from images and combines it with 3D point estimates in order to generate a reliable and complete environment map. It was designed to be used for single cameras with the primary assumption that the objects in the environment are flat, static and chromatically unique. The algorithm finds and tracks Scale Invariant Feature Transform (SIFT) features from a sequence of images to calculate 3D point estimates. The individual surface information is extracted using a combination of the Kuwahara filter and mean shift segmentation, which is then coupled with the 3D point estimates to fit these surfaces in the environment map. The resultant map consists of both surfaces and points that are assumed to represent obstacles in the scene. A ground vehicle platform was developed for the real-time implementation of the algorithm and experiments were done to assess the PSR algorithm. Both clean and cluttered scenarios were used to evaluate the quality of the surfaces generated from the algorithm. The clean scenario satisfies the primary assumptions underlying the PSR algorithm, and as a result produced accurate surface details of the scene, while the cluttered scenario generated lower quality, but still promising, results. The significance behind these findings is that it is shown that incorporating object surface recognition into dense 3D reconstruction can significantly improve the overall quality of the environment map.

Book Robust Methods for Dense Monocular Non Rigid 3D Reconstruction and Alignment of Point Clouds

Download or read book Robust Methods for Dense Monocular Non Rigid 3D Reconstruction and Alignment of Point Clouds written by Vladislav Golyanik and published by Springer Nature. This book was released on 2020-06-04 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vladislav Golyanik proposes several new methods for dense non-rigid structure from motion (NRSfM) as well as alignment of point clouds. The introduced methods improve the state of the art in various aspects, i.e. in the ability to handle inaccurate point tracks and 3D data with contaminations. NRSfM with shape priors obtained on-the-fly from several unoccluded frames of the sequence and the new gravitational class of methods for point set alignment represent the primary contributions of this book. About the Author: Vladislav Golyanik is currently a postdoctoral researcher at the Max Planck Institute for Informatics in Saarbrücken, Germany. The current focus of his research lies on 3D reconstruction and analysis of general deformable scenes, 3D reconstruction of human body and matching problems on point sets and graphs. He is interested in machine learning (both supervised and unsupervised), physics-based methods as well as new hardware and sensors for computer vision and graphics (e.g., quantum computers and event cameras).

Book Intelligent Autonomous Systems 14

Download or read book Intelligent Autonomous Systems 14 written by Weidong Chen and published by Springer. This book was released on 2017-02-10 with total page 1118 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes the latest research advances, innovations, and visions in the field of robotics as presented by leading researchers, engineers, and practitioners from around the world at the 14th International Conference on Intelligent Autonomous Systems (IAS-14), held in Shanghai, China in July 2016. The contributions amply demonstrate that robots, machines and systems are rapidly achieving intelligence and autonomy, attaining more and more capabilities such as mobility and manipulation, sensing and perception, reasoning, and decision-making. They cover a wide range of research results and applications, and particular attention is paid to the emerging role of autonomous robots and intelligent systems in industrial production, which reflects their maturity and robustness. The contributions were selected by means of a rigorous peer-review process and highlight many exciting and visionary ideas that will further galvanize the research community and spur novel research directions. The series of biennial IAS conferences, which began in 1986, represents a premiere event in the field of robotics.

Book Variation Based Dense 3D Reconstruction

Download or read book Variation Based Dense 3D Reconstruction written by Sven Painer and published by Springer. This book was released on 2016-03-08 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt: In his master thesis, Sven Painer develops, implements, and evaluates a method to reconstruct the liver surface from monocular mini-laparoscopic sequences. The principal focus of his research is to create a basis for helping clinicians to write reports with quantitative descriptions of the liver surface. A Structure from Motion approach is performed to do a sparse reconstruction of the liver surface and subsequently this information is used in a variation based dense 3D reconstruction. The algorithms are formulated in a causal way, enabling the implementation to be run in real-time on an adequate hardware platform. The results show a significant performance increase and pave the way to give clinicians a feedback during video capturing to improve the quality of the reconstruction in the near future.

Book A Framework for Realtime 3 D Reconstruction by Space Carving Using Graphics Hardware

Download or read book A Framework for Realtime 3 D Reconstruction by Space Carving Using Graphics Hardware written by Christian Nitschke and published by diplom.de. This book was released on 2007-03-05 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inhaltsangabe:Introduction: Reconstruction of real-world scenes from a set of multiple images is a topic in Computer Vision and 3D Computer Graphics with many interesting applications. There is a relation to Augmented and Mixed Reality (AR/MR), Computer-Supported Collaborative Work (CSCW), Computer-Aided industrial/architectural Design (CAD), modeling of the real-world (e.g. computer games, scenes/effects in movies), entertainment (e.g. 3D TV/Video) and recognition/analyzing of real-world characteristics by computer systems and robots. There exists a powerful algorithm theory for shape reconstruction from arbitrary viewpoints, called shape from photo-consistency. However, it is computationally expensive and hence can not be used with applications in the field of 3D video or CSCW as well as interactive 3D model creation. Attempts have been made to achieve real-time framerates using PC cluster systems. While these provide enough performance they are also expensive and less flexible. Approaches that use GPU hardware-acceleration on single workstations achieve interactive framerates for novel-view synthesis, but do not provide an explicit volumetric representation of the whole scene. The proposed approach shows the efforts in developing a GPU hardware-accelerated framework for obtaining the volumetric photo hull of a dynamic 3D scene as seen from multiple calibrated cameras. High performance is achieved by employing a shape from silhouette technique in advance to obtain a tight initial volume for shape from photo-consistency. Also several speed-up techniques are presented to increase efficiency. Since the entire processing is done on a single PC, the framework can be applied to mobile setups, enabling a wide range of further applications. The approach is explained using programmable vertex and fragment processors and compared to highly optimized CPU implementations. It is shown that the new approach can outperform the latter by more than one magnitude. The thesis is organized as follows: Chapter 1 contains an introduction, giving an overview with classification of related techniques, statement of the main problem, novelty of the proposed approach and its fields of application. Chapter 2 surveys related work in the area of dynamic scene reconstruction by shape from silhouette and shape from photo-consistency. The focus lies on high performance reconstruction and hardware-acceleration. Chapter 3 introduces the theoretical basis for the proposed [...]

Book Deformable Surface 3D Reconstruction from Monocular Images

Download or read book Deformable Surface 3D Reconstruction from Monocular Images written by Mathieu Salzmann and published by Morgan & Claypool Publishers. This book was released on 2011 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: 7. Future directions -- Bibliography -- Authors' biographies.

Book Computer Vision     ECCV 2022

Download or read book Computer Vision ECCV 2022 written by Shai Avidan and published by Springer Nature. This book was released on 2022-10-22 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 39-volume set, comprising the LNCS books 13661 until 13699, constitutes the refereed proceedings of the 17th European Conference on Computer Vision, ECCV 2022, held in Tel Aviv, Israel, during October 23–27, 2022. The 1645 papers presented in these proceedings were carefully reviewed and selected from a total of 5804 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.

Book Dense 3D Point Cloud Representation of a Scene Using Uncalibrated Monocular Vision

Download or read book Dense 3D Point Cloud Representation of a Scene Using Uncalibrated Monocular Vision written by Yakov Diskin and published by . This book was released on 2013 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: We present a 3D reconstruction algorithm designed to support various automation and navigation applications. The algorithm presented focuses on the 3D reconstruction of a scene using only a single moving camera. Utilizing video frames captured at different points in time allows us to determine the depths of a scene. In this way, the system can be used to construct a point cloud model of its unknown surroundings. In this thesis, we present the step by step methodology of the development of a reconstruction technique. The original reconstruction process, resulting with a point cloud was computed based on feature matching and depth triangulation analysis. In an improved version of the algorithm, we utilized optical flow features to create an extremely dense representation model. Although dense, this model is hindered due to its low disparity resolution. As feature points were matched from frame to frame, the resolution of the input images and the discrete nature of disparities limited the depth computations within a scene. With the third algorithmic modification, we introduce the addition of the preprocessing step of nonlinear super resolution. With this addition, the accuracy of the point cloud which relies on precise disparity measurement has significantly increased. Using a pixel by pixel approach, the super resolution technique computes the phase congruency of each pixel's neighborhood and produces nonlinearly interpolated high resolution input frames. Thus, a feature point travels a more precise discrete disparity. Also, the quantity of points within the 3D point cloud model is significantly increased since the number of features is directly proportional to the resolution and high frequencies of the input image. Our final contribution of additional preprocessing steps is designed to filter noise points and mismatched features, giving birth to the complete Dense Point-cloud Representation (DPR) technique. We measure the success of DPR by evaluating the visual appeal, density, accuracy and computational expense of the reconstruction technique and compare with two state-of-the-arts techniques. After the presentation of rigorous analysis and comparison, we conclude by presenting the future direction of development and its plans for deployment in real-world applications.

Book Computer Vision     ECCV 2018

Download or read book Computer Vision ECCV 2018 written by Vittorio Ferrari and published by Springer. This book was released on 2018-10-08 with total page 869 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sixteen-volume set comprising the LNCS volumes 11205-11220 constitutes the refereed proceedings of the 15th European Conference on Computer Vision, ECCV 2018, held in Munich, Germany, in September 2018.The 776 revised papers presented were carefully reviewed and selected from 2439 submissions. The papers are organized in topical sections on learning for vision; computational photography; human analysis; human sensing; stereo and reconstruction; optimization; matching and recognition; video attention; and poster sessions.

Book Deep Learning for Unmanned Systems

Download or read book Deep Learning for Unmanned Systems written by Anis Koubaa and published by Springer Nature. This book was released on 2021-10-01 with total page 731 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is used at the graduate or advanced undergraduate level and many others. Manned and unmanned ground, aerial and marine vehicles enable many promising and revolutionary civilian and military applications that will change our life in the near future. These applications include, but are not limited to, surveillance, search and rescue, environment monitoring, infrastructure monitoring, self-driving cars, contactless last-mile delivery vehicles, autonomous ships, precision agriculture and transmission line inspection to name just a few. These vehicles will benefit from advances of deep learning as a subfield of machine learning able to endow these vehicles with different capability such as perception, situation awareness, planning and intelligent control. Deep learning models also have the ability to generate actionable insights into the complex structures of large data sets. In recent years, deep learning research has received an increasing amount of attention from researchers in academia, government laboratories and industry. These research activities have borne some fruit in tackling some of the challenging problems of manned and unmanned ground, aerial and marine vehicles that are still open. Moreover, deep learning methods have been recently actively developed in other areas of machine learning, including reinforcement training and transfer/meta-learning, whereas standard, deep learning methods such as recent neural network (RNN) and coevolutionary neural networks (CNN). The book is primarily meant for researchers from academia and industry, who are working on in the research areas such as engineering, control engineering, robotics, mechatronics, biomedical engineering, mechanical engineering and computer science. The book chapters deal with the recent research problems in the areas of reinforcement learning-based control of UAVs and deep learning for unmanned aerial systems (UAS) The book chapters present various techniques of deep learning for robotic applications. The book chapters contain a good literature survey with a long list of references. The book chapters are well written with a good exposition of the research problem, methodology, block diagrams and mathematical techniques. The book chapters are lucidly illustrated with numerical examples and simulations. The book chapters discuss details of applications and future research areas.

Book RGB D Image Analysis and Processing

Download or read book RGB D Image Analysis and Processing written by Paul L. Rosin and published by Springer Nature. This book was released on 2019-10-26 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the fundamentals and recent advances in RGB-D imaging as well as covering a range of RGB-D applications. The topics covered include: data acquisition, data quality assessment, filling holes, 3D reconstruction, SLAM, multiple depth camera systems, segmentation, object detection, salience detection, pose estimation, geometric modelling, fall detection, autonomous driving, motor rehabilitation therapy, people counting and cognitive service robots. The availability of cheap RGB-D sensors has led to an explosion over the last five years in the capture and application of colour plus depth data. The addition of depth data to regular RGB images vastly increases the range of applications, and has resulted in a demand for robust and real-time processing of RGB-D data. There remain many technical challenges, and RGB-D image processing is an ongoing research area. This book covers the full state of the art, and consists of a series of chapters by internationally renowned experts in the field. Each chapter is written so as to provide a detailed overview of that topic. RGB-D Image Analysis and Processing will enable both students and professional developers alike to quickly get up to speed with contemporary techniques, and apply RGB-D imaging in their own projects.

Book Robotics Research

Download or read book Robotics Research written by Tamim Asfour and published by Springer Nature. This book was released on 2022-02-17 with total page 1023 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the papers that were presented at the 17th International Symposium of Robotics Research (ISRR). The ISRR promotes the development and dissemination of groundbreaking research and technological innovation in robotics useful to society by providing a lively, intimate, forward-looking forum for discussion and debate about the current status and future trends of robotics with great emphasis on its potential role to benefit humankind. The symposium contributions contained in this book report on a variety of new robotics research results covering a broad spectrum organized into the categories: design, control; grasping and manipulation, planning, robot vision, and robot learning.

Book Pattern Recognition and Computer Vision

Download or read book Pattern Recognition and Computer Vision written by Qingshan Liu and published by Springer Nature. This book was released on 2023-12-23 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 13-volume set LNCS 14425-14437 constitutes the refereed proceedings of the 6th Chinese Conference on Pattern Recognition and Computer Vision, PRCV 2023, held in Xiamen, China, during October 13–15, 2023. The 532 full papers presented in these volumes were selected from 1420 submissions. The papers have been organized in the following topical sections: Action Recognition, Multi-Modal Information Processing, 3D Vision and Reconstruction, Character Recognition, Fundamental Theory of Computer Vision, Machine Learning, Vision Problems in Robotics, Autonomous Driving, Pattern Classification and Cluster Analysis, Performance Evaluation and Benchmarks, Remote Sensing Image Interpretation, Biometric Recognition, Face Recognition and Pose Recognition, Structural Pattern Recognition, Computational Photography, Sensing and Display Technology, Video Analysis and Understanding, Vision Applications and Systems, Document Analysis and Recognition, Feature Extraction and Feature Selection, Multimedia Analysis and Reasoning, Optimization and Learning methods, Neural Network and Deep Learning, Low-Level Vision and Image Processing, Object Detection, Tracking and Identification, Medical Image Processing and Analysis.

Book Computer Vision Systems

Download or read book Computer Vision Systems written by Mei Chen and published by Springer. This book was released on 2013-07-11 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Computer Vision Systems, ICVS 2013, held in St. Petersburg, Russia, July 16-18, 2013. Proceedings. The 16 revised papers presented with 20 poster papers were carefully reviewed and selected from 94 submissions. The papers are organized in topical sections on image and video capture; visual attention and object detection; self-localization and pose estimation; motion and tracking; 3D reconstruction; features, learning and validation.