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Book Analog Virtual

    Book Details:
  • Author : Lavanya Lakshminarayan
  • Publisher : Hachette UK
  • Release : 2020-02-20
  • ISBN : 9389253098
  • Pages : 287 pages

Download or read book Analog Virtual written by Lavanya Lakshminarayan and published by Hachette UK. This book was released on 2020-02-20 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are a Meritocratic Technarchy. We are the future of the human race.’ The world’s nations have collapsed, and a handful of city states form the remains of civilization. Erstwhile Bangalore is now rebranded, ruled by the insidious Bell Corporation. Welcome to Apex City. Here, technology is the key to survival, productivity is power, and the self must be engineered for the only noble goal in life: success. With the right image, values and opinions, you can ascend to the ranks of the Virtual elite and have the new world at your feet. The price of failure is deportation: you are marked an Analog, with no access to electricity, running water or your humanity. Lavanya Lakshminarayan’s extraordinary debut sinks its teeth into this dystopian future, offering a glimpse into a world we may be dangerously close to inheriting. Brilliant, searing and imaginative, the stories in Analog/Virtual will make us question our choices and rethink who we want to be.

Book Analog Synthesizers  Understanding  Performing  Buying

Download or read book Analog Synthesizers Understanding Performing Buying written by Mark Jenkins and published by Routledge. This book was released on 2019-06-18 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making its first huge impact in the 1960s through the inventions of Bob Moog, the analog synthesizer sound, riding a wave of later developments in digital and software synthesis, has now become more popular than ever. Analog Synthesizers charts the technology, instruments, designers, and musicians associated with its three major historical phases: invention in the 1960s–1970s and the music of Walter Carlos, Pink Floyd, Gary Numan, Genesis, Kraftwerk, The Human League, Tangerine Dream, and Jean-Michel Jarre; re-birth in the 1980s–1990s through techno and dance music and jazz fusion; and software synthesis. Now updated, this new edition also includes sections on the explosion from 2000 to the present day in affordable, mass market Eurorack format and other analog instruments, which has helped make the analog synthesizer sound hugely popular once again, particularly in the fields of TV and movie music. Major artists interviewed in depth include: Hans Zimmer (Golden Globe and Academy Award nominee and winner, "Gladiator" and "The Lion King") Mike Oldfield (Grammy Award winner, "Tubular Bells") Isao Tomita (Grammy Award nominee, "Snowflakes Are Dancing") Rick Wakeman (Grammy Award nominee, Yes) Tony Banks (Grammy, Ivor Novello and Brit Awards, Genesis) Nick Rhodes (Grammy Award Winner, Duran Duran) and from the worlds of TV and movie music: Kyle Dixon and Michael Stein (Primetime Emmy Award, "Stranger Things") Paul Haslinger (BMI Film and TV Music Awards, "Underworld") Suzanne Ciani (Grammy Award Nominee, "Neverland") Adam Lastiwka ("Travelers") The book opens with a grounding in the physics of sound, instrument layout, sound creation, purchasing, and instrument repair, which will help entry level musicians as well as seasoned professionals appreciate and master the secrets of analog sound synthesis. Analog Synthesizers has a companion website featuring hundreds of examples of analog sound created using dozens of classic and modern instruments.

Book Analog Circuit Design

Download or read book Analog Circuit Design written by Michiel Steyaert and published by Springer Science & Business Media. This book was released on 2006-03-14 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Analog Circuit Design contains the contribution of 18 tutorials of the 14th workshop on Advances in Analog Circuit Design. Each part discusses a specific todate topic on new and valuable design ideas in the area of analog circuit design. Each part is presented by six experts in that field and state of the art information is shared and overviewed. This book is number 14 in this successful series of Analog Circuit Design, providing valuable information and excellent overviews of analog circuit design, CAD and RF systems. Analog Circuit Design is an essential reference source for analog circuit designers and researchers wishing to keep abreast with the latest development in the field. The tutorial coverage also makes it suitable for use in an advanced design course.

Book Analog Synthesizers

Download or read book Analog Synthesizers written by Mark Jenkins and published by Taylor & Francis. This book was released on 2009-10-19 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, the technical explanation of the nature of analog sound creation is followed by the story of its birth and its subsequent development by various designers, manufacturers and performers. The individual components of analog sound creation are then examined in detail, with step by step examples of sound creation techniques. Then the modern imitative analog instruments are examined, again with detailed instructions for programming and using them, and the book is completed with appendices listing the major instrument lines available, hints on values and purchasing, other sources of information, and a discography of readily available recordings which give good examples of analog sound synthesis. The CD which accompanies the book gives many examples of analog sound creation basics as well as more advanced techniques, and of the abilities of the individual instruments associated with classical and with imitative analog sound synthesis.

Book Parables for the Virtual

Download or read book Parables for the Virtual written by Brian Massumi and published by Duke University Press. This book was released on 2021-08-30 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since its publication twenty years ago, Brian Massumi's pioneering Parables for the Virtual has become an essential text for interdisciplinary scholars across the humanities. Massumi views the body and media such as television, film, and the internet as cultural formations that operate on multiple registers of sensation. Renewing and assessing William James's radical empiricism and Henri Bergson's philosophy of perception through the filter of the postwar French philosophy of Deleuze, Guattari, and Foucault, Massumi links a cultural logic of variation to questions of movement, affect, and sensation. Replacing the traditional opposition of literal and figural with distinctions between stasis and motion and between actual and virtual, Massumi tackles related theoretical issues by applying them to cultural mediums as diverse as architecture, body art, the digital art of Stelarc, and Ronald Reagan's acting career. The result is an intriguing combination of cultural theory, science, and philosophy that asserts itself in a crystalline and multifaceted argument. This twentieth anniversary edition includes a new preface in which Massumi situates the book in relation to developments since its publication and outlines the evolution of its main concepts. It also includes two short texts, “Keywords for Affect” and “Missed Conceptions about Affect,” in which Massumi explicates his approach to affect in ways that emphasize the book's political and philosophical stakes.

Book Alternate Reality Games and the Cusp of Digital Gameplay

Download or read book Alternate Reality Games and the Cusp of Digital Gameplay written by Antero Garcia and published by Bloomsbury Publishing USA. This book was released on 2017-04-20 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alternate Reality Games (ARGs) challenge what players understand as “real.” Alternate Reality Games and the Cusp of Digital Gameplay is the first collection to explore and define the possibilities of ARGs. Though prominent examples have existed for more than two decades, only recently have ARGs come to the prominence as a unique and highly visible digital game genre. Adopting many of the same strategies as online video games, ARGs blur the distinction between real and fictional. With ARGs continuing to be an important and blurred space between digital and physical gameplay, this volume offers clear analysis of game design, implementation, and ramifications for game studies. Divided into three distinct sections, the contributions include first hand accounts by leading ARG creators, scholarly analysis of the meaning behind ARGs, and explorations of how ARGs are extending digital tools for analysis. By balancing the voices of designers, players, and researchers, this collection highlights how the Alternate Reality Game genre is transforming the ways we play and interact today.

Book Design  User Experience  and Usability  Interactive Experience Design

Download or read book Design User Experience and Usability Interactive Experience Design written by Aaron Marcus and published by Springer. This book was released on 2015-07-20 with total page 708 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 64 papers included in this volume are organized in topical sections on designing the social media experience, designing the learning experience, designing the playing experience, designing the urban experience, designing the driving experience, designing the healthcare patient's experience, and designing for the healthcare professional's experience.

Book DRHA2014 Proceedings   Full Papers

Download or read book DRHA2014 Proceedings Full Papers written by Anastasios Maragiannis and published by Lulu.com. This book was released on 2015-08-12 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: This publication includes a selection of peer reviewed academic papers. The FULL PAPER / Proceedings publication for the DRH2014 conference showcase up to-date discussions, dynamic debates and innovative keynotes and aims to open a discussion on defining digital communication futures, as a theme that connects interdisciplinary practices, focusing particularly on issues of communication and its impact on creative industries .

Book Learn cocos2d Game Development with iOS 5

Download or read book Learn cocos2d Game Development with iOS 5 written by Steffen Itterheim and published by Apress. This book was released on 2011-12-14 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.

Book Deconstructing LEGO

Download or read book Deconstructing LEGO written by Jonathan Rey Lee and published by Springer Nature. This book was released on 2020-09-08 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates a paradox of creative yet scripted play—how LEGO invites players to build ‘freely’ with and within its highly structured, ideologically-laden toy system. First, this book considers theories and methods for deconstructing LEGO as a medium of bricolage, the creative reassembly of already-significant elements. Then, it pieces together readings of numerous LEGO sets, advertisements, videogames, films, and other media that show how LEGO constructs five ideologies of play: construction play, dramatic play, digital play, transmedia play, and attachment play. From suburban traffic patterns to architectural croissants, from feminized mini-doll bodies to toys-to-life stories, from virtual construction to playful fan creations, this book explores how the LEGO medium conveys ideological messages—not by transmitting clear statements but by providing implicit instructions for how to reassemble meanings it had all along.

Book Virtual Memory

    Book Details:
  • Author : Homay King
  • Publisher : Duke University Press
  • Release : 2015-10-23
  • ISBN : 082237515X
  • Pages : 214 pages

Download or read book Virtual Memory written by Homay King and published by Duke University Press. This book was released on 2015-10-23 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Virtual Memory, Homay King traces the concept of the virtual through the philosophical works of Henri Bergson, Gilles Deleuze, and Giorgio Agamben to offer a new framework for thinking about film, video, and time-based contemporary art. Detaching the virtual from its contemporary associations with digitality, technology, simulation, and speed, King shows that using its original meaning—which denotes a potential on the cusp of becoming—provides the means to reveal the "analog" elements in contemporary digital art. Through a queer reading of the life and work of mathematician Alan Turing, and analyses of artists who use digital technologies such as Christian Marclay, Agnès Varda, and Victor Burgin, King destabilizes the analog/digital binary. By treating the virtual as the expression of powers of potential and change and of historical contingency, King explains how these artists transcend distinctions between disembodiment and materiality, abstraction and tangibility, and the unworldly and the earth-bound. In so doing, she shows how their art speaks to durational and limit-bound experience more than contemporary understandings of the virtual and digital would suggest.

Book Circuits and Electronics

Download or read book Circuits and Electronics written by John Okyere Attia and published by CRC Press. This book was released on 2017-11-15 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides instructions on building circuits on breadboards, connecting the Analog Discovery wires to the circuit under test, and making electrical measurements. Various measurement techniques are described and used in this book, including: impedance measurements, complex power measurements, frequency response measurements, power spectrum measurements, current versus voltage characteristic measurements of diodes, bipolar junction transistors, and Mosfets. The book includes end-of-chapter problems for additional exercises geared towards hands-on learning, experimentation, comparisons between measured results and those obtained from theoretical calculations.

Book Bodies in Code

    Book Details:
  • Author : Mark B. N. Hansen
  • Publisher : Routledge
  • Release : 2012-10-02
  • ISBN : 1135878862
  • Pages : 331 pages

Download or read book Bodies in Code written by Mark B. N. Hansen and published by Routledge. This book was released on 2012-10-02 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bodies in Code explores how our bodies experience and adapt to digital environments. Cyberculture theorists have tended to overlook biological reality when talking about virtual reality, and Mark B. N. Hansen's book shows what they've been missing. Cyberspace is anchored in the body, he argues, and it's the body--not high-tech computer graphics--that allows a person to feel like they are really "moving" through virtual reality. Of course these virtual experiences are also profoundly affecting our very understanding of what it means to live as embodied beings. Hansen draws upon recent work in visual culture, cognitive science, and new media studies, as well as examples of computer graphics, websites, and new media art, to show how our bodies are in some ways already becoming virtual.

Book Digital Television

    Book Details:
  • Author : John Arnold
  • Publisher : John Wiley & Sons
  • Release : 2007-10-26
  • ISBN : 0470173416
  • Pages : 643 pages

Download or read book Digital Television written by John Arnold and published by John Wiley & Sons. This book was released on 2007-10-26 with total page 643 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only single, comprehensive textbook on all aspects of digital television The next few years will see a major revolution in the technology used to deliver television services as the world moves from analog to digital television. Presently, all existing textbooks dealing with analog television standards (NTSC and PAL) are becoming obsolete as the prevalence of digital technology continues to become more widespread. Now, Digital Television: Technology and Standards fills the need for a single, authoritative textbook that covers all aspects of digital television technology. Divided into three main sections, Digital Television explores: * Video: MPEG-2, which is at the heart of all digital video broadcasting services * Audio: MPEG-2 Advanced Audio Coding and Dolby AC-3, which will be used internationally in digital video broadcasting systems * Systems: MPEG, modulation transmission, forward error correction, datacasting, conditional access, and digital storage media command and control Complete with tables, illustrations, and figures, this valuable textbook includes problems and laboratories at the end of each chapter and also offers a number of exercises that allow students to implement the various techniques discussed using MATLAB. The authors' coverage of implementation and theory makes this a practical reference for professionals, as well as an indispensable textbook for advanced undergraduates and graduate-level students in electrical engineering and computer science programs.

Book The Divine Economy

    Book Details:
  • Author : Paul Seabright
  • Publisher : Princeton University Press
  • Release : 2024-05-14
  • ISBN : 0691258783
  • Pages : 504 pages

Download or read book The Divine Economy written by Paul Seabright and published by Princeton University Press. This book was released on 2024-05-14 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: A novel economic interpretation of how religions have become so powerful in the modern world Religion in the twenty-first century is alive and well across the world, despite its apparent decline in North America and parts of Europe. Vigorous competition between and within religious movements has led to their accumulating great power and wealth. Religions in many traditions have honed their competitive strategies over thousands of years. Today, they are big business; like businesses, they must recruit, raise funds, disburse budgets, manage facilities, organize transportation, motivate employees, and get their message out. In The Divine Economy, economist Paul Seabright argues that religious movements are a special kind of business: they are platforms, bringing together communities of members who seek many different things from one another—spiritual fulfilment, friendship and marriage networks, even business opportunities. Their function as platforms, he contends, is what has allowed religions to consolidate and wield power. This power can be used for good, especially when religious movements provide their members with insurance against the shocks of modern life, and a sense of worth in their communities. It can also be used for harm: political leaders often instrumentalize religious movements for authoritarian ends, and religious leaders can exploit the trust of members to inflict sexual, emotional, financial or physical abuse, or to provoke violence against outsiders. Writing in a nonpartisan spirit, Seabright uses insights from economics to show how religion and secular society can work together in a world where some people feel no need for religion, but many continue to respond with enthusiasm to its call.

Book Piano   Keyboard All in One For Dummies

Download or read book Piano Keyboard All in One For Dummies written by Holly Day and published by John Wiley & Sons. This book was released on 2020-08-04 with total page 647 pages. Available in PDF, EPUB and Kindle. Book excerpt: The comprehensive go-to guide for building keyboard skills Being able to play a tune on the piano can bring you a lifetime of sheer aesthetic pleasure—and put you in serious demand at parties! Whatever your motivation for tinkling the ivories, the latest edition of Piano & Keyboard All-In-One For Dummies gives you the essentials you need both to build your playing skills and expand your knowledge of music theory, from deciding what keyboard suits you best to musing on the science of what makes music so emotionally compelling. This indispensable resource combines the best of Piano For Dummies, Keyboard For Dummies, Music Theory For Dummies, and Piano Exercises For Dummies and includes practice strategies, as well as access to streaming and downloadable audio to help guide your progress. In addition to becoming acquainted with the latest in music theory, you'll learn to develop your sight-reading skills and performance techniques—until you can reproduce pieces flawlessly on request! Choose and care for your keyboard Practice until perfect Compose your own songs Hook up to speakers, computers, and more Learning to play the keys is a never-ending journey of new discoveries and joy, and there's no better companion on your voyage than this friendly, erudite, and comprehensive guide. P.S. If you think this book seems familiar, you're probably right. The Dummies team updated the cover and design to give the book a fresh feel, but the content is the same as the previous release of Piano and Keyboard AIO For Dummies (9781118837429). The book you see here shouldn't be considered a new or updated product. But if you're in the mood to learn something new, check out some of our other books. We're always writing about new topics!

Book Interactive Cinema

    Book Details:
  • Author : Marina Hassapopoulou
  • Publisher : U of Minnesota Press
  • Release : 2024-06-25
  • ISBN : 1452971447
  • Pages : 279 pages

Download or read book Interactive Cinema written by Marina Hassapopoulou and published by U of Minnesota Press. This book was released on 2024-06-25 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Connecting interactive cinema to media ethics and global citizenship Interactive Cinema explores various cinematic practices that work to transform what is often seen as a primarily receptive activity into a participatory, multimedia experience. Surveying a multitude of unorthodox approaches throughout the history of motion pictures, Marina Hassapopoulou offers insight into a range of largely ephemeral and site-specific projects that consciously assimilate viewers into their production. Analyzing examples of early cinema, Hollywood B movies, museum and gallery installations, virtual-reality experiments, and experimental web-based works, Hassapopoulou travels across numerous platforms, highlighting a diverse array of strategies that attempt to unsettle the allegedly passive spectatorship of traditional cinema. Through an exploration of these radically inventive approaches to the medium, many of which emerged out of sociopolitical crises and periods of historical transition, she works to expand notions of interactivity by considering it in both technological and phenomenological terms. Deliberately revising and expanding Eurocentric scholarship to propose a much broader, transnational scope, the book emphasizes the ethical dimensions of interactive media and their links to larger considerations around community building, citizenship, and democracy. By combining cutting-edge theory with updated conventional film studies methodologies, Interactive Cinema presses at the conceptual limits of cinema and offers an essential road map to the rapidly evolving landscape of contemporary media.