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Book Issues and Insights from the Army Technology Seminar Game

Download or read book Issues and Insights from the Army Technology Seminar Game written by Richard E. Darilek and published by RAND Corporation. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Army's Spring 1998 Technology Seminar Game was designed to advance the Army After Next (AAN) process by bringing together military operators and civilian scientists and technologists to examine future force development issues. It used 15 mini-scenarios extracted from previous AAN games. For each scenario, an overall mission and required force capabilities required to achieve that mission were identified beforehand. A set of System Cards, used in the game as a means of achieving the required capabilities, was also preselected. The cards included information about the specifications of a particular system and the technologies that could be used to build those systems. System Cards were thus the fundamental component of the game, linking systems and technologies to the required force capabilities. The players' involvement included examining the preselected cards, revising and/or adding new cards, and then cross-evaluating them with the intention of identifying the most important critical technologies of the future. The authors believe that while these scenarios can reveal many useful issues and insights with regard to technology's role in achieving future AAN force objectives, they do not extract the most value from such exercises. The linkages between force capabilities, systems, and technologies need to be sorted out more clearly, and the game organizers need to decide what kinds of discussions will produce the required information.

Book Issues and Insights from the Army Technology Seminar Game

Download or read book Issues and Insights from the Army Technology Seminar Game written by and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Chief of Staff of the Army initiated the Army After Next (AAN) Project in February 1996 under the leadership of the Training and Doctrine Command (TRADOC). The AAN goals were to link Army XXI to a long-term vision of the Army extending well into the 21st century and to ensure that this vision informed evolving Army research and development requirements. In support of the AAN Project, the Assistant Secretary of the Army for Research, Development, and Acquisition (SARDA) since renamed the Assistant Secretary of the Army for Acquisition, Logistics and Technology (ASA(ALT)) sponsored the Army Technology Seminar Game (ATSG), held at the Army War College in Carlisle, Pennsylvania from July 27 to July 31, 1998. Ensuring close correspondence between research and force requirements is a critical challenge for the U.S. Army in an era of rapid technological progress. To meet this challenge, the ATSG brought together civilian technologists and military operators. RAND Arroyo Center was asked to observe the ATSG, identify major issues emerging from the game, and provide an assessment. This report documents outcomes of this research. A follow-on technology game was conducted in July of 1999. This game was identified as the Technology and Materiel Game-TMG. It incorporated many of the recommendations summarized in the report.

Book Symposium on PC Based Simulations and Gaming for Military Training

Download or read book Symposium on PC Based Simulations and Gaming for Military Training written by James Belanich and published by . This book was released on 2004 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: On 5-6 November 2003, the Advanced Training Methods Research Unit (ATMRU) of the U.S. Army Research Institute for Behavioral and Social Sciences hosted a symposium on the use of training games and game-like simulations across the Department of Defense (DoD). The rationale for the symposium was that although there is an increasing use of PC-based games and simulations as a means of training within the U.S. Military, many of these efforts are being done in isolation with little coordination within or across services. The objectives of this symposium were to bring personnel from all branches of the military together to discuss how training games and game-like simulations are currently being used by the military, to identify ways they may be used more effectively, and to help develop a community of practitioners to facilitate future development and effective use of games for military training. Participating in this two-day event were instructors from the U.S. Army, Navy, Air Force, and Marines, as well as, training developers, commercial simulation/game developers, training researchers from all services, and representatives from the Office of the Secretary of Defense. To share lessons learned, 11 presentations were given by training representatives from all services, military training researchers, and training game developers. A list of the presenters, their affiliations, and the title of presentations are displayed in Table 1. In addition, time was allocated for discussion and focus groups since all of the approximately 50 symposium participants in attendance were to some extent involved with the use of training games and desktop simulations (see Appendix A for a full list of all participants). This discussion time included 10-20 minute question periods after each presentation, a 90 minute breakout group sessions at the end of the first day, and a summary review of the symposium proceedings at the end of the second day.

Book America s Digital Army

Download or read book America s Digital Army written by Robertson Allen and published by U of Nebraska Press. This book was released on 2017 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: "America's Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen's fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies that worked to produce the official U.S. Army video game, America's Army. Allen uncovers the methods by which gaming technologies such as America's Army, with military funding and themes, engage in a militarization of American society that constructs everyone, even nonplayers of games, as virtual soldiers available for deployment. America's Digital Army examines the army's desire for "talented" soldiers capable of high-tech work; beliefs about America's enemies as reflected in the game's virtual combatants; tensions over best practices in military recruiting; and the sometimes overlapping cultures of gamers, game developers, and soldiers. Allen reveals how binary categorizations such as soldier versus civilian, war versus game, work versus play, and virtual versus real become blurred--if not broken down entirely--through games and interactive media that reflect the U.S. military's ludic imagination of future wars, enemies, and soldiers."--

Book Military Simulation   Serious Games  Where We Came from and Where We Are Going

Download or read book Military Simulation Serious Games Where We Came from and Where We Are Going written by Roger Dean Smith and published by . This book was released on 2009-10-01 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The world inside a simulator is as real as the world inside your head - but it is more accurate." Simulation has been a powerful tool for training the military for over 3000 years. What began as sand tables and board games has evolved into advanced computer and communication systems that encompass the globe and provide training portals on every continent. Commercial computer games have followed a similar evolutionary trajectory in delivering entertainment. The core technologies behind both fields have many commonalities and become more intertwined every year. This book is a collection of essays on the technical, social, and economic importance of simulation and gaming techniques, tools, and technologies. It provides a fascinating historical summary, explores important technical capabilities, and speculates on the role that these technologies will play in the future.

Book Army RD   A

Download or read book Army RD A written by and published by . This book was released on 1999 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professional publication of the RD & A community.

Book War Play

    Book Details:
  • Author : Corey Mead
  • Publisher : Houghton Mifflin Harcourt
  • Release : 2013
  • ISBN : 0544031563
  • Pages : 221 pages

Download or read book War Play written by Corey Mead and published by Houghton Mifflin Harcourt. This book was released on 2013 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: An expert on military innovation reveals how video games are revolutionizing warfare from the battlefield to the highest echelons of the Pentagon.

Book Army RD   A Bulletin

Download or read book Army RD A Bulletin written by and published by . This book was released on 1998-11 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Army Science and Technology Master Plan

Download or read book Army Science and Technology Master Plan written by United States. Department of the Army and published by . This book was released on 2001 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Army Science And Technology Master Plan 2001  Volume 1  January 2001

Download or read book Army Science And Technology Master Plan 2001 Volume 1 January 2001 written by and published by . This book was released on 2001 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Engineer

Download or read book The Engineer written by and published by . This book was released on 1999 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents professional information designed to keep Army engineers informed of current and emerging developments within their areas of expertise for the purpose of enhancing their professional development. Articles cover engineer training, doctrine, operations, strategy, equipment, history, and other areas of interest to the engineering community.

Book Department of Defense Authorization for Appropriations for Fiscal Year 2000 and the Future Years Defense Program

Download or read book Department of Defense Authorization for Appropriations for Fiscal Year 2000 and the Future Years Defense Program written by United States. Congress. Senate. Committee on Armed Services and published by . This book was released on 1999 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Army

Download or read book Army written by and published by . This book was released on 1989 with total page 1236 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Development Acquisition and Fielding  Strategy 1999

Download or read book Development Acquisition and Fielding Strategy 1999 written by United States. Department of the Army and published by . This book was released on 1999 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Train the trainer Package for the Full Spectrum Warrior Game

Download or read book Train the trainer Package for the Full Spectrum Warrior Game written by James H. Centric and published by . This book was released on 2004 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: