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Book AI for Sports

    Book Details:
  • Author : Chris Brady
  • Publisher : CRC Press
  • Release : 2022-01-28
  • ISBN : 1000533220
  • Pages : 90 pages

Download or read book AI for Sports written by Chris Brady and published by CRC Press. This book was released on 2022-01-28 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: It seems that artificial intelligence (AI) is always just five years away, but it never arrives. Recently, however. developments have made the practical utility of game theory a genuine reality. Will sport provide the petri dish in which AI will prove itself? What do domain specialists like managers and coaches want to know that they can’t currently find out, and can AI provide the answer? What competitive advantages might AI provide for recruitment, performance and tactics, health and fitness, pedagogy, broadcasting, eSports, gambling and stadium design in the future? Written by leading experts in both sports management and AI, AI for Sports begins to answer these and many other questions on the future of AI for sports.

Book AI for Sports

    Book Details:
  • Author : Chris Brady
  • Publisher : CRC Press
  • Release : 2022-01-28
  • ISBN : 1000533212
  • Pages : 162 pages

Download or read book AI for Sports written by Chris Brady and published by CRC Press. This book was released on 2022-01-28 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: It seems that artificial intelligence (AI) is always just five years away, but it never arrives. Recently, however. developments have made the practical utility of game theory a genuine reality. Will sport provide the petri dish in which AI will prove itself? What do domain specialists like managers and coaches want to know that they can’t currently find out, and can AI provide the answer? What competitive advantages might AI provide for recruitment, performance and tactics, health and fitness, pedagogy, broadcasting, eSports, gambling and stadium design in the future? Written by leading experts in both sports management and AI, AI for Sports begins to answer these and many other questions on the future of AI for sports.

Book Artificial Intelligence in Sport Performance Analysis

Download or read book Artificial Intelligence in Sport Performance Analysis written by Duarte Araújo and published by Routledge. This book was released on 2021-04-21 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: To understand the dynamic patterns of behaviours and interactions between athletes that characterize successful performance in different sports is an important challenge for all sport practitioners. This book guides the reader in understanding how an ecological dynamics framework for use of artificial intelligence (AI) can be implemented to interpret sport performance and the design of practice contexts. By examining how AI methodologies are utilized in team games, such as football, as well as in individual sports, such as golf and climbing, this book provides a better understanding of the kinematic and physiological indicators that might better capture athletic performance by looking at the current state-of-the-art AI approaches. Artificial Intelligence in Sport Performance Analysis provides an all-encompassing perspective in an innovative approach that signals practical applications for both academics and practitioners in the fields of coaching, sports analysis, and sport science, as well as related subjects such as engineering, computer and data science, and statistics.

Book The AI Revolution in Sports

Download or read book The AI Revolution in Sports written by Mr. Koushik Chatterjee and published by OrangeBooks Publication. This book was released on 2024-06-28 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The AI Revolution in Sports" delves into the transformative impact of artificial intelligence on the world of athletics. The book explores how AI is revolutionizing sports analytics, enhancing performance through data-driven insights, and transforming training methodologies. By examining real-world examples, it highlights AI's role in injury prevention, game strategy optimization, and fan engagement. From sophisticated algorithms that predict player performance to virtual reality systems that simulate game scenarios, the book showcases the cutting-edge technologies redefining the sports landscape. It also addresses ethical considerations and the future trajectory of AI in sports, making it an essential read for athletes, coaches, and sports enthusiasts eager to understand the profound changes AI is bringing to their favorite games.

Book The A I  Sports Book

    Book Details:
  • Author : Andrew Wayne Pearson
  • Publisher : Independently Published
  • Release : 2019-08-23
  • ISBN : 9781688116146
  • Pages : 424 pages

Download or read book The A I Sports Book written by Andrew Wayne Pearson and published by Independently Published. This book was released on 2019-08-23 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: We seem to be living in the age of A.I. Everywhere you look, companies are touting their most recent A.I., machine learning, and deep learning breakthroughs, even when they are far short of anything that could be dubbed a "breakthrough." "A.I." has eclipsed "Blockchain" and "Crypto" as the buzzword of today. The A.I. Sports Book breaks down A.I., machine learning, and deep learning into five unique business use cases-sound, time series, text, image, and video-and reveals how sports book marketing executives can utilize this powerful technology to help them more finely tune their marketing campaigns, better segment their customers, increase lead generation, and foster strong customer loyalty. Today, "Personalization"-the process of utilizing mobile, social, geo-location data, web morphing, context and even affective computing to tailor messages and experiences to an individual interacting with them-is becoming the optimum word in a radically new customer intelligence environment. The A.I. Sports Book explains this complex technology in simple to understand terms and then shows how sports book marketers can utilize the psychology of personalization with A.I. to both create more effective marketing campaigns as well as increase customer loyalty. Pearson shows companies how to avoid Adobe's warning of not using industrial-age technology in the digital era. Pearson also reveals how to create a platform of technology that seamlessly integrates EDW and real-time streaming data with social media content. Analytical models and neural nets can then be built on both commercial and open source technology to better understand the customer, thereby strengthening the brand and, just as importantly, increasing ROI.The A.I. Sports Book reveals how these and other technologies can help shape the customer journey. The book details how the five types of analytics-descriptive, diagnostic, predictive, prescriptive, and edge analytics-affect not only the customer journey, but also just about every operating function in a sports book. An IoT-connected sports book can make its operations smart. Connected devices can help with inventory optimization, labor management, marketing, and customer experience, as well as keep its data centers green and its energy use smart. Social media is no longer a vanity platform, but rather it is a place to both connect with current customers as well as court new ones. The A.I. Sports Book knows that social media can produce a healthy ROI, if done properly. Social media can also be utilized as a place to gauge a customer's psychological profile; it's amazing how much information there is in a Facebook like, a Twitter Tweet, or a YouTube comment. The A.I. Sports Book breaks down social media into its six different categories -- collaborative projects, blogs and micros blogs, content communities, social networks, virtual game worlds and virtual social worlds -- and shows sports books how to utilize each one to both market to individuals as well as to attain real-time competitive intel. This book will help sports betting executives break through the technological clutter so that they can deliver an unrivaled customer experience to each and every one of their patrons to ensure that they keep coming through those front doors, as well as onto their websites.

Book Ai for Sports

    Book Details:
  • Author : Chris Brady
  • Publisher : CRC Press
  • Release : 2022-01-26
  • ISBN : 9781032052021
  • Pages : 152 pages

Download or read book Ai for Sports written by Chris Brady and published by CRC Press. This book was released on 2022-01-26 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: It seems that artificial intelligence (AI) is always only five years away, but recent developments have made the practical utility of game theory and machine learning a genuine reality. Written by leading experts in both Sports Management and AI, AI for Sports begins to answer many questions on the future of this field.

Book 21st Century Sports

Download or read book 21st Century Sports written by Sascha L. Schmidt and published by Springer Nature. This book was released on 2020-09-12 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book outlines the effects that technology-induced change will have on sport within the next five to ten years, and provides food for thought concerning what lies further ahead. Presented as a collection of essays, the authors are leading academics from renowned institutions such as Massachusetts Institute of Technology, Queensland University of Technology, and the University of Cambridge, and practitioners with extensive technological expertise. In their essays, the authors examine the impacts of emerging technologies like artificial intelligence, the Internet of Things, and robotics on sports and assess how they will change sport itself, consumer behavior, and existing business models. The book will help athletes, entrepreneurs, and innovators working in the sports industry to spot trendsetting technologies, gain deeper insights into how they will affect their activities, and identify the most effective responses to stay ahead of the competition both on and off the pitch.

Book Plugged In

    Book Details:
  • Author : Greg Willis
  • Publisher :
  • Release : 2018-04-18
  • ISBN : 9781641370622
  • Pages : 178 pages

Download or read book Plugged In written by Greg Willis and published by . This book was released on 2018-04-18 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the sports world, you are either cutting edge or customary. Artificial intelligence is nothing new, but author Greg Wills insists it will disrupt the sports world forever. Reading Plugged In, you'll learn how * Computer vision allows us to gather new data for predictive analytics * AI will affect the sports gambling industry * The fan's viewing experience will be changed forever * Wearable technology affects athletes on and off the court, and * Successful, professional teams are already investing in artificial intelligence. Plugged In provides an exciting, relevant look at new AI technology, and its effect on the sports industry. If you are in the AI industry, a sports organization, or are an athlete yourself, this book is for you. Prepare to be amazed by about the AI revolution in the sports industry!

Book Applied Machine Learning for Health and Fitness

Download or read book Applied Machine Learning for Health and Fitness written by Kevin Ashley and published by Apress. This book was released on 2020-08-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of using machine learning methods with deep computer vision, sensors and data in sports, health and fitness and other industries. Accompanied by practical step-by-step Python code samples and Jupyter notebooks, this comprehensive guide acts as a reference for a data scientist, machine learning practitioner or anyone interested in AI applications. These ML models and methods can be used to create solutions for AI enhanced coaching, judging, athletic performance improvement, movement analysis, simulations, in motion capture, gaming, cinema production and more. Packed with fun, practical applications for sports, machine learning models used in the book include supervised, unsupervised and cutting-edge reinforcement learning methods and models with popular tools like PyTorch, Tensorflow, Keras, OpenAI Gym and OpenCV. Author Kevin Ashley—who happens to be both a machine learning expert and a professional ski instructor—has written an insightful book that takes you on a journey of modern sport science and AI. Filled with thorough, engaging illustrations and dozens of real-life examples, this book is your next step to understanding the implementation of AI within the sports world and beyond. Whether you are a data scientist, a coach, an athlete, or simply a personal fitness enthusiast excited about connecting your findings with AI methods, the author’s practical expertise in both tech and sports is an undeniable asset for your learning process. Today’s data scientists are the future of athletics, and Applied Machine Learning for Health and Fitness hands you the knowledge you need to stay relevant in this rapidly growing space. What You'll Learn Use multiple data science tools and frameworks Apply deep computer vision and other machine learning methods for classification, semantic segmentation, and action recognition Build and train neural networks, reinforcement learning models and more Analyze multiple sporting activities with deep learning Use datasets available today for model training Use machine learning in the cloud to train and deploy models Apply best practices in machine learning and data science Who This Book Is For Primarily aimed at data scientists, coaches, sports enthusiasts and athletes interested in connecting sports with technology and AI methods.

Book Revolutionizing Education in the Age of AI and Machine Learning

Download or read book Revolutionizing Education in the Age of AI and Machine Learning written by Habib, Maki K. and published by IGI Global. This book was released on 2019-09-15 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial Intelligence (AI) serves as a catalyst for transformation in the field of digital teaching and learning by introducing novel solutions to revolutionize all dimensions of the educational process, leading to individualized learning experiences, teachers playing a greater role as mentors, and the automation of all administrative processes linked to education. AI and machine learning are already contributing to and are expected to improve the quality of the educational process by providing advantages such as personalized and interactive tutoring with the ability to adjust the content and the learning pace of each individual student while assessing their performance and providing feedback. These shifts in the educational paradigm have a profound impact on the quality and the way we live, interact with each other, and define our values. Thus, there is a need for an earnest inquiry into the cultural repercussions of this phenomenon that extends beyond superficial analyses of AI-based applications in education. Revolutionizing Education in the Age of AI and Machine Learning addresses the need for a scholarly exploration of the cultural and social impacts of the rapid expansion of artificial intelligence in the field of education including potential consequences these impacts could have on culture, social relations, and values. The content within this publication covers such topics as AI and tutoring, role of teachers, physical education and sports, interactive E-learning and virtual laboratories, adaptive curricula development, support critical thinking, and augmented intelligence and it is designed for educators, curriculum developers, instructional designers, educational software developers, education consultants, academicians, administrators, researchers, and professionals.

Book Intellectual Property and Sports

    Book Details:
  • Author : Martin Senftleben
  • Publisher : Kluwer Law International B.V.
  • Release : 2021-09-02
  • ISBN : 9403537531
  • Pages : 695 pages

Download or read book Intellectual Property and Sports written by Martin Senftleben and published by Kluwer Law International B.V.. This book was released on 2021-09-02 with total page 695 pages. Available in PDF, EPUB and Kindle. Book excerpt: Renowned intellectual property law expert Bernt Hugenholtz once warned, chiding the voracity of copyright, that reducing the subject matter test to mere originality and personal stamp might lead to ‘infinite expansion of the concept of the work of authorship. Anything touched by human hand, including for instance sports performances, would be deemed a work’. Indeed, the applicability of copyright law on sports events and players’ moves is one of the many topics discussed in this volume, which spans issues from those related to players and their performances and achievements, via those relevant to sports event organisers and clubs, to questions concerning event reporting and data and the growing role of AI technologies in sports. Well-known authorities in intellectual property law speculate on the nexus of sports and intellectual property in its widest sense, elucidating such aspects as the following: neighbouring rights for organisers of sports events; ethnic and cultural references in team and league branding; legality of reselling event tickets; use of artificial intelligence in refereeing; related rights protection of images; e-sports and fantasy leagues; and sports celebrities and character merchandising. There are also several intriguing comparative chapters on intellectual property aspects in such parallel domains as body art, movement, carnivals, choreography, and chess. Both profound and entertaining, this unique volume will be appreciated by practitioners, jurists, and academics interested in intellectual property rights as well as in sports law.

Book Sports and Technology Have the Power to Change the World

Download or read book Sports and Technology Have the Power to Change the World written by Jon Flynn and published by John Wiley & Sons. This book was released on 2024-03-12 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how the explosions in data analytics, AI, and digital communication are benefiting sports and sports fans around the world In Sports and Technology Have The Power To Change The World: Driving Positive Change Through The Use of Data and AI, the Director of Microsoft Sports, Jon Flynn, delivers an insightful new take on the transformative power of sport and its ability to unite people, break down barriers, and generate positive change. The author explains the critical role that technology has played in growing the impact of sporting events and enabling social change while fostering community improvement. In the book, you’ll explore many of the ways in which sports, enabled by new tech, have made significant contributions to society and promoted individual development, health, and wellbeing. You’ll also find: Discussions of green technologies and climate and sustainability initiatives linked to sport, with a case study about the 2022 Beijing Winter Olympics Explorations of the impact of advanced data analytics, with a case study focusing on the 2013 NBA Final matchup between the Miami Heat and the San Antonio Spurs How sport scientists are optimizing player performance Perfect for anyone interested in the intersection of sport, society, and technology, Sports and Technology Have The Power To Change The World is an easy to read and endlessly fascinating look at how the unique combination of athletics and tech makes the world a better place.

Book Programming Game AI by Example

Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Book Computer Vision in Sports

Download or read book Computer Vision in Sports written by Thomas B. Moeslund and published by Springer. This book was released on 2015-01-19 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book of its kind devoted to this topic, this comprehensive text/reference presents state-of-the-art research and reviews current challenges in the application of computer vision to problems in sports. Opening with a detailed introduction to the use of computer vision across the entire life-cycle of a sports event, the text then progresses to examine cutting-edge techniques for tracking the ball, obtaining the whereabouts and pose of the players, and identifying the sport being played from video footage. The work concludes by investigating a selection of systems for the automatic analysis and classification of sports play. The insights provided by this pioneering collection will be of great interest to researchers and practitioners involved in computer vision, sports analysis and media production.

Book Leveling Up With AI

    Book Details:
  • Author : Shripal H Shah
  • Publisher : Independently Published
  • Release : 2024-02-20
  • ISBN :
  • Pages : 0 pages

Download or read book Leveling Up With AI written by Shripal H Shah and published by Independently Published. This book was released on 2024-02-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leveling Up with AI: A Strategic Guide to AI in Sports Marketing" is an in-depth, practical guide that navigates the impact of artificial intelligence (AI) on the sports marketing landscape. Designed for sports marketers, strategists, and students, this book demystifies how AI is revolutionising sports marketing and fan engagement. In fifteen accessible chapters, the book explores AI's vast applications in the sports industry, including its role in content creation and distribution, building virtual fan communities, analyzing fan sentiment, and much more. Each chapter illustrates the theoretical foundations with real-world examples, allowing readers to grasp the practical implications of AI. Standout chapters provide non-technical sports marketers with hands-on guides for setting up, configuring, and using AI technologies like ChatGPT and Claude, along with related applications such as Mid Journey. While emphasizing the tremendous opportunities AI offers, the book also underscores the significance of responsible AI use. It delves into critical aspects such as ethical data practices, eliminating bias in AI models, and the necessity for transparency in AI implementations. "Leveling Up with AI" closes by inviting sports marketers to embrace the AI revolution, underlining the innovative possibilities awaiting those ready to adapt and redefine their sports marketing strategies. It positions AI as an invaluable tool to enhance human creativity rather than replacing it, setting a new perspective for the future of the fan experience. This comprehensive guide serves as a roadmap for sports marketing professionals eager to harness the power of AI and elevate their marketing strategies. With its practical focus and rich insights, it's an essential resource for anyone looking to level up their game in the dynamic arena of sports marketing. Whether you're looking to understand AI's past influence or forge its future in sports marketing, this book is your comprehensive resource for elevating your game.

Book Practical Game AI Programming

Download or read book Practical Game AI Programming written by Micael DaGraca and published by Packt Publishing Ltd. This book was released on 2017-06-30 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jump into the world of Game AI development About This Book Move beyond using libraries to create smart game AI, and create your own AI projects from scratch Implement the latest algorithms for AI development and in-game interaction Customize your existing game AI and make it better and more efficient to improve your overall game performance Who This Book Is For This book is for game developers with a basic knowledge of game development techniques and some basic programming techniques in C# or C++. What You Will Learn Get to know the basics of how to create different AI for different type of games Know what to do when something interferes with the AI choices and how the AI should behave if that happens Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events Use animations correctly, blending one animation into another and rather than stopping one animation and starting another Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours Create Theta algorithms to the AI to find short and realistic looking paths Add many characters into the same scene and make them behave like a realistic crowd In Detail The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created. Moving on, you'll explore how to work with animations. You'll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You'll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI. Style and approach The book has a step-by-step tutorial style approach. The algorithms are explained by implementing them in #.

Book AI for Games  Third Edition

    Book Details:
  • Author : Ian Millington
  • Publisher : CRC Press
  • Release : 2019-03-18
  • ISBN : 1351053280
  • Pages : 1050 pages

Download or read book AI for Games Third Edition written by Ian Millington and published by CRC Press. This book was released on 2019-03-18 with total page 1050 pages. Available in PDF, EPUB and Kindle. Book excerpt: AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process