EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Arduino Retro Arcade Clock

Download or read book Arduino Retro Arcade Clock written by Mehmet AVCU and published by arduino instructor. This book was released on 2021-01-05 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Top 200 Arduino Project

Download or read book Top 200 Arduino Project written by Mehmet AVCU and published by arduino instructor. This book was released on 2021-01-02 with total page 2789 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Arduino Project Handbook

Download or read book Arduino Project Handbook written by Mark Geddes and published by No Starch Press. This book was released on 2016-06-01 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with micro­controllers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.

Book The Official ESP32 Book

    Book Details:
  • Author : Dogan Ibrahim
  • Publisher :
  • Release : 2017
  • ISBN : 9781907920639
  • Pages : pages

Download or read book The Official ESP32 Book written by Dogan Ibrahim and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Christian Satanist

    Book Details:
  • Author : Lucifer Jeremy White
  • Publisher : Lucifer Jeremy White
  • Release : 2022-02-25
  • ISBN :
  • Pages : 99 pages

Download or read book The Christian Satanist written by Lucifer Jeremy White and published by Lucifer Jeremy White. This book was released on 2022-02-25 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: A truly good look into the religion of Christian Satanism and The Christian Satanist’s place within it. Christian Satanism is a worldly gray sided religion worked into the middle area of life, its thoughts, things, and substance. It gives its followers both a soul and a spirit, and a love for earth and our lives within it. After all, the world exists between heaven and hell. It prefers philanthropy and morality over being “sinister” or “diabolical” in some sort of weird way. On the other hand it doesn’t strive to judge or condemn through Christianity. This book is for anyone who may find the gray side a more attractive thing.

Book Arduino in Action

    Book Details:
  • Author : Jordan Hochenbaum
  • Publisher : Simon and Schuster
  • Release : 2013-05-29
  • ISBN : 1638353913
  • Pages : 596 pages

Download or read book Arduino in Action written by Jordan Hochenbaum and published by Simon and Schuster. This book was released on 2013-05-29 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Arduino in Action is a hands-on guide to prototyping and building electronics using the Arduino platform. Suitable for both beginners and advanced users, this easy-to-follow book begins with the basics and then systematically guides you through projects ranging from your first blinking LED through connecting Arduino to devices like game controllers or your iPhone. About the Technology Arduino is an open source do-it-yourself electronics platform that supports a mind-boggling collection of sensors and actuators you can use to build anything you can imagine. Even if you've never attempted a hardware project, this easy-to-follow book will guide you from your first blinking LED through connecting Arduino to your iPhone. About this Book Arduino in Action is a hands-on guide to prototyping and building DIY electronics. You'll start with the basics—unpacking your board and using a simple program to make something happen. Then, you'l attempt progressively more complex projects as you connect Arduino to motors, LCD displays, Wi-Fi, GPS, and Bluetooth. You'll explore input/output sensors, including ultrasound, infrared, and light, and then use them for tasks like robotic obstacle avoidance. Arduino programs look a lot like C or C++, so some programming skill is helpful. What's Inside Getting started with Arduino—no experience required! Writing programs for Arduino Sensing and responding to events Robots, flying vehicles, Twitter machines, LCD displays, and more! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Authors Martin Evans is a professional developer, a lifelong electronics enthusiast, and the creator of an Arduino-based underwater ROV. Joshua Noble is an author and creative technologist who works with smart spaces. Jordan Hochenbaum uses Arduino to explore musical expression and creative interaction. Table of Contents Part 1 Getting started Chapter 1 Hello Arduino Chapter 2 Digital input and output Chapter 3 Simple projects: input and output Part 2 Putting Arduino to work Chapter 4 Extending Arduino Chapter 5 Arduino in motion Chapter 6 Object detection Chapter 7 LCD displays Chapter 8 Communications Chapter 9 Game on Chapter 10 Integrating the Arduino with iOS Chapter 11 Making wearables Chapter 12 Adding shields Chapter 13 Software integration

Book Intel Galileo and Intel Galileo Gen 2

Download or read book Intel Galileo and Intel Galileo Gen 2 written by Manoel Ramon and published by Apress. This book was released on 2014-12-31 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intel® Galileo and Intel® Galileo Gen 2: API Features and Arduino Projects for Linux Programmers provides detailed information about Intel® Galileo and Intel® Galileo Gen 2 boards for all software developers interested in Arduino and the Linux platform. The book covers the new Arduino APIs and is an introduction for developers on natively using Linux. Author Manoel Carlos Ramon is a member of the Intel Galileo development team; in this book he draws on his practical experience in working on the Galileo project as he shares the team’s findings, problems, fixes, workarounds, and techniques with the open source community. His areas of expertise are wide-ranging, including Linux-embedded kernel and device drivers, C/C++, Java, OpenGL, Assembler, Android NDK/SDK/ADK, and 2G/3G/4G modem integration. He has more than 17 years of experience in research and development of mobile devices and embedded circuits. His personal blog about programming is BytesThink (www.bytesthink.com).

Book Generative Art

    Book Details:
  • Author : Matt Pearson
  • Publisher : Simon and Schuster
  • Release : 2011-06-29
  • ISBN : 1638352437
  • Pages : 352 pages

Download or read book Generative Art written by Matt Pearson and published by Simon and Schuster. This book was released on 2011-06-29 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

Book Getting Started with Arduino

Download or read book Getting Started with Arduino written by Massimo Banzi and published by "O'Reilly Media, Inc.". This book was released on 2011-09-13 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents an introduction to the open-source electronics prototyping platform.

Book Gameduino 2  Tutorial  Reference  Cookbook

Download or read book Gameduino 2 Tutorial Reference Cookbook written by James Bowman and published by . This book was released on 2013-12-12 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Gameduino 2 turns your Arduino into a hand-held modern gaming system. Touch control, a 3-axis accelerometer, microSD storage for game assets, headphone audio output, and all-new eye-popping graphics on its bright 4.3 inch screen.This comprehensive guide to Gameduino 2 explains how to use the hardware's powerful features to create interactive graphical games.

Book Digital Retro

    Book Details:
  • Author : Gordon Laing
  • Publisher : Sybex
  • Release : 2004-09-21
  • ISBN :
  • Pages : 200 pages

Download or read book Digital Retro written by Gordon Laing and published by Sybex. This book was released on 2004-09-21 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book tells the story of the classic home computers that paved the way for the PCs we use today - from 1977s pioneering MITS Altair to the latest swivel screen designs of the iMac and the Tablet PC.

Book Your Linux Toolbox

    Book Details:
  • Author : Julia Evans
  • Publisher : No Starch Press
  • Release : 2019-08-20
  • ISBN : 1593279779
  • Pages : 141 pages

Download or read book Your Linux Toolbox written by Julia Evans and published by No Starch Press. This book was released on 2019-08-20 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever wished you could spy on your computer with a handy incantation or bewitch your programs to debug themselves - now you can by becoming a Linux wizard! Okay, reading these zines won't actually make you a wizard, but you'll sure feel like one after you learn some neat Linux tricks. With this collected edition of Julia Evans's wildly popular Linux zines, you'll view programming in a way you never have before - now on fancier paper!

Book Embedded Computing and Mechatronics with the PIC32 Microcontroller

Download or read book Embedded Computing and Mechatronics with the PIC32 Microcontroller written by Kevin Lynch and published by Newnes. This book was released on 2015-12-08 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the first time in a single reference, this book provides the beginner with a coherent and logical introduction to the hardware and software of the PIC32, bringing together key material from the PIC32 Reference Manual, Data Sheets, XC32 C Compiler User's Guide, Assembler and Linker Guide, MIPS32 CPU manuals, and Harmony documentation. This book also trains you to use the Microchip documentation, allowing better life-long learning of the PIC32. The philosophy is to get you started quickly, but to emphasize fundamentals and to eliminate "magic steps" that prevent a deep understanding of how the software you write connects to the hardware. Applications focus on mechatronics: microcontroller-controlled electromechanical systems incorporating sensors and actuators. To support a learn-by-doing approach, you can follow the examples throughout the book using the sample code and your PIC32 development board. The exercises at the end of each chapter help you put your new skills to practice. Coverage includes: A practical introduction to the C programming language Getting up and running quickly with the PIC32 An exploration of the hardware architecture of the PIC32 and differences among PIC32 families Fundamentals of embedded computing with the PIC32, including the build process, time- and memory-efficient programming, and interrupts A peripheral reference, with extensive sample code covering digital input and output, counter/timers, PWM, analog input, input capture, watchdog timer, and communication by the parallel master port, SPI, I2C, CAN, USB, and UART An introduction to the Microchip Harmony programming framework Essential topics in mechatronics, including interfacing sensors to the PIC32, digital signal processing, theory of operation and control of brushed DC motors, motor sizing and gearing, and other actuators such as stepper motors, RC servos, and brushless DC motors For more information on the book, and to download free sample code, please visit http://www.nu32.org Extensive, freely downloadable sample code for the NU32 development board incorporating the PIC32MX795F512H microcontroller Free online instructional videos to support many of the chapters

Book The LEGO BOOST Activity Book

Download or read book The LEGO BOOST Activity Book written by Daniele Benedettelli and published by No Starch Press. This book was released on 2018-11-27 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: At last, fans of the LEGO BOOST robot building kit have the learning resource they've been missing! Enter The LEGO BOOST Activity Book: a full-color guide that will help readers learn how to build and code LEGO creations that move, explore their environment, grab and lift objects, and more. The LEGO BOOST kit lets younger builders create fun, multifunctional robots by combining bricks with code, but it doesn't come with a manual. With the help of this complete guide to the LEGO BOOST set, you'll be on your way to building and programming BOOST robots in no time. You'll begin your exploration by building a basic rover robot called MARIO to help you learn the fundamentals of the BOOST programming environment. Next, you'll add features to your rover to control its movement and make it repeat actions and react to colors and sounds. Once you've learned some programming basics, you'll learn how to program your robot to do things like follow lines on the ground, scan its environment to decide where to go, and even play darts. As final projects, you'll create two complete robots: BrickPecker to help you organize your bricks and CYBOT, a robot that talks, shoots objects, and executes voice commands. As you advance through the book, optional lessons aim to deepen your understanding of basic robotics concepts. Brain BOOSter sections let you dig into the math and engineering behind your builds while a host of experiments seek to test your skills and encourage you to do more with your robots. With countless illustrations, extensive explanations, and a wealth of coding examples to guide you, The LEGO BOOST Activity Book is sure to take you from beginning builder to robotics whiz and give your robot-building brain that needed boost!

Book Make  FPGAs

    Book Details:
  • Author : David Romano
  • Publisher : Maker Media, Inc.
  • Release : 2016-02-29
  • ISBN : 1457187817
  • Pages : 270 pages

Download or read book Make FPGAs written by David Romano and published by Maker Media, Inc.. This book was released on 2016-02-29 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if you could use software to design hardware? Not just any hardware--imagine specifying the behavior of a complex parallel computer, sending it to a chip, and having it run on that chip--all without any manufacturing? With Field-Programmable Gate Arrays (FPGAs), you can design such a machine with your mouse and keyboard. When you deploy it to the FPGA, it immediately takes on the behavior that you defined. Want to create something that behaves like a display driver integrated circuit? How about a CPU with an instruction set you dreamed up? Or your very own Bitcoin miner You can do all this with FPGAs. Because you're not writing programs--rather, you're designing a chip whose sole purpose is to do what you tell it--it's faster than anything you can do in code. With Make: FPGAs, you'll learn how to break down problems into something that can be solved on an FPGA, design the logic that will run on your FPGA, and hook up electronic components to create finished projects.

Book Build Your Own Z80 Computer

Download or read book Build Your Own Z80 Computer written by Steve Ciarcia and published by Circuit Cellar. This book was released on 1981 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaches How to Build a Working Computer Based on the Z80 Microprocessor. Parts & Hardware Sources are Listed

Book Agile Game Development with Scrum

Download or read book Agile Game Development with Scrum written by Clinton Keith and published by Pearson Education. This book was released on 2010-05-23 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.