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Book AR and VR Using the WebXR API

Download or read book AR and VR Using the WebXR API written by Rakesh Baruah and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer. Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language. With a familiarity of the web-rendering pipeline in place, you'll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla's A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you'll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction. Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all-the web; AR and VR Using the WebXR API will show you the way. You will: Master the creation of virtual reality and augmented reality features for web page Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies Review the fundamentals of writing shaders in WebGL Experience the unity between client, server, and cloud architecture as it applies to location-based AR.

Book AR and VR Using the WebXR API

Download or read book AR and VR Using the WebXR API written by Rakesh Baruah and published by Apress. This book was released on 2020-12-01 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer. Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language. With a familiarity of the web-rendering pipeline in place, you’ll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla’s A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you’ll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction. Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all—the web; AR and VR Using the WebXR API will show you the way. What You'll Learn Master the creation of virtual reality and augmented reality features for web page Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies Review the fundamentals of writing shaders in WebGL Experience the unity between client, server, and cloud architecture as it applies to location-based AR Who This Book Is For Aspiring immersive web developers and developers already familiar with the fundamentals of web development who want to further explore topics such as spatial computing, computer vision, spatial anchors, and cloud-computing for multi-user social experiences.

Book Intelligent Systems and Applications

Download or read book Intelligent Systems and Applications written by Kohei Arai and published by Springer Nature. This book was released on with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Creating Augmented and Virtual Realities

Download or read book Creating Augmented and Virtual Realities written by Erin Pangilinan and published by "O'Reilly Media, Inc.". This book was released on 2019-03-18 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

Book 3D Graphics Programming for the Web Using WebGL

Download or read book 3D Graphics Programming for the Web Using WebGL written by Dr. Bhupendra Singh, Alind and published by Notion Press. This book was released on 2024-01-02 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-read for anyone wishing to explore the intricacies of modern graphics libraries. It is written with a classroom-based approach, delving into the fundamentals and explaining them through a number of illustrations. If you are new to computer graphics, this book will provide you with a solid grasp of the underlying concepts and furnish enough details to self-propel in the field. If you are a seasoned graphics artist aiming to deepen your understanding of modern graphics libraries, you will find numerous complex concepts covered meticulously with vivid illustrations. The book encompasses various topics, including: - The Need for WebGL - Why Web-Based 3D Graphics? - GPU Programming Architecture - Mathematical Background for Animations (Transformations) - Applying Transformations through WebGL - Adding Realism with Colours and Textures - Fundamentals of 3D Graphics - Applying 3D Graphics with WebGL - THREE JS Framework

Book Optimizing Education Through Micro Lessons  Engaging and Adaptive Learning Strategies

Download or read book Optimizing Education Through Micro Lessons Engaging and Adaptive Learning Strategies written by Ilic, Peter and published by IGI Global. This book was released on 2024-01-10 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditional teaching methods often struggle to meet the diverse and dynamic needs of both educators and students. The persistent challenge of retaining knowledge, exacerbated by the Ebbinghaus forgetting curve, continues to hinder effective teaching. Moreover, the burden of mental fatigue resulting from long, uninspiring lectures and information overload plagues the learning experience. As educators grapple with these issues, the need for a more efficient and engaging pedagogical approach becomes increasingly urgent. Optimizing Education Through Micro-Lessons: Engaging and Adaptive Learning Strategies is a groundbreaking compendium of insights from eighteen distinguished authors. This meticulously curated volume provides a transformative solution to the problems plaguing contemporary education. Micro-lessons, concise learning units spanning just 1 to 10 minutes, and accessible across multiple devices, hold the key to unlocking superior learning outcomes and bolstering retention rates. In this book, academic scholars, educators, and policymakers will find a comprehensive guide that not only explores the theory behind micro-lessons but also offers practical strategies for their effective implementation.

Book Methodologies and Intelligent Systems for Technology Enhanced Learning  13th International Conference

Download or read book Methodologies and Intelligent Systems for Technology Enhanced Learning 13th International Conference written by Marcelo Milrad and published by Springer Nature. This book was released on 2023-10-07 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education is the cornerstone of any society; it serves as one of the foundations for many of its social values and characteristics. mis4TEL’23 promotes the interaction among the scientific community to discuss applications of Technology Enhanced Learning solutions targeting not only cognitive and social processes but also motivational, personality, or emotional factors. In addition, current trends concerning the use of artificial intelligence can help and augment learning opportunities for learners and educators. The 13th International Conference on Methodologies and Intelligent Systems for Technology Enhanced Learning (mis4TEL’23) technical program includes 26 contributions (13 full papers and 13 short papers). mis4TEL’23 is hosted by the LASI and Centro Algoritmi of the University of Minho (Portugal). The authors would like to thank all the contributing authors, the members of the Program Committee, National Associations (AEPIA and APPIA), and the sponsors (AIR Institute and Camara Municipal de Guimarães).

Book Dynamic Curriculum Development and Design Strategies for Effective Online Learning in Higher Education

Download or read book Dynamic Curriculum Development and Design Strategies for Effective Online Learning in Higher Education written by Walters, Kelley and published by IGI Global. This book was released on 2023-09-28 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online learning has gained popularity as a preferred option for higher education institutions globally, particularly due to the COVID-19 pandemic. This has created a need for educators and practitioners to understand the strategies and techniques required for designing and delivering effective online courses that can engage students and provide them with the necessary skills and knowledge for success. The book Dynamic Curriculum Development and Design Strategies for Effective Online Learning in Higher Education offers a practical guide and insights into the latest trends and best practices for curriculum development and design in the context of online learning. Organized into three main sections, the book begins with an overview of the current landscape of online learning and the challenges and opportunities it presents for curriculum development. It then delves into the design and development of online courses, followed by the implementation and delivery of those courses. The book is relevant to both novice and experienced educators and practitioners who are involved in designing, developing, and delivering online courses in higher education. It provides a comprehensive understanding of the strategies and techniques required to design and deliver effective online courses, while examining the challenges and opportunities presented by online learning in higher education. As such, this book is an essential resource for anyone involved in online learning in higher education who seeks to develop and deliver dynamic and engaging courses that cater to the needs of online learners.

Book Complex  Intelligent and Software Intensive Systems

Download or read book Complex Intelligent and Software Intensive Systems written by Leonard Barolli and published by Springer Nature. This book was released on 2022-06-16 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software intensive systems are systems, which heavily interact with other systems, sensors, actuators, devices, other software systems, and users. More and more domains are involved with software intensive systems, e.g., automotive, telecommunication systems, embedded systems in general, industrial automation systems, and business applications. Moreover, the outcome of web services delivers a new platform for enabling software intensive systems. Complex systems research is focused on the overall understanding of systems rather than its components. Complex systems are very much characterized by the changing environments in which they act by their multiple internal and external interactions. They evolve and adapt through internal and external dynamic interactions. The development of intelligent systems and agents, which is each time more characterized by the use of ontologies and their logical foundations, builds a fruitful impulse for both software intensive systems and complex systems. Recent research in the field of intelligent systems, robotics, neuroscience, artificial intelligence, and cognitive sciences is a very important factor for the future development and innovation of software intensive and complex systems. The aim of the book “Complex, Intelligent and Software Intensive Systems” is to deliver a platform of scientific interaction between the three interwoven challenging areas of research and development of future ICT-enabled applications: software intensive systems, complex systems, and intelligent systems.

Book Interactive Web Development with Three js and A Frame

Download or read book Interactive Web Development with Three js and A Frame written by Alessandro Straccia and published by Orange Education Pvt Ltd. This book was released on 2024-04-22 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build rich Creative Technology projects using 3D, AR, and VR KEY FEATURES ● Master creative development principles, covering design, coding, and user experience. ● Develop advanced skills in Three.js and A-Frame for immersive 3D graphics. ● Build engaging AR and VR experiences for the web, integrating cutting-edge tech for enhanced user immersion. DESCRIPTION Embark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial applications using advanced technologies such as AR and VR. The book explores the key aspects of Creative Development for the web, delving into in-depth themes such as dealing with 3D files, setting up materials and textures, interacting with 3D objects, and understanding the concepts of animation loop and real-time rendering. Next, it moves on to navigate the main aspects of webAR and webVR, introducing readers to the fantastic 3D framework A-Frame. Readers will dive deep into the A-Frame workflow, learning tips and tricks to build and manage components, ultimately enabling them to deliver professional quality AR and VR experiences. In the final chapter, readers will be presented with Creative Development best practices and several real-world project templates, ready to be used and adapted for their own projects. WHAT WILL YOU LEARN ● Attain a comprehensive understanding of creative development for web environments and its applications. ● Utilize Three.js and A-Frame frameworks to create stunning 3D graphics and immersive virtual experiences. ● Learn to build engaging games and practical commercial applications blending creativity with functionality. ● Gain practical insights into creative development through real-world code examples and customizable templates. ● Explore the intricacies of web-based augmented reality (WebAR) and virtual reality (WebVR) technologies to develop immersive web experiences. ● Seamlessly integrate 3D graphics, video elements, and animations using code, enabling you to construct dynamic and interactive web applications. WHO IS THIS BOOK FOR? This book is ideal for web developers, 3D, video, and animation enthusiasts with development skills aiming to create dynamic web experiences. Also suitable for seasoned developers transitioning to Creative Development, covering Three.js, A-Frame basics, and AR/VR concepts. Whether beginner or experienced, this handbook offers practical, in-depth guidance to elevate proficiency in web-based Creative Development. TABLE OF CONTENTS 1. Getting Started with Three.js 2. Our First Scene 3. Interacting with Our Scene 4. Adding Some Realism 5. Post Processing 6. Introduction to WebAR and WebVR 7. Creating Your First WebAR Experience 8. Creating Your First WebVR Experience 9. Useful Boilerplates to Start Your Projects Index

Book Building React Apps with Server Side Rendering

Download or read book Building React Apps with Server Side Rendering written by Mohit Thakkar and published by Apress. This book was released on 2020-04-02 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leverage the benefits of both client-side and server-side rendering to get the most out of your React applications. By the end of this book you will be able to build and deploy React applications using the Next.js framework to fully render server-side HTML on every Web page. You'll begin by reviewing JavaScript fundamentals and how they work with the core principles of React. You'll then move on to Next.js, the React framework for server-rendered applications. Using this framework, you will create a fast and secure solutional React application that renders content on the server-side, protects sensitive information, and optimizes response times. Before deploying the application using Docker containers, you'll create automated unit tests to verify that every component is appropriately doing its job Building React Apps with Server-Side Rendering also covers other fun and interesting topics such as Bootstrap 4, JSX (JavaScript XML), adding styling to your React applications, and much more. By the end of this book, you will be able to build and deploy React applications that fully render server-side HTML on every page. In the end you'll have a client-side rendered React application that integrates server-side rendering into it using Next.js framework. What You'll Learn Examine fundamental concepts of JavaScript (ES 2015)Create client-side apps using JavaScript frameworks React and ReduxAdd server-side rendering to React apps using the NextJS Framework Who This Book Is For Web developers who have prior experience in working with JavaScript, HTML and CSS, who wish to step up a level and create better web applications using modern JavaScript frameworks like React, Reduct & Next.

Book The Metaverse  And How It Will Revolutionize Everything

Download or read book The Metaverse And How It Will Revolutionize Everything written by Matthew Ball and published by Liveright Publishing. This book was released on 2022-07-19 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: INTERNATIONAL BESTSELLER — United States, Canada, United Kingdom, and China (Wall Street Journal, Associated Press, Nielsen Bookscan, Publishers Weekly, USA Today, Toronto Star, Globe & Mail, BookNet Canada, Bookseller.com, Bookdao/Nielsen, JD, DangDang) Tim Sweeney (CEO of Fortnite-maker Epic Games): “Matthew Ball’s essays have defined, analyzed, and inspired the Metaverse for years. His book is an approachable and essential guide to the strategic, technical, and philosophical foundations of this new medium.” Derek Thompson (Atlantic staff writer and national best-selling author of Hit Makers): “This book feels like a rare achievement: a definitive statement about an emerging phenomenon that could shape the digital world, the global economy, and the very experience of human consciousness.” From the leading theorist of the Metaverse comes the definitive account of the next internet: what the Metaverse is, what it will take to build it, and what it means for all of us. The term “Metaverse” is suddenly everywhere, from the front pages of national newspapers and the latest fashion trends to the plans of the most powerful companies in history. It is already shaping the policy platforms of the US government, the European Union, and the Chinese Communist Party. But what, exactly, is the Metaverse? As pioneering theorist and venture capitalist Matthew Ball explains, it is a persistent and interconnected network of 3D virtual worlds that will eventually serve as the gateway to most online experiences, and also underpin much of the physical world. For decades, these ideas have been limited to science fiction and video games, but they are now poised to revolutionize every industry and function, from finance and healthcare to education, consumer products, city planning, dating, and well beyond. Taking us on an expansive tour of the “next internet,” Ball demonstrates that many proto-Metaverses are already here, such as Fortnite, Minecraft, and Roblox. Yet these offer only a glimpse of what is to come. Ball presents a comprehensive definition of the Metaverse before explaining the technologies that will power it—and the breakthroughs that will be necessary to fully realize it. He addresses the governance challenges the Metaverse entails; investigates the role of Web3, blockchains, and NFTs; and predicts Metaverse winners and losers. Most importantly, he examines many of the Metaverse’s almost unlimited applications. The internet will no longer be at arm’s length; instead, it will surround us, with much of our lives, labor, and leisure taking place inside the Metaverse. Bringing clarity and authority to a frequently misunderstood concept, Ball foresees trillions of dollars in new value—and the radical reshaping of society.

Book The Routledge Handbook of Geospatial Technologies and Society

Download or read book The Routledge Handbook of Geospatial Technologies and Society written by Alexander J. Kent and published by Taylor & Francis. This book was released on 2023-08-17 with total page 868 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Handbook of Geospatial Technologies and Society provides a relevant and comprehensive reference point for research and practice in this dynamic field. It offers detailed explanations of geospatial technologies and provides critical reviews and appraisals of their application in society within international and multi-disciplinary contexts as agents of change. The ability of geospatial data to transform knowledge in contemporary and future societies forms an important theme running throughout the entire volume. Contributors reflect on the changing role of geospatial technologies in society and highlight new applications that represent transformative directions in society and point towards new horizons. Furthermore, they encourage dialogue across disciplines to bring new theoretical perspectives on geospatial technologies, from neurology to heritage studies. The international contributions from leading scholars and influential practitioners that constitute the Handbook provide a wealth of critical examples of these technologies as agents of change in societies around the globe. The book will appeal to advanced undergraduates and practitioners interested or engaged in their application worldwide.

Book WebXR API in 20 Minutes

    Book Details:
  • Author : Kenwright
  • Publisher :
  • Release : 2021-07-08
  • ISBN :
  • Pages : 116 pages

Download or read book WebXR API in 20 Minutes written by Kenwright and published by . This book was released on 2021-07-08 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: WebXR seamlessly combines XR technologies (VR, AR and MR) with the flexibility and accessibility of your browser to help you easily and quickly develop versatile and creative XR solutions. In this book, you'll learn definitions, terminologies and implementation details. The text goes through the basic concepts using uncomplicated working examples. As we believe, a strong understanding of the underlying principles is important if you're to leverage the full potential of WebXR. The purpose of this text is to introduce you to WebXR from the ground-up. As you'll learn in this text, WebXR is a powerful interface that pulls together elements from extensible technologies (VR, AR and MR), enabling you to rapidly connect hardware and software seamlessly. WebXR's versatility and improvisation will allow you to rapidly and freely develop expressive prototypes. While WebXR offers unprecedented means to immerse and interact with your audiences, it also enables you to balance and manage the ever-changing and diverse XR landscape (evolving hardware and standards). This is partly due to the fact that WebXR blend the strength and control of your browser. WebXR is a fusion of JavaScript, WebGL and other libraries that allow you to connect movement and visuals in unique ways (e.g., interpret expressive emotions or tell stories through action and movement). Through WebXR, you'll be able to nurture your creativity and encourage yourself to explore designs that work in interesting and novel ways. Once you've mastered the basics of WebXR you'll have opportunities to invent new interactive interfaces for your applications, instead of following traditional designs which may not fit the style or approach of your system. Another characteristic of WebXR is the deliberate use of JavaScript (which is simple, light and flexible). This lets you easily write and prototype ideas, such as stories with emotional content that embrace the user's surrounding or training simulations that immersive users in realistic situations. Overall, WebXR will allow you to support special hardware effortlessly (let your browser manage compatibility issues), while helping you develop applications that possess coordinated, powerful visual and emotional experiences.

Book Augmented Reality in Education

Download or read book Augmented Reality in Education written by Vladimir Geroimenko and published by Springer Nature. This book was released on 2020-05-26 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.

Book Ambisonics

Download or read book Ambisonics written by Franz Zotter and published by Springer. This book was released on 2019-04-30 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book’s introductory section offers a perspective on Ambisonics spanning from the origins of coincident recordings in the 1930s to the Ambisonic concepts of the 1970s, as well as classical ways of applying Ambisonics in first-order coincident sound scene recording and reproduction that have been practiced since the 1980s. As, from time to time, the underlying mathematics become quite involved, but should be comprehensive without sacrificing readability, the book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers. In the advanced sections of the book, fundamentals and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are shown to be suitable to supply audience areas ranging from studio-sized to hundreds of listeners, or headphone-based playback, regardless whether it is live, interactive, or studio-produced 3D audio material.

Book Augmented and Mixed Reality for Communities

Download or read book Augmented and Mixed Reality for Communities written by Joshua A. Fisher and published by CRC Press. This book was released on 2021-07-14 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokémon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.