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Book Applying Multiframe Reconstruction to Pose Estimation

Download or read book Applying Multiframe Reconstruction to Pose Estimation written by University of Massachusetts at Amherst. Department of Computer Science and published by . This book was released on 1993 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Applying Multiframe Reconstructions to Pose Estimation

Download or read book Applying Multiframe Reconstructions to Pose Estimation written by Allen Hanson and published by . This book was released on 1993 with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Scene Reconstruction Pose Estimation and Tracking

Download or read book Scene Reconstruction Pose Estimation and Tracking written by Rustam Stolkin and published by BoD – Books on Demand. This book was released on 2007-06-01 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports recent advances in the use of pattern recognition techniques for computer and robot vision. The sciences of pattern recognition and computational vision have been inextricably intertwined since their early days, some four decades ago with the emergence of fast digital computing. All computer vision techniques could be regarded as a form of pattern recognition, in the broadest sense of the term. Conversely, if one looks through the contents of a typical international pattern recognition conference proceedings, it appears that the large majority (perhaps 70-80%) of all pattern recognition papers are concerned with the analysis of images. In particular, these sciences overlap in areas of low level vision such as segmentation, edge detection and other kinds of feature extraction and region identification, which are the focus of this book.

Book Accurate  Efficient  and Robust 3D Reconstruction of Static and Dynamic Objects

Download or read book Accurate Efficient and Robust 3D Reconstruction of Static and Dynamic Objects written by Kyoung-Rok Lee and published by . This book was released on 2014 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D reconstruction is the method of creating the shape and appearance of a real scene or objects, given a set of images on the scene. Realistic scene or object reconstruction is essential in many applications such as robotics, computer graphics, Tele- Immersion (TI), and Augmented Reality (AR). This thesis explores accurate, efficient, and robust methods for the 3D reconstruction of static and dynamic objects from RGB-D images. For accurate 3D reconstruction, the depth maps should have high geometric quality and resolution. However, depth maps are often captured at low-quality or low resolution, due to either sensor hardware limitations or errors in estimation. A new sampling-based robust multi-lateral filtering method is proposed herein to improve the resolution and quality of depth data. The enhancement is achieved by selecting reliable depth samples from a neighborhood of pixels and applying multi-lateral filtering using colored images that are both high-quality and high-resolution. Camera pose estimation is one of the most important operations in 3D reconstruction, since any minor error in this process may distort the resulting reconstruction. We present a robust method for camera tracking and surface mapping using a handheld RGB-D camera, which is effective for challenging situations such as during fast camera motion or in geometrically featureless scenes. This is based on the quaternion-based orientation estimation method for initial sparse estimation and a weighted Iterative Closest Point (ICP) method for dense estimation to achieve a better rate of convergence for both the optimization and accuracy of the resulting trajectory. We present a novel approach for the reconstruction of static object/scene with realistic surface geometry using a handheld RGB-D camera. To obtain high-resolution RGB images, an additional HD camera is attached to the top of a Kinect and is calibrated to reconstruct a 3D model with realistic surface geometry and high-quality color textures. We extend our depth map refinement method by utilizing high frequency information in color images to recover finer-scale surface geometry. In addition, we use our robust camera pose estimation to estimate the orientation of the camera in the global coordinate system accurately. For the reconstruction of moving objects, a novel dynamic scene reconstruction system using multiple commodity depth cameras is proposed. Instead of using expensive multi-view scene capturing setups, our system only requires four Kinects, which are carefully located to generate full 3D surface models of objects. We introduce a novel depth synthesis method for point cloud densification and noise removal in the depth data. In addition, a new weighting function is presented to overcome the drawbacks of the existing volumetric representation method.

Book Multi frame Reconstruction Using Super resolution  Inpainting  Segmentation and Codecs

Download or read book Multi frame Reconstruction Using Super resolution Inpainting Segmentation and Codecs written by Vahid Khorasani Ghassab and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this thesis, different aspects of video and light field reconstruction are considered such as super-resolution, inpainting, segmentation and codecs. For this purpose, each of these strategies are analyzed based on a specific goal and a specific database. Accordingly, databases which are relevant to film industry, sport videos, light fields and hyperspectral videos are used for the sake of improvement. This thesis is constructed around six related manuscripts, in which several approaches are proposed for multi-frame reconstruction. Initially, a novel multi-frame reconstruction strategy is proposed for lightfield super-resolution in which graph-based regularization is applied along with edge preserving filtering for improving the spatio-angular quality of lightfield. Second, a novel video reconstruction is proposed which is built based on compressive sensing (CS), Gaussian mixture models (GMM) and sparse 3D transform-domain block matching. The motivation of the proposed technique is the improvement in visual quality performance of the video frames and decreasing the reconstruction error in comparison with the former video reconstruction methods. In the next approach, student-t mixture models and edge preserving filtering are applied for the purpose of video super-resolution. Student-t mixture model has a heavy tail which makes it robust and suitable as a video frame patch prior and rich in terms of log likelihood for information retrieval. In another approach, a hyperspectral video database is considered, and a Bayesian dictionary learning process is used for hyperspectral video super-resolution. To that end, Beta process is used in Bayesian dictionary learning and a sparse coding is generated regarding the hyperspectral video super-resolution. The spatial super-resolution is followed by a spectral video restoration strategy, and the whole process leveraged two different dictionary learnings, in which the first one is trained for spatial super-resolution and the second one is trained for the spectral restoration. Furthermore, in another approach, a novel framework is proposed for replacing advertisement contents in soccer videos in an automatic way by using deep learning strategies. For this purpose, a UNET architecture is applied (an image segmentation convolutional neural network technique) for content segmentation and detection. Subsequently, after reconstructing the segmented content in the video frames (considering the apparent loss in detection), the unwanted content is replaced by new one using a homography mapping procedure. In addition, in another research work, a novel video compression framework is presented using autoencoder networks that encode and decode videos by using less chroma information than luma information. For this purpose, instead of converting Y'CbCr 4:2:2/4:2:0 videos to and from RGB 4:4:4, the video is kept in Y'CbCr 4:2:2/4:2:0 and merged the luma and chroma channels after the luma is downsampled to match the chroma size. An inverse function is performed for the decoder. The performance of these models is evaluated by using CPSNR, MS-SSIM, and VMAF metrics. The experiments reveal that, as compared to video compression involving conversion to and from RGB 4:4:4, the proposed method increases the video quality by about 5.5% for Y'CbCr 4:2:2 and 8.3% for Y'CbCr 4:2:0 while reducing the amount of computation by nearly 37% for Y'CbCr 4:2:2 and 40% for Y'CbCr 4:2:0. The thread that ties these approaches together is reconstruction of the video and light field frames based on different aspects of problems such as having loss of information, blur in the frames, existing noise after reconstruction, existing unpleasant content, excessive size of information and high computational overhead. In three of the proposed approaches, we have used Plug-and-Play ADMM model for the first time regarding reconstruction of videos and light fields in order to address both information retrieval in the frames and tackling noise/blur at the same time. In two of the proposed models, we applied sparse dictionary learning to reduce the data dimension and demonstrate them as an efficient linear combination of basis frame patches. Two of the proposed approaches are developed in collaboration with industry, in which deep learning frameworks are used to handle large set of features and to learn high-level features from the data.

Book Scene Reconstruction Pose Estimation and Tracking

Download or read book Scene Reconstruction Pose Estimation and Tracking written by Rustam Stolkin and published by IntechOpen. This book was released on 2007-06-01 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports recent advances in the use of pattern recognition techniques for computer and robot vision. The sciences of pattern recognition and computational vision have been inextricably intertwined since their early days, some four decades ago with the emergence of fast digital computing. All computer vision techniques could be regarded as a form of pattern recognition, in the broadest sense of the term. Conversely, if one looks through the contents of a typical international pattern recognition conference proceedings, it appears that the large majority (perhaps 70-80%) of all pattern recognition papers are concerned with the analysis of images. In particular, these sciences overlap in areas of low level vision such as segmentation, edge detection and other kinds of feature extraction and region identification, which are the focus of this book.

Book Multi Core Computer Vision and Image Processing for Intelligent Applications

Download or read book Multi Core Computer Vision and Image Processing for Intelligent Applications written by S., Mohan and published by IGI Global. This book was released on 2016-08-23 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: A multicore platform uses distributed or parallel computing in a single computer, and this can be used to assist image processing algorithms in reducing computational complexities. By implementing this novel approach, the performance of imaging, video, and vision algorithms would improve, leading the way for cost-effective devices like intelligent surveillance cameras. Multi-Core Computer Vision and Image Processing for Intelligent Applications is an essential publication outlining the future research opportunities and emerging technologies in the field of image processing, and the ways multi-core processing can further the field. This publication is ideal for policy makers, researchers, technology developers, and students of IT.

Book Error Detection  Factorization and Correction for Multi view Scene Reconstruction from Aerial Imagery

Download or read book Error Detection Factorization and Correction for Multi view Scene Reconstruction from Aerial Imagery written by Mauricio Hess Flores and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Scene reconstruction from video sequences has become a prominent computer vision research area in recent years, due to its large number of applications in fields such as security, robotics and virtual reality. Despite recent progress in this field, there are still a number of issues that manifest as incomplete, incorrect or computationally-expensive reconstructions. The engine behind achieving reconstruction is the matching of features between images, where common conditions such as occlusions, lighting changes and texture-less regions can all affect matching accuracy. Subsequent processes that rely on matching accuracy, such as camera parameter estimation, structure computation and non-linear parameter optimization, are also vulnerable to additional sources of error, such as degeneracies and mathematical instability. Detection and correction of errors, along with robustness in parameter solvers, are a must in order to achieve a very accurate final scene reconstruction. However, error detection is in general difficult due to the lack of ground-truth information about the given scene, such as the absolute position of scene points or GPS/IMU coordinates for the camera(s) viewing the scene. In this dissertation, methods are presented for the detection, factorization and correction of error sources present in all stages of a scene reconstruction pipeline from video, in the absence of ground-truth knowledge. Two main applications are discussed. The first set of algorithms derive total structural error measurements after an initial scene structure computation and factorize errors into those related to the underlying feature matching process and those related to camera parameter estimation. A brute-force local correction of inaccurate feature matches is presented, as well as an improved conditioning scheme for non-linear parameter optimization which applies weights on input parameters in proportion to estimated camera parameter errors. Another application is in reconstruction pre-processing, where an algorithm detects and discards frames that would lead to inaccurate feature matching, camera pose estimation degeneracies or mathematical instability in structure computation based on a residual error comparison between two different match motion models. The presented algorithms were designed for aerial video but have been proven to work across different scene types and camera motions, and for both real and synthetic scenes.

Book Error Detection  Factorization and Correction for Multi View Scene Reconstruction from Aerial Imagery

Download or read book Error Detection Factorization and Correction for Multi View Scene Reconstruction from Aerial Imagery written by and published by . This book was released on 2011 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scene reconstruction from video sequences has become a prominent computer vision research area in recent years, due to its large number of applications in fields such as security, robotics and virtual reality. Despite recent progress in this field, there are still a number of issues that manifest as incomplete, incorrect or computationally-expensive reconstructions. The engine behind achieving reconstruction is the matching of features between images, where common conditions such as occlusions, lighting changes and texture-less regions can all affect matching accuracy. Subsequent processes that rely on matching accuracy, such as camera parameter estimation, structure computation and non-linear parameter optimization, are also vulnerable to additional sources of error, such as degeneracies and mathematical instability. Detection and correction of errors, along with robustness in parameter solvers, are a must in order to achieve a very accurate final scene reconstruction. However, error detection is in general difficult due to the lack of ground-truth information about the given scene, such as the absolute position of scene points or GPS/IMU coordinates for the camera(s) viewing the scene. In this dissertation, methods are presented for the detection, factorization and correction of error sources present in all stages of a scene reconstruction pipeline from video, in the absence of ground-truth knowledge. Two main applications are discussed. The first set of algorithms derive total structural error measurements after an initial scene structure computation and factorize errors into those related to the underlying feature matching process and those related to camera parameter estimation. A brute-force local correction of inaccurate feature matches is presented, as well as an improved conditioning scheme for non-linear parameter optimization which applies weights on input parameters in proportion to estimated camera parameter errors. Another application is in reconstruction pre-processing, where an algorithm detects and discards frames that would lead to inaccurate feature matching, camera pose estimation degeneracies or mathematical instability in structure computation based on a residual error comparison between two different match motion models. The presented algorithms were designed for aerial video but have been proven to work across different scene types and camera motions, and for both real and synthetic scenes.

Book Model based High dimensional Pose Estimation with Application to Hand Tracking

Download or read book Model based High dimensional Pose Estimation with Application to Hand Tracking written by Daniel Mohr and published by . This book was released on 2012 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Vision  Modeling  and Visualization 2002

Download or read book Vision Modeling and Visualization 2002 written by Günther Greiner and published by IOS Press. This book was released on 2002 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book POSE ESTIMATION AND 3D RECONSTRUCTION USING SENSOR FUSION

Download or read book POSE ESTIMATION AND 3D RECONSTRUCTION USING SENSOR FUSION written by and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Vision     ACCV 2020

Download or read book Computer Vision ACCV 2020 written by Hiroshi Ishikawa and published by Springer Nature. This book was released on 2021-02-25 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: The six volume set of LNCS 12622-12627 constitutes the proceedings of the 15th Asian Conference on Computer Vision, ACCV 2020, held in Kyoto, Japan, in November/ December 2020.* The total of 254 contributions was carefully reviewed and selected from 768 submissions during two rounds of reviewing and improvement. The papers focus on the following topics: Part I: 3D computer vision; segmentation and grouping Part II: low-level vision, image processing; motion and tracking Part III: recognition and detection; optimization, statistical methods, and learning; robot vision Part IV: deep learning for computer vision, generative models for computer vision Part V: face, pose, action, and gesture; video analysis and event recognition; biomedical image analysis Part VI: applications of computer vision; vision for X; datasets and performance analysis *The conference was held virtually.

Book Multi scale Architectures for Human Pose Estimation

Download or read book Multi scale Architectures for Human Pose Estimation written by Bruno Artacho and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In this dissertation we present multiple state-of-the-art deep learning methods for computer vision tasks using multi-scale approaches for two main tasks: pose estimation and semantic segmentation. For pose estimation, we introduce a complete framework expanding the fields-of-view of the network through a multi-scale approach, resulting in a significant increasing the effectiveness of conventional backbone architectures, for several pose estimation tasks without requiring a larger network or postprocessing. Our multi-scale pose estimation framework contributes to research on methods for single-person pose estimation in both 2D and 3D scenarios, pose estimation in videos, and the estimation of multiple people’s pose in a single image for both top-down and bottom-up approaches. In addition to the enhanced capability of multi-person pose estimation generated by our multi-scale approach, our framework also demonstrates a superior capacity to expanded the more detailed and heavier task of full-body pose estimation, including up to 133 joints per person. For segmentation, we present a new efficient architecture for semantic segmentation, based on a “Waterfall” Atrous Spatial Pooling architecture, that achieves a considerable accuracy increase while decreasing the number of network parameters and memory footprint. The proposed Waterfall architecture leverages the efficiency of progressive filtering in the cascade architecture while maintaining multi-scale fields-of-view comparable to spatial pyramid configurations. Additionally, our method does not rely on a postprocessing stage with conditional random fields, which further reduces complexity and required training time."--Abstract.

Book Towards Multi person 3D Pose Estimation in Natural Videos

Download or read book Towards Multi person 3D Pose Estimation in Natural Videos written by Renshu GU and published by . This book was released on 2020 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the increasing need of analyzing human poses on the street and in the wild, multi-person 3D pose estimation using static or moving monocular camera in real-world scenarios remains a challenge, requiring large-scale training data or high computation complexity due to the high degrees of freedom in 3D human poses. To address these challenges, a novel scheme, Hierarchical 3D Human Pose Estimation (H3DHPE), is proposed to effectively track and hierarchically estimate 3D human poses in natural videos in an efficient fashion. Torso estimation is formulated as a Perspective-N-Point (PNP) problem, limb pose estimation is solved as an optimization problem, and the high dimensional pose estimation is hierarchically addressed efficiently. As an extension to Hierarchical 3D Human Pose Estimation (H3DHPE), Universal Hierarchical 3D Human Pose Estimation (UH3DHPE) is proposed to handle the case of an occluded or inaccurate 2D torso keypoints, which makes torso-first estimation in H3DHPE unreliable. An effective method to directly estimate limb poses without building upon the estimated torso pose is proposed, and the torso pose can then be further refined to form the hierarchy in a bottom-up fashion. An adaptive merging strategy is proposed to determine the best hierarchy. The advantages of the proposed unsupervised methods are validated on various datasets including a lot of natural real-world scenes. For better evaluation and future research, a unique dataset called Moving camera Multi-Human interactions (MMHuman) is collected, with accurate MoCap ground truth, for multi-person interaction scenarios recorded by a monocular moving camera. Superior performance is shown on the newly collected MMHuman compared to state-of-the-art methods, including supervised methods, proving that our unsupervised solution generalize better to natural videos. To further tackle the problem of long term occlusions, a deep neutral network (DNN) solution is explored for trajectory recovery. To our best knowledge, it’s the first to use temporal gated convolutions to recover missing poses and address the occlusion issues in the pose estimation. A simple yet effective approach is proposed to transform normalized poses to the global trajectory into the camera coordinate.

Book Applied Optics

Download or read book Applied Optics written by and published by . This book was released on 1999 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: