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EBookClubs

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Book Appreciating Famous Games

Download or read book Appreciating Famous Games written by Shūzō Ōhira and published by Ishi Press International. This book was released on 1977 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Characteristics of Games

Download or read book Characteristics of Games written by George Skaff Elias and published by MIT Press. This book was released on 2020-12-08 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Book Invincible  the Game of Shusaku

Download or read book Invincible the Game of Shusaku written by John Power and published by . This book was released on 1998-09-01 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Invincible

    Book Details:
  • Author : Shūsaku Honʼinbō
  • Publisher :
  • Release : 1982
  • ISBN :
  • Pages : 488 pages

Download or read book Invincible written by Shūsaku Honʼinbō and published by . This book was released on 1982 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Games

    Book Details:
  • Author : C. Thi Nguyen
  • Publisher : Oxford University Press, USA
  • Release : 2020
  • ISBN : 0190052082
  • Pages : 253 pages

Download or read book Games written by C. Thi Nguyen and published by Oxford University Press, USA. This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Book Once Upon a Game

Download or read book Once Upon a Game written by Alan Schwarz and published by Houghton Mifflin Harcourt. This book was released on 2007 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Critically acclaimed author Schwarz assembles a delightful collection of personal memories about baseball from some of the game's all-time legends. Lavishly illustrated and handsomely designed, this is a one-of-a-kind collective reminiscence.

Book Works of Game

Download or read book Works of Game written by John Sharp and published by MIT Press. This book was released on 2015-03-06 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the relationship between games and art that examines the ways that both gamemakers and artists create game-based artworks. Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes—to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. “Game Art,” which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. “Artgames,” created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, “Artists' Games”—with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman—represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.

Book Control Freak

Download or read book Control Freak written by Cliff Bleszinski and published by Simon and Schuster. This book was released on 2022-11-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise. Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock star status. In Control Freak, he gives an unvarnished, all-access tour of the business. Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at just seventeen joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew and obsessive focus necessary to achieve his singular creative visions. He details Epic’s rise to industry leader, thanks largely to his work on bestselling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports car-driving celebrity rubbing shoulders with Bill Gates. As he writes, “No one is weirder than a nerd with money.” While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create. Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don’t play games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.

Book Appreciative Intelligence

Download or read book Appreciative Intelligence written by Tojo Thatchenkery and published by Berrett-Koehler Publishers. This book was released on 2006-05-14 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Provocative . . . reveals the ability behind exciting and unexpected innovations, turnarounds, or accomplishments that were once considered impossible.” —W. Warner Burke, Edward L. Thorndike Professor of Psychology and Education, Teachers College, Columbia University Appreciative Intelligence provides a new answer to what enables successful people to dream up their extraordinary and innovative ideas; why employees, partners, colleagues, investors, and other stakeholders join them on the path to their goals, and how they achieve these goals despite obstacles and challenges. It is not simple optimism. People with appreciative intelligence are realistic and action oriented—they have the ability not just to identify positive potential, but to devise a course of action to take advantage of it. Drawing on their own original research and recent discoveries in psychology and cognitive neuroscience, Thatchenkery and Metzker outline the evidence for appreciative intelligence, detail its specific characteristics, and show how you can develop this skill and use it in your own life and work. They show how the most successful leaders are able to spread appreciative intelligence throughout an organization, and they offer tools and exercises you can use to increase your own level of appreciative intelligence and so become more creative, resilient, successful, and personally fulfilled. “An inspiring and practical account of how to develop the capacity to see potential within the present and to develop this capacity within oneself and in others.” —Jane E. Dutton, William Russell Kelly Professor of Business Administration and Professor of Psychology, Stephen M. Ross School of Business, University of Michigan “A compelling justification for . . . what endows successful leaders with the qualities of persistence, conviction, comfort with uncertainty, and resilience to overcome challenges.” —Dr. V. Nilakant, coauthor of Change Management

Book Man  Play  and Games

Download or read book Man Play and Games written by Roger Caillois and published by University of Illinois Press. This book was released on 2001 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.

Book The Art of Game Design

    Book Details:
  • Author : Jesse Schell
  • Publisher : CRC Press
  • Release : 2008-08-04
  • ISBN : 0123694965
  • Pages : 522 pages

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Book Video Games as Art

    Book Details:
  • Author : Frank G. Bosman
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2022-11-07
  • ISBN : 311073110X
  • Pages : 125 pages

Download or read book Video Games as Art written by Frank G. Bosman and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-11-07 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.

Book Subject Catalog

Download or read book Subject Catalog written by Library of Congress and published by . This book was released on 1977 with total page 1034 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Ballet Book

    Book Details:
  • Author : Nancy Ellison
  • Publisher : Universe Publishing(NY)
  • Release : 2003
  • ISBN :
  • Pages : 280 pages

Download or read book The Ballet Book written by Nancy Ellison and published by Universe Publishing(NY). This book was released on 2003 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides photographs of members of the American Ballet Theatre demonstrating positions and includes discussion and photographs of classwork, rehearsal, choreography, and major ballets.

Book Books in Print

Download or read book Books in Print written by and published by . This book was released on 1994 with total page 2132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Rescuing Socrates

Download or read book Rescuing Socrates written by Roosevelt Montas and published by Princeton University Press. This book was released on 2023-03-21 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Dominican-born academic tells the story of how the Great Books transformed his life—and why they have the power to speak to people of all backgrounds What is the value of a liberal education? Traditionally characterized by a rigorous engagement with the classics of Western thought and literature, this approach to education is all but extinct in American universities, replaced by flexible distribution requirements and ever-narrower academic specialization. Many academics attack the very idea of a Western canon as chauvinistic, while the general public increasingly doubts the value of the humanities. In Rescuing Socrates, Dominican-born American academic Roosevelt Montás tells the story of how a liberal education transformed his life, and offers an intimate account of the relevance of the Great Books today, especially to members of historically marginalized communities. Montás emigrated from the Dominican Republic to Queens, New York, when he was twelve and encountered the Western classics as an undergraduate in Columbia University’s renowned Core Curriculum, one of America’s last remaining Great Books programs. The experience changed his life and determined his career—he went on to earn a PhD in English and comparative literature, serve as director of Columbia’s Center for the Core Curriculum, and start a Great Books program for low-income high school students who aspire to be the first in their families to attend college. Weaving together memoir and literary reflection, Rescuing Socrates describes how four authors—Plato, Augustine, Freud, and Gandhi—had a profound impact on Montás’s life. In doing so, the book drives home what it’s like to experience a liberal education—and why it can still remake lives.

Book Dictionary of Basic Joseki

Download or read book Dictionary of Basic Joseki written by 石田芳夫 and published by . This book was released on 1977 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: