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EBookClubs

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Book ART OF POINT AND CLICK ADVENTURE GAMES

Download or read book ART OF POINT AND CLICK ADVENTURE GAMES written by BITMAP BOOKS. and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Guide to Japanese Role Playing Games

Download or read book A Guide to Japanese Role Playing Games written by Bitmap Books and published by . This book was released on 2021-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Art

    Book Details:
  • Author : Matt Sainsbury
  • Publisher : No Starch Press
  • Release : 2015-09-01
  • ISBN : 1593276656
  • Pages : 278 pages

Download or read book Game Art written by Matt Sainsbury and published by No Starch Press. This book was released on 2015-09-01 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.

Book The SNES Pixel Book

    Book Details:
  • Author : Bitmap Books
  • Publisher :
  • Release : 2019-12-02
  • ISBN : 9781999353346
  • Pages : 272 pages

Download or read book The SNES Pixel Book written by Bitmap Books and published by . This book was released on 2019-12-02 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The CRPG Book  A Guide to Computer Role Playing Games

Download or read book The CRPG Book A Guide to Computer Role Playing Games written by Felipe Pepe and published by . This book was released on 2019-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Book Creating Adventure Games for Teens

Download or read book Creating Adventure Games for Teens written by Jason Darby and published by Muska/Lipman. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.

Book Master the Art of Unreal Engine 4

Download or read book Master the Art of Unreal Engine 4 written by Ryan Shah and published by Kitatus Studios. This book was released on 2015-02-01 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever played a video-game and wished you could make your own? Well, with the power of Unreal Engine 4 and this book... Now your dreams can now be reality! This book has been designed and crafted by independent developer Ryan Shah (of Kitatus Studios), who boasts over 10 years of experience working with video-game development tools as well as 2D/3D art applications. Ryan Shah will guide you through your adventures with Unreal Engine 4, Teaching you all the important information in an enjoyable, relaxed and entertaining style, which will help make sure you have the greatest possible adventure learning to create the video-game of your dreams. If you enjoyed 3D point and click adventure titles (Such as Telltale's The Walking Dead, Back to the Future, Sam and Max .etc) then this book is for you! In this title, we don't only cover how to create your own 3D point and click adventure project, but we also cover all the important pieces of Unreal Engine 4 that you'll need to make sure your projects rise above all others and become amazing titles that your fans will adore for years to come!

Book Adventure  Mystery  and Romance

Download or read book Adventure Mystery and Romance written by John G. Cawelt and published by University of Chicago Press. This book was released on 2014-02-07 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this first general theory for the analysis of popular literary formulas, John G. Cawelti reveals the artistry that underlies the best in formulaic literature. Cawelti discusses such seemingly diverse works as Mario Puzo's The Godfather, Dorothy Sayers's The Nine Tailors, and Owen Wister's The Virginian in the light of his hypotheses about the cultural function of formula literature. He describes the most important artistic characteristics of popular formula stories and the differences between this literature and that commonly labeled "high" or "serious" literature. He also defines the archetypal patterns of adventure, mystery, romance, melodrama, and fantasy, and offers a tentative account of their basis in human psychology.

Book History of Digital Games

Download or read book History of Digital Games written by Andrew Williams and published by CRC Press. This book was released on 2017-03-16 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.

Book Tomorrow  and Tomorrow  and Tomorrow

Download or read book Tomorrow and Tomorrow and Tomorrow written by Gabrielle Zevin and published by Penguin Group. This book was released on 2024-06-25 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: A NEW YORK TIMES BESTSELLER A GLOBE AND MAIL BESTSELLER A JIMMY FALLON BOOK CLUB PICK In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends—often in love, but never lovers—come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. "Utterly brilliant. In this sweeping, gorgeously written novel, Gabrielle Zevin charts the beauty, tenacity, and fragility of human love and creativity. Tomorrow, and Tomorrow, and Tomorrow is one of the best books I've ever read." —John Green On a bitter cold day, in the December of his Junior Year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy. Spanning over thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.

Book Art   Max

    Book Details:
  • Author : David Wiesner
  • Publisher : HarperCollins
  • Release : 2010-10-04
  • ISBN : 0547505906
  • Pages : 45 pages

Download or read book Art Max written by David Wiesner and published by HarperCollins. This book was released on 2010-10-04 with total page 45 pages. Available in PDF, EPUB and Kindle. Book excerpt: Max and Arthur are friends who share an interest in painting. Arthur is an accomplished painter; Max is a beginner. Max’s first attempt at using a paintbrush sends the two friends on a whirlwind trip through various artistic media, which turn out to have unexpected pitfalls. Although Max is inexperienced, he’s courageous—and a quick learner. His energy and enthusiasm bring the adventure to its triumphant conclusion. Beginners everywhere will take heart.

Book The Art of Sea of Thieves

Download or read book The Art of Sea of Thieves written by Rare and published by Dark Horse Comics. This book was released on 2018-03-27 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: A high-quality collectible art book featuring over 200 pages of behind-the-scenes content from the hotly anticipated, shared-world video game Sea of Thieves! With Rare's new high seas multiplayer adventure Sea of Thieves, players will crew up in search of fortune and glory on their quest to become pirate legends. Now, with The Art of Sea of Thieves, Dark Horse Books is pleased to offer an unprecedented look at the ships, characters, and loot of this revolutionary online gaming experience! Featuring hundreds of pieces of art with commentary from the game's creators, this gorgeous volume explores the creation and development of a fantastical pirate world.

Book The Art of Point and Click Adventure Games

Download or read book The Art of Point and Click Adventure Games written by Bitmap Books and published by . This book was released on 2019-01-16 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Super Famicom

Download or read book Super Famicom written by Bitmap Books and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compilation of Japanese Super Famicom game packaging featuring around 250 titles, including many rare examples and some that have never before been documented in print, each box is presented life size, with a critique of the artwork, plus interviews with other collectors, explaining their love of the format.

Book Thimbleweed Park Art Book

Download or read book Thimbleweed Park Art Book written by and published by . This book was released on 2017-09 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Post High School Reality Quest

Download or read book Post High School Reality Quest written by Meg Eden and published by . This book was released on 2023-11-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Inside these pages is a complicated and haunting story of love and loss, written in a unique and compelling style that pulls us right into Buffy's world." -Madeline Dyer, author of the Untamed series Buffy's your typical cosplaying, retro-gaming, con-going geek girl, but as her high school graduation approaches, she finds she has an unwelcome guest in her mind: the text parser. Narrating her life like it's a classic adventure game (cough Zork cough), the text parser forces her to interact with the world through a series of a typewritten commands: Finish school. Go to party. Fall in love. At first it's pretty cool. It's not easy making the transition from high school to college. It's not easy dealing with roommates. It's not easy being in a new relationship with her lifelong crush. Buffy makes some huge mistakes along the way, but the text-parser lets her fix all of them. It's like having superpowers...until the text parser won't shut up. Buffy is desperate to get rid of it, but no matter how many times she tries to restart or reset, the text parser won't go away. Before long, her life starts to crumble: her friends grow apart, her roommates turn against her, and her boyfriend falls into a deep depression. Buffy's life has become a game, but how can you win when there's no final boss? Narrated in the style of classic adventure games, Post-High School Reality Quest is is a captivating coming-of-age story that T. E. Carter calls a "must read" for all gamers and YA fans.

Book Not All Fairy Tales Have Happy Endings

Download or read book Not All Fairy Tales Have Happy Endings written by Ken Williams and published by . This book was released on 2020-07-24 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line Sierra with his wife Roberta who went on to create many of the company's best selling games. Sierra grew from just Ken and Roberta to over one thousand employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal and corruption that resulted in jail sentences and the collapse of Sierra. This is the behind-the-scenes story of the rise and fall, as it could only be told by the ultimate insider.