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Book Playing for Keeps

    Book Details:
  • Author : Veronica Chambers
  • Publisher : Little, Brown Books for Young Readers
  • Release : 2011-10-07
  • ISBN : 1423146131
  • Pages : 208 pages

Download or read book Playing for Keeps written by Veronica Chambers and published by Little, Brown Books for Young Readers. This book was released on 2011-10-07 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's time for some Texas-sized adventure for Amigas Incorporated! After throwing dozens of quinceaneras for strangers, friends, and plenty of quince-zillas, Alicia, Carmen, Jamie, and Gaz could use a vacation. Unfortunately, with all their time spent planning, they've forgotten to make their own plans--for Spring Break!

Book Compute

Download or read book Compute written by and published by . This book was released on 1990-06 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Mirror of Karma and the 4 Sisters

Download or read book The Mirror of Karma and the 4 Sisters written by Alicia Hou and published by Dorrance Publishing. This book was released on 2010-11-22 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Supercade

    Book Details:
  • Author : Van Burnham
  • Publisher : National Geographic Books
  • Release : 2003-10-24
  • ISBN : 0262524201
  • Pages : 0 pages

Download or read book Supercade written by Van Burnham and published by National Geographic Books. This book was released on 2003-10-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology. It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.

Book Advanced Amiga BASIC

Download or read book Advanced Amiga BASIC written by Tom R. Halfhill and published by . This book was released on 1986 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive reference guide to applications programming on the Amiga covers designing graphic applications, generating sound and music, using the Amiga's built-in speech synthesizer, creating a user interface, programming the computer's peripherals, and advanced BASIC commands. For intermediate programmers.

Book Fifteen Candles

    Book Details:
  • Author : Veronica Chambers
  • Publisher : Hachette UK
  • Release : 2012-05-29
  • ISBN : 1423146093
  • Pages : 166 pages

Download or read book Fifteen Candles written by Veronica Chambers and published by Hachette UK. This book was released on 2012-05-29 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Miami, Florida, is about to get even hotter! When four friends decide to help throw a quince for the new girl in town, Amigas Incorporated is born.

Book Video Game Bible  1985 2002

Download or read book Video Game Bible 1985 2002 written by Andy Slaven and published by Trafford Publishing. This book was released on 2002 with total page 774 pages. Available in PDF, EPUB and Kindle. Book excerpt: With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna

Book The CRPG Book  A Guide to Computer Role Playing Games

Download or read book The CRPG Book A Guide to Computer Role Playing Games written by Felipe Pepe and published by . This book was released on 2019-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Book Game Preview

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Book The Latest and Best of TESS

Download or read book The Latest and Best of TESS written by and published by Univ. Press of Mississippi. This book was released on 1991 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Billboard

    Book Details:
  • Author :
  • Publisher :
  • Release : 1969-04-26
  • ISBN :
  • Pages : 80 pages

Download or read book Billboard written by and published by . This book was released on 1969-04-26 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Book Computer Gaming World

Download or read book Computer Gaming World written by and published by . This book was released on 1996 with total page 1830 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book XNA 4 3D Game Development by Example

Download or read book XNA 4 3D Game Development by Example written by Kurt Jaegers and published by Packt Publishing Ltd. This book was released on 2012-09-25 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create action-packed 3D games with the Microsoft XNA Framework.

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book Commodore

    Book Details:
  • Author : Brian Bagnall
  • Publisher : Commodore
  • Release : 2019-04-25
  • ISBN : 9780994031037
  • Pages : 0 pages

Download or read book Commodore written by Brian Bagnall and published by Commodore. This book was released on 2019-04-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Concluding the Commodore trilogy, this book takes a look at Commodore's resurgence in the late 1980's and then ultimate demise. This was a period of immense creativity from engineers within the company, who began "moonshot" projects using emerging CD-ROM technology. Get to know the people behind Commodore's successes and failures as they battle to stay relevant amidst blistering competition from Nintendo, Apple, and the onslaught of IBM PC clones. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore.

Book Beep to Boom

Download or read book Beep to Boom written by Simon N Goodwin and published by Routledge. This book was released on 2019-02-04 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.

Book Amiga ROM Kernel Reference Manual Devices

Download or read book Amiga ROM Kernel Reference Manual Devices written by Commodore-Amiga, Inc and published by Addison-Wesley Professional. This book was released on 1991 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: The books in this series cover the newest Amiga computer, the Amiga 3000, as well as the most recent version of the system software, Release 2. Amiga System Devices has been greatly enhanced with Release 2, and this new manual provides complete information on devices as well as a tutorial and detailed examples showing how to use the devices.