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Book Animation  Embodiment  and Digital Media

Download or read book Animation Embodiment and Digital Media written by K. Chow and published by Springer. This book was released on 2013-09-20 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks.

Book The Flesh of Animation

Download or read book The Flesh of Animation written by Sandra Annett and published by U of Minnesota Press. This book was released on 2024-04-30 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: How animation can reconnect us with bodily experiences Film and media studies scholarship has often argued that digital cinema and CGI provoke a sense of disembodiment in viewers; they are seen as merely fantastic or unreal. In her in-depth exploration of the phenomenology of animation, Sandra Annett offers a new perspective: that animated films and digital media in fact evoke vivid embodied sensations in viewers and connect them with the lifeworld of experience. Starting with the emergence of digital technologies in filmmaking in the 1980s, Annett argues that contemporary digital media is indebted to the longer history of animation. She looks at a wide range of animation—from Disney films to anime, electro swing music videos to Vocaloids—to explore how animation, through its material forms and visual styles, can evoke bodily sensations of touch, weight, and orientation in space. Each chapter discusses well-known forms of animation from the United States, France, Japan, South Korea, and China, examining how they provoke different sensations in viewers, such as floating and falling in Howl’s Moving Castle and My Beautiful Girl Mari, and how the body is mediated in films that combine animation and live action, as seen in Who Framed Roger Rabbit and Song of the South. These films set the stage for an exploration of how animation and embodiment manifest in contemporary global media, from CGI and motion capture in Disney’s “live action remakes” to new media installations by artists like Lu Yang. Leveraging an array of case studies through a new approach to film phenomenology, The Flesh of Animation offers an enlightening discussion of why animation provides a sensational experience for viewers not replicable through other media forms.

Book Affect and Embodied Meaning in Animation

Download or read book Affect and Embodied Meaning in Animation written by Sylvie Bissonnette and published by Routledge. This book was released on 2019-03-11 with total page 493 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book combines insights from the humanities and modern neuroscience to explore the contribution of affect and embodiment on meaning-making in case studies from animation, video games, and virtual worlds. As we interact more and more with animated characters and avatars in everyday media consumption, it has become vital to investigate the ways that animated environments influence our perception of the liberal humanist subject. This book is the first to apply recent research on the application of the embodied mind thesis to our understanding of embodied engagement with nonhumans and cyborgs in animated media, analyzing works by Émile Cohl, Hayao Miyazaki, Tim Burton, Norman McLaren, the Quay Brothers, Pixar, and many others. Drawing on the breakthroughs of modern brain science to argue that animated media broadens the viewer’s perceptual reach, this title offers a welcome contribution to the growing literature at the intersection of cognitive studies and film studies, with a perspective on animation that is new and original. ‘Affect and Embodied Meaning in Animation’ will be essential reading for researchers of Animation Studies, Film and Media Theory, Posthumanism, Video Games, and Digital Culture, and will provide a key insight into animation for both undergraduate and graduate students. Because of the increasing importance of visual effect cinema and video games, the book will also be of keen interest within Film Studies and Media Studies, as well as to general readers interested in scholarship in animated media.

Book Human Computer Interaction   INTERACT 2017

Download or read book Human Computer Interaction INTERACT 2017 written by Regina Bernhaupt and published by Springer. This book was released on 2017-09-19 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new interaction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection.

Book Handbook of Research on Deconstructing Culture and Communication in the Global South

Download or read book Handbook of Research on Deconstructing Culture and Communication in the Global South written by Okocha, Desmond Onyemechi and published by IGI Global. This book was released on 2023-07-10 with total page 519 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are inequalities in global knowledge production in communication outlets, cultural practices, and governance problems. Under this symbiotic relationship, they reinforce the cultural ideas, values, and governance systems operating in the Western countries as an ideal and role model for the Global South countries. Media is regarded as the agent of change for communication and cultural values. Indigenous knowledge production and dissemination is an essential feature to get a better insight into Global South countries. Likewise, dewesternizing and demystifying societal culture and governance issues are pertinent in this age of information. The Handbook of Research on Deconstructing Culture and Communication in the Global South focuses on local production practices keeping in view the local needs of communication outlets and societal and cultural sensitivities. This Indigenous knowledge would provide deeper and richer insights into the problems and sensitivities of Global South countries. To achieve this end, this book adopts a broader approach encompassing development issues, democratic values, digitalization practices, gender equality issues, and more. Covering topics such as biocultural activism, language ideology, and religiocentrism, this major reference work is a valuable resource for graduate students, sociologists, government officials, students and educators of higher education, librarians, development organization leaders, religious scholars, policymakers, researchers, and academicians.

Book Toy Story

    Book Details:
  • Author : Susan Smith
  • Publisher : Bloomsbury Publishing USA
  • Release : 2018-01-25
  • ISBN : 1501324918
  • Pages : 257 pages

Download or read book Toy Story written by Susan Smith and published by Bloomsbury Publishing USA. This book was released on 2018-01-25 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of original essays on Toy Story, exploring its themes, techniques, and cultural significance.

Book Interactive Digital Narrative

Download or read book Interactive Digital Narrative written by Hartmut Koenitz and published by Routledge. This book was released on 2015-04-10 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

Book Radical Poetry

Download or read book Radical Poetry written by Eduardo Ledesma and published by SUNY Press. This book was released on 2016-11-02 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engages in a critical reanalysis of historical Ibero-American experimental poetry in order to demonstrate how the contemporary digital vanguard owes much to this tradition. With a broad geographic and linguistic sweep covering more than one hundred years of poetry, this book investigates the relationships between and among technology, aesthetics, and politics in Ibero-American experimental poetry. Eduardo Ledesma analyzes visual, concrete, kinetic, and digital poetry that questions what the “literary” means, what constitutes poetry, and how, if at all, visual and verbal arts should be differentiated. Radical Poetry examines how poets use the latest technologies (cinematography, radio, television, and software) to create poetry that self-consciously interrogates its own form, through close alliances with conceptual and abstract art, performance, photography, film, and new media. To do so, Ledesma draws on pertinent theories of metaphor, affect, time, space, iconicity, and cybernetics. Ledesma shows how José Juan Tablada (Mexico), Joan Salvat-Papasseit (Catalonia), Clemente Padín (Uruguay), Fernando Millán (Spain), Décio Pignatari (Brazil), Ana María Uribe (Argentina), and others turn words, machines, and, more recently, the digital into flesh, making word-objects “come alive” by assembling text to act and seem human, whether on the page, on walls, or on screens. “This book is extraordinary. It is truly original in its conception and deeply grounded in its knowledge, and it communicates a passion for its topics, especially the digital age. This is a major contribution that surely will be a new model for literary critique in these languages.” — Gwen Kirkpatrick, Georgetown University

Book Gender Hate Online

Download or read book Gender Hate Online written by Debbie Ging and published by Springer. This book was released on 2019-07-12 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gender Hate Online addresses the dynamic nature of misogyny: how it travels, what technological and cultural affordances support or obstruct this and what impact reappropriated expressions of misogyny have in other cultures. It adds significantly to an emergent body of scholarship on this topic by bringing together a variety of theoretical approaches, while also including reflections on the past, present, and future of feminism and its interconnections with technologies and media. It also addresses the fact that most work on this area has been focused on the Global North, by including perspectives from Pakistan, India and Russia as well as intersectional and transcultural analyses. Finally, it addresses ways in which women fight back and reclaim online spaces, offering practical applications as well as critical analyses. This edited collection therefore addresses a substantial gap in scholarship by bringing together a body of work exclusively devoted to this topic. With perspectives from a variety of disciplines and geographic bases, the volume will be of major interest to scholars and students in the fields of gender, new media and hate speech.

Book Persuasive Technology

    Book Details:
  • Author : Thomas MacTavish
  • Publisher : Springer
  • Release : 2015-05-25
  • ISBN : 3319203061
  • Pages : 274 pages

Download or read book Persuasive Technology written by Thomas MacTavish and published by Springer. This book was released on 2015-05-25 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Persuasive Technology, PERSUASIVE 2015, held in Chicago, IL, USA in June 2015. The 19 revised full papers and 5 revised short papers presented were carefully reviewed and selected from 41 submissions. The papers are grouped in topical sections on understanding individuals, empowering individuals and understanding and empowering communities.

Book Intermedia Zine

    Book Details:
  • Author : COMS 274
  • Publisher : Lulu.com
  • Release : 2014-12-02
  • ISBN : 131272174X
  • Pages : 86 pages

Download or read book Intermedia Zine written by COMS 274 and published by Lulu.com. This book was released on 2014-12-02 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: As active and critical members of the Montreal media scene, we invite you to explore FNC as we have. Each spread in this zine was made by a team of two students, who wrote an article and designed a vectorized layout. You'll notice that each spread creates a different sense of space- even spreads, which feature the same exhibition. As interpreters and artists, we value this variety, these different perspectives, and their mosaic of creativity. Between writing, experiencing and designing, the interpretations of each team differ both aesthetically and critically, as they remix their experience into one cohesive design- into one cohesive space.

Book An Embodied Cognition Approach to the Analysis and Design of Generative and Interactive Animation

Download or read book An Embodied Cognition Approach to the Analysis and Design of Generative and Interactive Animation written by Ka Nin Chow and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation is popularly thought of as a sequence of still images or cartoons that produce an illusion of movement. However, a broader perspective of animation should encompass the diverse kinds of media artifacts imbued with the illusion of life. In many multimedia artifacts today, computational media algorithmically implement expanded illusions of life, which include images not only moving, but also showing reactions to stimuli (reactive animation), transforming according to their own internal rules (autonomous animation), evolving over a period of time (metamorphic animation), or even generating varying instances subject to user intervention or chance (contingent animation). Animation in the digital age consists of forms as varied as computer-generated imagery (CGI) in films, motion graphics on interactive multimedia websites, animated contents of video games, graphical interfaces of computer systems, and even digital signage in communal areas. With these forms, the new animation phenomena emerge from entertainment media, functional designs, and expressive works alike, all of which may engage viewers' sensory perceptions, cognitive processes, as well as motor actions.

Book Popular Ghosts

    Book Details:
  • Author : Esther Peeren
  • Publisher : Bloomsbury Publishing USA
  • Release : 2010-04-01
  • ISBN : 1441109137
  • Pages : 356 pages

Download or read book Popular Ghosts written by Esther Peeren and published by Bloomsbury Publishing USA. This book was released on 2010-04-01 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Haunting has long been a compelling element in popular culture, and has become an influential category in academic engagements with politics, economics, and aesthetics. While recent scholarship has used psychoanalysis and the Gothic as frameworks with which to study haunting, this volume seeks to situate ghosts in the cultural imagination. The chapters in Popular Ghosts are united by the impulse to theorize the cultural work that ghosts do within the trans-historical contexts that comprise our understanding of everyday life. These authors study the theoretical and aesthetic genealogies of the spectral, while also commenting on the multiple everyday spaces that this category occupies. Rather than looking to a single tradition or medium, the essays in Popular Ghosts explore film, novels, photography, television, music, social practices, and political structures from different cultures to reopen the questions that surround our haunted sense of the everyday.

Book Persuasive Technology

Download or read book Persuasive Technology written by Jaap Ham and published by Springer. This book was released on 2018-04-03 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Persuasive Technology, PERSUASIVE 2018, held in Waterloo, ON, Canada, in April 2018. The 21 revised full papers and 4 short papers presented were carefully reviewed and selected from 59 submissions. The papers demonstrate how persuasive technologies can help solve societal issues. They explore new frontiers for persuasive technology, such as personalized persuasion, new sensor usage, uses of big data, and new ways of creating engagement through gaming or social connection, focusing on a variety of technologies (e.g., web, wearables, AI, and smart environments). The papers are organized in the following topical sections: social means to persuasion; nudging and just-in-time interventions; design principles and practices; persuasive games; personalization and tailoring; and theoretical reflections.

Book Persuasive Technology

    Book Details:
  • Author : Alexander Meschtscherjakov
  • Publisher : Springer
  • Release : 2016-03-22
  • ISBN : 3319315102
  • Pages : 372 pages

Download or read book Persuasive Technology written by Alexander Meschtscherjakov and published by Springer. This book was released on 2016-03-22 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Persuasive Technology, PERSUASIVE 2016, held in Salzburg, Austria, in April 2016. The 27 revised full papers and 3 revised short papers presented were carefully reviewed and selected from 73 submissions. The papers are grouped in topical sections on individual differences, theoretical reflections, prevention and motivation, methods and models, games and gamification, interventions for behavior change, and design strategies and techniques.

Book Doubling the Duality

    Book Details:
  • Author : Fabia Ling-Yuan Lin
  • Publisher : Cambridge Scholars Publishing
  • Release : 2014-03-17
  • ISBN : 1443857483
  • Pages : 160 pages

Download or read book Doubling the Duality written by Fabia Ling-Yuan Lin and published by Cambridge Scholars Publishing. This book was released on 2014-03-17 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about the aesthetic, philosophical and cultural aspects of the integration of live action and animation. It argues that, even in the digital era, when the integration of live action and animation becomes progressively seamless, their differences and dialogues are still a significant source of the evolution of cinematic language. It also deals with the meeting between the West and East, and the methodology of interweaving the roles of practitioner and theorist. Through the operation of materiality, and the manoeuvre of estrangement, this study explores the liminal experiences embedded in the combination of heterogeneous elements in filmmaking, as well as those found in a world favouring interdisciplinary cross-breeding and globalisation.

Book Digital Creativity

    Book Details:
  • Author : Bruce Wands
  • Publisher : John Wiley & Sons
  • Release : 2002
  • ISBN : 9780471390572
  • Pages : 384 pages

Download or read book Digital Creativity written by Bruce Wands and published by John Wiley & Sons. This book was released on 2002 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work equips readers with a solid conceptual and critical foundation for digital creativity, presenting both technical explanations and creative techniques.