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Book Marx at the Arcade

Download or read book Marx at the Arcade written by Jamie Woodcock and published by Haymarket Books. This book was released on 2019-06-18 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: More people are playing video games than ever before, and yet much of the work of their production remains obscured to us. Deploying a Marxist approach, Jamie Woodcock delves into the hidden abode of the gaming industry, unravelling the vast networks of artists, software developers, and factory and logistics workers whose material and immaterial labor flows into the products we consume on a gargantuan scale. Beyond this, the book analyzes the increasingly important role the gaming industry plays in contemporary capitalism, and the broader transformations of work and economy that it embodies. Woodcock also presents game-play itself not as a “deviant activity,” as it is often understood, but as a commentary of estrangement from contemporary forms of work. In so doing, it offers a fresh and much needed analysis of a sector which has for too long been neglected by scholars and labor activists alike.

Book Artcade

    Book Details:
  • Author : Tim Nicholls
  • Publisher : Bitmap Books Limited
  • Release : 2016
  • ISBN : 9780993012976
  • Pages : 0 pages

Download or read book Artcade written by Tim Nicholls and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.

Book The Encyclopedia of Arcade Video Games

Download or read book The Encyclopedia of Arcade Video Games written by Bill Kurtz and published by Schiffer Pub Limited. This book was released on 2004 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.

Book Arcade Game Typography

    Book Details:
  • Author : Toshi Omigari
  • Publisher : National Geographic Books
  • Release : 2019-11-05
  • ISBN : 0500021740
  • Pages : 0 pages

Download or read book Arcade Game Typography written by Toshi Omigari and published by National Geographic Books. This book was released on 2019-11-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive survey of ’70s, ’80s, and early ’90s arcade video game pixel typography. Arcade Game Typography presents readers with a fascinating new world of typography: the pixel typeface. Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas. This book presents typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Arcade Game Typography recreates that visual aesthetic, fizzing with life and color. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a completist survey of a previously undocumented outsider typography movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself. Gathering an eclectic range of typography, from hit games such as Super Sprint, Marble Madness, and Space Harrier to countless lesser-known gems, Arcade Game Typography is a vivid nostalgia trip for gamers, designers, and illustrators alike.

Book At the Arcade

    Book Details:
  • Author : Annie Pomerleau
  • Publisher : The Rosen Publishing Group, Inc
  • Release : 2014-08-01
  • ISBN : 1477764305
  • Pages : 26 pages

Download or read book At the Arcade written by Annie Pomerleau and published by The Rosen Publishing Group, Inc. This book was released on 2014-08-01 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding the principles of base ten is essential to understanding numbers and operations. Students will become familiar with the concept of place value through engaging narratives and real-life situations. Students will then be challenged to use place value in the context of algebraic operations, demonstrating the knowledge they’ve gained from reading. Eye-catching visuals help walk readers through the math problems, while age-appropriate language encourages learning. Readers join Audrey at an arcade as she practices skip-counting with points and tickets. This volume meets CCSS Math Standard 2.NBT.A.2.

Book Trouble at the Arcade

Download or read book Trouble at the Arcade written by Franklin W. Dixon and published by Simon and Schuster. This book was released on 2010-04-27 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book in the chapter book refresh of the classic Hardy Boys series. In Trouble at the Arcade, nine-year-old Frank and eight-year-old Joe Hardy discover trouble lurking at the local arcade and decide they make pretty good detectives—just like their dad!

Book Arcade

    Book Details:
  • Author : Drew Nellins Smith
  • Publisher :
  • Release : 2016
  • ISBN : 9781939419729
  • Pages : 0 pages

Download or read book Arcade written by Drew Nellins Smith and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new world opens up to Sam when, fresh from a breakup, he discovers a XXX peepshow on the outskirts of town. More than a mere venue for closeted men to meet for anonymous sex, it's an underground subculture populated by regular players, and marked by innumerable coded rules and customs. A welcome diversion from his dead-end job and the compulsive cyberstalking of the cop who broke his heart, Sam returns to the arcade again and again. When the bizarre setting triggers reflections on his own history and theories, he contemplates his anxious, religious upbringing in small-town Texas, the frightening overlap between horror movies and his love life, and the false expectations created by multiple childhood viewings of Close Encounters of the Third Kind. Then, of course, there isthe subject of sex. As his connection to the place strengthens, and his actions both outside and within the peepshow escalate, Sam wavers between dismissing the arcade as a frivolous pastime and accepting it as the most meaningful place in his life.Arcade is a relentlessly candid and graphic account of one man's attempt to square immutable desire with a carefully constructed self-image on the brink.

Book Arcade Fever The Fan s Guide To The Golden Age Of Video Games

Download or read book Arcade Fever The Fan s Guide To The Golden Age Of Video Games written by John Sellers and published by Running Press. This book was released on 2001-08-21 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade Fever is a full-color illustrated history of video arcade games, with tributes to more than 50 classic games like Pong, Space Invaders, Pac Man, Q-Bert, Frogger, and TRON. Learn which game caused a yen shortage in Japan -- and which games inspired breakfast cereals, Saturday-morning cartoons, episodes of Seinfeld,and #1 pop-music singles. Meet the visionary musicians, writers, animators, cabinet artists, and other unsung heroes of the video game industry. The perfect gift for anyone who spent their childhood in video arcades, Arcade Fever is a pop-culture nostalgia trip you won't want to miss! John Sellers writes for Entertainment Weekly, Premiere, TV Guide, and other national magazines. He is also the author of Pop Culture Aptitude Test: Rad, 80s Version. He was the World Champion of Donkey Kong in 1983 and appeared on the television show "That's Incredible!"

Book Coin Operated Americans

    Book Details:
  • Author : Carly A. Kocurek
  • Publisher : U of Minnesota Press
  • Release : 2015-09-30
  • ISBN : 1452945217
  • Pages : 213 pages

Download or read book Coin Operated Americans written by Carly A. Kocurek and published by U of Minnesota Press. This book was released on 2015-09-30 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video gaming: it’s a boy’s world, right? That’s what the industry wants us to think. Why and how we came to comply are what Carly A. Kocurek investigates in this provocative consideration of how an industry’s craving for respectability hooked up with cultural narratives about technology, masculinity, and youth at the video arcade. From the dawn of the golden age of video games with the launch of Atari’s Pong in 1972, through the industry-wide crash of 1983, to the recent nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the development and implications of the “video gamer” as a cultural identity. This cultural-historical journey takes us to the Twin Galaxies arcade in Ottumwa, Iowa, for a close look at the origins of competitive gaming. It immerses us in video gaming’s first moral panic, generated by Exidy’s Death Race (1976), an unlicensed adaptation of the film Death Race 2000. And it ventures into the realm of video game films such as Tron and WarGames, in which gamers become brilliant, boyish heroes. Whether conducting a phenomenological tour of a classic arcade or evaluating attempts, then and now, to regulate or eradicate arcades and coin-op video games, Kocurek does more than document the rise and fall of a now-booming industry. Drawing on newspapers, interviews, oral history, films, and television, she examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. A case study of this once emergent and now revived medium became the presumed enclave of boys and young men, Coin-Operated Americans is history that holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond.

Book Attract Mode  The Rise and Fall of Coin Op Arcade Games

Download or read book Attract Mode The Rise and Fall of Coin Op Arcade Games written by Jamie Lendino and published by Steel Gear Press. This book was released on 2020-09-27 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.

Book Arcade and the Triple T Token

Download or read book Arcade and the Triple T Token written by Rashad Jennings and published by Zonderkidz. This book was released on 2019-01-29 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eleven-year-old Arcade Livingston has a problem. Several, actually! The Tolley twins are making Arcade’s move to a new city harder than it needs to be and bullying him into doing their homework. And then there’s the magical Triple T Token that keeps whisking him away on adventures across time and space. Arcade and the Triple T Token?is the first book in the humorous and imaginative Coin Slot Chronicles series by?New York Times?bestselling author, former NFL running back, and Dancing with the Stars champion Rashad Jennings. While at the library—Arcade’s favorite place to be—a mysterious old woman gives him a golden arcade token that grants him a unique gift. A gift that allows him to time travel between different places, including his own future. From sitting in the dugout with Babe Ruth to hanging on to the back of a bucking bull to performing life-saving surgery on a dog, Arcade has no shortage of adventure! Together with his older sister, Zoe, Arcade explores life’s biggest thrills and challenges, and the two also have a big mystery to solve. Who is the rightful owner of the incredible Triple T Token that leads to such astounding adventures? Written and designed for reluctant readers, with shorter chapters and illustrations throughout the book, Arcade and the Triple T Token teaches children ages 8 and up: How to deal with tough questions of “What do you want to be when you grow up?” and “Where will you go next?” How to accept oneself while facing tween/teen issues, peer pressure, and bullying About fitness, faith, and friendship If you enjoy?Arcade and the Triple T Token, check out the rest of the series:? Arcade and the Golden Travel Guide (Book 2) Arcade and the Fiery Metal Tester (Book 3) Arcade and the Dazzling Truth Detector (Book 4)

Book The Girl in the Arcade Vol  1

Download or read book The Girl in the Arcade Vol 1 written by Okushou and published by National Geographic Books. This book was released on 2022-03-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boy meets girl at the arcade in this sexy, slapstick comedy! At his job working in an arcade, “Mobuo” gets pretty much ignored by everyone–even his nickname references the way he blends into the background like some kind of NPC. All that changes when gorgeous, larger-than-life Yaegashi Nanora barges into the place and demands his help learning the ins and outs of the arcade’s trickiest games. And did she just ask him out?! One thing’s for sure, it’s the beginning of a summer full of arcade fun and simmering sexual tension!

Book Arcade Mania

    Book Details:
  • Author : ブライアンアッシュクラフト
  • Publisher : Kodansha
  • Release : 2008-09-24
  • ISBN :
  • Pages : 200 pages

Download or read book Arcade Mania written by ブライアンアッシュクラフト and published by Kodansha. This book was released on 2008-09-24 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta (game center). Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game. The tour begins with UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classics from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about each game, all lavishly illustrated with photographs and game graphics.

Book Creating Q bert and Other Classic Video Arcade Games

Download or read book Creating Q bert and Other Classic Video Arcade Games written by Warren Davis and published by Santa Monica Press. This book was released on 2022-01-11 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Q*bert and Other Classic Video Arcade Games takes you inside the video arcade game industry during the classic decades of the 1980s and 1990s. Warren Davis, the creator of the groundbreaking Q*bert, worked as a member of the creative teams who developed some of the most popular video games of all time, including Joust 2, Mortal Kombat, NBA Jam, and Revolution X. In a witty and entertaining narrative, Davis shares insightful stories that offer a behind-the-scenes look at what it was like to work as a designer and programmer at the most influential and dominant video arcade game manufacturers of the era, including Gottlieb, Williams/Bally/Midway, and Premiere. Likewise, the talented artists, designers, creators, and programmers Davis has collaborated with over the years reads like a who’s who of video gaming history: Eugene Jarvis, Tim Skelly, Ed Boon, Jeff Lee, Dave Thiel, John Newcomer, George Petro, Jack Haegar, and Dennis Nordman, among many others. The impact Davis has had on the video arcade game industry is deep and varied. At Williams, Davis created and maintained the revolutionary digitizing system that allowed actors and other photo-realistic imagery to be utilized in such games as Mortal Kombat, T2, and NBA Jam. When Davis worked on the fabled Us vs. Them, it was the first time a video game integrated a live action story with arcade-style graphics. On the one-of-a-kind Exterminator, Davis developed a brand new video game hardware system, and created a unique joystick that sensed both omni-directional movement and rotation, a first at that time. For Revolution X, he created a display system that simulated a pseudo-3D environment on 2D hardware, as well as a tool for artists that facilitated the building of virtual worlds and the seamless integration of the artist’s work into game code. Whether you’re looking for insights into the Golden Age of Arcades, would like to learn how Davis first discovered his design and programming skills as a teenager working with a 1960s computer called a Monrobot XI, or want to get the inside scoop on what it was like to film the Rock and Roll Hall of Fame band Aerosmith for Revolution X, Davis’s memoir provides a backstage tour of the arcade and video game industry during its most definitive and influential period.

Book Arcade Or Bust

    Book Details:
  • Author : Amaris Glass
  • Publisher : Random House Books for Young Readers
  • Release : 2018
  • ISBN : 9781524770365
  • Pages : 0 pages

Download or read book Arcade Or Bust written by Amaris Glass and published by Random House Books for Young Readers. This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This all-new chapter book is based on Nickelodeon's popular TV series The Loud House! Lincoln and Clyde have been waiting for this day for months: their favorite video game, Marshmallow Martian Blasters, is finally arriving at the arcade, and nothing will keep them from being first in line. Nothing, that is, except a houseful of sisters who all seem to need something from their one brother. This Saturday is supposed to be all about blasting puffy Martians, not running errands or being everyone's handyman. Lincoln has a plan--until one of his younger sisters needs help that only he can give, and he decides that no matter how demanding they can be, family always comes first. Fans of Nickelodeon's The Loud House and readers ages 6 to12 will love this laugh-out-loud original chapter book adventure with full-color insert.

Book Arcade Catastrophe

Download or read book Arcade Catastrophe written by Brandon Mull and published by Simon and Schuster. This book was released on 2014-06-10 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nate and his friends think the new Arcadeland, where tickets can earn jets, tanks, subs, and race cars, is totally cool, until they learn that the arcade owner is hiding a secret.

Book The Arcades Project

    Book Details:
  • Author : Walter Benjamin
  • Publisher : Harvard University Press
  • Release : 1999
  • ISBN : 9780674043268
  • Pages : 1100 pages

Download or read book The Arcades Project written by Walter Benjamin and published by Harvard University Press. This book was released on 1999 with total page 1100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the arcades of 19th-century Paris--glass-roofed rows of shops that were early centers of consumerism--Benjamin presents a montage of quotations from, and reflections on, hundreds of published sources. 46 illustrations.