Download or read book Ark Survival Evolved written by Yuw The and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2018-08-06 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market
Download or read book Vintage Games 2 0 written by Matt Barton and published by CRC Press. This book was released on 2019-05-08 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
Download or read book Comics and Videogames written by Andreas Rauscher and published by Routledge. This book was released on 2020-10-18 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.
Download or read book Templar written by Jordan Mechner and published by Macmillan. This book was released on 2013-07-09 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: After the king of France and the pope massacre the Templars and steal their treasure, Martin assembles a small band of surviving Templars to retrieve the stolen treasure from under the king's nose.
Download or read book Get Together written by Bailey Richardson and published by Stripe Press. This book was released on 2019-08-20 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical and heartfelt guide to cultivating a community, online or IRL. Although communities feel magical, they don’t come together by magic. Get Together is a practical and heartfelt guide to cultivating a community. Whether starting a run crew, connecting with fans online, or sparking a movement of K–12 teachers, the secret to getting people together is this: build your community with people, not for them. In Get Together, Bailey Richardson, Kevin Huynh, and Kai Elmer Sotto of People & Company share true stories of everyday people who have created thriving communities, both in person and online. They provide clear steps to untangle the challenge of getting passionate people together, helping individuals and organizations navigate the intricacies of leading a community, including: - How to rally the first people - How to get people talking - How to attract new, authentic folks - How to develop leaders and expand globally. The People & Company team reminds us that we each hold the potential to spark a community. Get Together shows readers that if we join forces—as company and customers, artist and fans, organizer and advocates—we’ll do more together than we ever could alone.
Download or read book CMake Cookbook written by Radovan Bast and published by Packt Publishing Ltd. This book was released on 2018-09-26 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn CMake through a series of task-based recipes that provide you with practical, simple, and ready-to-use CMake solutions for your code Key FeaturesLearn to configure, build, test, and package software written in C, C++, and FortranProgress from simple to advanced tasks with examples tested on Linux, macOS, and WindowsManage code complexity and library dependencies with reusable CMake building blocksBook Description CMake is cross-platform, open-source software for managing the build process in a portable fashion. This book features a collection of recipes and building blocks with tips and techniques for working with CMake, CTest, CPack, and CDash. CMake Cookbook includes real-world examples in the form of recipes that cover different ways to structure, configure, build, and test small- to large-scale code projects. You will learn to use CMake's command-line tools and master modern CMake practices for configuring, building, and testing binaries and libraries. With this book, you will be able to work with external libraries and structure your own projects in a modular and reusable way. You will be well-equipped to generate native build scripts for Linux, MacOS, and Windows, simplify and refactor projects using CMake, and port projects to CMake. What you will learnConfigure, build, test, and install code projects using CMakeDetect operating systems, processors, libraries, files, and programs for conditional compilationIncrease the portability of your codeRefactor a large codebase into modules with the help of CMakeBuild multi-language projectsKnow where and how to tweak CMake configuration files written by somebody elsePackage projects for distributionPort projects to CMakeWho this book is for If you are a software developer keen to manage build systems using CMake or would like to understand and modify CMake code written by others, this book is for you. A basic knowledge of C++, C, or Fortran is required to understand the topics covered in this book.
Download or read book Solomon s Thieves written by Jordan Mechner and published by Macmillan. This book was released on 2010-05-11 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: In fourteenth-century France, when a royal conspiracy destroys the Templar Order for its treasure, Martin--a Templar Knight returning from the Crusades--finds himself one of the only Templars out of prison and attempts to steal the treasure.
Download or read book Apple Training Series written by Sal Soghoian and published by Peachpit Press. This book was released on 2009-06-02 with total page 897 pages. Available in PDF, EPUB and Kindle. Book excerpt: We know what you’re thinking. You’ve heard about AppleScript. You’ve heard that it can do amazing things. You’ve heard that it can automate away the tiring, redundant, repetitive tasks you do with the computer. All true. But you’re not sure about what’s involved with using it. Is it difficult? Is it programming? After all, you’re just a better-than average computer user. You know what you know, and your expertise serves you pretty well. But recently you’ve reached the point of asking yourself “Is there a better way?” The answer is “Yes.” And relax, you just got lucky. This book is for you. If you’ve never written a single line of computer code–this book is for you. If the most technical thing you do on the computer is calculate a column in Excel–this book is for you. If you’re tired of doing the same thing over and over–this book is for you. It’s about being motivated to explore, understand, and take advantage of the tools you already own. AppleScript is free–the only price for its use is your desire to finally sit down and take a few moments to absorb and activate its magic. This book starts at square one and walks you through the process of understanding and writing AppleScript–step by step, one concept at a time–until you find yourself suddenly creating powerful and useful automated solutions. And the lessons in this book are based on a decade of experience teaching hands-on classes to folks just like you. You can do this. You can become Master of your Computer Universe! Still don’t believe us? Open the first chapter and start reading. You’ll see.
Download or read book The Big Book of Five Nights at Freddy s written by Various Authors and published by Triumph Books. This book was released on 2022-02-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into the haunted and hair-raising world of Five Nights at Freddy's! With animatronic animals, dark shadows, creepy vibes, and an ever-present sense of doom, Five Nights at Freddy's has been perfecting its formula for scares since the first game debuted in 2014. The Big Book of Five Nights at Freddy's is the ultimate guide to this immersive universe, providing comprehensive tips, tricks, and strategies for every game in the series. Additional topics covered include the history of the rapidly expanding franchise as well as the fascinating storylines that are cleverly woven throughout the games, all accompanied by full-color gameplay photos. This deluxe hardcover volume is perfect as a collectible for the experienced fan or a practical guide for new thrill-seekers.
Download or read book Once Upon Atari written by Howard Scott Warshaw and published by . This book was released on 2020-12-14 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: ONCE UPON ATARI is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights, delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry's original innovators.This is a detailed look behind the scenes of the early days of video games, with particular attention to the causative factors leading up to the video game crash of the early 1980s. It is also the journey of one industry pioneer, and how his experience creating some of the world's most noted pieces of interactive entertainment reverberates throughout his life. It is a compelling and dramatic tale of innocence, greed, exuberance, hubris, joy, devastation and ultimately redemption, told in a fresh voice and an unorthodox style.
Download or read book EVE Templar One written by Tony Gonzales and published by Macmillan. This book was released on 2012-01-03 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following some of the key characters from his first novel, EVE: The Empyrean Age, Tony Gonzales once again embarks on an epic journey expanding the EVE universe, the largest science fiction massive multiplayer online game. This publication will tie into EVE's first expansion into console gaming. "There will be neither compassion nor mercy; Nor peace, nor solace For those who bear witness to these Signs And still do not believe." Book of Reclaiming 25:10 New Eden: the celestial battleground of a catastrophic war that has claimed countless lives. The immortal starship captains spearheading this epic conflict continue their unstoppable dominance, shaping the universe to their will and ensuring a bloody, everlasting stalemate. But a powerful empire is on the verge of a breakthrough that could end the war and secure their rule over mankind forever. For deep in a prison reclamation camp, a secret program is underway...one that will unlock dangerous secrets of New Eden's past. It all begins with inmate 487980-A . . . Templar One. Prepare for DUST 514. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Download or read book EVE The Burning Life written by Hjalti Danielsson and published by Macmillan. This book was released on 2010-03-30 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new novel set in the world of the popular science fiction online role playing game, EVE. We all crave a purpose. A fire to spark our lives into action. It's this burning life within that drives us to our destinies. But when it burns too deep, or goes unchecked, it can shatter innocent lives in its wake. A vicious attack on a deep-space mining colony rains death and destruction on nearly all its inhabitants. Only a handful survive. Among the shattered survivors is a young man, hell-bent on an impossible revenge. In another part of the universe, a wealthy agent of death finds her tenuous grip on sanity slipping, and is forced to leave everything she's come to know and love. But her last chance at redemption lies in the last place she ever thought to look. Their respective paths take them through the vast universe of EVE, to galactic empires built on faith, hedonism, discipline, and rebellion. Their fates plunge them into the darkest parts of this galaxy, to encounters with denizens of the chaotic and dangerous pirate kingdoms. And all the while, as each draws closer to what they seek, they begin to realize that the only stakes worth playing for are the ones from which they've run so far away. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Download or read book EVE The Empyrean Age written by Tony Gonzales and published by Macmillan. This book was released on 2009-08-04 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first novel based on the wildly popular role playing game EVE Online, EVE: The Empyrean Age brings this compelling science fiction environment to life. A clone with no name or past awakens to a cruel existence, hunted mercilessly for crimes he may never know; yet he stands close to the pinnacle of power in New Eden. A disgraced ambassador is confronted by a mysterious woman who knows everything about him, and of the sinister plot against his government; his actions will one day unleash the vengeful wrath of an entire civilization. And among the downtrodden masses of a corporation-owned world, a man named Tibus Heth is about to launch a revolution that will change the course of history. The confluence of these dark events will lead humanity towards a tragic destiny. The transcendence of man to the dream of immortality has bred a quest for power like none before it; empires spanning across thousands of stars will clash in the depths of space and on the worlds within. Those who stand before the tides of war, willingly or not, must face the fundamental choices that have been with man for tens of thousands of years, unchanged since the memory of Earth was lost. This is EVE, The Empyrean Age. A test of our convictions and the will to survive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Download or read book The Making of Prince of Persia written by Jordan Mechner and published by . This book was released on 2020-03-26 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes: 300 pages of Jordan’s original journals, Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters, Archival visuals illustrating the stages of the game’s creation, Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more, A full-color 32-page "Legacy" section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie. The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.
Download or read book Empires of Eve written by Andrew Groen and published by . This book was released on 2015-09-30 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Cuphead Bobbling Figurine written by StudioMDHR Entertainment Inc. and published by Running Press Miniature Editions. This book was released on 2022-05-17 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring the fun of Cuphead to your desktop or bookshelf with this officially-licensed, mini bobbling figurine from the classic video game. ONE-OF-A-KIND BOBBLING FIGURINE: Mini collectible of Cuphead with a unique bobbling feature inspired by his movement in the game INCLUDES SOUND: Audio of the announcer's voice plays at the push of a button UNIQUE, TWO-SIDED FLIP BOOK: 48-page, 3-1/2 x 2-5/8 inch illustrated mini book features two original animations from Studio MDHR OFFICIALLY LICENSED: Authentic Cuphead merchandise (c) 2022 StudioMDHR Entertainment Inc. All Rights Reserved. Cuphead(TM) and StudioMDHR(TM) are trademarks and/or registered trademarks of StudioMDHR Entertainment Inc. throughout the world.