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EBookClubs

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Book Alphabet Category Listing Game

Download or read book Alphabet Category Listing Game written by Actionage Press and published by . This book was released on 2020-05-07 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Memory game for Dementia and Alzhiemer's patients The Alphabet listing game is a simple, memory recall based activity book for Dementia and Alzhiemer patients. It is developed specifically for those suffering from Dementia and Alzheimers, or other senior citizens who may be showing signs of memory loss. Importantly, the book does not specifically imply that the user is suffering from dementia, which is often a trigger cause for many Dementia Suffers. Rather, it contains general information for carers, but also information for those who do not require assistance. This game is designed for one reason, to help improve the memory recall of seniors (while entertaining them)! How does it work? The rules are very simple! All the user has to do is try to name one word beginning with each letter, for your chosen category. For Example, if you were to choose the category 'Boys Names', the list may look like this: A: Alan B: Benjamin C: Charles D: ......... Although extremely simple, activities such as this have been shown to help slow memory loss. It is also a great source of entertainment, which can be played individually or as a group in seniors' homes etc. The book uses large, easy to read font and an extremely easy to understand layout, tailored specifically for seniors with dementia. Down the bottom of each page, you also have the option to count your score (how many you get out of 26) as well as time how quickly you can finish each game. These are both optional, but are great for cares and family members tracking the progress of their patients. For carers, it may be easier to work with your patient, and help by writing down the answers and giving hints to encourage answers. Again, play this game how it suits your situation! It is also recommended that you make a 'routine' out of this game for your patients, e.g. play one game per day, as consistency is key to memory recall! You may also like to repeat categories over time, so that you can track progress in both scores and time taken. It is amazing the patterns that you may find. Book Features: 8.5 x 11 inch - Large, spacious pages List of categories 96 category pages (Play the game 96 times!) Printed on white paper for maximum clarity Soft Cover Perfect bound

Book Great Big Book of Children s Games

Download or read book Great Big Book of Children s Games written by Derba Wise and published by McGraw Hill Professional. This book was released on 2003-11-10 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: 450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.

Book Adult on Board

Download or read book Adult on Board written by Jeffrey J. Wuorio and published by Penguin. This book was released on 1994-04-01 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fifty challenging games you can play while traveling, whether by car, train, bus, or plane--no equipment necessary! When staring at the back bumper of the car in front of you ceases to be amusing, you need Adult on Board: Travel Games for Grown-Ups, a fabulous collection of entertaining diversions that will beat the monotony of long trips. Included are games that expose the deepest secrets of your traveling companions, singing and rhyming games, memory games, guessing games, license-plate and travel-sign games, and games for wordplay wizards. Now getting there is all the fun.

Book Nothin  2 Do

Download or read book Nothin 2 Do written by Ileen Haws and published by Lulu.com. This book was released on 2008-12-09 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and activities that children enjoyed before there were electronic games, computers, televisions or radios. Games and activities from the 50's, 40's, 30's and even before. Games that were healthy, fun and enriching. Games that our children should enjoy today, but don't know how. Let's give them a chance to love the good things we loved! Teach them these games!

Book 101 Quick thinking Games   Riddles for Children

Download or read book 101 Quick thinking Games Riddles for Children written by Allison Bartl and published by Hunter House. This book was released on 2008 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for students ages 6 to 10, the quick-thinking games in this book will help engage students and bring fun into the classroom. The activities teach important learning concepts and promote active learning while enhancing concentration.

Book More Than 100 Tools for Developing Literacy

Download or read book More Than 100 Tools for Developing Literacy written by Joan F. Groeber and published by Corwin Press. This book was released on 2008-06-05 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The major strengths of this resource are the practical strategies presented in clear, usable ways and the book′s uncomplicated, straightforward approach." —Melissa Awenowicz, Director of Clinical Experiences University of Pittsburgh "I appreciated the thoughtful explanations at the beginning of each section and the intelligent rationale behind teaching each tool." —Evelyn M. Kennedy, Reading Specialist La Pine Elementary School, OR Use these literacy-boosting techniques and give students the key to lifelong learning! Based on analyses of what works for effective literacy instruction, this resource offers more than 100 tools to sharpen students′ reading comprehension, note-taking, vocabulary, research, concept-mapping, and test-taking abilities. From prereading strategies to exercises for the secondary level, this invaluable guide provides a range of ready-to-use, teacher-friendly activities that can be used with any curriculum. New features in this revitalized edition include: Expanded assessment techniques Additional activities customized for middle and high school students Tips on selecting appropriate activities for specific skills Strategies that integrate technology with instruction More Than 100 Tools for Developing Literacy, Second Edition, empowers educators with practical, powerful techniques to enrich students′ literacy skills.

Book Adult ESL Literacy From the Community to the Community

Download or read book Adult ESL Literacy From the Community to the Community written by Elsa Auerbach and published by Routledge. This book was released on 2013-05-13 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adult ESL/Literacy from the Community to the Community: A Guidebook for Participatory Literacy Training tells the story of a university-community collaboration to develop, implement, and evaluate a project designed to train immigrants and refugees as adult ESL and native literacy instructors in their own communities. Beyond the story of this one project, the book is also a clear and powerful explication of the underlying principles and premises of the program model it describes: community leadership development, a participatory approach to literacy instruction and instructor training, native language adult literacy instruction, and collaboration.

Book Great Games

    Book Details:
  • Author : Matthew Toone
  • Publisher : Great Games Book
  • Release : 2009-07
  • ISBN : 0979834554
  • Pages : 194 pages

Download or read book Great Games written by Matthew Toone and published by Great Games Book. This book was released on 2009-07 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Whether you're planning a party, gathered as a family, confined by a rainy day or organizing a team-building exercise, Great Games is the perfect source for exciting, free games for every age and play situation. Comprised of new games and exciting twists on time-tested favorites, this book celebrates fun while promoting a wholesome spirit of competition. From two players to the largest groups, interactive play expands friendships, motivates and inspires. Once you delve into this exciting, new creative resource, you can finally remove the word bored from your vocabulary."--Publisher marketing.

Book 101 More Games for Trainers

Download or read book 101 More Games for Trainers written by Robert W. Pike and published by Human Resource Development. This book was released on 1995 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: 101 more and better games from Bob Pike. This volume includes 26 openers, 32 energizers, 15 games that improve communication, 25 team building games, and games that address resistance to change, trainer training, diversity, conflict customer service and much more.

Book The Great Book of Games

Download or read book The Great Book of Games written by Elsinore Books and published by Elsinore Books. This book was released on 2020-04-13 with total page 1599 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Life is more fun if you play games.” ― Roald Dahl, My Uncle Oswald This compendium brings together a selection of the very best games. There are parlour games, travel games, trivia games, riddles, puzzles and more. Traditional family favourites feature alongside an array of newly created games. The centrepieces of this collection are the six games: Descriptionary, Just a Minute, Lost for Words, Ultimate Charades, Quick Draw, and Trivial Disputes. In total, these six games alone include 1350 game cards (one e-reader page each). Most of the cards offer multiple gameplay options, so you can return to them again and again. These games require no set-up time, and can be instantly enjoyed with friends or family wherever you are. At Elsinore Books we pride ourselves on creating beautiful e-books, and devote great attention to formatting, and ease of navigation. This book contains a cleanly-styled contents page that permits easy movement between games. Each game occupies its own chapter, so you can move between games by pressing a single button on your e-reader. You can view a full listing of the games inside by clicking on the preview of this book and viewing the contents page. Some of the collection highlights are outlined below: Speaking Games Descriptionary: Players aim to describe as many words as possible in a 30-second time limit. 300 game cards are included. Each card has five words, one in each of the following categories: Places, Objects, Nature, Adjectives, and Random. Just a Minute: The popular game where players have to speak on a given topic for one minute without hesitation, repetition or deviation. 250 games cards are included. On each card players will find three topics to choose from. Lost For Words: Players face two challenges in this game: 1) To describe a given word without using any of the forbidden words listed beneath it 2) To describe a given word using no more than three words (and sometimes using only one word!) 300 game cards are included, and two challenges appear on every card. Acting and Character Games Ultimate Charades: Ultimate charades brings together elements of three games: classic charades, reverse charades, and adverbs. It’s a great game for families to enjoy together. You’ll find 200 cards here, each offering a choice of three options. Players will act out the titles of films, books, songs, and TV programmes, as well as proverbs, actions, famous people, and fictional characters. Pen and Paper Games Quick Draw: A sketch-off, where artists from each team race to depict words and phrases. There are 400 drawing challenges, spread across five categories: People and Animals, Things, Creative Works, Idioms, and Challenges. Travel and Trivia Games Trivial Disputes: A general knowledge listing quiz that can be played in teams or with everyone out for themselves. Among the things players must put in order: buildings by size, animals by weight, cars by top speed, films by box-office profits. There are 100 Cards, divided into ten games. Riddles and Puzzles. Five complete chapters from The Great Book of Riddles, also by Elsinore Books, are included in this compendium. You’ll have 50 of the finest riddles, puzzles and brainteasers to make your way through. There are classical logic puzzles, lateral thinking puzzles, mathematical brain teasers, word ladders, ditloids, and illustrated coins, cups, and toothpicks puzzles Here is one of the riddles you’ll find inside: The king’s two bodyguards developed an ingenious method for assuring the king’s safety. With the king standing between them, they would face in opposite directions; one looking to the west and the other to the east, but at the same time, and without the use of any reflective surfaces, they would both be able to observe the king clearly. How was this possible?

Book Connect Level 4 Teacher s Edition

Download or read book Connect Level 4 Teacher s Edition written by Jack C. Richards and published by Cambridge University Press. This book was released on 2009-11-09 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Connect, Second Edition, is a fun, four-level, multi-skills American English course especially written and designed for young adolescents. The comprehensive, interleaved Teacher's Edition 4 provides step-by-step instructions to present, practice, and review all new language for Student's Book 4. It also features the audio scripts, optional exercises, and informative notes.

Book Every Minute Matters  Grades K 5

Download or read book Every Minute Matters Grades K 5 written by Molly Ness and published by Corwin Press. This book was released on 2020-07-02 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make the most of every instructional minute with engaging literacy activities Time—or lack thereof—may be the most precious commodity in the classroom. From covering all the necessary curriculum and imparting life skills to attending meetings and answering emails, educators are faced with real challenges when there never seems to be enough time to do it all. Although teachers don’t have the power to create more minutes in the school day, they do have the power to be effective and efficient with the time given. Molly Ness asks teachers first to examine their use of time in the classroom in order to make more space for literacy. She then introduces 40 innovative activities designed to replace seatwork. These literacy-rich alternatives for classroom transitions are presented alongside Research on instructional time in K–5 classrooms Strategies for how to maximize every minute of instruction Suggestions for improving efficiency to expand independent reading and writing time Reflective practices to help teachers examine how they use the time they have The instructional day is ripe for redesign with a thoughtful and authentic time audit. Every Minute Matters guides educators through that process by outlining literacy-rich activities to optimize transitional times and minimize lost instructional minutes.

Book Connect Teachers Edition 4

Download or read book Connect Teachers Edition 4 written by Jack C. Richards and published by Cambridge University Press. This book was released on 2004-12-13 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Connect, First Edition, is a fun, 4-level, multi-skills American English course especially written and designed for young adolescents. The comprehensive, interleaved Teacher's Edition 4 provides teaching support for Student's Book 4, which is a high-intermediate-level text for students aged 11-15. Teacher's Edition 4 provides step-by-step instructions to present, practice, and review all new language. It also features the audio scripts, optional exercises, and informative notes. The back of Teacher's Edition 4 contains a rich source of support materials, many of which are copiable.

Book Macromedia Flash MX Game Design Demystified

Download or read book Macromedia Flash MX Game Design Demystified written by Jobe Makar and published by Macromedia Press. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

Book Maintaining Recovery from Eating Disorders

Download or read book Maintaining Recovery from Eating Disorders written by Naomi Feigenbaum and published by Jessica Kingsley Publishers. This book was released on 2011-09-15 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: After achieving a level of recovery from an eating disorder, it is vital to ensure the right practical and emotional supports are in place to maintain that recovery indefinitely. In this important book, Naomi Feigenbaum confronts the often neglected subject of how to take the essential steps towards a healthy and happy life after recovering from an eating disorder. This inspirational companion offers a wide range of healthy coping skills that are supported by expert advice from treatment professionals. Issues explored range from the practical aspects of recovery such as how to confront triggers and work with a treatment team, to the emotional hurdles that include accepting one’s body, coping with trauma and sustaining meaningful relationships. A number of real people in recovery are introduced, proving that every experience is unique and the key to maintaining a healthy life is finding a path that works for the individual. This guide will help to signpost that path and inspire those in recovery with the confidence to take responsibility for their choices and ultimately their lives. Written with the aim of helping those in recovery discover their own unique insights and passions and awaken a desire to enjoy life to the fullest, this positive and life-affirming book will be an invaluable aid for anyone in recovery from an eating disorder, their family, friends, and the healthcare professionals who work with them.

Book 101 Games to Play Before You Grow Up

Download or read book 101 Games to Play Before You Grow Up written by and published by Walter Foster Jr. This book was released on 2018-01-30 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing games is the best part of growing up. Help kids tap into their playful imaginations with 101 Games to Play Before You Grow Up, the ultimate handbook for kids that introduces tons of games to play by themselves or with friends and family! Offering an extensive list of games, from classic favorites such as H.O.R.S.E., Simon Says, and Handball to quirky card and board games such as Pandemic and Spoons, your children will get up, get outside, and never get bored. 101 Games to Play Before You Grow Up features both indoor and outdoor games for rainy or snowy days. With so many ways to play, kids will always have something new to do!

Book Tech Timeout  Grade 2

Download or read book Tech Timeout Grade 2 written by and published by Carson-Dellosa Publishing. This book was released on 2016-05-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn off the technology and get back to basics! Tech Timeout for grade 2 features engaging arts and crafts activities, puzzles, games, and physical exercises that children can complete independently or with friends. It’s important to remind children that learning doesn’t have to take place in front of screens. Children need time away from technology to develop critical thinking and communication skills. The Tech Timeout series promotes fun, active learning that benefits children's academic growth and physical health. Each book is bursting with activities that improve concentration skills, stimulate creativity, and encourage outdoor adventures.