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EBookClubs

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Book Disney Animation

    Book Details:
  • Author : Frank Thomas
  • Publisher : Abbeville Press
  • Release : 1987-12-01
  • ISBN : 9780896596986
  • Pages : 576 pages

Download or read book Disney Animation written by Frank Thomas and published by Abbeville Press. This book was released on 1987-12-01 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: A must for collectors and fans of all ages, this is the most exciting, comprehensive, and thorough examination of what the Disney magic is all about. More than 2,700 illustrations, 489 in full color.

Book Drive

    Book Details:
  • Author : Daniel H. Pink
  • Publisher : Penguin
  • Release : 2011-04-05
  • ISBN : 1101524383
  • Pages : 275 pages

Download or read book Drive written by Daniel H. Pink and published by Penguin. This book was released on 2011-04-05 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New York Times bestseller that gives readers a paradigm-shattering new way to think about motivation from the author of When: The Scientific Secrets of Perfect Timing Most people believe that the best way to motivate is with rewards like money—the carrot-and-stick approach. That's a mistake, says Daniel H. Pink (author of To Sell Is Human: The Surprising Truth About Motivating Others). In this provocative and persuasive new book, he asserts that the secret to high performance and satisfaction-at work, at school, and at home—is the deeply human need to direct our own lives, to learn and create new things, and to do better by ourselves and our world. Drawing on four decades of scientific research on human motivation, Pink exposes the mismatch between what science knows and what business does—and how that affects every aspect of life. He examines the three elements of true motivation—autonomy, mastery, and purpose-and offers smart and surprising techniques for putting these into action in a unique book that will change how we think and transform how we live.

Book Pixar Storytelling

Download or read book Pixar Storytelling written by Dean Movshovitz and published by . This book was released on 2015-10-04 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: PIXAR STORYTELLING is the first book to offer an in-depth analysis of the screenwriting techniques that make Pixar's immensely popular films so successful and moving. Learn what Pixar's core story ideas all have in common, how Pixar creates compelling conflict and stakes, and what makes their films' resolutions so emotionally satisfying.

Book Game Anim

    Book Details:
  • Author : Jonathan Cooper
  • Publisher : CRC Press
  • Release : 2021-04-19
  • ISBN : 1000357805
  • Pages : 307 pages

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Book Animation

    Book Details:
  • Author : Hannes Rall
  • Publisher : CRC Press
  • Release : 2017-12-06
  • ISBN : 1351701940
  • Pages : 564 pages

Download or read book Animation written by Hannes Rall and published by CRC Press. This book was released on 2017-12-06 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explains the creation of animation from concept to production. Instead of focusing on singular aspects of animation production, talented animators can learn to make better films by understanding the process as a whole. Veteran independent filmmaker Hannes Rall teaches you how to develop an animation project from the very start of conceptual exploration though to completed production. Subjects like script, storyboarding, character and production design illuminate the pre-production process; later chapters explain the production process applied to different animation techniques like 2D animation, 3D computer animation and stop motion. This book is just the right mix of practical advice, lavish illustrations, and industry case studies to give you everything you need to start creating animation today. Key Features Learn the concepts of film animation production from an expert instructor Interviews with legends Andreas Deja, Hans Bacher and Volker Engel Robust coverage of the pre-production process, from script to storyboarding and visual development Includes a glossary and further reading recommendations

Book Animating Your Career

Download or read book Animating Your Career written by Steve Hickner and published by . This book was released on 2013-09-01 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animating Your Career is the exciting new book by filmmaker Steve Hickner, director of The Prince of Egypt and Bee Movie, who has had his hands in the development of dozens of major motion pictures. Animating Your Career is Steve's guide to navigating the journey of a career in the creative fields¿from getting your foot in the door to directing a project involving hundreds of artistic professionals. The book is filled with practical advice from Steve and the many top creatives he has worked with over the years. Whether you are still in school and awaiting your first job, or are a seasoned professional, Animating Your Career will help guide you to success.

Book Layout and Composition for Animation

Download or read book Layout and Composition for Animation written by Ed Ghertner and published by Taylor & Francis. This book was released on 2012-11-12 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: This essential, hands-on guide is filled with examples of what a composition should look like and example of poorly designed layouts. Spot potential problems before they cost time and money, and adapt creative solutions for your own projects with this invaluable resource for beginner and intermediate artists. With Beauty and the Beast examples and Simpson character layouts, readers will learn how to develop character layout and background layout as well as strengthen composition styles with a creative toolset of trick shot examples and inspirational case studies. A companion website will include further technique based tools, finalized layout and composition examples and tutorials for further artistic skill development.

Book Designing Interface Animation

Download or read book Designing Interface Animation written by Val Head and published by Rosenfeld Media. This book was released on 2016-07-26 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.

Book The 48 Laws of Power

    Book Details:
  • Author : Robert Greene
  • Publisher : Penguin
  • Release : 2023-10-31
  • ISBN : 0670881465
  • Pages : 481 pages

Download or read book The 48 Laws of Power written by Robert Greene and published by Penguin. This book was released on 2023-10-31 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Amoral, cunning, ruthless, and instructive, this multi-million-copy New York Times bestseller is the definitive manual for anyone interested in gaining, observing, or defending against ultimate control – from the author of The Laws of Human Nature. In the book that People magazine proclaimed “beguiling” and “fascinating,” Robert Greene and Joost Elffers have distilled three thousand years of the history of power into 48 essential laws by drawing from the philosophies of Machiavelli, Sun Tzu, and Carl Von Clausewitz and also from the lives of figures ranging from Henry Kissinger to P.T. Barnum. Some laws teach the need for prudence (“Law 1: Never Outshine the Master”), others teach the value of confidence (“Law 28: Enter Action with Boldness”), and many recommend absolute self-preservation (“Law 15: Crush Your Enemy Totally”). Every law, though, has one thing in common: an interest in total domination. In a bold and arresting two-color package, The 48 Laws of Power is ideal whether your aim is conquest, self-defense, or simply to understand the rules of the game.

Book Write Your Way into Animation and Games

Download or read book Write Your Way into Animation and Games written by Christy Marx and published by Taylor & Francis. This book was released on 2012-11-12 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand

Book Writing for Animation

Download or read book Writing for Animation written by Laura Beaumont and published by Bloomsbury Publishing USA. This book was released on 2021-06-17 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation is one of the fastest growing mediums in the film and television world – whether it's Frozen or Paw Patrol, Family Guy or Rick and Morty. This book is the definitive guide to storytelling for writers, directors, storyboard artists and animators. Suitable for both the student and the professional, it provides indispensable knowledge on the entire process of writing for animated movies, TV series and short films. The reader will be provided with all the tools necessary to produce professional quality scripts that will start, or further, their career in animation. Beginning with the fundamentals of 'why animation?' this book will lead the reader through a series of principles that will raise the level of their storytelling. These principles are tried and tested on a daily basis by the authors who have a twenty-year track record in the animation industry. Many people are trying to break into the world of writing for animation and a lot of the people who are 'already in' would like to get more work. The reality is that writing for animation is a very specific craft that can be learnt like any other craft. This book will give the reader both the basic and advanced techniques that will put them ahead of the rest of the field.

Book Writing for Animation  Comics  and Games

Download or read book Writing for Animation Comics and Games written by Christy Marx and published by Taylor & Francis. This book was released on 2012-11-12 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Book Growing Artificial Societies

Download or read book Growing Artificial Societies written by Joshua M. Epstein and published by Brookings Institution Press. This book was released on 1996-10-11 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: ""Growing Artificial Societies" is a milestone in social science research. It vividly demonstrates the potential of agent-based computer simulation to break disciplinary boundaries. It does this by analyzing in a unified framework the dynamic interactions of such diverse activities as trade, combat, mating, culture, and disease. It is an impressive achievement." -- Robert Axelrod, University of Michigan How do social structures and group behaviors arise from the interaction of individuals? "Growing Artificial Societies" approaches this question with cutting-edge computer simulation techniques. Fundamental collective behaviors such as group formation, cultural transmission, combat, and trade are seen to "emerge" from the interaction of individual agents following a few simple rules. In their program, named Sugarscape, Epstein and Axtell begin the development of a "bottom up" social science that is capturing the attention of researchers and commentators alike. The study is part of the 2050 Project, a joint venture of the Santa Fe Institute, the World Resources Institute, and the Brookings Institution. The project is an international effort to identify conditions for a sustainable global system in the next century and to design policies to help achieve such a system. "Growing Artificial Societies" is also available on CD-ROM, which includes about 50 animations that develop the scenarios described in the text. "Copublished with the Brookings Institution"

Book Prepare to Board  Creating Story and Characters for Animation Features and Shorts

Download or read book Prepare to Board Creating Story and Characters for Animation Features and Shorts written by Nancy Beiman and published by Taylor & Francis. This book was released on 2012-11-12 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board , 2nd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the second edition of Prepare to Board is an invaluable resource for beginner and intermediate artists. Animators and artists will be able to spot potential problems before they cost time and money. Learn how the animation storyboard differs from live action boards and how characters must be developed simultaneously with the story. Positive and negative examples of storyboard and character design are presented and analyzed to demonstrate successful problem-solving techniques, applicable to a variety of animation projects. Featuring in-depth interviews with leading animators and storyboard artists, artists and animators alike can adapt professional workflows, techniques and problem solving solutions and add them to their own creative toolkit. Of course, no book about storyboarding would be complete without a rundown of the basic concepts of cinematic storytelling: camera angles, lenses, and composition. Artwork from an international array of students and professionals supplement the author's own illustrations. New to this edition will be a fully developed companion website featuring video tutorials highlighting the creation of animatics, good and bad pitching techniques along with updated images and even more content driven techniques.

Book Character Animation

    Book Details:
  • Author : Steve Roberts
  • Publisher : Taylor & Francis
  • Release : 2007
  • ISBN : 0240520548
  • Pages : 300 pages

Download or read book Character Animation written by Steve Roberts and published by Taylor & Francis. This book was released on 2007 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.

Book Animation

    Book Details:
  • Author : Chris Pallant
  • Publisher : Bloomsbury Publishing USA
  • Release : 2021-01-01
  • ISBN : 1501305719
  • Pages : 457 pages

Download or read book Animation written by Chris Pallant and published by Bloomsbury Publishing USA. This book was released on 2021-01-01 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Animation: Critical and Primary Sources is a major multi-volume work of reference that brings together seminal writings on animation studies. Gathering historical and contemporary texts from a wide-ranging number of sources, the volumes provide a key resource in understanding and studying the past and future directions of animation studies. The four volumes thematically trace animation studies from its many definitions, or a lack thereof, to the institutional nature of animation production, to establishing greater space within animation discourse for the consideration of broadcast and interactive animation, and finally, giving greater contextual understanding of the field of animation studies, by focusing on 'Authorship', 'Genre', 'Identity Politics', and 'Spectatorship', thus enabling readers to engage more deeply with the ideas discussed in the final volume. Ordering the collection in this way avoids imposing an overly simplistic chronological framework, thereby allowing debates that have developed over years (and even decades) to stand side by side. Each volume is separately introduced and the essays structured into coherent sections on specific themes"--

Book Animation from Pencils to Pixels

Download or read book Animation from Pencils to Pixels written by Tony White and published by Taylor & Francis. This book was released on 2012-09-10 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Just add talent! Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today's capable, state-of-the-art technologies. White leaves nothing out. What contemporary digital animators most need to know can be found between this book's covers - from conceptions to creation and through the many stages of the production pipeline to distribution. This book is intended to serve as your one-stop how-to animation guide. Whether you're new to animation or a very experienced digital animator, here you'll find fundamentals, key classical techniques, and professional advice that will strengthen your work and well-roundedness as an animator. Speaking from experience, White presents time-honored secrets of professional animaton with a warm, masterly, and knowledgeable approach that has evolved from over 30 years as an award-winning animator/director. The book's enclosed downloadable resources presents classic moments from animation's history through White's personal homage to traditional drawn animation, "Endangered Species." Using movie clips and still images from the film, White shares the 'making of' journal of the film, detailing each step, with scene-by-scene descriptions, technique by technique. Look for the repetitive stress disorder guide on the downloadable resources, called, "Mega-hurts." Watch the many movie clips for insights into the versatility that a traditional, pencil-drawn approach to animaton can offer.