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Book Animated Algorithms

    Book Details:
  • Author : Peter Gloor
  • Publisher : MIT Press (MA)
  • Release : 1993
  • ISBN : 9780262570961
  • Pages : 250 pages

Download or read book Animated Algorithms written by Peter Gloor and published by MIT Press (MA). This book was released on 1993 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hypermedia CD-ROM provides an ideal format for the visual explanation of complex algorithms contained in the text Introduction to Algorithms, by Thomas H. Cormen, Charles E. Leiserson, and Ronald L. Rivest. It contains three complementary components: a hypertext version of the book itself, interactive animations of the most important algorithms, and movies explaining the use of the hypertext interface and the animations. The hypertext, including the figures, is stored in HyperCard stacks. It contains tools for navigation, text annotation, tracking of preexisting links, full-text search, and the adding of links and paths through the document. This enables instructors and students to customize the hypertext easily for classroom and personal use. The animations that are implemented in HyperCard are linked with the hypertext and can be controlled interactively by the user. They also include extensive on-line help, making them self-contained. Some animations include scripting facilities allowing users to program animations of specific data structures. The movies ("talking heads" and demonstrations) provide a way to view noninteractive versions of the algorithm animations. These are stored on the CD in QuickTime format. Peter Gloor is Research Associate in the Laboratory for Computer Science, and Scott Dynes is a Ph.D candidate in the Eaton Peabody Laboratory, both at the Massachusetts Institute of Technology. Irene Lee was formerly a graduate student at Harvard University. Animated algorithms: Asymptotic Notation. Recursion. Simple Data Structures. Sorting Algorithms and Analysis. Hashing. Binary Trees. Red-Black Trees. Minimum Spanning Trees. Single-Source Shortest Paths. Fibonacci Heaps. Huffman Encoding. Dynamic Programming. Matrix Multiplication. Matrix Inverse. Convex Hull. Genetic Algorithms. Neural Networks.

Book Animated Algorithms

    Book Details:
  • Author : Michael P. Barnett
  • Publisher : McGraw-Hill Companies
  • Release : 1986
  • ISBN :
  • Pages : 312 pages

Download or read book Animated Algorithms written by Michael P. Barnett and published by McGraw-Hill Companies. This book was released on 1986 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the traditional topics of a first 'serious' course in computer science--for users without a computer science background. No advanced knowledge is needed to understand this text, with over 20 ready-to-run BASIC programs follow the progress of algorithms and data structures. Topics are developed through successive chapters, using an integrated methodology. The sample programs provide easily adapted code for implementing algorithms and graphically demonstrate in easily followable steps algorithm and data structure processes. Activities to master these techniques are included in each chapter.

Book Computer Animation

    Book Details:
  • Author : Rick Parent
  • Publisher : Elsevier
  • Release : 2007-11-01
  • ISBN : 0080553850
  • Pages : 626 pages

Download or read book Computer Animation written by Rick Parent and published by Elsevier. This book was released on 2007-11-01 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Book Algorithm Animation

Download or read book Algorithm Animation written by Marc H. Brown and published by MIT Press (MA). This book was released on 1988 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing Methodologies -- Computer Graphics.

Book Animation of Geometric Algorithms

Download or read book Animation of Geometric Algorithms written by and published by . This book was released on 1992 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "Geometric algorithms and data structures are often easiest to understand visually, in terms of the geometric objects they manipulate. Indeed, most papers in computational geometry rely on diagrams to communicate the intuition behind the results. Algorithm animation uses dynamic visual images to explain algorithms. Thus it is natural to present geometric algorithms, which are inherently dynamic, via algorithm animation. The accompanying videotape presents a video review of geometric animations; the review was premiered at the 1992 ACM Symposium on Computational Geometry. The video review includes single-algorithm animations and sample graphic displays from 'workbench' systems for implementing multiple geometric algorithms. This report contains short descriptions of each video segment."

Book Software Visualization

Download or read book Software Visualization written by John Stasko and published by MIT Press. This book was released on 1998 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Content Description #Includes bibliographical references and index.

Book Computational Support for Discrete Mathematics

Download or read book Computational Support for Discrete Mathematics written by Nathaniel Dean and published by American Mathematical Soc.. This book was released on with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: With recent technological advances in workstations, graphics, graphical user interfaces, and object oriented programming languages, a significant number of researchers are developing general-purpose software and integrated software systems for domains in discrete mathematics, including graph theory, combinatorics, combinatorial optimization, and sets. This software aims to provide effective computational tools for research, applications prototyping, and teaching. In March 1992, DIMACS sponsored a workshop on Computational Support for Discrete Mathematics in order to facilitate interactions between the researchers, developers, and educators who work in these areas. Containing refereed papers based on talks presented at the workshop, this volume documents current and past research in these areas and should provide impetus for new interactions.

Book The Algorithms and Principles of Non photorealistic Graphics

Download or read book The Algorithms and Principles of Non photorealistic Graphics written by Weidong Geng and published by Springer Science & Business Media. This book was released on 2011-02-02 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

Book Experimental and Efficient Algorithms

Download or read book Experimental and Efficient Algorithms written by Klaus Jansen and published by Springer. This book was released on 2007-12-03 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Workshop on Experimental and Efficient Algorithms, WEA 2003, held in Ascona, Switzerland in May 2003. The 19 revised full papers presented together with 3 invited contributions were carefully reviewed and selected from 40 submissions. The focus of the volume is on applications of efficient algorithms for combinatorial problems.

Book Computer Animation

    Book Details:
  • Author : Rick Parent
  • Publisher : Newnes
  • Release : 2012-08-29
  • ISBN : 0124158420
  • Pages : 542 pages

Download or read book Computer Animation written by Rick Parent and published by Newnes. This book was released on 2012-08-29 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated to include the most current techniques of computer animation, along with the theory and high-level computation that makes this book the best technically oriented animation resource.

Book Software Visualization

    Book Details:
  • Author : Stephan Diehl
  • Publisher : Springer Science & Business Media
  • Release : 2007-05-01
  • ISBN : 3540465057
  • Pages : 192 pages

Download or read book Software Visualization written by Stephan Diehl and published by Springer Science & Business Media. This book was released on 2007-05-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is an ideal textbook on software visualization, written especially for students and teachers in computer science. It provides a broad and systematic overview of the area including many pointers to tools available today. Topics covered include static program visualization, algorithm animation, visual debugging, as well as the visualization of the evolution of software. The author's presentation emphasizes common principles and provides different examples mostly taken from seminal work. In addition, each chapter is followed by a list of exercises including both pen-and-paper exercises as well as programming tasks.

Book Human Centered Visualization Environments

Download or read book Human Centered Visualization Environments written by Andreas Kerren and published by Springer. This book was released on 2007-08-03 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered Visualization Environments, HCVE 2006, held in Dagstuhl Castle, Germany in March 2006. It presents eight tutorial lectures that are the thoroughly cross-reviewed and revised versions of the summaries and findings presented and discussed at the seminar.

Book Practical Algorithms for 3D Computer Graphics

Download or read book Practical Algorithms for 3D Computer Graphics written by R. Stuart Ferguson and published by CRC Press. This book was released on 2013-12-19 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.Since the publication of the first edit

Book Animated Algorithms

Download or read book Animated Algorithms written by Barnett M J and published by . This book was released on 1988 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Core Techniques and Algorithms in Game Programming

Download or read book Core Techniques and Algorithms in Game Programming written by Daniel Sánchez-Crespo Dalmau and published by New Riders. This book was released on 2004 with total page 894 pages. Available in PDF, EPUB and Kindle. Book excerpt: To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.

Book The 1993 SRC Algorithm Animation Festival

Download or read book The 1993 SRC Algorithm Animation Festival written by Marc H. Brown and published by . This book was released on 1994 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Smart Algorithms for Multimedia and Imaging

Download or read book Smart Algorithms for Multimedia and Imaging written by Michael N. Rychagov and published by Springer Nature. This book was released on 2021-05-05 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents prospective, industrially proven methods and software solutions for storing, processing, and viewing multimedia content on digital cameras, camcorders, TV, and mobile devices. Most of the algorithms described here are implemented as systems on chip firmware or as software products and have low computational complexity and memory consumption. In the four parts of the book, which contains a total of 16 chapters, the authors address solutions for the conversion of images and videos by super-resolution, depth estimation and control and mono-to-stereo (2D to 3D) conversion; display applications by video editing; the real-time detection of sport episodes; and the generation and reproduction of natural effects. The practical principles of machine learning are illustrated using technologies such as image classification as a service, mobile user profiling, and automatic view planning with dictionary-based compressed sensing in magnetic resonance imaging. The implementation of these technologies in mobile devices is discussed in relation to algorithms using a depth camera based on a colour-coded aperture, the animated graphical abstract of an image, a motion photo, and approaches and methods for iris recognition on mobile platforms. The book reflects the authors’ practical experience in the development of algorithms for industrial R&D and the commercialization of technologies. Explains digital techniques for digital cameras, camcorders, TV, mobile devices; Offers essential algorithms for the processing pipeline in multimedia devices and accompanying software tools; Features advanced topics on data processing, addressing current technology challenges.