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Book Adventure in Entropia

Download or read book Adventure in Entropia written by British Columbia. Energy Resources Branch. Conservation and Technology Division and published by . This book was released on 1990* with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Adventure in Entropia

    Book Details:
  • Author : British Columbia. Ministry of Energy, Mines and Petroleum Resources
  • Publisher :
  • Release : 1982*
  • ISBN :
  • Pages : 28 pages

Download or read book Adventure in Entropia written by British Columbia. Ministry of Energy, Mines and Petroleum Resources and published by . This book was released on 1982* with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Adventures in Entropia

Download or read book Adventures in Entropia written by and published by . This book was released on 1981 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Online Multiplayer Games

Download or read book Online Multiplayer Games written by William Sims Bainbridge and published by Morgan & Claypool Publishers. This book was released on 2009-12-08 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society

Book Virtual Local Manufacturing Communities

Download or read book Virtual Local Manufacturing Communities written by William Sims Bainbridge and published by Business Expert Press. This book was released on 2019-02-25 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book deeply explores production-capable social media channels, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. Distributed manufacturing offers the promise of bringing jobs back to local communities, producing goods that are personalized or harmonize with distinctive cultures, and thereby reversing significant aspects of the globalization that has dominated in recent years. Large corporations may still have important roles to play, but in collaboration with local workshops, providing machinery, software, databases of designs, and communication media suitable for a diverse and dynamic workforce. For years, a set of computer simulation laboratories has flourished, in which millions of people have used virtual machines to produce a great variety of products: massively multiplayer online role-playing games. Their systems are highly diverse, complex, and provide information capable of serious social science analysis. This book deeply explores 30 of these production-capable social media, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. This book begins with an overview of this universe of online virtual worlds then demonstrates the principles of virtual manufacturing, modes of work-related communication, socio-economic structures and dynamics, and the function of artificial intelligence in these human-technology systems. It concludes with consideration of the large-scale technical and cultural variation illustrated both by individual examples and by the rather large industry in which they have long been successful.

Book Galena Bay Odyssey

Download or read book Galena Bay Odyssey written by Ellen Schwartz and published by Heritage House Publishing Co. This book was released on 2023-05-23 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: A writer and educator reflects on the idealistic, tumultuous, and eye-opening time she spent as a back-to-the-land hippie homesteader in Kootenays in the 1970s. What compelled a nice Jewish girl from the suburbs of New York to spend a decade of her life as a hippie homesteader in the BC wilderness? Galena Bay Odyssey traces Ellen Schwartz’s journey from a born-and-raised urbanite who was terrified of the woods to a self-determined logger, cabin-builder, gardener, chicken farmer, apiarist, and woodstove cook living on a communal farm in the Kootenays. Part memoir, part exploration of what motivated the exodus of young hippies—including American expatriates, like Ellen and her husband, Bill—to go “back to the land” in remote parts of North America during the 1960s and ’70s, this fascinating book explores the era’s naivety, idealism, and sense of adventure. Like most “back to the land” books, Galena Bay Odyssey describes the physical work involved in clearing land, constructing buildings, and living off of what they produced, but it also traces the complicated journey of discovery this experience brought to Ellen and Bill. Now, nearly half a century later, Ellen reflects on what her homesteader experience taught her about living more fully, honestly, and ecologically.

Book Miss Entropia and the Adam Bomb

Download or read book Miss Entropia and the Adam Bomb written by George Rabasa and published by Unbridled Books. This book was released on 2011-04-01 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: No other obsession strikes as hard as the love that hits a teenaged boy — especially if he’s the sort of kid who is no saner than he wants to be. From the moment Adam Webb sees Francine Haggard—in the van that is supposed to return them to the Institute Loiseaux—the two young mental patients are inextricably connected. Adam will never let this girl go. From hiding her in his bedroom to spiriting her away to Minnesota’s north woods, “Miss Entropia” becomes the focus of Adam’s every thought and of everything he does. He believes her to be a goddess, his own goddess. But the pyromaniacal Miss Entropia will be neither worshiped nor owned. And so Adam’s possessiveness is destined to push her to the breaking point. Theirs is an incendiary love story, an unbalanced Romeo and Juliet, that spins and arcs its way strangely toward tragedy.

Book EAdoption and the Knowledge Economy

Download or read book EAdoption and the Knowledge Economy written by Paul Cunningham and published by IOS Press. This book was released on 2004 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book brings together a comprehensive collection on commercial, government or societal exploitation of the Internet and ICT, representing cutting edge research from over 30 countries. The issues, applications and case studies presented facilitate knowledge sharing, which is key to addressing global eAdoption issues and the Digital Divide. It can be sued to benchmark regional and national developments, avoid previous mistakes and identify potential partners and exploitation opportunities." -- Preface.

Book Participant in Entropia

    Book Details:
  • Author : Andrew Jenery
  • Publisher :
  • Release : 2018-03-06
  • ISBN : 9781980483021
  • Pages : 247 pages

Download or read book Participant in Entropia written by Andrew Jenery and published by . This book was released on 2018-03-06 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow some of the fantastic and surreal past adventures of the alter-ego or in-game persona of someone who spent much of his time in the amazing, ever persistent, three-dimensional computer generated arena or world called Entropia Universe.

Book The Routledge Handbook of Role Playing Game Studies

Download or read book The Routledge Handbook of Role Playing Game Studies written by José P. Zagal and published by Taylor & Francis. This book was released on 2024-06-27 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.

Book Role Playing Game Studies

Download or read book Role Playing Game Studies written by Sebastian Deterding and published by Routledge. This book was released on 2018-04-17 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Book The Game Design Reader

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2005-11-23
  • ISBN : 0262303175
  • Pages : 955 pages

Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Book The Structure of Game Design

Download or read book The Structure of Game Design written by Wallace Wang and published by Springer Nature. This book was released on 2023-07-21 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Structure of Game Design is designed to help aspiring and existing game designers turn their ideas into working games. Creating a game involves understanding the core foundational elements of all types of games from paper-based games to the latest video games. By understanding how these core principles work in all types of games, you can apply these same principles to design your own game. Games are about goals, structure, play and fun. While everyone will always have their own idea of what might be “fun”, any game designer can maximize player enjoyment through meaningful choices that offer various risks and rewards. Such challenges, combined with rules and limitations, force players to overcome obstacles and problems using a variety of skills including dexterity, puzzle solving, intelligence, and strategy. Essentially games allow players to venture forth into new worlds and overcome problems in a safe but exciting environment that allows them to triumph in the end. Just as playing games have proven popular around the world to all ages, genders, and cultures, so has game designing proven equally popular. Games can challenge players to make the best move, solve puzzles, engage in combat, manage resources, and tell stories. By understanding how randomness, psychology, and balance can change the way games play, readers can decide what game elements are best for their own game creation. Whether your goal is to make money, learn something new, make a social statement, improve on an existing game idea, or challenge your artistic, programming, or design skills, game design can be just as much fun as game playing. By knowing the parts of a game, how they work, how they interact, and why they’re fun, you can use your knowledge to turn any idea into a game that others can play and enjoy.

Book Stranger Magic

    Book Details:
  • Author : Marina Warner
  • Publisher : Harvard University Press
  • Release : 2012-03-03
  • ISBN : 0674065077
  • Pages : 577 pages

Download or read book Stranger Magic written by Marina Warner and published by Harvard University Press. This book was released on 2012-03-03 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our foremost theorist of myth, fairytale, and folktale explores the magical realm of the imagination where carpets fly and genies grant prophetic wishes. Stranger Magic examines the profound impact of the Arabian Nights on the West, the progressive exoticization of magic, and the growing acceptance of myth and magic in contemporary experience.

Book Creating Experiences in the Experience Economy

Download or read book Creating Experiences in the Experience Economy written by Jon Sundbo and published by Edward Elgar Publishing. This book was released on 2008-01-01 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Experiences in the Experience Economy focuses on the creation of experience from a business perspective. In doing so, the book establishes a more solid foundation for making better and more complex analyses of experience creation, paving the way for the development of analytically based and innovative experiences in experience firms and institutions. The contributors emphasise that experience creation is not an easy task with a straightforward formula and examine how marketed experiences are constructed, developed and innovated. Presenting diverse and innovative perspectives, the contributors discuss and present models for how experiences are designed, produced and distributed. With its cross-disciplinary approach to experience creation, this fascinating study will appeal to researchers and academics of business administration, services, culture and tourism.

Book Game Preview

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Book The Virtual Future

    Book Details:
  • Author : William Sims Bainbridge
  • Publisher : Springer Science & Business Media
  • Release : 2011-09-06
  • ISBN : 0857299042
  • Pages : 204 pages

Download or read book The Virtual Future written by William Sims Bainbridge and published by Springer Science & Business Media. This book was released on 2011-09-06 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future.