Download or read book Sophistication Simplicity written by Steven Weyhrich and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite humble beginnings, today Apple, Inc. enjoys unprecedented popularity and prosperity with its products, routinely selling over a million devices in a single day. It is a major innovator in the computing and consumer landscape, and as shown in this retrospective, the history of the Apple II computer plays a large part in the current successes of the company. The late 1970s saw the dawn of the Apple II, the company's first hit product. It provided the breathing room for Apple to become self-sustaining and ultimately blossom into one of the greatest business and technology successes in history. This account provides a unique view of early personal computing and Apple as a company, focusing almost exclusively on the role of the Apple II within that story. It extends outward to the products, publications, and early online services that made up the ecosystem for the platform during its active years, and follows the story to present-day enthusiasts who still find new things to do with a computer that got its start more than 35 years ago.
Download or read book The Apple II Circuit Description written by Winston Gayler and published by . This book was released on 1983 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Apple II User s Guide written by Lon Poole and published by Osborne Publishing. This book was released on 1983 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Apple II Age written by Laine Nooney and published by University of Chicago Press. This book was released on 2023-05-09 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Skip the iPhone, iPod, and the Macintosh. If we want to understand how Apple Computer became an industry behemoth, we have to look elsewhere: at the 1977 Apple II. Designed by the prodigious engineer Steve Wozniak, and hustled into the marketplace by his Apple cofounder Steve Jobs, the Apple II would become one of the most prominent personal computers of this dawning American industry. The Apple II was a versatile piece of hardware, but its most compelling story isn't found in the feat of its engineering, the personalities of Apple's founders, or the way it set a stage for the company's multi-billion-dollar future. Instead, computer and video game historian Laine Nooney suggests that what made the Apple II iconic was its software. In software, we discover the material reasons people bought computers. Not to hack, but to play. Not to code, but to calculate. Not to program, but to print. The story of personal computing in the United States is not the story of the rise of the hacker. It is the story of the rise of the user. Offering a constellation of software creation stories, Nooney puts forth a new understanding of how the hobbyists' microcomputers of the 1970s became the personal computer we know today. From iconic software products like VisiCalc and The Print Shop to historic games like Mystery House and Snooper Troops, to long forgotten disk-cracking utilities, The Apple II Age offers an unprecedented look at the people, the industry, and the money that built the microcomputing milieu-and why so much of it converged around the unbeatable Apple II"--
Download or read book Beneath Apple DOS written by Don Worth and published by . This book was released on 1981 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Break Out written by David L. Craddock and published by Schiffer Publishing. This book was released on 2017 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. Long before video games became a multi-billion-dollar industry, a small group of hackers created the Apple II, a PC that contained less memory than the average size of a Microsoft Word document and turned heads by outputting graphics in color. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia s trap-filled labyrinth, Break Out recounts the making of some of the Apple II s most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them."--Page 4 of cover.
Download or read book Understanding the Apple II written by James Fielding Sather and published by . This book was released on 1983 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Understanding the Apple IIe written by James Fielding Sather and published by . This book was released on 1985 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Apple IIe Technical Reference Manual written by and published by Addison Wesley Publishing Company. This book was released on 1985 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The New Apple II User s Guide written by David Finnigan and published by . This book was released on 2012 with total page 774 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Beneath Apple ProDOS written by Don Worth and published by . This book was released on 1984 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book AppleDesign written by Paul Kunkel and published by Back Stage Books. This book was released on 1997 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: To celebrate Apple's twentieth anniversary, AppleDesign provides a rare inside look at the Industrial Design Group, examining the role this small team of creative individuals has played in the rise of Apple from a Silicon Valley garage to a billion-dollar corporation. It details the formation of the Group, outlines their method for turning great ideas into even greater products, reveals many design concepts and products that never reached the marketplace, and offers a glimpse at the triumph and turmoil than results when creative desire meets (and occasionally collides with) corporate reality. With more than 400 color illustrations and detailed discussion of more than 100 products, design concepts and works-in-progress, AppleDesign provides the most thorough examination of a corporate design group ever published. From the Macintosh to the PowerBook, the Newton MessagePad, the eMate and the just-released Twentieth Anniversary Macintosh, Apple's designers have given us some of the most compelling and enduring products of our time. Their work not only enriches the lives of more than 50 million Apple users worldwide, it influences the computer industry at large, providing strong evidence for those who argue that industrial design is as powerful and relevant an art form as painting, sculpture or architecture.
Download or read book Apple Machine Language written by Don Inman and published by . This book was released on 1981 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Assembly Language Programming for the Apple II written by Robert Mottola and published by . This book was released on 1982 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Inside the Apple IIe written by Gary B. Little and published by . This book was released on 1985 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews How Apple Operating Systems Work & How to Utilize Them in Programming & Operating the Apple IIe
Download or read book Kids to Kids on the Apple Computer for the Apple II II and IIe written by Billy Sanders and published by . This book was released on 1984 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Young computer buffs explain how to use Basic to write fundamental programs for the Apple II, Apple II Plus, and Apple IIe computers and provide their favorite programs and games.
Download or read book Apple Graphics Arcade Game Design written by Jeffrey Stanton and published by Arrays. This book was released on 1984-01-01 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: