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Book Anime Parables

Download or read book Anime Parables written by Sam T Rajkumar and published by Notion Press. This book was released on 2023-12-27 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on an extraordinary journey with ‘Anime Parables,’ a unique devotional for anime fans. Delve into the spiritual essence of over 117 anime series and 350 characters as daily devotions connect anime with timeless spiritual parables. Discover the deep wisdom within beloved series like ‘One Piece,’ ‘Naruto,’ ‘Attack on Titan,’ ‘Demon Slayer,’ ‘My Hero Academia’ and much more! Each daily reflection draws from sacred scriptures, paired with inspiring anime quotes, uplifting your spirits. Whether you’re a seasoned fan or a newcomer, ‘Anime Parables’ offers a profound connection with your favourite characters, enriching your faith. It’s an invitation to explore the spiritual tapestry woven into the anime universe, guiding your journey of self-discovery and enlightenment. A must-have companion for every anime enthusiast, one devotion at a time.

Book The Anime Ecology

    Book Details:
  • Author : Thomas Lamarre
  • Publisher : U of Minnesota Press
  • Release : 2018-03-13
  • ISBN : 1452956944
  • Pages : 568 pages

Download or read book The Anime Ecology written by Thomas Lamarre and published by U of Minnesota Press. This book was released on 2018-03-13 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: A major work destined to change how scholars and students look at television and animation With the release of author Thomas Lamarre’s field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime’s relationship to television while placing it within important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media—from console games and video to iOS games and streaming—to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The Anime Ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students.

Book Anime

    Book Details:
  • Author : Kenneth L. Bartolotta
  • Publisher : Greenhaven Publishing LLC
  • Release : 2017-07-15
  • ISBN : 1534561021
  • Pages : 106 pages

Download or read book Anime written by Kenneth L. Bartolotta and published by Greenhaven Publishing LLC. This book was released on 2017-07-15 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, anime—a Japanese style of animation—has become extremely popular in Western culture. Although in the West its audience previously consisted mainly of young children, it has increasingly become accepted as an art form that can be appreciated by all ages. Readers discover the controversy that has historically surrounded anime’s status in the West and its fans struggle to promote it as a serious art form. Anime’s leap from Eastern to Western culture is highlighted with full-color photographs and fact-filled sidebars.

Book The Art of Star Wars  Visions

    Book Details:
  • Author : Zack Davisson
  • Publisher : Dark Horse Comics
  • Release : 2022-11-08
  • ISBN : 1506728510
  • Pages : 200 pages

Download or read book The Art of Star Wars Visions written by Zack Davisson and published by Dark Horse Comics. This book was released on 2022-11-08 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: An expertly crafted, full-color, oversized volume showcasing the creative forces behind the hotly anticipated animated anthology series! Star Wars: Visions, an original series of animated short films, celebrates the Star Wars galaxy through the lens of the world’s best Japanese anime creators. Coming in 2021 to Disney+. Dark Horse Books and Lucasfilm invite fans to enjoy the universe of Star Wars from a thrilling new point of view with The Art of Star Wars: Visions.

Book The Art of Star Wars  Visions Deluxe Edition

Download or read book The Art of Star Wars Visions Deluxe Edition written by Zack Davisson and published by Dark Horse Comics. This book was released on 2022-11-08 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: An expertly crafted, full-color, oversized volume showcasing the creative forces behind the hotly anticipated animated series! Star Wars: Visions offers extraordinary new perspectives on a galaxy far, far away—all through a series of visionary animated short films. The world’s most daring anime studios have come together to showcase bold new tales of wandering strangers, daring adventurers, cunning outlaws, and powerful villains—all inspired by the beloved mythology of Star Wars. This lovingly assembled tome celebrates the talent and tenacity involved in bringing each of these unique episodes to life, exploring the art with insightful commentary and unparalleled detail. Dark Horse Books and Lucasfilm present this sleek deluxe edition hardcover, which includes an exclusive slipcase and a folio containing a triptych of archive-quality lithographs with stills from each episode.

Book Manga and Anime Go to Hollywood

Download or read book Manga and Anime Go to Hollywood written by Northrop Davis and published by Bloomsbury Publishing USA. This book was released on 2015-12-17 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: The media industries in the United States and Japan are similar in much the same way different animal species are: while a horse and a kangaroo share maybe 95% of their DNA, they're nonetheless very different animals-and so it is with manga and anime in Japanese and Hollywood animation, movies, and television. Though they share some key common elements, they developed mostly separately while still influencing each other significantly along the way. That confluence is now accelerating into new forms of hybridization that will drive much of future storytelling entertainment. Packed with original interviews with top creators in these fields and illuminating case studies, Manga and Anime Go to Hollywood helps to parse out these these shared and diverging genetic codes, revealing the cross-influences and independent traits of Japanese and American animation. In addition, Manga and Anime Go to Hollywood shows how to use this knowledge creatively to shape the future of global narrative storytelling, including through the educational system. Northrop Davis paints a fascinating picture of the interrelated history of Japanese manga/anime and Hollywood since the Meiji period through to World War II and up to the present day - and even to into the future.

Book Understanding Manga and Anime

Download or read book Understanding Manga and Anime written by Robin E. Brenner and published by Bloomsbury Publishing USA. This book was released on 2007-06-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.

Book Anime s Media Mix

    Book Details:
  • Author : Marc Steinberg
  • Publisher : U of Minnesota Press
  • Release : 2012
  • ISBN : 081667549X
  • Pages : 337 pages

Download or read book Anime s Media Mix written by Marc Steinberg and published by U of Minnesota Press. This book was released on 2012 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Untangles the web of commodity, capitalism, and art that is anime

Book Focus On  100 Most Popular Television Series by Sony Pictures Television

Download or read book Focus On 100 Most Popular Television Series by Sony Pictures Television written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1477 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Telling Stories

Download or read book Telling Stories written by Deborah Schiffrin and published by Georgetown University Press. This book was released on 2010-03-09 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Narratives are fundamental to our lives: we dream, plan, complain, endorse, entertain, teach, learn, and reminisce through telling stories. They provide hopes, enhance or mitigate disappointments, challenge or support moral order and test out theories of the world at both personal and communal levels. It is because of this deep embedding of narrative in everyday life that its study has become a wide research field including disciplines as diverse as linguistics, literary theory, folklore, clinical psychology, cognitive and developmental psychology, anthropology, sociology, and history. In Telling Stories leading scholars illustrate how narratives build bridges among language, identity, interaction, society, and culture; and they investigate various settings such as therapeutic and medical encounters, educational environments, politics, media, marketing, and public relations. They analyze a variety of topics from the narrative construction of self and identity to the telling of stories in different media and the roles that small and big life stories play in everyday social interactions and institutions. These new reflections on the theory and analysis of narrative offer the latest tools to researchers in the fields of discourse analysis and sociolinguistics.

Book The Beginner s Guide to Manga and Anime

Download or read book The Beginner s Guide to Manga and Anime written by Shuichiro Takeda and published by Scholastic Inc.. This book was released on 2024-04-02 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become an anime and manga expert with this must-have beginner’s guide! It’s packed with compelling history and fascinating facts that both new and longtime fans won’t want to miss! Manga and anime are a whole lot more than just comics and animation from Japan. They are massive pop-culture phenomena reaching hundreds of millions of fans worldwide -- and they've had a huge impact on TV, movies, music, and more. But did you know that manga and anime have a rich and fascinating history that spans decades? The Beginner's Guide to Manga and Anime is a must-have book for both newcomers and longtime fans. From Osamu Tezuka to Hayao Miyazaki, the beginnings of shonen to the first anime films, this volume is packed with need-to-know info!

Book Japanese Animation in Asia

Download or read book Japanese Animation in Asia written by Marco Pellitteri and published by Routledge. This book was released on 2021-09-28 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anime is a quintessentially Japanese form of animation consisting of both hand drawn and computer-generated imagery, and is often characterised by colourful graphics, vibrant characters, and fantastical themes. As an increasingly globalising expression of popular art and entertainment, and distributed through cinema, television, and over the internet, anime series and films have an enormous following, not only in Japan but also in Asia. This book provides a comprehensive survey of the historical development, industrial structure, and technical features of Japanese animation and of the overall dynamics of its globalisation in key contexts of the Asian region. Specific chapters cover anime’s production logics, its features as an ‘emotion industry’, and the involvement of a range of Asian countries in the production, consumption, and cultural impact of Japanese animation.

Book Anime Classics Zettai

Download or read book Anime Classics Zettai written by Brian Camp and published by Stone Bridge Press. This book was released on 2011-10-01 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: For anime connoisseurs, beginners, and the curious, the best of the best!

Book Anime

    Book Details:
  • Author : Rayna Denison
  • Publisher : Bloomsbury Publishing
  • Release : 2015-10-22
  • ISBN : 1472576764
  • Pages : 201 pages

Download or read book Anime written by Rayna Denison and published by Bloomsbury Publishing. This book was released on 2015-10-22 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.

Book The Anime Machine

    Book Details:
  • Author : Thomas Lamarre
  • Publisher : U of Minnesota Press
  • Release : 2013-11-30
  • ISBN : 145291477X
  • Pages : 713 pages

Download or read book The Anime Machine written by Thomas Lamarre and published by U of Minnesota Press. This book was released on 2013-11-30 with total page 713 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.

Book 2nd International Conference on Creative Multimedia 2022  ICCM 2022

Download or read book 2nd International Conference on Creative Multimedia 2022 ICCM 2022 written by Fauzan Mustaffa and published by Springer Nature. This book was released on 2023-02-10 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book.The Faculty of Creative Multimedia (FCM), Multimedia University will hold the 2nd International Conference on Creative Multimedia 2022 (ICCM2022) on 25-27 July 2022 (Virtual Conference). ICCM2022 invites prospective authors to take part by submitting research papers in pursuing the vibrant discourse of creative multimedia. ICCM2022 aims to bring together related research scholars, educators, practitioners, policymakers, enthusiasts, fellow students, and design entrepreneurs from various perspectives, disciplines, and fields to share and exchange their research experiences and results on all aspects of arts, design, and creative media technologies. ICCM2022 embraces possibilities, provides an interdisciplinary forum for all stakeholders to present and discuss current trends, innovations, and concerns, as well as practical issues and solutions in the field of creative multimedia. We welcome high-quality research contributions dealing with original and unpublished results on fundamental, conceptual, empirical and experimental work in all areas of arts, design and creative media technologies.

Book New Business Opportunities in the Growing E Tourism Industry

Download or read book New Business Opportunities in the Growing E Tourism Industry written by Eto, Hajime and published by IGI Global. This book was released on 2015-07-07 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Responding to the dual pressures of globalization and economic downturn, communities across the world formerly driven by agriculture and industry are increasingly turning toward tourism as an economic mainstay. In order for industry leaders to compete with the efforts of competitors and savvy marketers, new business models must be defined which allow for the incorporation of e-tourism tools and expansion into the global marketplace. New Business Opportunities in the Growing E-Tourism Industry offers case studies and research that highlights the impact of globalization on travel and tourism and offers solutions to potential problems. Targeting an audience of researchers and business professionals, this volume brings together a diverse international body of scholars and researchers to provide a holistic perspective of future developments in the e-tourism industry. This volume compiles the research and perspectives of researchers and industry professionals, uniting a variety of topics including medical tourism, traffic-management, route-planning, virtual museums, digital spot-hunting via film-mosaic, and tourism for the elderly and disabled.