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Book AI  Graphics  and Simulation

Download or read book AI Graphics and Simulation written by Graham M. Birtwistle and published by . This book was released on 1985 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Artificial Intelligence  Graphics  and Simulation

Download or read book Artificial Intelligence Graphics and Simulation written by G. Birtwistle and published by . This book was released on 1985 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Practical Simulations for Machine Learning

Download or read book Practical Simulations for Machine Learning written by Paris Buttfield-Addison and published by "O'Reilly Media, Inc.". This book was released on 2022-06-07 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation and synthesis are core parts of the future of AI and machine learning. Consider: programmers, data scientists, and machine learning engineers can create the brain of a self-driving car without the car. Rather than use information from the real world, you can synthesize artificial data using simulations to train traditional machine learning models.That’s just the beginning. With this practical book, you’ll explore the possibilities of simulation- and synthesis-based machine learning and AI, concentrating on deep reinforcement learning and imitation learning techniques. AI and ML are increasingly data driven, and simulations are a powerful, engaging way to unlock their full potential. You'll learn how to: Design an approach for solving ML and AI problems using simulations with the Unity engine Use a game engine to synthesize images for use as training data Create simulation environments designed for training deep reinforcement learning and imitation learning models Use and apply efficient general-purpose algorithms for simulation-based ML, such as proximal policy optimization Train a variety of ML models using different approaches Enable ML tools to work with industry-standard game development tools, using PyTorch, and the Unity ML-Agents and Perception Toolkits

Book AI for Games and Animation

Download or read book AI for Games and Animation written by John David Funge and published by CRC Press. This book was released on 1999-07-22 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, imag

Book Knowledge Based Simulation

    Book Details:
  • Author : Paul A. Fishwick
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 1461230403
  • Pages : 310 pages

Download or read book Knowledge Based Simulation written by Paul A. Fishwick and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Knowledge-Based Simulation: Methodology and Application represents a recent compilation of research material that reviews fundamental concepts of simulation methodology and knowledge-based simulation applications. Knowledge-based simulation represents a new and exciting bridge area linking the fields of computer simulation and artificial intelligence. This book will appeal to both theorists and practitioners who require simulation to solve complex problems. A primary attraction of the book is its emphasis on both methodology and applications. In this way, the reader can explore new methods for encoding knowledge-inten- sive information into a simulation model, and new applications that utilize these methods.

Book Artificial Intelligence and Simulation

Download or read book Artificial Intelligence and Simulation written by Tag G. Kim and published by Springer. This book was released on 2005-02-07 with total page 725 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-proceedings of the 13th International Conference on AI, Simulation, and Planning in High Autonomy Systems, AIS 2004, held in Jeju Island, Korea in October 2004. The 74 revised full papers presented together with 2 invited keynote papers were carefully reviewed and selected from 170 submissions; after the conference, the papers went through another round of revision. The papers are organized in topical sections on modeling and simulation methodologies, intelligent control, computer and network security, HLA and simulator interoperation, manufacturing, agent-based modeling, DEVS modeling and simulation, parallel and distributed modeling and simulation, mobile computer networks, Web-based simulation and natural systems, modeling and simulation environments, AI and simulation, component-based modeling, watermarking and semantics, graphics, visualization and animation, and business modeling.

Book AI and Simulation

    Book Details:
  • Author : Wade Webster
  • Publisher : Society for Computer Simulation International
  • Release : 1990
  • ISBN :
  • Pages : 348 pages

Download or read book AI and Simulation written by Wade Webster and published by Society for Computer Simulation International. This book was released on 1990 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Image Based Rendering

    Book Details:
  • Author : Heung-Yeung Shum
  • Publisher : Springer Science & Business Media
  • Release : 2008-05-26
  • ISBN : 0387326685
  • Pages : 425 pages

Download or read book Image Based Rendering written by Heung-Yeung Shum and published by Springer Science & Business Media. This book was released on 2008-05-26 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.

Book Artificial Intelligence Techniques for Computer Graphics

Download or read book Artificial Intelligence Techniques for Computer Graphics written by Dimitri Plemenos and published by Springer. This book was released on 2008-09-11 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beg- ning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. The history of research in Computer Graphics is very edifying. At the beginning, due to the slowness of computers in the years 1960, the unique research concern was visualisation. The purpose of Computer Graphics researchers was to find new visua- sation algorithms, less and less time consuming, in order to reduce the enormous time required for visualisation. A lot of interesting algorithms were invented during these first years of research in Computer Graphics. The scenes to be displayed were very simple because the computing power of computers was very low. So, scene modelling was not necessary and scenes were designed directly by the user, who had to give co-ordinates of vertices of scene polygons.

Book Visual Complexity and Intelligent Computer Graphics Techniques Enhancements

Download or read book Visual Complexity and Intelligent Computer Graphics Techniques Enhancements written by Dimitri Plemenos and published by Springer. This book was released on 2009-05-06 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, three main notions will be used in the editors search of improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity and Human Intelligence. Several Artificial Intelligence techniques are used in presented intelligent scene modelers, mainly declarative ones. Among them, the mostly used techniques are Expert systems, Constraint Satisfaction Problem resolution and Machine-learning. The notion of viewpoint complexity, that is complexity of a scene seen from a given viewpoint, will be used in improvement proposals for a lot of computer graphics problems like scene understanding, virtual world exploration, image-based modeling and rendering, ray tracing and radiosity. Very often, viewpoint complexity is used in conjunction with Artificial Intelligence techniques like Heuristic search and Problem resolution. The notions of artificial Intelligence and Viewpoint Complexity may help to automatically resolve a big number of computer graphics problems. However, there are special situations where is required to find a particular solution for each situation. In such a case, human intelligence has to replace, or to be combined with, artificial intelligence. Such cases, and proposed solutions are also presented in this book.

Book Smart Graphics

    Book Details:
  • Author : Andreas Butz
  • Publisher : Springer Science & Business Media
  • Release : 2005-08-11
  • ISBN : 3540281797
  • Pages : 278 pages

Download or read book Smart Graphics written by Andreas Butz and published by Springer Science & Business Media. This book was released on 2005-08-11 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Symposium on Smart Graphics, SG 2005, held in Frauenwörth Cloister, Germany in August 2005. The 26 revised full papers presented were carefully reviewed and selected for presentation. The papers address smart graphics issues from the points of view of computer graphics, artificial intelligence, cognitive science, graphic design, and fine art; they are organized in topical sections on synthetic characters and virtual worlds, generating visual displays, text and graphics, 3D interaction and modeling, novel interaction paradigms, and poster presentations and demos.

Book Modelling for Added Value

Download or read book Modelling for Added Value written by Robert Macredie and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers together research from three key application themes of modelling in operational research - modelling to support evaluation and change in organisations; modelling within the development and use of organisational information systems; and the use of modelling approaches to support, enable and enhance decision support in organisational contexts. The issues raised provide valuable insight into the range of ways in which operational research techniques and practices are being successfully applied in today's information-centred business world. Modelling for Added Value provides a window onto current research and practise in modelling techniques and highlights their rising importance across the business, industrial and commercial sectors. The book contains contributions from a mix of academics and practitioners and covers a range of complex and diverse modelling issues, highlighting the broad appeal of this increasingly important subject area.

Book Biomedical Modeling and Simulation on a PC

Download or read book Biomedical Modeling and Simulation on a PC written by Rogier P.van Wijk van Brievingh and published by Springer Science & Business Media. This book was released on 2013-03-12 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: I have long had an interest in the life sciences, but have had few opportunities to indulge that interest in my professional activities. It has only been through simulation that those opportunities have arisen. Some of my most enjoyable classes were those I taught to students in the life sciences, where I attempted to show them the value of simulation to their discipline. That there is such a value cannot be questioned. Whether you are interested in population ecology, phar macokinetics, the cardiovascular system, or cell interaction, simulation can play a vital role in explaining the underlying processes and in enhancing our understanding of these processes. This book comprises an excellent collection of contributions, and clearly demonstrates the value of simulation in the particular areas of physiology and bioengineering. My main frustration when teaching these classes to people with little or no computer background was the lack of suitable simulation software. This di rectly inspired my own attempts at producing software usable by the computer novice. It is especially nice that software is available that enables readers to experience the examples in this book for themselves. I would like to congratulate and thank the editors, Rogier P. van Wijk van Brievingh and Dietmar P. P. Moller, for all of their excellent efforts. They should be proud of their achievement. This is the sixth volume in the Advances in Simulation series, and other volumes are in preparation.

Book Artificial Intelligence and Simulation

Download or read book Artificial Intelligence and Simulation written by Troy Henson and published by . This book was released on 1988 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Intelligent Computer Graphics 2011

Download or read book Intelligent Computer Graphics 2011 written by Dimitri Plemenos and published by Springer. This book was released on 2011-10-23 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008), “Intelligent Computer Graphics 2009” (2009) and “Intelligent Computer Graphics 2010” (2010). This volume contains selected extended papers from the last 3IA Conference (3IA’2011), which has been held in Athens (Greece) in May 2011. This year papers are particularly exciting and concern areas like virtual reality, artificial life, data visualization, games, global illumination, point cloud modelling, declarative modelling, scene reconstruction and many other very important themes.

Book Logic Programming

    Book Details:
  • Author : David S. Warren
  • Publisher : MIT Press
  • Release : 1993
  • ISBN : 9780262731058
  • Pages : 884 pages

Download or read book Logic Programming written by David S. Warren and published by MIT Press. This book was released on 1993 with total page 884 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Tenth International Conference on Logic Programming, sponsored by the Association for Logic Programming, is a major forum for presentations of research, applications, and implementations in this important area of computer science. Logic programming is one of the most promising steps toward declarative programming and forms the theoretical basis of the programming language Prolog and it svarious extensions. Logic programming is also fundamental to work in artificial intelligence, where it has been used for nonmonotonic and commonsense reasoning, expert systems implementation, deductive databases, and applications such as computer-aided manufacturing.David S. Warren is Professor of Computer Science at the State University of New York, Stony Brook.Topics covered: Theory and Foundations. Programming Methodologies and Tools. Meta and Higher-order Programming. Parallelism. Concurrency. Deductive Databases. Implementations and Architectures. Applications. Artificial Intelligence. Constraints. Partial Deduction. Bottom-Up Evaluation. Compilation Techniques.

Book Simulation and AI

Download or read book Simulation and AI written by Paul A. Luker and published by . This book was released on 1987 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: