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Book AR and VR Using the WebXR API

Download or read book AR and VR Using the WebXR API written by Rakesh Baruah and published by Apress. This book was released on 2020-12-01 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer. Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language. With a familiarity of the web-rendering pipeline in place, you’ll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla’s A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you’ll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction. Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all—the web; AR and VR Using the WebXR API will show you the way. What You'll Learn Master the creation of virtual reality and augmented reality features for web page Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies Review the fundamentals of writing shaders in WebGL Experience the unity between client, server, and cloud architecture as it applies to location-based AR Who This Book Is For Aspiring immersive web developers and developers already familiar with the fundamentals of web development who want to further explore topics such as spatial computing, computer vision, spatial anchors, and cloud-computing for multi-user social experiences.

Book AR and VR Using the WebXR API

Download or read book AR and VR Using the WebXR API written by Rakesh Baruah and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer. Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language. With a familiarity of the web-rendering pipeline in place, you'll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla's A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you'll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction. Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all-the web; AR and VR Using the WebXR API will show you the way. You will: Master the creation of virtual reality and augmented reality features for web page Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies Review the fundamentals of writing shaders in WebGL Experience the unity between client, server, and cloud architecture as it applies to location-based AR.

Book Intelligent Systems and Applications

Download or read book Intelligent Systems and Applications written by Kohei Arai and published by Springer Nature. This book was released on with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 3D Graphics Programming for the Web Using WebGL

Download or read book 3D Graphics Programming for the Web Using WebGL written by Dr. Bhupendra Singh, Alind and published by Notion Press. This book was released on 2024-01-02 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-read for anyone wishing to explore the intricacies of modern graphics libraries. It is written with a classroom-based approach, delving into the fundamentals and explaining them through a number of illustrations. If you are new to computer graphics, this book will provide you with a solid grasp of the underlying concepts and furnish enough details to self-propel in the field. If you are a seasoned graphics artist aiming to deepen your understanding of modern graphics libraries, you will find numerous complex concepts covered meticulously with vivid illustrations. The book encompasses various topics, including: - The Need for WebGL - Why Web-Based 3D Graphics? - GPU Programming Architecture - Mathematical Background for Animations (Transformations) - Applying Transformations through WebGL - Adding Realism with Colours and Textures - Fundamentals of 3D Graphics - Applying 3D Graphics with WebGL - THREE JS Framework

Book Interactive Web Development with Three js and A Frame

Download or read book Interactive Web Development with Three js and A Frame written by Alessandro Straccia and published by Orange Education Pvt Ltd. This book was released on 2024-04-22 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build rich Creative Technology projects using 3D, AR, and VR KEY FEATURES ● Master creative development principles, covering design, coding, and user experience. ● Develop advanced skills in Three.js and A-Frame for immersive 3D graphics. ● Build engaging AR and VR experiences for the web, integrating cutting-edge tech for enhanced user immersion. DESCRIPTION Embark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial applications using advanced technologies such as AR and VR. The book explores the key aspects of Creative Development for the web, delving into in-depth themes such as dealing with 3D files, setting up materials and textures, interacting with 3D objects, and understanding the concepts of animation loop and real-time rendering. Next, it moves on to navigate the main aspects of webAR and webVR, introducing readers to the fantastic 3D framework A-Frame. Readers will dive deep into the A-Frame workflow, learning tips and tricks to build and manage components, ultimately enabling them to deliver professional quality AR and VR experiences. In the final chapter, readers will be presented with Creative Development best practices and several real-world project templates, ready to be used and adapted for their own projects. WHAT WILL YOU LEARN ● Attain a comprehensive understanding of creative development for web environments and its applications. ● Utilize Three.js and A-Frame frameworks to create stunning 3D graphics and immersive virtual experiences. ● Learn to build engaging games and practical commercial applications blending creativity with functionality. ● Gain practical insights into creative development through real-world code examples and customizable templates. ● Explore the intricacies of web-based augmented reality (WebAR) and virtual reality (WebVR) technologies to develop immersive web experiences. ● Seamlessly integrate 3D graphics, video elements, and animations using code, enabling you to construct dynamic and interactive web applications. WHO IS THIS BOOK FOR? This book is ideal for web developers, 3D, video, and animation enthusiasts with development skills aiming to create dynamic web experiences. Also suitable for seasoned developers transitioning to Creative Development, covering Three.js, A-Frame basics, and AR/VR concepts. Whether beginner or experienced, this handbook offers practical, in-depth guidance to elevate proficiency in web-based Creative Development. TABLE OF CONTENTS 1. Getting Started with Three.js 2. Our First Scene 3. Interacting with Our Scene 4. Adding Some Realism 5. Post Processing 6. Introduction to WebAR and WebVR 7. Creating Your First WebAR Experience 8. Creating Your First WebVR Experience 9. Useful Boilerplates to Start Your Projects Index

Book Medical Image Computing and Computer Assisted Intervention     MICCAI 2024

Download or read book Medical Image Computing and Computer Assisted Intervention MICCAI 2024 written by Marius George Linguraru and published by Springer Nature. This book was released on with total page 805 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Comprehensive Guide to Website Design  Web Development  and Web Marketing

Download or read book The Comprehensive Guide to Website Design Web Development and Web Marketing written by Ron Legarski and published by SolveForce. This book was released on 2024-09-08 with total page 669 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Comprehensive Guide to Website Design, Web Development, and Web Marketing: Online & Offline Strategies, Programming, Software, Devices, and Applications is an essential resource for mastering the digital world. Co-authored by industry leaders Ron Legarski and Ned Hamzic, this book covers every aspect of website creation, development, and marketing. From the fundamentals of coding to the latest in digital marketing trends, this guide is designed to provide readers with actionable insights and practical strategies. Whether you're a web developer, designer, marketer, or business owner looking to enhance your online presence, this guide delves deep into essential topics such as: Web design principles, including UX/UI, responsive design, and visual hierarchy. Web development using HTML5, CSS, JavaScript, and backend technologies like PHP and MySQL. Comprehensive digital marketing strategies, including SEO, SEM, social media, and email marketing. Mobile-first design and emerging technologies such as AI, IoT, and blockchain. Online and offline marketing integration for holistic business growth. The book also includes insights into cloud services, web hosting, and security practices, ensuring that your website is not only functional but also scalable and secure. With their combined expertise, Ron Legarski and Ned Hamzic offer a complete guide for anyone looking to navigate the complexities of website design, development, and marketing, making this book a valuable resource for both beginners and seasoned professionals.

Book Methodologies and Intelligent Systems for Technology Enhanced Learning  13th International Conference

Download or read book Methodologies and Intelligent Systems for Technology Enhanced Learning 13th International Conference written by Marcelo Milrad and published by Springer Nature. This book was released on 2023-10-07 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education is the cornerstone of any society; it serves as one of the foundations for many of its social values and characteristics. mis4TEL’23 promotes the interaction among the scientific community to discuss applications of Technology Enhanced Learning solutions targeting not only cognitive and social processes but also motivational, personality, or emotional factors. In addition, current trends concerning the use of artificial intelligence can help and augment learning opportunities for learners and educators. The 13th International Conference on Methodologies and Intelligent Systems for Technology Enhanced Learning (mis4TEL’23) technical program includes 26 contributions (13 full papers and 13 short papers). mis4TEL’23 is hosted by the LASI and Centro Algoritmi of the University of Minho (Portugal). The authors would like to thank all the contributing authors, the members of the Program Committee, National Associations (AEPIA and APPIA), and the sponsors (AIR Institute and Camara Municipal de Guimarães).

Book Augmented Reality in Education

Download or read book Augmented Reality in Education written by Vladimir Geroimenko and published by Springer Nature. This book was released on 2020-05-26 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.

Book VR Developer Gems

    Book Details:
  • Author : William R. Sherman
  • Publisher : CRC Press
  • Release : 2019-06-07
  • ISBN : 1351654616
  • Pages : 676 pages

Download or read book VR Developer Gems written by William R. Sherman and published by CRC Press. This book was released on 2019-06-07 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

Book Dynamic Curriculum Development and Design Strategies for Effective Online Learning in Higher Education

Download or read book Dynamic Curriculum Development and Design Strategies for Effective Online Learning in Higher Education written by Walters, Kelley and published by IGI Global. This book was released on 2023-09-28 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online learning has gained popularity as a preferred option for higher education institutions globally, particularly due to the COVID-19 pandemic. This has created a need for educators and practitioners to understand the strategies and techniques required for designing and delivering effective online courses that can engage students and provide them with the necessary skills and knowledge for success. The book Dynamic Curriculum Development and Design Strategies for Effective Online Learning in Higher Education offers a practical guide and insights into the latest trends and best practices for curriculum development and design in the context of online learning. Organized into three main sections, the book begins with an overview of the current landscape of online learning and the challenges and opportunities it presents for curriculum development. It then delves into the design and development of online courses, followed by the implementation and delivery of those courses. The book is relevant to both novice and experienced educators and practitioners who are involved in designing, developing, and delivering online courses in higher education. It provides a comprehensive understanding of the strategies and techniques required to design and deliver effective online courses, while examining the challenges and opportunities presented by online learning in higher education. As such, this book is an essential resource for anyone involved in online learning in higher education who seeks to develop and deliver dynamic and engaging courses that cater to the needs of online learners.

Book Optimizing Education Through Micro Lessons  Engaging and Adaptive Learning Strategies

Download or read book Optimizing Education Through Micro Lessons Engaging and Adaptive Learning Strategies written by Ilic, Peter and published by IGI Global. This book was released on 2024-01-10 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditional teaching methods often struggle to meet the diverse and dynamic needs of both educators and students. The persistent challenge of retaining knowledge, exacerbated by the Ebbinghaus forgetting curve, continues to hinder effective teaching. Moreover, the burden of mental fatigue resulting from long, uninspiring lectures and information overload plagues the learning experience. As educators grapple with these issues, the need for a more efficient and engaging pedagogical approach becomes increasingly urgent. Optimizing Education Through Micro-Lessons: Engaging and Adaptive Learning Strategies is a groundbreaking compendium of insights from eighteen distinguished authors. This meticulously curated volume provides a transformative solution to the problems plaguing contemporary education. Micro-lessons, concise learning units spanning just 1 to 10 minutes, and accessible across multiple devices, hold the key to unlocking superior learning outcomes and bolstering retention rates. In this book, academic scholars, educators, and policymakers will find a comprehensive guide that not only explores the theory behind micro-lessons but also offers practical strategies for their effective implementation.

Book Unity 2021 Cookbook

    Book Details:
  • Author : Matt Smith
  • Publisher : Packt Publishing Ltd
  • Release : 2021-09-06
  • ISBN : 1839219270
  • Pages : 820 pages

Download or read book Unity 2021 Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2021-09-06 with total page 820 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity Key FeaturesDiscover the latest features of Unity 2021 including coverage of AR/VR developmentFollow practical recipes for better 2D and 2D character development with Unity GameKitsLearn powerful techniques and expert best practices in building 3D objects, textures, and materialsBook Description If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you'll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision. What you will learnDiscover how to add core game features to your projects with C# scriptingCreate powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changesWork with essential audio features, including background music and sound effectsDiscover Cinemachine in Unity to intelligently control camera movementsAdd visual effects such as smoke and explosions by creating and customizing particle systemsUnderstand how to build your own Shaders with the Shader Graph toolWho this book is for If you're a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.

Book Computational Intelligence in Data Science

Download or read book Computational Intelligence in Data Science written by Mieczyslaw Lech Owoc and published by Springer Nature. This book was released on with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Complex  Intelligent and Software Intensive Systems

Download or read book Complex Intelligent and Software Intensive Systems written by Leonard Barolli and published by Springer Nature. This book was released on 2022-06-16 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software intensive systems are systems, which heavily interact with other systems, sensors, actuators, devices, other software systems, and users. More and more domains are involved with software intensive systems, e.g., automotive, telecommunication systems, embedded systems in general, industrial automation systems, and business applications. Moreover, the outcome of web services delivers a new platform for enabling software intensive systems. Complex systems research is focused on the overall understanding of systems rather than its components. Complex systems are very much characterized by the changing environments in which they act by their multiple internal and external interactions. They evolve and adapt through internal and external dynamic interactions. The development of intelligent systems and agents, which is each time more characterized by the use of ontologies and their logical foundations, builds a fruitful impulse for both software intensive systems and complex systems. Recent research in the field of intelligent systems, robotics, neuroscience, artificial intelligence, and cognitive sciences is a very important factor for the future development and innovation of software intensive and complex systems. The aim of the book “Complex, Intelligent and Software Intensive Systems” is to deliver a platform of scientific interaction between the three interwoven challenging areas of research and development of future ICT-enabled applications: software intensive systems, complex systems, and intelligent systems.

Book 3D Scientific Visualization with Blender

Download or read book 3D Scientific Visualization with Blender written by Brian R. Kent and published by Morgan & Claypool Publishers. This book was released on 2014-04-01 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering that pertain to the sciences via step-by-step guided tutorials. Any time you see an awesome science animation in the news, you will now know how to develop exciting visualizations and animations with your own data. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modeling for different visualization scenarios in the physical sciences. This includes guides and tutorials for: understanding and manipulating the interface; generating 3D models; understanding lighting, animation, and camera control; and scripting data import with the Python API. The agility of Blender and its well organized Python API make it an exciting and unique visualization suite every modern scientific/engineering workbench should include. Blender provides multiple scientific visualizations including: solid models/surfaces/rigid body simulations; data cubes/transparent/translucent rendering; 3D catalogs; N-body simulations; soft body simulations; surface/terrain maps; and phenomenological models. The possibilities for generating visualizations are considerable via this ever growing software package replete with a vast community of users providing support and ideas.

Book Virtual Reality and Mixed Reality

Download or read book Virtual Reality and Mixed Reality written by Gabriel Zachmann and published by Springer Nature. This book was released on 2023-11-24 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 20th International Conference on Virtual Reality and Mixed Reality, EuroXR 2023, held in Rotterdam, the Netherlands, during November 29-December 1, 2023. The 14 full papers presented together with 2 short papers were carefully reviewed and selected from 42 submissions. The papers are grouped into the following topics: Interaction in Virtual Reality; Designing XR Experiences; and Human Factors in VR: Performance, Acceptance, and Design.