EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Applying Instructional Design to Museum Exhibits  A Case Study

Download or read book Applying Instructional Design to Museum Exhibits A Case Study written by Robert Luther Bradfute and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of instructional design exists to facilitate learning, and museums promote learning in many ways, including through the design of exhibits and the study of how visitors interact with the museum. By conducting a case study at a major civil rights museum in the United States, this study addressed the research question of how the principles of instructional design were used in the recent renovation of this museum and its exhibits. The study also addressed the relationship between the museum community and the field of instructional design as it relates to the design and development of exhibits. The case study consisted of a document review, a site visit, and interviews of individuals representing the museum staff, the team of advising scholars, and the design firm responsible for the new exhibits. The study found that, in this particular case, processes and concepts were used which were similar to the components of the ADDIE framework for instructional design. However, the study also found that, in this case, the concepts of instructional design are considered part of formal education and are not closely associated with museum exhibit design. Future research into other institutions undergoing similar design and development processes may reveal additional insights in this area.

Book Learning on Display

    Book Details:
  • Author : Linda D'Acquisto
  • Publisher : ASCD
  • Release : 2006-05-15
  • ISBN : 1416618341
  • Pages : 309 pages

Download or read book Learning on Display written by Linda D'Acquisto and published by ASCD. This book was released on 2006-05-15 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of the civil rights movement. The characteristics of Japanese art and culture. The importance of innovation. The history of your community. No matter the subject area or the grade level, a school museum project can improve learning and teaching. Unlike science fairs or art shows, which highlight the work of individuals, school museums are collaborative, multifaceted projects that build understanding. As students engage in meaningful work and deepen their knowledge of a specific topic, teachers gain insight into best instructional practices. Through photographs and classroom examples, former curriculum director, teacher, and museum educator Linda D'Acquisto shows how school museums inspire students' curiosity and creativity; encourage responsibility and teamwork; and strengthen writing, communication, research, and problem-solving skills. You will learn the process for developing your own exhibition, including strategies for * incorporating academic content standards * assessing learning and understanding * guiding research, writing, and design * promoting partnerships among students, colleagues, parents, and the community * using the completed museum as a teaching tool With its step-by-step approach and practical resources, Learning on Display will help you transform your curriculum into motivating museum projects that make class work rigorous, memorable, and fun.

Book Historical Instructional Design Cases

Download or read book Historical Instructional Design Cases written by Elizabeth Boling and published by Routledge. This book was released on 2020-11-26 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Historical Instructional Design Cases presents a collection of design cases which are historical precedents for the field with utility for practicing designers and implications for contemporary design and delivery. Featuring concrete and detailed views of instructional design materials, programs, and environments, this book’s unique curatorial approach situates these cases in the field’s broader timeline while facilitating readings from a variety of perspectives and stages of design work. Students, faculty, and researchers will be prepared to build their lexicon of observed designs, understand the real-world outcomes of theory application, and develop cases that are fully accessible to future generations and contexts.

Book Instructional Design  Case Studies in Communities of Practice

Download or read book Instructional Design Case Studies in Communities of Practice written by Keppell, Michael J. and published by IGI Global. This book was released on 2007-03-31 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Instructional designers hold the responsibility of selecting, sequencing, synthesizing, and summarizing unfamiliar content to subject matter experts. To successfully achieve legitimate participation in communities of practice, instructional designers need to utilize a number of communication strategies to optimize the interaction with the subject matter expert. Instructional Design: Case Studies in Communities of Practice documents real-world experiences of instructional designers and staff developers who work in communities of practice. Instructional Design: Case Studies in Communities of Practice explains the strategies and heuristics used by instructional designers when working in different settings, articulates the sophistication of communication strategies when working with subject matter experts, and provides insight into the range of knowledge, skills, and personal characteristics required to complete the tasks expected ofthem.

Book Application of Modern Trends in Museums

Download or read book Application of Modern Trends in Museums written by Ladislav Župčán and published by BoD – Books on Demand. This book was released on 2023-09-13 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents perspectives of the virtual world in the sphere of cultural heritage presentations in the museum environment. Virtual reality can be used in museums to not only present and educate but also help to protect cultural heritage assets for future generations.

Book High Priority Design Values Used by Successful Children s Museum Exhibit Developers

Download or read book High Priority Design Values Used by Successful Children s Museum Exhibit Developers written by Stephen Dade Ashton and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The following qualitative study sought to answer three questions: (1) What are the high priority design values used by expert exhibit developers to create meaningful exhibits at children?s museums? (2) How do exhibit developers prioritize these design values? (3) What are the desirable outcomes that exhibit developers seek to achieve with the guests who interact with the exhibits? These questions were answered through interviews with children?s museum exhibit developers, personal observations, and artifact analysis. The data collected was organized into four cases, each representing a different children?s museum and corresponding exhibit developer. The cases were then compared against each other using multiple case study analysis as described by Stake (2006). The data revealed that most of the developers designed exhibits which promoted family learning by encouraging meaningful interactions between parents and children. Other high priority design values used by exhibit developers included physical engagement, multiple entry points, simplicity, durability, multisensory engagement, staff and volunteer facilitation, safety, and immersive environments. Successful museum exhibits empowered guests and were always created using multiple design values. This thesis may be downloaded for free at http://etd.byu.edu.

Book Creating Exhibitions

    Book Details:
  • Author : Polly McKenna-Cress
  • Publisher : John Wiley & Sons
  • Release : 2013-10-07
  • ISBN : 1118306341
  • Pages : 325 pages

Download or read book Creating Exhibitions written by Polly McKenna-Cress and published by John Wiley & Sons. This book was released on 2013-10-07 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This is a must-read for the nervous novice as well as the world-weary veteran. The book guides you through every aspect of exhibit making, from concept to completion. The say the devil is in the details, but so is the divine. This carefully crafted tome helps you to avoid the pitfalls in the process, so you can have fun creating something inspirational. It perfectly supports the dictum—if you don’t have fun making an exhibit, the visitor won’t have fun using it.” —Jeff Hoke, Senior Exhibit Designer at Monterey Bay Aquarium and Author of The Museum of Lost Wonder Structured around the key phases of the exhibition design process, this guide offers complete coverage of the tools and processes required to develop successful exhibitions. Intended to appeal to the broad range of stakeholders in any exhibition design process, the book offers this critical information in the context of a collaborative process intended to drive innovation for exhibition design. It is indispensable reading for students and professionals in exhibit design, graphic design, environmental design, industrial design, interior design, and architecture.

Book Doing Case Study Research

Download or read book Doing Case Study Research written by Bob Algozzine and published by Teachers College Press. This book was released on 2017 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reflecting recent knowledge and developments in the field, this very practical, easy-to-use guide emphasizes learning how to do case study research—from the first step of deciding whether a case study is the way to go to the last step of verifying and confirming findings before disseminating them. The authors show students how to determine an appropriate research design, conduct informative interviews, record observations, document analyses, delineate ways to confirm case study findings, describe methods for deriving meaning from data, and communicate their findings. Featuring many new examples, the Third Edition offers step-by-step guidance to help beginning researchers through the stages of planning and implementing a thesis, dissertation, or independent project. This succinct “how-to” guide is an excellent place for anyone to begin doing case study research. Book Features: Straightforward introduction to the science of doing case study research. A step-by-step approach that speaks directly to the novice investigator. Many concrete examples to illustrate key concepts. Questions, illustrations, and activities to reinforce what has been learned.

Book Resources in Education

Download or read book Resources in Education written by and published by . This book was released on 1995 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Beginner   s Guide to Instructional Design

Download or read book Beginner s Guide to Instructional Design written by Purnima and published by BPB Publications. This book was released on 2022-03-25 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Applying instructional design principles to serve content just right! KEY FEATURES ● Covers concepts and methodologies for determining the learning objectives, study content, and the mode of delivery. ● Exclusive coverage of best practices for designing education and workplace training material. ● Includes strategies for designing and delivering online and classroom learning content. DESCRIPTION This book aims to give instructional designers a better understanding of how learning science can be used in their work. Four real-world case studies illustrate educational needs and the associated solution, bridging theory and practice. Professionals can use the book's templates and formats to create job aids, virtual training, and online learning storyboards. The prominent ADDIE methodology for instructional material development is used throughout the book. The ADDIE model's phases are taught and demonstrated using a variety of real-world scenarios. Gagne's Events of Instruction, Kolb's Experiential Model, and Merrill's Principles of Learning are just a few of the foundational frameworks thoroughly presented with the examples. This book provides examples to show assessment strategies for verifying declarative knowledge and assessment tools for evaluating procedural knowledge. Information about authoring tools,LMSs and LXPs are also covered. WHAT YOU WILL LEARN ● Create synchronous and asynchronous online learning resources. ● Acquire familiarity with authoring tools and learning management systems. ● Conduct a job analysis to identify skill development and workplace learning opportunities. ● Examine the audience profile for educational, professional, and performance objectives. ● Assemble lesson plans for online training sessions. WHO THIS BOOK IS FOR This book is intended for traditional educators, academics, corporate trainers, and instructional designers who wish to improve their knowledge of modern teaching techniques and give their audience a methodical and dynamic learning experience. The book is accessible to everybody, making no assumptions about the reader's past knowledge. TABLE OF CONTENTS 1. Understanding Instructional Design 2. Analyzing Learning Needs 3. Designing the Outline 4. Defining learning outcomes 5. Designing Instructional Material 6. Developing Instructional Material 7. Delivery Strategies 8. Assessment Strategies 9. Case Studies

Book High Priority Design Values Used by Successful Children s Museum Exhibit Developers

Download or read book High Priority Design Values Used by Successful Children s Museum Exhibit Developers written by Stephen Dade Ashton and published by . This book was released on 2011 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: The following qualitative study sought to answer three questions: (1) What are the high priority design values used by expert exhibit developers to create meaningful exhibits at children?s museums? (2) How do exhibit developers prioritize these design values? (3) What are the desirable outcomes that exhibit developers seek to achieve with the guests who interact with the exhibits? These questions were answered through interviews with children?s museum exhibit developers, personal observations, and artifact analysis. The data collected was organized into four cases, each representing a different children?s museum and corresponding exhibit developer. The cases were then compared against each other using multiple case study analysis as described by Stake (2006). The data revealed that most of the developers designed exhibits which promoted family learning by encouraging meaningful interactions between parents and children. Other high priority design values used by exhibit developers included physical engagement, multiple entry points, simplicity, durability, multisensory engagement, staff and volunteer facilitation, safety, and immersive environments. Successful museum exhibits empowered guests and were always created using multiple design values. This thesis may be downloaded for free at http://etd.byu.edu.

Book Handbook of Research for Educational Communications and Technology

Download or read book Handbook of Research for Educational Communications and Technology written by David Jonassen and published by Routledge. This book was released on 2003-12-08 with total page 1195 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 2008. Routledge is an imprint of Taylor & Francis, an informa company.

Book Makers at School  Educational Robotics and Innovative Learning Environments

Download or read book Makers at School Educational Robotics and Innovative Learning Environments written by David Scaradozzi and published by Springer Nature. This book was released on 2021-12-10 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book contains observations, outlines, and analyses of educational robotics methodologies and activities, and developments in the field of educational robotics emerging from the findings presented at FabLearn Italy 2019, the international conference that brought together researchers, teachers, educators and practitioners to discuss the principles of Making and educational robotics in formal, non-formal and informal education. The editors’ analysis of these extended versions of papers presented at FabLearn Italy 2019 highlight the latest findings on learning models based on Making and educational robotics. The authors investigate how innovative educational tools and methodologies can support a novel, more effective and more inclusive learner-centered approach to education. The following key topics are the focus of discussion: Makerspaces and Fab Labs in schools, a maker approach to teaching and learning; laboratory teaching and the maker approach, models, methods and instruments; curricular and non-curricular robotics in formal, non-formal and informal education; social and assistive robotics in education; the effect of innovative spaces and learning environments on the innovation of teaching, good practices and pilot projects.

Book Learning and Collaboration Technologies  Design  Development and Technological Innovation

Download or read book Learning and Collaboration Technologies Design Development and Technological Innovation written by Panayiotis Zaphiris and published by Springer. This book was released on 2018-07-09 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 10924 and 10925 constitute the refereed proceedings of the 5th International Conference on Learning and Collaboration Technologies, LCT 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The 1171 papers presented at HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: designing and evaluating systems and applications, technological innovation in education, learning and collaboration, learners, engagement, motification, and skills, games and gamification of learning, technology-enhanced teaching and assessment, computing and engineering education. ​

Book Applied Practice for Educators of Gifted and Able Learners

Download or read book Applied Practice for Educators of Gifted and Able Learners written by Hava E. Vidergor and published by Springer. This book was released on 2015-07-21 with total page 643 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive study and guide for the classroom teacher, the gifted program coordinator, and the graduate student, who are challenged daily to provide for individual children who differ markedly but come under the umbrella of giftedness. It serves as a wellspring that derives from theory while it offers practical application of theoretical construct in a wide variety of international settings from leaders in the field who demonstrate implementation of proven and field-tested techniques and alternative scenarios to accommodate every classroom situation. Contributors are internationally recognized experts who have come together to provide a sound, reliable source for teachers of the gifted that will be utilized time and time again by practitioners and researchers alike. Among internationally renowned scholars are: Joyce Van Tassel-Baska, Susan Johnsen, June Maker, Belle Wallace, Linda Kreger-Silverman, Dorothy Sisk, Gillian Eriksson,Miraca Gross, Gilbert Clark, Enid Zimmerman,andRachel McAnallen. Hava E. Vidergor Ph.D. is lecturer of innovative pedagogy and curriculum design at Gordon Academic College and Arab Academic College of Education and holds a Ph.D. in Learning, Instruction and Teacher Education with specializationin Gifted Education from the University of Haifa, Israel. Carole Ruth Harris, Ed.D., formerly Director of G.A.T.E.S. Research & Evaluation, is a consultant in education of the gifted in Central Florida who holds the doctorate from Columbia University where she studied with A. Harry Passow and A.J. Tannenbaum. She has served as Associate in International Education at Harvard University, Research Associate at Teachers College Columbia University, lecturer at University of Massachusetts, Lowell and University of Hawaii, Principal Investigator at Research Corporation of the University of Hawaii, and Director of the Center for the Gifted in Ebeye, Marshall Islands.

Book Manual of Museum Exhibitions

Download or read book Manual of Museum Exhibitions written by Barry Lord and published by Rowman & Littlefield. This book was released on 2014-04-07 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: All museum activities converge in the public forum of the exhibition – regardless of whether the exhibit is held in the physical museum or is on the Web. Since the first edition of this book in 2002, there has been a world-wide explosion of new galleries and exhibition halls, and new ideas about how exhibitions should look and communicate. The definition of what an exhibition is has changed as exhibitions can now be virtual; non-traditional migratory and pop-up spaces play host to temporary displays; social media has created amazing opportunities for participatory engagement and shifted authority away from experts to the public; and as time-constrained audiences demand more dynamic, interactive, and mobile applications, museum leadership, managers, staff, and designers are rising to these challenges in innovative ways. Drawing on years of experience and top-flight expertise, Barry Lord and Maria Piacente detail the exhibition process in a straightforward way that can be easily adapted by institutions of any size. They explore the exhibition development process in greater detail, providing the technical and practical methodologies museum professionals need today. They’ve added new features and expanded chapters on project management, financial planning and interactive multimedia while retaining the essential content related to interpretive planning, curatorship, and roles and responsibilities. This second edition of the standby Manual of Museum Exhibitions is arranged in four parts: Why – Covering the purpose of exhibits, where exhibit ideas come from, and how to measure success Where – Covering facilities and spaces, going into details including security, and interactive spaces What – A look at both permanent collection displays, and non-collection displays, as well as virtual, participatory, temporary, travelling displays, and retail sales How – Who is involved, planning, curatorship, and content development, design, multimedia, fabrication and installation, financial planning, and project management Over 130 figures and photographs illustrate every step of the exhibit process. No museum can be without this critical, detailed guide to an essential function.

Book Design  User Experience  and Usability  Case Studies in Public and Personal Interactive Systems

Download or read book Design User Experience and Usability Case Studies in Public and Personal Interactive Systems written by Aaron Marcus and published by Springer Nature. This book was released on 2020-07-10 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 51 papers included in this volume were organized in topical sections on interactions in public, urban and rural contexts; UX design for health and well-being; DUXU for creativity, learning and collaboration; DUXU for culture and tourism.